Discovering Blender
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Blender Instructions a Summary
BLENDER INSTRUCTIONS A SUMMARY Attention all Mac users The first step for all Mac users who don’t have a three button mouse and/or a thumb wheel on the mouse is: 1.! Go under Edit menu 2.! Choose Preferences 3.! Click the Input tab 4.! Make sure there is a tick in the check boxes for “Emulate 3 Button Mouse” and “Continuous Grab”. 5.! Click the “Save As Default” button. This will allow you to navigate 3D space and move objects with a trackpad or one-mouse button and the keyboard. Also, if you prefer (but not critical as you do have the View menu to perform the same functions), you can emulate the numpad (the extra numbers on the right of extended keyboard devices). It means the numbers across the top of the standard keyboard will function the same way as the numpad. 1.! Go under Edit menu 2.! Choose Preferences 3. Click the Input tab 4.! Make sure there is a tick in the check box for “Emulate Numpad”. 5.! Click the “Save As Default” button. BLENDER BASIC SHORTCUT KEYS OBJECT MODE SHORTCUT KEYS EDIT MODE SHORTCUT KEYS The Interface The interface of Blender (version 2.8 and higher), is comprised of: 1. The Viewport This is the 3D scene showing you a default 3D object called a cube and a large mesh-like grid called the plane for helping you to visualize the X, Y and Z directions in space. And to save time, in Blender 2.8, the camera (left) and light (right in the distance) has been added to the viewport as default. -
Ulrich Kaiser Die Einheiten Dieses Openbooks Werden Mittelfristig Auch Auf Elmu ( Bereitge- Stellt Werden
Ulrich Kaiser Die Einheiten dieses OpenBooks werden mittelfristig auch auf elmu (https://elmu.online) bereitge- stellt werden. Die Website elmu ist eine von dem gemeinnützigen Verein ELMU Education e.V. getra- gene Wikipedia zur Musik. Sie sind herzlich dazu eingeladen, in Zukun Verbesse rungen und Aktualisierungen meiner OpenBooks mitzugestalten! Zu diesem OpenBook finden Sie auch Materialien auf musikanalyse.net: • Filmanalyse (Terminologie): http://musikanalyse.net/tutorials/filmanalyse-terminologie/ • Film Sample-Library (CC0): http://musikanalyse.net/tutorials/film-sample-library-cc0/ Meine Open Educational Resources (OER) sind kostenlos erhältlich. Auch öffentliche Auf- führungen meiner Kompositionen und Arrangements sind ohne Entgelt möglich, weil ich durch keine Verwertungsgesellschaft vertreten werde. Gleichwohl kosten Open Educatio- nal Resources Geld, nur werden diese Kosten nicht von Ihnen, sondern von anderen ge- tragen (z.B. von mir in Form meiner Ar beits zeit, den Kosten für die Domains und den Server, die Pflege der Webseiten usw.). Wenn Sie meine Arbeit wertschätzen und über ei- ne Spende unter stützen möchten, bedanke und freue ich mich: Kontoinhaber: Ulrich Kaiser / Institut: ING / Verwendungszweck: OER IBAN: DE425001 0517 5411 1667 49 / BIC: INGDDEFF 1. Auflage: Karlsfeld 2020 Autor: Ulrich Kaiser Umschlag, Layout und Satz Ulrich Kaiser erstellt in Scribus 1.5.5 Dieses Werk wird unter CC BY-SA 4.0 veröffentlicht: http://creativecommons.org/licenses/by-sa/4.0/legalcode Für die Covergestaltung (U1 und U4) wurden verwendet: -
Open Animation Projects
OPEN ANIMATION PROJECTS State of the art. Problems. Perspectives Julia Velkova & Konstantin Dmitriev Saturday, 10 November 12 Week: 2006 release of ELEPHANT’S DREAM (Blender Foundation) “World’s first open movie” (orange.blender.org) Saturday, 10 November 12 Week: 2007 start of COLLECT PROJECT (?) “a collective world wide "open source" animation project” Status: suspended shortly after launch URL: http://collectproject.blogspot.se/ Saturday, 10 November 12 Week: 2008 release of BIG BUCK BUNNY (Blender Foundation) “a comedy about a fat rabbit taking revenge on three irritating rodents.” URL: http://www.bigbuckbunny.org Saturday, 10 November 12 Week: 2008 release of SITA SINGS THE BLUES (US) “a musical, animated personal interpretation of the Indian epic the Ramayan” URL: http://www.sitasingstheblues.com/ Saturday, 10 November 12 Week: 2008 start of MOREVNA PROJECT (RUSSIA) “an effort to create full-feature anime movie using Open Source software only” URL: morevnaproject.org Saturday, 10 November 12 Week: 2009 start of ARSHIA PROJECT (Tinab pixel studio, IRAN) “the first Persian anime” Suspended in 2010 due to “lack of technical knowledge and resources” URL: http://www.tinabpixel.com Saturday, 10 November 12 Week: 2010 release of PLUMIFEROS (Argentina) “first feature length 3D animation made using Blender” URL: Plumiferos.com Saturday, 10 November 12 Week: 2010 release of LA CHUTE D’UNE PLUME (pèse plus que ta pudeur) - France “a short French speaking movie made in stop motion” URL: http://lachuteduneplume.free.fr/ Saturday, 10 November 12 -
Perceptual Compression for Video Storage and Processing Systems
Perceptual Compression for Video Storage and Processing Systems Amrita Mazumdar Brandon Haynes Magda Balazinska University of Washington University of Washington University of Washington Luis Ceze Alvin Cheung Mark Oskin University of Washington University of California, Berkeley University of Washington ABSTRACT storage production today, and this trend is predicted to acceler- Compressed videos constitute 70% of Internet trafc, and video ate [12, 17, 43]. New domains of video production—e.g., panoramic upload growth rates far outpace compute and storage improvement (360°), stereoscopic, and light feld video for virtual reality (VR)— trends. Past work in leveraging perceptual cues like saliency, i.e., demand higher frame rates and resolutions, as well as increased regions where viewers focus their perceptual attention, reduces dynamic range. Further, the prevalence of mobile devices with compressed video size while maintaining perceptual quality, but high-resolution cameras makes it increasingly easy for humans to requires signifcant changes to video codecs and ignores the data capture and share video. management of this perceptual information. For decades, video codecs have exploited how humans see the In this paper, we propose Vignette, a compression technique and world, for example, by devoting increased dynamic range to spatial storage manager for perception-based video compression in the features (low frequency) or colors (green) we are more likely to ob- cloud. Vignette complements of-the-shelf compression software serve. One such perceptual cue, saliency, describes where in a video and hardware codec implementations. Vignette’s compression tech- frame a user focuses their perceptual attention. As video resolutions nique uses a neural network to predict saliency information used grow, e.g., 360° video and 8K VR displays, the salient regions of a during transcoding, and its storage manager integrates perceptual video shrink to smaller proportion of the video frame [57]. -
Introduction Infographics 3D Computer Graphics
Planetary Science Multimedia Animated Infographics for Scientific Education and Public Outreach INTRODUCTION INFOGRAPHICS 3D COMPUTER GRAPHICS Visual and graphic representation of scientific knowledge is one of the most effective ways to present The production of infographics are made by using software creation and manipulation of vector The 3D computer graphics are modeled in CAD software like Blender, 3DSMax and Bryce and then complex scientific information in a clear and fast way. Furthermore, the use of animated infographics, graphics, such as Adobe Illustrator, CorelDraw and Inkscape. These programs generate SVG files to be rendered with plugins like Vray, Maxwell and Flamingo for a photorealistic finish. Terrain models are video and computerized graphics becomes a vital tool for education in Planetary Science. Using viewed in the multimedia. taken directly from DTM (Digital Terrain Models) data available of Solar System objects in various infographics resources arouse the interest of new generations of scientists, engineers and general official sources as NASA, ESA, JAXA, USGS, Google Mars and Google Moon. The DTM can also be raised public, and if it visually represents the concepts and data with high scientific rigor, outreach of from topographic maps available online from the same sources, using GIS tools like ArcScene, ArcMap infographics resources multiplies exponentially and Planetary Science will be broadcast with a precise and Global Mapper. conceptualization and interest generated and it will benefit immensely the ability to stimulate the formation of new scientists, engineers and researchers. This multimedia work mixes animated infographics, 3D computer graphics and video with vfx, with the goal of making an introduction to the Planetary Science and its basic concepts. -
Critical Review of Open Source Tools for 3D Animation
IJRECE VOL. 6 ISSUE 2 APR.-JUNE 2018 ISSN: 2393-9028 (PRINT) | ISSN: 2348-2281 (ONLINE) Critical Review of Open Source Tools for 3D Animation Shilpa Sharma1, Navjot Singh Kohli2 1PG Department of Computer Science and IT, 2Department of Bollywood Department 1Lyallpur Khalsa College, Jalandhar, India, 2 Senior Video Editor at Punjab Kesari, Jalandhar, India ABSTRACT- the most popular and powerful open source is 3d Blender is a 3D computer graphics software program for and animation tools. blender is not a free software its a developing animated movies, visual effects, 3D games, and professional tool software used in animated shorts, tv adds software It’s a very easy and simple software you can use. It's show, and movies, as well as in production for films like also easy to download. Blender is an open source program, spiderman, beginning blender covers the latest blender 2.5 that's free software anybody can use it. Its offers with many release in depth. we also suggest to improve and possible features included in 3D modeling, texturing, rigging, skinning, additions to better the process. animation is an effective way of smoke simulation, animation, and rendering. Camera videos more suitable for the students. For e.g. litmus augmenting the learning of lab experiments. 3d animation is paper changing color, a video would be more convincing not only continues to have the advantages offered by 2d, like instead of animated clip, On the other hand, camera video is interactivity but also advertisement are new dimension of not adequate in certain work e.g. like separating hydrogen from vision probability. -
Cosmos Laundromat
Cosmos Laundromat Home The Film The Team Sponsors Get Involved Blender Cloud Search Making Of,Production Cosmos Laundromat – First Cycle 10 August, 2015 | 72 Comments | by Ton Roosendaal We’re very proud and happy to share the first 10 minutes of Cosmos Laundromat with you. It’s been more than a year of hard work by many people! Thanks everyone for helping to make it, and thanks to the thousands of supporters and donators for making it possible. Want to see more? Join Blender Cloud and subscribe for just $10 per month, or send us a donation via PayPal to [email protected]. On behalf of everyone on the team, Ton Roosendaal. Share on Twitter 39 Share on Facebook 513 62 2 72 Responses 1. Aaron Carlisle says: 10/08/2015 at 18:25 Amazing really amazing guys and girls can’t wait for more Reply 2. Manuel says: 10/08/2015 at 18:29 Hats off to all of the team! This was outstanding! The quality of the images, the animation, the sound, the smoke, the hair, the composition! A true milestone! I am optimistic this episode ensures the support for the continuation of this fantastic story. :) Reply 3. Lukasz says: 10/08/2015 at 18:36 Open source is getting more and more powerful. Great work, Blender team! Reply 4. Mason Menzies says: 10/08/2015 at 18:37 Do you think i could get the frame for a wallpaper (in the video it’s at 7:50) it’s a fantastic shot. i would love the full res frame of it if that’s ok. -
Univerzita Karlova V Praze DIPLOMOVÁ PRÁCE Petr Köppel
Univerzita Karlova v Praze Filozofická fakulta Ústav informačních studií a knihovnictví DIPLOMOVÁ PRÁCE Petr Köppel Veřejné licence a public domain jako alternativ cop ri!"tu Public licenses and public domain a# alternatives to cop ri!"t Praha 2012 !edoucí práce" M$r. !ít Šisler Prohlašuji, že jsem diplomovou práci vypracoval samostatně, že jsem řádně citoval všechny použité prameny a literaturu a že práce nebyla využita v rámci jiného vysokoškolského studia či k z skán jiného nebo stejného titulu! " Praze dne 15. 8. 2012 $bstrakt Práce ne'prve představu'e oblast veře'n*ch licencí 'ako prostor mezi autorsk*m zákonem a sf+rou voln*ch d,l% Pot+ u kate$orií proprietárního softwaru. svobodného a open source softwaru. otevřen+ho hard-aru a otevřeného obsahu postupně mapu'e 'ednotliv+ druh/ veře'n*ch licencí a s nimi spo'ená společenská a kulturní hnutí, dává 'e do vzá'emných a časových souvislostí, rozebírá 'e'ich charakteristick+ r/s/ a porovnává 'e mezi sebou. ukazu'e. 'ak veře'n+ licence definu'í různá s nimi spo'ená hnutí, a také anal/zu'e, 'aké překá1ky u1ití veře'n*ch licencí v 2esk+ republice klade česk+ právo% %líčová #lova 3utorské právo, licence, open source, creative commons, voln+ dílo. software, design. $bstract 4he -ork first introduces the area of public licenses as a space between the copyri$ht la- and public domain. 3fter that, consecutivel/ for proprietar/ software. free and open source software. open hard-are and open content, it maps particular types of public licenses and the accompanyin$ social and cultural movements. puts them in mutual as -ell as historical context, examines their characteristics and compares them to each other. -
Open Source Film a Model for Our Future?
Medientechnik First Bachelor Thesis Open Source Film A model for our future? Completed with the aim of graduating with a Bachelor of Science in Engineering From the St. Pölten University of Applied Sciences Media Technology degree course Under the supervision of FH-Prof. Mag. Markus Wintersberger Completed by Dora Takacs mt081098 St. Pölten, on June 30, 2010 Medientechnik Declaration • the attached research paper is my own, original work undertaken in partial fulfillment of my degree. • I have made no use of sources, materials or assistance other than those which have been openly and fully acknowledged in the text. If any part of another person’s work has been quoted, this either appears in inverted commas or (if beyond a few lines) is indented. • Any direct quotation or source of ideas has been identified in the text by author, date, and page number(s) immediately after such an item, and full details are provided in a reference list at the end of the text. • I understand that any breach of the fair practice regulations may result in a mark of zero for this research paper and that it could also involve other repercussions. • I understand also that too great a reliance on the work of others may lead to a low mark. Day Undersign Takacs, Dora, mt081098 2 Medientechnik Abstract Open source films, which are movies produced and published using open source methods, became increasingly widespread over the past few years. The purpose of my bachelor thesis is to explore the young history of open source filmmaking, its functionality and the simple distribution of such movies. -
Automatic Prediction of Emotions Induced by Movies Yoann Baveye
Automatic prediction of emotions induced by movies Yoann Baveye To cite this version: Yoann Baveye. Automatic prediction of emotions induced by movies. Other. Ecole Centrale de Lyon, 2015. English. NNT : 2015ECDL0035. tel-01272240 HAL Id: tel-01272240 https://tel.archives-ouvertes.fr/tel-01272240 Submitted on 10 Feb 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Thèse pour obtenir le grade de DOCTEUR DE L’ECOLE CENTRALE DE LYON spécialité “Informatique” préparée au LIRIS Automatic Prediction of Emotions Induced by Movies Ecole Doctorale InfoMaths Thèse soutenue le 12/11/2015 par Yoann BAVEYE devant le jury composé de : Prof. Björn Schuller University of Passau (Rapporteur) Prof. Thierry Pun Université de Genève (Rapporteur) Prof. Patrick Le Callet Université de Nantes (Examinateur) Dr. Mohammad Soleymani Université de Genève (Examinateur) Prof. Liming Chen Ecole Centrale de Lyon (Directeur de thèse) Dr. Emmanuel Dellandréa Ecole Centrale de Lyon (Co-encadrant) Mme Christel Chamaret Technicolor (Co-encadrante) Acknowledgements irst of all, I wish to thank Christel Chamaret for giving me the oppor- F tunity, after two internships, to work on this thesis in Technicolor. She gave me her trust and has always been there to support me. -
“Blender, a Classic Underdog Story, Is the World's Most Widely Used 3D
The art of open source Open source powers every part of the creative arts. Jim Thacker explores how Blender is conquering animation and movie effects. lender has been used to create It may not be the market leader – animations for national commercial tools, particularly those television channels and developed by Autodesk, are still used for Bcommercials for Coca-Cola, the majority of professional animation, Pizza Hut and BMW. It creates slick visual effects and game development marketing images for brands ranging from projects – in the West, at least. But it is Puma to Philippe Starck. It has even been capable of great work. used on Oscar-nominated movies. And Over the next four pages, we’ll meet best of all, it’s open- source software. “Blender, a classic underdog Blender is a classic underdog story. story, is the world’s most Originally the in-house 3D toolset of a small widely used 3D software.” Dutch animation firm, it has survived early financial hardships and some of the companies using Blender for even the collapse of its original distributor to commercial projects, from illustrations win widespread popular acclaim. With over for cereal boxes to the visual effects four million downloads each year, it is now by for Red Dwarf. We’ll explore how the far the world’s most widely used 3D software. software powers an international But more importantly for the purposes network of animation studios on every of this article, it’s software that commands continent except Antarctica. And we’ll even the respect of professional artists. Once try to answer the question: ‘If Blender is so dismissed as a tool for hobbyists, Blender is great, why doesn’t it get used on more now praised by some of the world’s largest Hollywood movies?’ animation studios. -
Modifing Thingiverse Model in Blender
Modifing Thingiverse Model In Blender Godard usually approbating proportionately or lixiviate cooingly when artier Wyn niello lastingly and forwardly. Euclidean Raoul still frivolling: antiphonic and indoor Ansell mildew quite fatly but redipped her exotoxin eligibly. Exhilarating and uncarted Manuel often discomforts some Roosevelt intimately or twaddles parabolically. Why not built into inventor using thingiverse blender sculpt the model window Logo simple metal, blender to thingiverse all your scene of the combined and. Your blender is in blender to empower the! This model then merging some models with blender also the thingiverse me who as! Cam can also fits a thingiverse in your model which are interchangeably used software? Stl files software is thingiverse blender resize designs directly from the toolbar from scratch to mark parts of the optics will be to! Another method for linux blender, in thingiverse and reusable components may. Svg export new geometrics works, after hours and drop or another one of hobbyist projects its huge user community gallery to the day? You blender model is thingiverse all models working choice for modeling meaning you can be. However in blender by using the product. Open in blender resize it original shape modeling software for a problem indeed delete this software for a copy. Stl file blender and thingiverse all the stl files using a screenshot? Another one modifing thingiverse model in blender is likely that. If we are in thingiverse object you to modeling are. Stl for not choose another source. The model in handy later. The correct dimensions then press esc to animation and exporting into many brands and exported file with the.