Alphabetical Listing of Monsters of Listing Alphabetical Sword ..79 Spider ..51 Strider, Giant ..15 Stingtail (Asabi) ..80 Stinger ..79 Spider, Subterranean
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T11832_620_00 FR MnstCmp.qxd 11/20/00 4:17 PM Page 2 Alphabetical Listing of Monsters Aarakocra . .11 Demon, yochlol . .34 Half-fiend, draegloth . .59 Tainted one (yuan-ti) . .94 Aballin . .11 Diamond golem . .53 Hell hound beast of Xvim .86 Tall mouther . .81 Abishai (baatezu) . .12 Direguard (baneguard) . .17 Helmed horror . .60 Tanarukk (tiefling) . .72 Air genasi . .71 Doomsphere (ghost) . .88 Hybsil . .61 Thayan golem . .56 Alaghi . .14 Doppelganger, greater . .35 Ibrandlin . .62 Tiefling (planetouched) . .72 Alhoon (illithilich) . .89 Draegloth (half-fiend) . .57 Ice serpent . .62 Tomb tapper . .82 Archlich (lich, good) . .90 Dragon (general) . .36 Illithilich . .89 Tyrantfog zombie . .85 Arctic dwarves . .47 Dragon, brown . .38 Jungle dwarves . .48 Unicorn, black . .83 Asabi . .15 Dragon, deep . .40 Leucrotta . .63 Urdunnir (dwarf) . .47 Baelnorn (lich, good) . .90 Dragon, fang . .41 Lich . .89 Watchghost . .89 Banedead . .16 Dragon, shadow . .42 Lich, good . .90 Water genasi . .71 Baneguard . .17 Dragon, song . .44 Lycanthrope . .91 Wemic . .84 Banelar . .18 Dragonkin . .45 Lythari (lycanthrope) . .93 Werebat . .91 TABLE OF Banelich . .90 Dread warrior . .46 Malaugrym . .64 Werecat . .93 CONTENTS Bat, deep . .18 Duergar (dwarf) . .47 Meazel . .65 Werecrocodile . .92 Beast of Malar . .20 Dwarf, Faerûnian . .47 Myrlochar . .66 Wereshark . .92 Beast of Xvim . .85 Earth genasi . .71 Night hunter (deep bat) . .18 White abishai (baatezu) . .12 Beholder mage Emerald golem . .53 Nishruu . .67 Wild dwarves . .48 (prestige class) . .21 Eyeball (beholderkin) . .23 Nyth . .68 Yochlol (demon) . .34 Beholderkin, death kiss . .22 Fang dragon . .41 Peryton . .69 Yuan-ti . .94 Beholderkin, eyeball . .23 Fey’ri (tiefling) . .71 Phaerimm . .70 Zhentarim spirit (ghost) . .89 Beholderkin, gouger . .24 Fire genasi . .71 Phaerlin giant . .50 Zombie, tyrantfog . .85 Black abishai (baatezu) . .12 Firenewt . .48 Planetouched, genasi . .71 Black unicorn . .83 Fog giant . .50 Planetouched, tiefling . .72 Blue abishai (baatezu) . .13 Genasi (planetouched) . .71 Pterafolk . .74 Bonebat (deep bat) . .18 Ghaunadan . .49 Quaggoth . .75 Broodguard (yuan-ti) . .94 Ghost . .88 Red abishai (baatezu) . .13 Brown dragon . .38 Ghost dragon . .89 Revenant . .93 Bullywug . .25 Ghour (demon) . .33 Revenant (7th level) . .94 Chitine . .26 Giant . .50 Ruby golem . .53 Choldrith . .27 Giant strider . .51 Shadow dragon . .42 Chosen one . .27 Gibberling . .52 Shalarin . .76 Cloaker lord . .28 Goblin, Dekanter . .53 Sharn . .76 Crawling claw . .29 Gold dwarves . .47 Shield dwarves . .47 Curst . .87 Golem, gemstone . .53 Sinister (deep bat) . .18 Curst (5th level) . .87 Golem, Thayan . .56 Siv . .78 Darkenbeast . .30 Gouger (beholderkin) . .24 Song dragon . .44 Dark tree . .31 Gray dwarves (duergar) . .47 Spectral harpist (ghost) . .89 Deathkiss (beholderkin) . .22 Greater doppelganger . .35 Spectral panther . .79 Deep bat . .18 Green abishai (baatezu) . .12 Spider, subterranean . .79 Deep dragon . .40 Green warder . .57 Stinger . .80 Deepspawn . .32 Groundling . .57 Stingtail (asabi) . .15 Dekanter goblin . .53 Gulguthydra . .58 Strider, giant . .51 Demon, ghour . .33 Hairy spider . .79 Sword spider . .79 MONSTERS BY TYPE (AND SUBTYPE) Magical Beast: banelar, black unicorn, darkenbeast, giant strider, leu- Aberration: beholderkin (all), choldrith, cloaker lord, deepspawn, crotta, peryton, spectral panther gulguthydra, nyth, phaerimm, sharn, tall mouther Monstrous Humanoid: aarakocra, alaghi, chitine, chosen one, (Air): fang dragon, fog giant Dekanter goblin, dragonkin, firenewt, groundling, meazel, quaggoth, (Aquatic): bullywug, shalarin, siv stinger, wemic, yuan-ti Beast: night hunter, sinister Ooze: aballin (Cold): ice serpent Outsider (Chaotic): draegloth, ghour, myrlochar, nishruu, yochlol Construct: crawling claw, golems (all), helmed horror, tomb tapper Outsider (Evil): abishai, draegloth, ghour, hell hound beast of Xvim, Dragon: dragon (all), ibrandlin myrlochar, yochlol (Earth): brown dragon, deep dragon, phaerlin giant Outsider (Fire): hell hound beast of Xvim (Electricity): song dragon Outsider (Lawful): abishai, hell hound beast of Xvim Elemental (Air): ice serpent Plant: dark tree, green warder Fey: hybsil (Reptilian): asabi, dragonkin, firenewt, pterafolk, stingtail (Fire): firenewt, giant strider, ibrandlin (Shadow): shadow dragon Giant: giants (both) Shapechanger: beast of Malar, ghaunadan, greater doppelganger, Humanoid: asabi, bullywug, dwarf (all), gibberling, shalarin, siv, lycanthrope (all), malaugrym, pterafolk stingtail Undead: banedead, baneguard, bonebat, curst, dread warrior, ghost (Incorporeal): spectral panther (all), lich (all), revenant, Tyrantfog zombie 2 Vermin: hairy spider, sword spider T11832_620_00 FR MnstCmp.qxd 11/20/00 4:17 PM Page 3 Size and Type Introduction This line begins with the creature’s size (Huge, for example). The They come from the depths of the earth, the endless expanse of the eight size categories are briefly described in the table below. A size lightless Underdark. modifier can apply to the creature’s Armor Class (AC) and attack They come from the stinking pits of the Abyss, from the infinite bonus, as well as to certain skills. A creature’s size also determines maze of the Spider Queen’s web, from the Bastion of Hate where the how far it can reach to make a melee attack and how much space it Godson of Bane resides. occupies in a fight (see Face/Reach, below, and also Big and Little They are born of ancient curses and bred in magical laboratories, Creatures in Combat in Chapter 8 of the Player’s Handbook). birthed in obscene rites and formed in magical catastrophes. Creature Sizes They are the minions of divine will and the wrecked remnants INTRODUCTION of divine fury, rampaging forces of destruction and subtle agents Size AC/Attack Modifier Dimension* Weight** of corruption. Fine +8 6 in. or less 1/8 lb. or less From the dark elven city of Menzoberranzan to the haven for Diminutive +4 6 in.–1 ft. 1/8 lb.–1 lb. rogues, criminals, and monsters that is subterranean Skullport; Tiny +2 1 ft.–2 ft. 1 lb.–8 lb. from the trade enclaves of the scheming Red Wizards, makers of Small +1 2 ft.–4 ft. 8 lb.–60 lb. magical items, to the unholy temples of Cyric, Xvim, and Shar; Medium-size +0 4 ft.–8 ft. 60 lb.–500 lb. from the pits below Darkhold, western stronghold of the Zhen- Large –1 8 ft.–16 ft. 500 lb.–4,000 lb. tarim, to the skies above the Star Mounts . Huge –2 16 ft.–32 ft. 4,000 lb.–32,000 lb. They roam lofty mountains, from the Spine of the World to the Gargantuan –4 32 ft.–64 ft. 32,000 lb.–250,000 lb. Thunder Peaks, and deep forests from Neverwinter Wood to the Colossal –8 64 ft. or more 250,000 lb. or more ancient elven home of Cormanthor. They hunt the Great Desert *Biped’s height, quadruped’s body length (nose to base of tail). Anauroch and the Sea of Fallen Stars. They threaten the fragile **Assumes that the creature is roughly as dense as a regular animal. peace of the wild Silver Marches, add to the urban chaos of West- A creature made of stone will weigh considerably more. A gaseous gate and Waterdeep, and stalk the shadows of the Dalelands—even creature will weigh much less. under the watchful eye of Elminster, Chosen of Mystra. Demons and half-demons, dragons and dragonkin, animated The size and type line continues with the creature’s type (giant, for corpses and restless spirits, wielders of magic and eaters of magic: example). Type determines how magic affects a creature; for exam- these are the creatures of Faerûn, the monsters of the FORGOTTEN ple, the command plants spell affects only creatures of the plant type. REALMS® campaign setting. Type also determines many of the creature’s characteristics and abil- This book contains descriptions for more than eighty creatures ities, as described below. for use in DUNGEONS & DRAGONS® adventures. You can use them in Aberration: An aberration has a bizarre anatomy, strange any D&D game, but if you’re playing in the Forgotten Realms, you abilities, an alien mindset, or any combination of the three. will find extra details that make these monsters a special part of that Unless noted otherwise, aberrations have darkvision with a setting. Many have particular ties to certain gods, villains, or loca- range of 60 feet (see Chapter 3 of the DUNGEON MASTER’s Guide). tions of Faerûn, the heart of the Realms. Others simply reflect the Example: choldrith. nature of the Realms—a place where anything can happen, particu- Animal: An animal is a nonhumanoid creature, usually a verte- larly where magic is involved. brate. For more information on animals, see the Monster Manual. (This book does not contain any monsters of the animal type.) Beast: A beast is a nonhistorical, vertebrate creature with a rea- PRESENTATION sonably normal anatomy and no magical or unusual abilities. This introduction explains how to read a creature’s write-up, includ- Unless noted otherwise, beasts have low-light vision and darkvi- ing summaries of the most common attacks and abilities. sion with a range of 60 feet. Example: night hunter (deep bat). Entries for creatures are presented alphabetically by name. Some Construct: A construct is an animated object or artificially con- creatures, such as abishai, are ordered from weakest to strongest in structed creature. Constructs usually have no Intelligence scores the entry. and never have Constitution scores. A construct is immune to mind- An appendix following the main body of the book explains and influencing effects (charms, compulsions, phantasms, patterns, and describes a group of creatures that are created by adding a “template” morale effects) and to poison, sleep, paralysis, stunning, disease, to an existing creature type. An example of this is a curst, which death effects, and necromantic effects. adds the “curst” template to a range of eligible creatures. Constructs cannot heal damage on their own, though they can be At the end of the book, a list of monsters organized by Challenge healed. Constructs can be repaired in the same way an object can. A Rating makes it easy for the Dungeon Master to tailor encounters to construct with the regeneration and fast healing special qualities the party level of the player characters.