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Cloud Fonts in Microsoft Office
APRIL 2019 Guide to Cloud Fonts in Microsoft® Office 365® Cloud fonts are available to Office 365 subscribers on all platforms and devices. Documents that use cloud fonts will render correctly in Office 2019. Embed cloud fonts for use with older versions of Office. Reference article from Microsoft: Cloud fonts in Office DESIGN TO PRESENT Terberg Design, LLC Index MICROSOFT OFFICE CLOUD FONTS A B C D E Legend: Good choice for theme body fonts F G H I J Okay choice for theme body fonts Includes serif typefaces, K L M N O non-lining figures, and those missing italic and/or bold styles P R S T U Present with most older versions of Office, embedding not required V W Symbol fonts Language-specific fonts MICROSOFT OFFICE CLOUD FONTS Abadi NEW ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Abadi Extra Light ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Note: No italic or bold styles provided. Agency FB MICROSOFT OFFICE CLOUD FONTS ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Agency FB Bold ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Note: No italic style provided Algerian MICROSOFT OFFICE CLOUD FONTS ABCDEFGHIJKLMNOPQRSTUVWXYZ 01234567890 Note: Uppercase only. No other styles provided. Arial MICROSOFT OFFICE CLOUD FONTS ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Arial Italic ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Arial Bold ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 01234567890 Arial Bold Italic ABCDEFGHIJKLMNOPQRSTUVWXYZ -
Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
Suitcase Fusion 8 Getting Started
Copyright © 2014–2018 Celartem, Inc., doing business as Extensis. This document and the software described in it are copyrighted with all rights reserved. This document or the software described may not be copied, in whole or part, without the written consent of Extensis, except in the normal use of the software, or to make a backup copy of the software. This exception does not allow copies to be made for others. Licensed under U.S. patents issued and pending. Celartem, Extensis, LizardTech, MrSID, NetPublish, Portfolio, Portfolio Flow, Portfolio NetPublish, Portfolio Server, Suitcase Fusion, Type Server, TurboSync, TeamSync, and Universal Type Server are registered trademarks of Celartem, Inc. The Celartem logo, Extensis logos, LizardTech logos, Extensis Portfolio, Font Sense, Font Vault, FontLink, QuickComp, QuickFind, QuickMatch, QuickType, Suitcase, Suitcase Attaché, Universal Type, Universal Type Client, and Universal Type Core are trademarks of Celartem, Inc. Adobe, Acrobat, After Effects, Creative Cloud, Creative Suite, Illustrator, InCopy, InDesign, Photoshop, PostScript, Typekit and XMP are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apache Tika, Apache Tomcat and Tomcat are trademarks of the Apache Software Foundation. Apple, Bonjour, the Bonjour logo, Finder, iBooks, iPhone, Mac, the Mac logo, Mac OS, OS X, Safari, and TrueType are trademarks of Apple Inc., registered in the U.S. and other countries. macOS is a trademark of Apple Inc. App Store is a service mark of Apple Inc. IOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license. Elasticsearch is a trademark of Elasticsearch BV, registered in the U.S. -
IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011)
IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011) November 13, 2011 Shangri-La Hotel Chiang Mai, Thailand IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011) November 13, 2011 Chiang Mai, Thailand We wish to thank our sponsors Gold Sponsors www.google.com www.baidu.com The Office of Naval Research (ONR) Department of Systems Engineering and The Asian Office of Aerospace Research and Devel- Engineering Managment, The Chinese Uni- opment (AOARD) versity of Hong Kong Silver Sponsors Microsoft Corporation Bronze Sponsors Chinese and Oriental Languages Information Processing Society (COLIPS) Supporter Thailand Convention and Exhibition Bureau (TCEB) We wish to thank our sponsors Organizers Asian Federation of Natural Language National Electronics and Computer Technolo- Processing (AFNLP) gy Center (NECTEC), Thailand Sirindhorn International Institute of Technology Rajamangala University of Technology Lanna (SIIT), Thailand (RMUTL), Thailand Chiang Mai University (CMU), Thailand Maejo University, Thailand c 2011 Asian Federation of Natural Language Proceesing vii Preface Welcome to the IJCNLP Workshop on Advances in Text Input Methods (WTIM 2011)! Methods of text input have entered a new era. The number of people who have access to computers and mobile devices is skyrocketing in regions where people do not have a convenient method of inputting their native language. It has also become commonplace to input text not through a keyboard but through different modes such as voice and handwriting recognition. Even when people input text using a keyboard, it is done differently from only a few years ago – adaptive software keyboards, word auto- completion and prediction, and spell correction are just a few examples of such recent changes in text input experience. -
Internet Explorer 9 Features
m National Institute of Information Technologies NIIT White Paper On “What is New in Internet Explorer 9” Submitted by: Md. Yusuf Hasan Student ID: S093022200027 Year: 1st Quarter: 2nd Program: M.M.S Date - 08 June 2010 Dhaka - Bangladesh Internet Explorer History Abstract: In the early 90s—the dawn of history as far as the World Wide Web is concerned—relatively few users were communicating across this Internet Explorer 9 (abbreviated as IE9) is the upcoming global network. They used an assortment of shareware and other version of the Internet Explorer web browser from software for Microsoft Windows operating system. In 1995, Microsoft Microsoft. It is currently in development, but developer hosted an Internet Strategy Day and announced its commitment to adding Internet capabilities to all its products. In fulfillment of that previews have been released. announcement, Microsoft Internet Explorer arrived as both a graphical Web browser and the name for a set of technologies. IE9 will have complete or nearly complete support for all 1995: Internet Explorer 1.0: In July 1995, Microsoft released the CSS 3 selectors, border-radius CSS 3 property, faster Windows 95 operating system, which included built-in support for JavaScript and embedded ICC v2 or v4 color profiles dial-up networking and TCP/IP (Transmission Control support via Windows Color System. IE9 will feature Protocol/Internet Protocol), key technologies for connecting to the hardware accelerated graphics rendering using Direct2D, Internet. In response to the growing public interest in the Internet, Microsoft created an add-on to the operating system called Internet hardware accelerated text rendering using Direct Write, Explorer 1.0. -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
Security Policy Page 1 of 20
Security Policy Page 1 of 20 Security Policy This security policy contains data to configure services and network security based on the server’s role, as well as data to configure registry and auditing settings. Server: VENGWIN207 Services Service Name Startup Mode Description Issues, manages, and removes X.509 certificates for such applications such as Active Directory Certificate S/MIME and SSL. If the service is stopped, Disabled Services certificates will not be issued. If this service is disabled, any services that explicitly depend on it will fail to start. AD DS Domain Controller service. If this service is stopped, users will be unable to log Active Directory Domain Services Disabled on to the network. If this service is disabled, any services that explicitly depend on it will fail to start. AD FS Web Agent Authentication The AD FS Web Agent Authentication Service Disabled Service validates incoming tokens and cookies. Adobe Acrobat Updater keeps your Adobe Adobe Acrobat Update Service Automatic software up to date. Sends logging messages to the logging database when logging is enabled for the Active Directory Rights Management Services role. If this service is disabled or stopped AdRmsLoggingService Disabled when logging is enabled, logging messages will be stored in local message queues and sent to the logging database when the service is started. Processes application compatibility cache Application Experience Disabled requests for applications as they are launched Provides administrative services for IIS, for example configuration history and Application Pool account mapping. If this Application Host Helper Service Disabled service is stopped, configuration history and locking down files or directories with Application Pool specific Access Control Entries will not work. -
Urdu Zabta Takhti (UZT) 1.01 L2/02-004
Ref: Proceedings of INMIC2001, Organised by IEEE & Lahore University of Management Sciences, Lahore, December 28-30, 2001, pp: 223-228 Urdu Computing Standards: Urdu Zabta Takhti (UZT) 1.01 Sarmad Hussain* and Muhammad Afzal** Introduction iv. Urdu aerab/diacritics (66 – 79, 123 – 126) Software development in Urdu has been v. Urdu characters (80 – 122) going on for more than three decades. However, vi. reserved control space (128 – 159, 255) until recently there were no industry standards for vii. special symbols (160 – 176, 192 – 199) coding in Urdu, similar to ASCII standard for viii. reserved expansion space (177 – 191, 200 – English. Therefore, all the individual or industry 207, 240 – 253) efforts were isolated and based on ad hoc mapping ix. vendor area (208 – 239) of Urdu characters on binary codes. Every x. toggle character (254) developer was using arbitrary code pages (character set and its mapping onto binary code), making it incompatible with other vendors. In addition, due to the competition in the industry these code pages have been well-guarded trade-secrets. Thus, this absence of a standard has been a significant hurdle to the development and propagation of Urdu software. Keeping in view the necessity and urgency of standardization needs, three years ago a national effort was initiated to get relevant people together and formulate a common standard for everybody to follow. This effort, detailed in another paper within this volume (Afzal and Hussain, 2001), resulted in the creation of Urdu Zabta Takhti (UZT) version 1.01. UZT 1.01 has been accepted by the Government of Pakistan (GoP) as the standard code page for Urdu. -
2 - Player Input Handling Csc 165 Computer Game Architecture Overview
CSc 165 Lecture Notes 2 - Player Input Handling CSc 165 Computer Game Architecture Overview • Device Types • Device Abstractions 2 - Input Handling • Controllers • Input Handling Packages • Event Queues • Input Action Commands (making the inputs do things) 2 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Types of Input Devices Input Handling Goals • Keyboard • Steering Wheel Keep games device-independent o Game shouldn’t contain hard-coded device details • Mouse • Dance Pad o Game shouldn’t fail when a particular device is absent • Joystick (“POV”) • Guitar (allow substitution) • “POV Hat Switch” • WiiMote Keep engine device-independent o Engine components should not contain hard-coded • Gamepad • Kinect device details • Paddle • others? … isolate details in an Input Manager 3 4 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Device Abstractions “D-pad” (Directional-pad) Axes Two fundamental device types: Discrete axis devices D-pad o Can have either one or two axes . Button – returns pressed or not pressed Frequently represented as 1.0 or 0.0 Single-axis form: one component; U returns one value: L R . Axis – returns a float .25 D Two types of Axis: .125 .375 Dual axis form: two components; each returns a value: . Continuous: returns a value in a range 1.0 0 .5 e.g. { -1 … 1 } or { 0 … 1 } L N R X: . Discrete: returns a value from a set .875 .625 -1 0 +1 e.g. [ 0, 1 ] or [ -1, 0, 1 ] .75 D N U Can be absolute or relative N UL U UR R DR D DL L Y: -1 0 +1 0 .125 .25 .375 .5 .625 .75 .875 1.0 5 6 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Controllers Controller Example: GamePad Most “devices” are really collections : o Keyboard: collection of (e.g. -
Rapid Prototyping for Virtual Environments
Old Dominion University ODU Digital Commons Electrical & Computer Engineering Theses & Dissertations Electrical & Computer Engineering Winter 2008 Rapid Prototyping for Virtual Environments Emre Baydogan Old Dominion University Follow this and additional works at: https://digitalcommons.odu.edu/ece_etds Part of the Computer Sciences Commons, and the Electrical and Computer Engineering Commons Recommended Citation Baydogan, Emre. "Rapid Prototyping for Virtual Environments" (2008). Doctor of Philosophy (PhD), Dissertation, Electrical & Computer Engineering, Old Dominion University, DOI: 10.25777/pb9g-mv96 https://digitalcommons.odu.edu/ece_etds/45 This Dissertation is brought to you for free and open access by the Electrical & Computer Engineering at ODU Digital Commons. It has been accepted for inclusion in Electrical & Computer Engineering Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. RAPID PROTOTYPING FOR VIRTUAL ENVIRONMENTS by Emre Baydogan B.S. June 1999, Marmara University, Turkey M.S. June 2001, Marmara University, Turkey A Dissertation Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirement for the Degree of DOCTOR OF PHILOSOPHY ELECTRICAL AND COMPUTER ENGINEERING OLD DOMINION UNIVERSITY December 2008 Lee A. Belfore, H (Director) K. Vijayan Asari Jesmca R. Crouch ABSTRACT RAPID PROTOTYPING FOR VIRTUAL ENVIRONMENTS Emre Baydogan Old Dominion University, 2008 Director: Dr. Lee A. Belfore, II Development of Virtual Environment (VE) applications is challenging where appli cation developers are required to have expertise in the target VE technologies along with the problem domain expertise. New VE technologies impose a significant learn ing curve to even the most experienced VE developer. The proposed solution relies on synthesis to automate the migration of a VE application to a new unfamiliar VE platform/technology. -
Beginning .NET Game Programming in En
Beginning .NET Game Programming in en DAVID WELLER, ALEXANDRE SANTOS LOBAo, AND ELLEN HATTON APress Media, LLC Beginning .NET Game Programming in C# Copyright @2004 by David Weller, Alexandre Santos Lobao, and Ellen Hatton Originally published by APress in 2004 All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN 978-1-59059-319-6 ISBN 978-1-4302-0721-4 (eBook) DOI 10.1007/978-1-4302-0721-4 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Technical Reviewers: Andrew Jenks, Kent Sharkey, Tom Miller Editorial Board: Steve Anglin, Dan Appleman, Gary Cornell, James Cox, Tony Davis, John Franklin, Chris Mills, Steve Rycroft, Dominic Shakeshaft, Julian Skinner, Jim Sumser, Karen Watterson, Gavin Wray, John Zukowski Assistant Publisher: Grace Wong Project Manager: Sofia Marchant Copy Editor: Ami Knox Production Manager: Kari Brooks Production Editor: JanetVail Proofreader: Patrick Vincent Compositor: ContentWorks Indexer: Rebecca Plunkett Artist: Kinetic Publishing Services, LLC Cover Designer: Kurt Krames Manufacturing Manager: Tom Debolski The information in this book is distributed on an "as is" basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. -
*Final New V2 PCI Super
SuperQuad Digital PCI A3DTM PCI Audio Accelerator Card Powered by the Aureal Vortex2 AU8830 Key Features The Cutting Edge in Audio: Vortex2 SuperQuad • Hardware accelerated A3D 2.0 positional 3D audio with Digital PCI Aureal Wavetracing Aureal, the company that created magic with A3D positional audio • DirectSound3D and DirectSound hardware acceleration and the Vortex line of audio processor chips, introduces Vortex2 • 320-voice wavetable synthesizer with DLS 1.0 and SuperQuad Digital PCI, the ultimate PC sound card. DirectMusic support Powered by Aureal’s Vortex2 AU8830 audio processor chip, the • 10-band graphic equalizer Vortex2 SuperQuad PCI features a 3D audio engine, professional • Quad enhanced 3D sound wavetable synthesizer, and 10-band equalizer. In addition, Vortex2 • S/PDIF optical digital output SuperQuad features quad speaker support, which further enhances • High-performance PCI 2.1 interface A3D effects by providing front and back speaker pairs. For true • Superior audio quality (exceeds PC98/99 specifications) audiophiles, a TOSLINK S/PDIF optical digital output is provided • 4-speaker, 2-speaker and headphone support for pristine digital connections to modern digital audio devices • Accelerated DirectInput game port such as Dolby Digital receivers, DAT, CDR recorders, and MiniDisc. Connections Bracket connectors Aureal—The PC Audio Experts • Headphone/Line output— Aureal’s expertise in PC audio is unequalled by any front speakers other company. Aureal’s Vortex line of audio • Line output—rear speakers processor chips has set the standard for • Line input performance and sound quality on the • Microphone input PC, delivering superior audio to • Game/MIDI port top-tier computer companies • S/PDIF optical and leading sound card man- digital output ufacturers.