Spectacular Programs for the Bbc Microcomputer from Acornsoft
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SPECTACULAR PROGRAMS FOR THE BBC MICROCOMPUTER FROM ACORNSOFT Autumn 1984 Acornsoft Introduction Acornsoft's spectacular passion, Acornsoft offers a suitable for Model A programs open your eyes to variety of scintillating games the exciting world of personal for all the 'children' in your suitable for Model B computing. Specially family. designed program packs indicates you can use . covering games, educational By looking at our special joysticks symbols, you can tell in what and home and business requires 6502 Second form the programs are applications are available for Processor your BBC Microcomputer. available: You can teach yourself to *To use ROM software your on cassette program. Do your own computer should be fitted with accounting. Run your home life on disc the 1.0 machine operating more efficiently. Design your system, or later versions. This garden. Play an active part in on dual format 40/80 will be supplied free of charge -our children's education. And track disc if required. dpenerally increase the pleasure you get from your via plug-in Read Only computer. If games are your Memory (ROM) which can be specially fitted by your dealer' Acornsoft Home Education The home education range has simulations in the range those which are more recent been designed to help people stimulate interest and include the very latest of all ages to enjoy and control concentration. The success of developments in educational their learning. The fascinating many of these programs has software. activities, facilities and been well established, while Acornsoft Home Education Spooky Manor ABC Talkback For over 100 years the old ABC is a writing tool designed Talkback is an educational manor house has been empty. to meet the needs of young game inspired by a famous It is said to be haunted and to writers aged seven and computer program called contain hidden treasure. One upwards. It is easily operated ELIZA in which users held day you set out with some and quickly understood. For 'conversations' with the friends to explore the house example, blocks of text can be computer by typing in and solve the mystery. While moved using the 'tug', which sentences, and the program you are looking around the actually tows words from one responded by displaying house you hear the front door place to another. Users can sentences that were slam and find that you are shut begin writing immediately and apparently replies. inside the manor with night then move on to ABC's more approaching! sophisticated features Talkback is not just another whenever they wish. version of ELIZA. It has two Spooky Manor is an adventure major facilities which add to its game for up to four players that ABC offers three types of educational potential. Firstly, it encourages planning and screen displays: 'write', 'read allows users to create their own logical thinking. It is especially and write' and the 'slate'. computer 'characters' capable suitable for children aged Switching between the of holding simple seven and upwards but many displays is a simple matter of conversations on the screen. adults will enjoy it too. The pressing the red function keys. Secondly, it enables users to game provides stimulus for Text can be printed, displayed, make any one of the discussion and decision edited and stored. characters they have created making and, although it can be Experienced word processers 'talk' with any other one, so that played competitively, the will appreciate the facilities for users may observe the advantages of co-operation word wrap-around, right- conversation, print it out or quickly become apparent. justification, centering and even join in! formatting. Spooky Manor is designed for The process of creating use with the BBC 'computer characters' with Microcomputer. Up to four Talkback is both entertaining Microwriter Quinkey and demanding, providing, in keyboards can be used with an amusing context, valuable OS 1.2. lessons in both English and computer literacy for learners often and above. Acornsoft Home Education Workshop Tree of Knowledge Peeko-Computer Workshop is an invitation to Tree of Knowledge is an Peeko-Computer simulates the play with thinking. It provides interactive program for users operation of a simplified an unusual environment in aged eight and above. It microcomputer in order to which the user discovers by illustrates some of the more demonstrate the fundamentals experiment what each of the imaginative aspects of of machine-code program's amazing 'machines' computing in that the user first programming. The Peeko- can do with simple geometrical educates the computer, Computer has 20 easily- shapes. building up a branching data learned instructions, and the structure by answering and display gives a visual analogy In exploring the functions of asking questions, and the of the operation of a real these strange machines, resulting database is then microcomputer. Programs can creative thinking can be as used to play games of be entered, single-stepped or effective as a logical deduction and logic. run, with the memory and approach, though users who Databases can be saved and register contents being wish to review their strategies loaded from within the displayed at every step. To aid will enjoy the lively replay program, and two sample comprehension each sequences. The program uses databases are supplied with instruction mnemonic is a minimal number of words, the the pack. displayed as it is encountered. function keys have picture- labels and each machine Peeko-Computer comes generates its own peculiar complete with a 16-page sounds, so Workshop will instruction manual including serve as an amusing and exercises and examples, and imaginative introduction to the includes five demonstration computer for young learners Peeko-Computer programs. from the age of three upwards. Suitable for 12 year olds and above. Acornsoft Home Education Business Games Podd Squeeze Two educational games Podd is a delightful character Squeeze is a graphic and designed for economics, who captures the imagination entertaining way of introducing business, general studies and of young children whilst children to geometrical general interest. For users improving their vocabulary concepts and problem solving aged 12 upwards. and developing their language using unusual shapes. skills. Ask Podd to perform an In STOKMARK one to eight action such as run, jump, laugh Each player is allocated a players compete in buying and or cry, and, if he 'knows' the particular shape and the aim of selling shares. The first to turn word he will perform that the game is to get as many his or her initial capital of £1200 action. Podd 'knows' 120 shapes on to a board as into £5000 is the winner. The words (some are synonyms) possible by squeezing your screen displays information and children have to guess opponent out. The shapes are about shares such as you what they are. Older children picked at random which would find in the City pages of can join in by asking Podd to ensures that each game is newspapers: prices, perform up to five actions one different. There are eleven dividends, yields and price/ after the other. board sizes from which to earnings ratio. choose and three levels of Podd helps children develop difficulty. TELEMARK is a business memory skills and improve game based upon making and spelling. This unusual and interesting selling televisions, the game encourages children to objective being to make the visualise how shapes relate to largest total profit or to win Juggle Puzzle each other and promotes the more than half the total market ability to think and plan clearly. for televisions. By playing STOKMARK and Juggle Puzzle is a jigsaw TELEMARK the participants puzzle of a special kind. It is a learn the significance of challenging game designed to financial terms such as exercise and increase mental purchase or sale of shares, agility. dividends, yield, price to earnings ratio, overheads and Choose from six colourful and fun to draw puzzles. Each can depreciation. be divided into a nine or sixteen piece board which is then broken into a puzzle on the screen. The greater the number of pieces mixed, the more difficult the game. A square frame is used to twist any set of four pieces to rebuild the original picture. Juggle Puzzle helps to develop memory and logic in children of all ages. Acornsoft Home Education Facemaker Words Words Words Hide & Seek Children of all ages are Words Words Words is a Hide & Seek is designed to enthralled by Facemaker. stimulating game which uses encourage and develop Starting with the eyes, and the element of fantasy to help reading skills. Objects are put proceeding at your own pace, young children with their into boxes and hidden by you can build up one of over a reading and spelling. Pictures shutters. The player then has to million possible identikit-type are shown on the screen and remember where the objects faces on the television screen. the child has to type in the were hidden! Sounds easy? The program asks you to select name of the object shown; With six very different objects features from a series of where common alternatives young children will succeed choices: mouths, ears, noses, arise (eg truck or lorry) the quickly, but try remembering hair-styles, even earrings and computer will usually accept the whereabouts of nine hats!.This teaches children to both. If the answer is correct different flowers. Since only the read and spell the names of the the object takes its place in a Space Bar and RETURN keys features with their associated scene. Once all of the pictures are used, very young children quality/adjective, and then in a scene have been identified can play this game, while even later to follow the sentence correctly then the scene adults find the more difficult structures in which they comes to life! Over 85 words memory games challenging! appear.