The Last of Us: Part II – Poradnik Do Gry - Gryonline.Pl 1 / 830

Total Page:16

File Type:pdf, Size:1020Kb

The Last of Us: Part II – Poradnik Do Gry - Gryonline.Pl 1 / 830 The Last of Us: Part II – poradnik do gry - GRYOnline.pl 1 / 830 Nieoficjalny polski poradnik GRYOnline.pl do gry The Last of Us: Part II autorzy: Jacek Hałas, Grzegorz Misztal Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl ISBN 978-83-8112-698-4 Producent Naughty Dog, Wydawca Sony Interactive Entertainment, Wydawca PL: Sony Interactive Entertainment Polska Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Copyright © GRY-OnLine S.A. Wszelkie prawa zastrzeżone. Prawa do tytułów, nazw własnych, zdjęć itp. należą do ich prawowitych właścicieli. Publikacja nie może być sprzedawana lub udostępniana bez pisemnej zgody GRY-OnLine S.A. Poradnik w wersji WWW znajduje się na tej stronie. The Last of Us: Part II – poradnik do gry - GRYOnline.pl 2 / 830 Spis treści Wprowadzenie ____________________________________________________ 5 Podstawy _______________________________________________________ 17 Porady na start _______________________________________________________________ 17 Poziomy trudności i zapisywanie gry ____________________________________________ 35 Walka, skradanie się __________________________________________________________ 39 Eksploracja świata ____________________________________________________________ 46 Leczenie _____________________________________________________________________ 51 Grywalni bohaterowie _________________________________________________________ 55 Lista broni i gadżetów _________________________________________________________ 58 Najlepsze pasywne umiejętności ________________________________________________ 71 Psy _________________________________________________________________________ 74 Rozwój postaci i ulepszanie _________________________________________ 81 Crafting _____________________________________________________________________ 81 Podręczniki, umiejętności pasywne _____________________________________________ 98 Ulepszanie broni, warsztaty ___________________________________________________ 117 Wrogowie ______________________________________________________ 132 Wrogowie - lista _____________________________________________________________ 132 Zainfekowani, Biegacze (Infected/Runners) ____________________________________ 134 Klikacze (Clickers) ___________________________________________________________ 136 Czyhacze (Stalkers) __________________________________________________________ 138 Purchlaki (Bloaters) __________________________________________________________ 140 Król szczurów (The Rat King) __________________________________________________ 142 Psy obronne _________________________________________________________________ 145 Ludzie ______________________________________________________________________ 147 FAQ - Kampania i eksploracja ______________________________________ 149 Tryb fotograficzny - jak włączyć, uruchomić? ____________________________________ 149 Materiały do craftingu - gdzie, jak odnaleźć? ____________________________________ 152 Zakończenia gry - czy jest więcej niż jedno? ____________________________________ 155 Gra na gitarze - jak, kiedy dostępna? ___________________________________________ 157 Romanse - czy są w grze? _____________________________________________________ 162 FAQ - Walka ____________________________________________________ 165 Karabin snajperski - gdzie, jak zdobyć? _________________________________________ 165 Tłumik do broni - jak, gdzie zdobyć? ___________________________________________ 168 Miotacz ognia - jak, gdzie zdobyć? _____________________________________________ 173 Broń biała - czy jest niezniszczalna? ____________________________________________ 177 Strzelba - jak, gdzie zdobyć? __________________________________________________ 185 Kusza - jak, gdzie zdobyć? ____________________________________________________ 192 Kabura - jak odblokować, gdzie znaleźć? ________________________________________ 196 Łuk - jak zdobyć? ____________________________________________________________ 203 Horda - czy można ją pokonać? ________________________________________________ 209 Człapacz (Shambler) - jak pokonać, zabić? ______________________________________ 212 Ważne ugrupowania w grze ________________________________________ 215 Front Wyzwolenia Waszyngtonu (WLF, Washington Liberation Front) ______________ 215 Serafici (Seraphites) _________________________________________________________ 217 Jackson ____________________________________________________________________ 219 Ciekawostki i easter-eggi __________________________________________ 221 Easter-eggi - rozdziały Ellie ___________________________________________________ 221 Easter-eggi - rozdziały Abby __________________________________________________ 233 Ważne postacie w grze ___________________________________________ 240 Ellie ________________________________________________________________________ 240 Joel ________________________________________________________________________ 242 Abby _______________________________________________________________________ 244 Tommy _____________________________________________________________________ 246 Dina ________________________________________________________________________ 248 Owen ______________________________________________________________________ 250 Inne postacie _______________________________________________________________ 252 Poradnik trofeowy _______________________________________________ 258 Copyright © GRY-OnLine S.A. Wszelkie prawa zastrzeżone. Prawa do tytułów, nazw własnych, zdjęć itp. należą do ich prawowitych właścicieli. Publikacja nie może być sprzedawana lub udostępniana bez pisemnej zgody GRY-OnLine S.A. Poradnik w wersji WWW znajduje się na tej stronie. The Last of Us: Part II – poradnik do gry - GRYOnline.pl 3 / 830 Lista trofeów ________________________________________________________________ 258 Niezła stylówa (Looks Good on You) - trofeum___________________________________ 272 Strzelec wyborowy (Sharpshooter) - trofeum ____________________________________ 275 Wpisz mnie na tablicę (Put My Name Up) - trofeum ______________________________ 278 Relikt przeszłości (Relic of the Sages) - trofeum _________________________________ 281 Tak piękny, a tak skromny (So Great and Small) - trofeum ________________________ 284 Aneks _________________________________________________________ 287 Długość gry _________________________________________________________________ 287 Wymagania sprzętowe _______________________________________________________ 289 Wersje gry __________________________________________________________________ 293 Znani aktorzy w grze _________________________________________________________ 296 Polska wersja gry i dubbing ___________________________________________________ 299 Sterowanie _________________________________________________________________ 300 Opis przejścia___________________________________________________ 304 Rozdziały, etapy, misje - lista _________________________________________________ 304 Jackson _______________________________________________________ 307 Prolog, Pobudka _____________________________________________________________ 307 Punkt Widokowy, Patrol ______________________________________________________ 314 W kleszczach, Górski Dom ____________________________________________________ 324 Seattle Dzień 1 - Ellie _____________________________________________ 328 Przygotowania, Brama _______________________________________________________ 328 Śródmieście _________________________________________________________________ 333 Powrót z paliwem do bramy ___________________________________________________ 341 Szkoła podstawowa w Eastbrook ______________________________________________ 344 Capital Hill, Kanał 13 _________________________________________________________ 352 Tunele ______________________________________________________________________ 359 Teatr _______________________________________________________________________ 367 Prezent urodzinowy (retrospekcja) ____________________________________________ 370 Seattle Dzień 2 - Ellie _____________________________________________ 373 Hillcrest ____________________________________________________________________ 373 W poszukiwanie strun ________________________________________________________ 384 W poszukiwaniu Nory ________________________________________________________ 388 Szpital ______________________________________________________________________ 398 Seattle Dzień 3 - Ellie _____________________________________________ 403 Droga do Akwarium __________________________________________________________ 403 Zatopione miasto / podróż łodzią ______________________________________________ 410 Infiltracja Akwarium _________________________________________________________ 414 Park __________________________________________________________ 417 Lekcja Tropienia _____________________________________________________________ 417 Seattle Dzień 1 - Abby ____________________________________________ 420 Stadion _____________________________________________________________________ 420 Pieszo ______________________________________________________________________ 422 Baza / Akwarium ____________________________________________________________ 430 Wrogie terytorium ___________________________________________________________ 432 Świąteczna Wizyta ___________________________________________________________ 438 Las _________________________________________________________________________ 440 Wybrzeże ___________________________________________________________________
Recommended publications
  • 2020-21 Gnomon Brochure (PDF)
    2019 – 2020 Gnomon is a degree-granting college and training institution specializing in computer graphics education for the visual effects, animation, and games industries. For over 20 years, Gnomon has educated many of the world’s best digital artists. Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, including full-time degree and certificate programs, individual courses for professional enrichment, and specialized courses for high school students. Founded and operated by artists, for artists. 2019 / 2020 Gnomon proudly recognizes and celebrates the outstanding contributions from the students and faculty who have made us an award-winning institution. Student work by Vinay Bhardwaj We teach the creative and technical skills required for careers in Digital Production for the visual effects, animation, & games industries. The Term “Digital Production” includes: Computer-based Visual Effects Character and Creature Design Modeling & Texturing Digital Sculpting Character & Creature Animation I only wish Gnomon had Environment Design “ Lighting & Rendering existed when I was a kid. “ It’s that amazing ideal, where art and Matte Painting making a living peacefully co-exist. Compositing J.J. ABRAMS Game Asset Creation Director / Producer Game Engines Production Workflows World Building Student work by Jak Pagan Gnomon’s campus has been designed to cultivate creativity and learning by mirroring the environment of real production studios. Our 35,000 square foot facility has nine production-level computer labs, a green screen stage, a sculpture studio, student library, VR lab, drawing studio, lecture spaces, student lounges, student store, and the Gnomon Gallery. Located in Hollywood, CA, home to hundreds of film, game and television studios, Gnomon’s campus sits in the beating heart of the entertainment industry.
    [Show full text]
  • The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
    The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game.
    [Show full text]
  • Revista Gameblast N55.Pdf
    ÍNDICE Os últimos de nós Neil Druckmann mudava o conceito dos jogos single player em 2011 quando lançou The Last of Us. Uma nova forma de contar histórias e abordar temas difíceis, agradando a persas e troianos. The Last of Us ganhou mais de duzentos prêmios, e não foi para menos. O primeiro game falava de amor. The Last of Us Part II, por sua vez, fala de ódio. Joel e Ellie continuam sendo os personagens centrais do game. Trazemos uma edição especial deste jogo para que possa se lembrar tudo sobre a franquia antes de The Last of Us Part II chegar. Boa leitura! - Leandro Alves DIRETOR EDITORIAL Leandro Alves PRÉVIA Editorial The Last of Us 04 Part II (PS4) DIRETOR GERAL / PROJETO GRÁFICO Leandro Alves PERSONAGENS Sérgio Estrella O limite da vida DIRETOR DE PAUTAS 16 na concepção Farley Santos dos personagens Nicholas Wagner Vinícius Veloso INIMIGOS E FACÇÕES DIRETOR DE Conheça dos REVISÃO Pedro Franco 25 antigos aos novos inimigos DIRETOR DE ARTE/ CAPA DEVELOPERS Leandro Alves Neil Druckmann: a 34 mente por trás de DIRETOR DE The Last of Us DIAGRAMÇÃO João Pedro Souza REDAÇÃO FAÇA SUA ASSINATURA E receba todas Francisco camilo as edições em Hadan Felipe Porfírio Nycholas Medeiros seu computador, Renan Rossi smartphone ou tablet GRÁTIS com antecedência, além de brindes, DA REVISTA promoções e edições bônus! REVISÃO Davi Sousa GAMEBLAST Icaro Sousa Mariana M. S. Vladimir Machado ASSINAR! 2/ 42 ÍNDICE HQ Blast “Kill” por Fernando Silveira 3/ 42 PRÉVIA por Francisco Camilo Revisão: Davi Sousa PS4 Diagramação: Leandro Alves Lançado originalmente em 2013 para PlayStation 3, The Last of Us (PS3/PS4) surpreendeu fãs da Naughty Dog e do console ao se mostrar um jogo maduro sobre a jornada de um homem e uma garota pelos Estados Unidos da América em busca de sobrevivência e esperança em meio a um mundo devastado por um fungo altamente letal.
    [Show full text]
  • Gaming and Esports: the Next Generation
    VIDEO GAMING & ESPORTS GAMING AND ESPORTS: THE NEXT GENERATION YouGov analysis of the global video games and esports landscape yougov.com CONTENTS 04 Introduction 11 PlayStation, Xbox and the ninth generation of gaming consoles 20 Gaming video content and streaming 26 The global esports market 34 Deep dive: hardcore gamers in the US 40 COVID-19 and the future of gaming 42 COVID case study: Minecraft 44 The next level 46 Our data INTRODUCTION With the arrival of the next generation of consoles, the release of major titles such as The Last of Us: Part II and Marvel’s Avengers, and new entries into the competitive multiplayer landscape such as Valorant, journalists and analysts predicted that 2020 would be an important year for the gaming and esports industries. Thanks to COVID-19, they were more right than they knew. Data from YouGov shows that on average, four in ten gamers have been playing more during the coronavirus outbreak than they were last year. Compared to last year, how much more or less are you playing video games on any device (PC, console, mobile/tablet, etc.), during the COVID-19 outbreak? Frequency Australia Germany Singapore UK US More 44% 31% 47% 43% 40% About the same 40% 52% 32% 42% 42% Less 11% 8% 12% 8% 11% Don’t know 5% 8% 9% 7% 7% Beyond the pandemic, gaming’s success in 2020 have conducted an extended ‘deep dive’ survey to is an extension of its increasing significance as gain a deeper understanding of the preferences a force in worldwide entertainment: one with and behaviours of gamers – whether they play on revenues that comfortably exceed those of the mobile devices, consoles, or PCs, and whether global film, TV, and digital music industries.
    [Show full text]
  • Graduate Showcase
    Graduate entertainment | media | arts | technology GAMES Continuing the original's ground-breaking approach Music Production – contributed to the game in roles to artistic direction, innovative gameplay, and such as Visual Eff ects Artist, Motion Capture Studio engrossing storytelling, The Last of Us Part II was Technician, Sound Designer, Dialogue Designer, built by large, collaborative teams at Naughty and more. Dog Studios and Sony Interactive Entertainment, "Our team was huge, we had almost 80 people just including more than 20 Full Sail grads. animating,” says Computer Animation grad and Alumni from multiple degree programs – including Cinematic Animator Drew Kedra. Game Art, Game Design, Game Development, Computer Animation, Film, Recording Arts, and Laura Sardinha Kidde TOP 25 Schools to study Lead User Interface Designer GAME DESIGN Blizzard Entertainment "I always played games my whole life. I always loved by Princeton Review 2014–2016, 2018-2020 games. And very early on in my life, I knew [I wanted to work at] Blizzard because of the Diablo games," says Game Design master’s grad Laura Sardinha Kidde. "It was my fi rst online RPG, and I was amazed by it." Today, Laura works as a Lead User Interface Designer with Blizzard, contributing her skills in art, design, and delegation to the video game developer's massively popular MMORPG, World of Warcraft. In her current role, she oversees UI features for all World of Warcraft expansions and patches, while working with her team to implement user feedback and maintain the artistic integrity of the beloved fantasy franchise. Nive Rajasekaran Mark Diaz Client Gaming Membership Gameplay Programmer Specialist id Software (DOOM franchise) Xbox at Microsoft Mark Diaz graduated from the Game Development program in 2014.
    [Show full text]
  • The Games on Console Are Supported, a Preset Game Config Contains an Optmized Mouse Engine for This Game
    PS: All the games on console are supported, a preset game config contains an optmized mouse Engine for this game. For games not in this preset list, please choose the most similar one! (Updated Date:Dec/1/2020) Games PS5/PS4 PS3 XSX/XB1 XB 360 SWITCH PC Alien: Isolation ● Alienation ● Anthem ● ● Apex Legends ● ● ● Assassin's Creed Odyssey ● Assetto Corsa ● Battlefield 1 ● ● Battlefield 3 ● ● Battlefield 4 ● ● ● ● Battlefield V ● ● Battlefield Hardline ● ● BioShock: Infinite ● BioShock Remastered ● BioShock 2 Remastered ● Blacklight: Retribution ● Borderlands ● Borderlands 2 ● Borderlands 3 ● Call of Duty: Advanced Warfare ● ● Call of Duty: Black Ops 2 ● ● Call of Duty: Black Ops 3 ● ● Call of Duty: Black Ops 4 ● ● Call of Duty: Black Ops Cold War ● ● ● Call of Duty: Ghosts ● ● ● ● Call of Duty: Infinite Warfare ● ● Call of Duty: Modern Warfare ● Call of Duty: Modern Warfare(2019) ● ● ● Call of Duty: Modern Warfare 3 ● ● Call of Duty: Warzone ● ● ● Call of Duty: WWII ● ● Conan Exiles ● Crack Down 3 ● Crossout ● ● Day Z ● Days Gone ● Dead by Daylight ● ● Dead Rising 3 ● Dead Rising 4 ● Death Stranding ● Destiny ● ● ● ● Destiny 2 ● ● ● Dirt Rally ● ● DIRT 4 ● DJMax Respect ● Doom ● ● ● Doom: Eternal ● DriveClub ● Dying Light ● ● Evolve ● ● F1 2015~2020 ● Fallout 4 ● ● Far Cry 3 ● Far Cry 4 ● Far Cry 5 ● ● Far Cry Primal ● ● For Honor ● Fortnite: Battle Royale ● ● ● Forza 5~7 ● Forza Horizon 2~4 ● Gears of War 3 ● Gears of War 4 ● Gears of War 5 ● Gears of War: Ultimate Edition ● Ghost Recon: Rreakpoint ● Ghost Recon: Wildlands ● ● Grand Theft
    [Show full text]
  • Cust Order Feb 2020
    #377 | FEB20 PREVIEWS world.com Name: ORDERS DUE FEB 18 THE COMIC SHOP’S CATALOG PREVIEWSPREVIEWS CUSTOMER ORDER FORM Feb20 Cover ROF and COF.indd 1 1/9/2020 3:20:30 PM Feb20 Ad Dource Point CONS.indd 1 1/9/2020 10:03:27 AM PREMIER COMICS ADVENTUREMAN #1 IMAGE COMICS 38 FIRE POWER BY KIRKMAN & SAMNEE VOL. 1: PRELUDE OGN IMAGE COMICS 42 THE LUDOCRATS #1 IMAGE COMICS 46 SPY ISLAND #1 DARK HORSE COMICS 86 ALIEN: THE ORIGINAL SCREENPLAY #1 DARK HORSE COMICS 88 THE JOKER 80TH ANNIVERSARY 100-PAGE SPECTACULAR #1 DC COMICS DCP-1 CATWOMAN 80TH ANNIVERSARY 100-PAGE SPECTACULAR #1 DC COMICS DCP-2 SLEEPING BEAUTIES #1 IDW PUBLISHING 123 STAR WARS ADVENTURES: CLONE WARS #1 IDW PUBLISHING 127 BLACK WIDOW #1 MARVEL COMICS MP-26 THE BOYS: DEAR BECKY #1 DYNAMITE ENTERTAINMENT 166 FAITHLESS II #1 BOOM! STUDIOS 200 Feb20 Gem Page ROF COF.indd 1 1/9/2020 3:21:46 PM COMIC BOOKS & GRAPHIC NOVELS Vampire State Building HC l ABLAZE The Man Who Effed Up Time #1 l AFTERSHOCK COMICS Second Coming Volume 1 TP l AHOY COMICS The Spirit 80th Anniversary Celebration TP l CLOVER PRESS Marvel: We Are Super Heroes HC l DK PUBLISHING CO FEATURED ITEMS COMIC BOOKS & GRAPHIC NOVELS Red Nails #1 l ABLAZE Kent State: Four Dead In Ohio Gn l ABRAMS COMICARTS Disaster Inc #1 l AFTERSHOCK COMICS Zorro: Galleon of the Dead #1 l AMERICAN MYTHOLOGY PRODUCTIONS Gold Digger #1 Antarctic Press 35th-Anniversary Special l ANTARCTIC PRESS 1 Betty & Veronica: Bond of Friendship Original GN l ARCHIE COMICS Fathom Volume 9 #1 l ASPEN COMICS Doctor Who: The Thirteenth Doctor’s Guide l BBC
    [Show full text]
  • Narrative and Gameplay Design in the Story-Driven Videogame: a Case Study on the Last of Us
    NARRATIVE AND GAMEPLAY DESIGN IN THE STORY-DRIVEN VIDEOGAME: A CASE STUDY ON THE LAST OF US Kelsey Cameron A thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Communication Studies (MCS) 2017 School of Communication Studies Abstract The story-driven trend over the last decade has experimented with incorporating narrative into the videogame alongside traditional gameplay. This study analyses some of the challenges when integrating narrative into the videogaming paradigm. A case study using formal analysis and close reading research methods analyses a critically and culturally acclaimed videogame titled The Last of Us. This study investigates the various design patterns of narrative and gameplay in The Last of Us to explore how narrative can be incorporated in the medium more effectively. Rather than using narrative as a subordinate feature within the system in The Last of Us, it is treated as a crucial component alongside the gameplay. Through various design methods, narrative and gameplay are layered together and overlap when the game is interacted with. Instead of competing for the player’s attention, both the narrative and gameplay support one another throughout the game. This case study on the narrative and gameplay design in The Last of Us and the emergent implications of the design decisions demonstrates how story can enhance the experiential capabilities in the videogame medium. ii Table of Contents ABSTRACT .......................................................................................................................
    [Show full text]
  • Chasing the Stick: the History of Naughty Dog During the PS4 Era
    Chasing the Stick The History of Naughty Dog during the PS4 Era By Max Roberts Max Frequency Winter Springs, FL maxfrequency.net Copyright © 2020 Max Roberts This is a free e-book meant solely for educational purposes and is not for sale. This e-book is not affiliated with Sony, PlayStation, and Naughty Dog in any way. All images and trademarks are property of their respective owners. Cover Art by Sam Wolfe Logo by Max Roberts Uncharted: Drake’s Fortune © 2007 Sony Interactive Entertainment LLC Uncharted 2: Honor Among Thieves © 2009 Sony Interactive Entertainment LLC 2 Chasing the Stick: The History of Naughty Dog during the PS4 Era Uncharted 3: Drake’s Deception © 2011 Sony Interactive Entertainment LLC The Last of Us © 2013 Sony Interactive Entertainment LLC Uncharted 4: A Thief’s End © 2016 Sony Interactive Entertainment LLC Uncharted: The Lost Legacy © 2017 Sony Interactive Entertainment LLC The Last of Us Part II © 2020 Sony Interactive Entertainment LLC 3 "We feel that the interactive medium has an untapped potential to touch the feelings of the player. You have that connectivity. The fact that I am actually 'in the world and participating in what’s happening on the screen in front of me,’ gives us some sort of advantage to make you feel connected with what’s actually happening. At Naughty Dog that’s what we’re trying to do is pair story and gameplay together. If we can make you feel like you’re actually with these characters on a journey and you’re invested in those stories and those characters then you’re feeling, in theory, the same thing that their feeling." - Bruce Straley "All men dream: but not equally.
    [Show full text]
  • The Last of Us Part Ii
    THE LAST OF US PART II: NAUGHTY DOG: The Last of Us Part II. [digital game]. Tokyo, San Mateo, CA : Sony Interactive Entertainment, 2020. Zdenko Mago Before its release, it was considered as one of the most (if not the most) anticipated digital games of recent years, and the postponed release date amplified fans’ expectations even more. After its launch, it quickly became the most acclaimed game of the year, but also at the same time the most discussed game of 2020. The Last of Us Part II, the long-awaited sequel of the game that rightfully belongs to digital-gaming milestones with a guaranteed future place in the Hall of Fame of digital games, shook up the gaming world as well, but this time in a slightly different way. By way of introduction, it is necessary to note that it is essen- tially impossible to review this game without avoiding serious spoilers in the following text. Firstly, the overall audio-visual experience is certainly less debatable, following the aesthetics of the first game so faithfully that the 7-year gap separating them almost com- pletely disappears. Fluent transitions and continuity of quality between gameplay and cutscenes again make from the game a highly intensive interactive cinematic experience. Of course, in order for the sequel to bring something new and attractive some features were upgraded, such as movement options (crawling), arsenal, and enemies (guard dogs, Shamblers, the Rat King, etc.). Illustrating animations were also updated, are more fre- quent, and contain more stunning details. In particular the weapon modification process is no longer as empty as before.
    [Show full text]
  • Sony Mostra Il Primo Video Gameplay Di the Last of Us Part II,The Last of Us
    E3 Real Time: Conferenza Sony Una delle conferenze più attese dell’Expo di Los Angeles rimane inevitabilmente quella di Sony. La casa di PS4 ha in cantiere svariate IP già annunciate e in parte mostrate, e le aspettative sono tutte su titoli di punta come Death Stranding e The Last of Us 2. Ed è proprio quest’ultimo ad aprire le danze, letteralmente: la conferenza ha inizio infatti con un’esecuzione del tema principale dell’IP di casa Naughty Dog suonata per banjo dal maestro Gustavo Santaolalla, già compositore delle musiche del primo titolo. È il preambolo adatto per introdurre il primo trailer della serata, quello in cui si vede una bella sequenza di gioco divisa tra gameplay e cinematiche. Il rientro vede il Presidente e CEO di Sony Interactive Entertainment America,Shawn Layden, prima sul palco, raggiungere Sid Shuman e Ryan Clements per un breve scambio di battute, nel quale emerge quello che sarà un po’ il mood della conferenza: «non aspettatevi particolari bombe, siamo qui però per farvi dare un po’ di più di quello a cui stiamo lavorando», è il succo del suo messaggio. E in effetti sarà questo il ritmo costante della serata Sony, che si mostrerà estremamente concentrata sulle IP principali in lavorazione, riservando alle terze parti soltanto alcuni brevi trailer. Il primo arriva subito dopo la breve intervista al Chairman di Sony, ed è quello delle Back in Black Maps di Call of Duty: Black Ops III, che sarà disponibile gratuitamente dall’11 giugno all’11 luglio per tutti gli abbonati al PS Plus.
    [Show full text]
  • 2019 1220 Superdata Year in Review
    2019 YEAR IN REVIEW DIGITAL GAMES AND INTERACTIVE MEDIA 2019 YEAR IN REVIEW | © 2020 SuperData, A Nielsen Company. All rights reserved. SuperData, A Nielsen Company SuperData, a Nielsen company, was acquired by Nielsen in September 2018. With this acquisiHon, SuperData’s clients will now have greater access to global market intelligence around digital video gaming use, sales and audiences, in addiHon to exisng areas of experHse such as consumer research, video game tracking, esports sponsorship valuaHon and consulng services. SuperData provides relevant market data and insight on digital games and playable media. Founded by veteran games industry researchers, SuperData covers the market for free-to-play gaming, digital console, mobile, PC downloadable, gaming video content and esports. Monthly analyses and industry reports using digital point-of-sale data. Using digital point-of-sale data received from publishers, developers and payment service providers, we base our analyses on the monthly spending of 185 million paying digital gamers worldwide. Understand what people play, connect to and spend on. Our research combines transacHon-level data with qualitaHve consumer insight. Our leadership team has experience spanning across major research firms, including NPD, Nielsen, DFC Intelligence, Comscore, Experian, Jupiter and Forrester. A next gen approach for next gen entertainment. Our customer base includes legacy publishers (e.g., AcHvision Blizzard, Ubiso\), digital-only publishers (e.g., Nexon, Tencent, Wargaming), media companies (e.g., Google, Coca-Cola) and industry service providers (e.g., PayPal, Visa, GameStop). 2 2019 YEAR IN REVIEW | © 2020 SuperData, A Nielsen Company. All rights reserved. SuperData Arcade is the gold-standard business intelligence pla`orm providing high-level trends and granular insights across the global digital games market.
    [Show full text]