Trauma, Empathy and Complicity in the Last of Us Part II: Playing As Enemy Characters
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2020-21 Gnomon Brochure (PDF)
2019 – 2020 Gnomon is a degree-granting college and training institution specializing in computer graphics education for the visual effects, animation, and games industries. For over 20 years, Gnomon has educated many of the world’s best digital artists. Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, including full-time degree and certificate programs, individual courses for professional enrichment, and specialized courses for high school students. Founded and operated by artists, for artists. 2019 / 2020 Gnomon proudly recognizes and celebrates the outstanding contributions from the students and faculty who have made us an award-winning institution. Student work by Vinay Bhardwaj We teach the creative and technical skills required for careers in Digital Production for the visual effects, animation, & games industries. The Term “Digital Production” includes: Computer-based Visual Effects Character and Creature Design Modeling & Texturing Digital Sculpting Character & Creature Animation I only wish Gnomon had Environment Design “ Lighting & Rendering existed when I was a kid. “ It’s that amazing ideal, where art and Matte Painting making a living peacefully co-exist. Compositing J.J. ABRAMS Game Asset Creation Director / Producer Game Engines Production Workflows World Building Student work by Jak Pagan Gnomon’s campus has been designed to cultivate creativity and learning by mirroring the environment of real production studios. Our 35,000 square foot facility has nine production-level computer labs, a green screen stage, a sculpture studio, student library, VR lab, drawing studio, lecture spaces, student lounges, student store, and the Gnomon Gallery. Located in Hollywood, CA, home to hundreds of film, game and television studios, Gnomon’s campus sits in the beating heart of the entertainment industry. -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
Revista Gameblast N55.Pdf
ÍNDICE Os últimos de nós Neil Druckmann mudava o conceito dos jogos single player em 2011 quando lançou The Last of Us. Uma nova forma de contar histórias e abordar temas difíceis, agradando a persas e troianos. The Last of Us ganhou mais de duzentos prêmios, e não foi para menos. O primeiro game falava de amor. The Last of Us Part II, por sua vez, fala de ódio. Joel e Ellie continuam sendo os personagens centrais do game. Trazemos uma edição especial deste jogo para que possa se lembrar tudo sobre a franquia antes de The Last of Us Part II chegar. Boa leitura! - Leandro Alves DIRETOR EDITORIAL Leandro Alves PRÉVIA Editorial The Last of Us 04 Part II (PS4) DIRETOR GERAL / PROJETO GRÁFICO Leandro Alves PERSONAGENS Sérgio Estrella O limite da vida DIRETOR DE PAUTAS 16 na concepção Farley Santos dos personagens Nicholas Wagner Vinícius Veloso INIMIGOS E FACÇÕES DIRETOR DE Conheça dos REVISÃO Pedro Franco 25 antigos aos novos inimigos DIRETOR DE ARTE/ CAPA DEVELOPERS Leandro Alves Neil Druckmann: a 34 mente por trás de DIRETOR DE The Last of Us DIAGRAMÇÃO João Pedro Souza REDAÇÃO FAÇA SUA ASSINATURA E receba todas Francisco camilo as edições em Hadan Felipe Porfírio Nycholas Medeiros seu computador, Renan Rossi smartphone ou tablet GRÁTIS com antecedência, além de brindes, DA REVISTA promoções e edições bônus! REVISÃO Davi Sousa GAMEBLAST Icaro Sousa Mariana M. S. Vladimir Machado ASSINAR! 2/ 42 ÍNDICE HQ Blast “Kill” por Fernando Silveira 3/ 42 PRÉVIA por Francisco Camilo Revisão: Davi Sousa PS4 Diagramação: Leandro Alves Lançado originalmente em 2013 para PlayStation 3, The Last of Us (PS3/PS4) surpreendeu fãs da Naughty Dog e do console ao se mostrar um jogo maduro sobre a jornada de um homem e uma garota pelos Estados Unidos da América em busca de sobrevivência e esperança em meio a um mundo devastado por um fungo altamente letal. -
Gaming and Esports: the Next Generation
VIDEO GAMING & ESPORTS GAMING AND ESPORTS: THE NEXT GENERATION YouGov analysis of the global video games and esports landscape yougov.com CONTENTS 04 Introduction 11 PlayStation, Xbox and the ninth generation of gaming consoles 20 Gaming video content and streaming 26 The global esports market 34 Deep dive: hardcore gamers in the US 40 COVID-19 and the future of gaming 42 COVID case study: Minecraft 44 The next level 46 Our data INTRODUCTION With the arrival of the next generation of consoles, the release of major titles such as The Last of Us: Part II and Marvel’s Avengers, and new entries into the competitive multiplayer landscape such as Valorant, journalists and analysts predicted that 2020 would be an important year for the gaming and esports industries. Thanks to COVID-19, they were more right than they knew. Data from YouGov shows that on average, four in ten gamers have been playing more during the coronavirus outbreak than they were last year. Compared to last year, how much more or less are you playing video games on any device (PC, console, mobile/tablet, etc.), during the COVID-19 outbreak? Frequency Australia Germany Singapore UK US More 44% 31% 47% 43% 40% About the same 40% 52% 32% 42% 42% Less 11% 8% 12% 8% 11% Don’t know 5% 8% 9% 7% 7% Beyond the pandemic, gaming’s success in 2020 have conducted an extended ‘deep dive’ survey to is an extension of its increasing significance as gain a deeper understanding of the preferences a force in worldwide entertainment: one with and behaviours of gamers – whether they play on revenues that comfortably exceed those of the mobile devices, consoles, or PCs, and whether global film, TV, and digital music industries. -
Graduate Showcase
Graduate entertainment | media | arts | technology GAMES Continuing the original's ground-breaking approach Music Production – contributed to the game in roles to artistic direction, innovative gameplay, and such as Visual Eff ects Artist, Motion Capture Studio engrossing storytelling, The Last of Us Part II was Technician, Sound Designer, Dialogue Designer, built by large, collaborative teams at Naughty and more. Dog Studios and Sony Interactive Entertainment, "Our team was huge, we had almost 80 people just including more than 20 Full Sail grads. animating,” says Computer Animation grad and Alumni from multiple degree programs – including Cinematic Animator Drew Kedra. Game Art, Game Design, Game Development, Computer Animation, Film, Recording Arts, and Laura Sardinha Kidde TOP 25 Schools to study Lead User Interface Designer GAME DESIGN Blizzard Entertainment "I always played games my whole life. I always loved by Princeton Review 2014–2016, 2018-2020 games. And very early on in my life, I knew [I wanted to work at] Blizzard because of the Diablo games," says Game Design master’s grad Laura Sardinha Kidde. "It was my fi rst online RPG, and I was amazed by it." Today, Laura works as a Lead User Interface Designer with Blizzard, contributing her skills in art, design, and delegation to the video game developer's massively popular MMORPG, World of Warcraft. In her current role, she oversees UI features for all World of Warcraft expansions and patches, while working with her team to implement user feedback and maintain the artistic integrity of the beloved fantasy franchise. Nive Rajasekaran Mark Diaz Client Gaming Membership Gameplay Programmer Specialist id Software (DOOM franchise) Xbox at Microsoft Mark Diaz graduated from the Game Development program in 2014. -
Received by NSD/FARA Registration Unit 07/30/2021 10:46:01 PM OMB No
Received by NSD/FARA Registration Unit 07/30/2021 10:46:01 PM OMB No. 1124-0002; Expires July 31, 2023 U.S. Department of Justice Supplemental Statement Washington, dc 20530 Pursuant to the Foreign Agents Registration Act of 1938, as amended For 6 Month Period Ending 6/30/2021 (Insert date) I - REGISTRANT 1. (a) Name of Registrant (b) Registration Number BCW LLC 6227 (c) Primary Business Address 1801 K Street NW Suite 900 Washington DC 20006 2. Has there been a change in the information previously furnished in connection with the following? (a) If an individual: (1) Residence address(es) Yes □ No □ (2) Citizenship Yes □ No □ (3) Occupation Yes □ No □ (b) If an organization: (1) Name Yes □ No [x] (2) Ownership or control Yes □ No [x] (3) Branch offices Yes □ No 0 (c) Explain fully all changes, if any, indicated in Items (a) and (b) above. N/A IF THE REGISTRANT IS AN INDIVIDUAL, OMIT RESPONSES TO ITEMS 3, 4, 5, AND 6. 3. If the registrant previously filed an Exhibit C*1, state whether any changes therein have occurred during this 6 month reporting period. Yes □ No IE] If yes, has the registrant filed an updated Exhibit C? Yes □ No □ If no, please file the updated Exhibit C. 1 The Exhibit C, for which no printed form is provided, consists of a true copy of the charter, articles of incorporation, association, and by laws of a registrant that is an organization. (A waiver of the requirement to file an Exhibit C may be obtained for good cause upon written application to the Assistant Attorney General, National Security Division, U.S. -
Intellectual Property Statement
INTELLECTUAL PROPERTY STATEMENT Utrecht University defines “plagiarism” as follows: “If, in a thesis or some other paper, data or parts of a text produced by someone else are used without the source being identified, this shall be considered plagiarism. Among other things, plagiarism may entail the following: cutting and pasting text from digital sources such as encyclopaedias or digital journals, without using quotations marks and references; cutting and pasting any text from the internet without using quotation marks and references; copying from printed material such as books, journals or encyclopaedias without using quotations marks and references; using a translation of the above texts in your own work, without using quotations marks and references; paraphrasing the above texts without using references. A paraphrase should never consist of merely replacing some words by synonyms; using pictures, sound recordings, or test materials produced by others without references, such that it appears that this is one’s own work; copying work by other students and passing this off as one’s own work. If this is done with the other student’s consent, the latter shall be an accomplice to the plagiarism; even in cases where plagiarism is committed by one of the authors collaborating on a paper, the other authors shall be accomplices to plagiarism if they could or ought to have known that the first-mentioned author was committing plagiarism; submitting papers acquired from a commercial source (such as an internet site offering summaries or complete essays) or written by someone else for payment.” I have read the above definition of plagiarism and certify with my signature on the preceding page that I have not committed plagiarism in the appended essay or paper. -
A Representacao Contemporanea Da Mulher Nos Jogos
SBC { Proceedings of SBGames 2020 | ISSN: 2179-2259 Culture Track { Full Papers A representac¸ao˜ contemporaneaˆ da mulher nos jogos AAA: por que Abby causou incomodo?ˆ Izabela Louzada A. Rocha Laiane M. Caetano Fantini Escola de Belas Artes Faculdade Mineira de Direito Universidade Federal de Minas Gerais - UFMG PPGD PUC Minas/ CAPES Belo Horizonte, Brasil Belo Horizonte, Brasil [email protected] [email protected] Resumo—Esse artigo procura estudar a construc¸ao˜ e Abby foi desenvolvida no jogo como uma personagem desenvolvimento da personagem Abby no jogo The Last complexa, que fez escolhas certas e erradas e, em seu arco, of Us - Parte II, baseando-se na analise´ da representac¸ao˜ buscou a redenc¸ao.˜ Segundo o diretor Neil Druckmann, a feminina em jogos AAA ao longo dos anos para entender personagem foi constru´ıda para ser, de in´ıcio, odiada pelo se a forma com que ela e´ representada pode ou nao˜ ir publico´ em razao˜ das suas atitudes. Porem,´ o comportamento contra estereotipos´ e como isso reflete no publico.´ negativo do publico´ 4 tem ido alem´ da historia,´ se voltando Palavras-chave—representac¸ao˜ feminina, jogos triple para aspectos f´ısicos da aparenciaˆ da personagem buscando AAA, The Last of Us - Parte II, Abby invalidar ate´ o seu papel no jogo. Abstract—This article seeks to study the construction Isso demonstrou que personagens como Abby incomodam and development of the character Abby in the game The por nao˜ trazer estereotipos´ que denotam fragilidade e ne- Last of Us - Part II based on the analysis of female cessidade de protec¸ao,˜ ou ainda, por nao˜ ter uma aparenciaˆ representation in AAA video games over the years to hipersexualizada, elementos muito comuns na construc¸ao˜ de understand the how the way she is presented may support personagens femininas em grandes t´ıtulos de games ao longo or go against stereotypes and how this reflected in the dos anos. -
The Games on Console Are Supported, a Preset Game Config Contains an Optmized Mouse Engine for This Game
PS: All the games on console are supported, a preset game config contains an optmized mouse Engine for this game. For games not in this preset list, please choose the most similar one! (Updated Date:Dec/1/2020) Games PS5/PS4 PS3 XSX/XB1 XB 360 SWITCH PC Alien: Isolation ● Alienation ● Anthem ● ● Apex Legends ● ● ● Assassin's Creed Odyssey ● Assetto Corsa ● Battlefield 1 ● ● Battlefield 3 ● ● Battlefield 4 ● ● ● ● Battlefield V ● ● Battlefield Hardline ● ● BioShock: Infinite ● BioShock Remastered ● BioShock 2 Remastered ● Blacklight: Retribution ● Borderlands ● Borderlands 2 ● Borderlands 3 ● Call of Duty: Advanced Warfare ● ● Call of Duty: Black Ops 2 ● ● Call of Duty: Black Ops 3 ● ● Call of Duty: Black Ops 4 ● ● Call of Duty: Black Ops Cold War ● ● ● Call of Duty: Ghosts ● ● ● ● Call of Duty: Infinite Warfare ● ● Call of Duty: Modern Warfare ● Call of Duty: Modern Warfare(2019) ● ● ● Call of Duty: Modern Warfare 3 ● ● Call of Duty: Warzone ● ● ● Call of Duty: WWII ● ● Conan Exiles ● Crack Down 3 ● Crossout ● ● Day Z ● Days Gone ● Dead by Daylight ● ● Dead Rising 3 ● Dead Rising 4 ● Death Stranding ● Destiny ● ● ● ● Destiny 2 ● ● ● Dirt Rally ● ● DIRT 4 ● DJMax Respect ● Doom ● ● ● Doom: Eternal ● DriveClub ● Dying Light ● ● Evolve ● ● F1 2015~2020 ● Fallout 4 ● ● Far Cry 3 ● Far Cry 4 ● Far Cry 5 ● ● Far Cry Primal ● ● For Honor ● Fortnite: Battle Royale ● ● ● Forza 5~7 ● Forza Horizon 2~4 ● Gears of War 3 ● Gears of War 4 ● Gears of War 5 ● Gears of War: Ultimate Edition ● Ghost Recon: Rreakpoint ● Ghost Recon: Wildlands ● ● Grand Theft -
Cust Order Feb 2020
#377 | FEB20 PREVIEWS world.com Name: ORDERS DUE FEB 18 THE COMIC SHOP’S CATALOG PREVIEWSPREVIEWS CUSTOMER ORDER FORM Feb20 Cover ROF and COF.indd 1 1/9/2020 3:20:30 PM Feb20 Ad Dource Point CONS.indd 1 1/9/2020 10:03:27 AM PREMIER COMICS ADVENTUREMAN #1 IMAGE COMICS 38 FIRE POWER BY KIRKMAN & SAMNEE VOL. 1: PRELUDE OGN IMAGE COMICS 42 THE LUDOCRATS #1 IMAGE COMICS 46 SPY ISLAND #1 DARK HORSE COMICS 86 ALIEN: THE ORIGINAL SCREENPLAY #1 DARK HORSE COMICS 88 THE JOKER 80TH ANNIVERSARY 100-PAGE SPECTACULAR #1 DC COMICS DCP-1 CATWOMAN 80TH ANNIVERSARY 100-PAGE SPECTACULAR #1 DC COMICS DCP-2 SLEEPING BEAUTIES #1 IDW PUBLISHING 123 STAR WARS ADVENTURES: CLONE WARS #1 IDW PUBLISHING 127 BLACK WIDOW #1 MARVEL COMICS MP-26 THE BOYS: DEAR BECKY #1 DYNAMITE ENTERTAINMENT 166 FAITHLESS II #1 BOOM! STUDIOS 200 Feb20 Gem Page ROF COF.indd 1 1/9/2020 3:21:46 PM COMIC BOOKS & GRAPHIC NOVELS Vampire State Building HC l ABLAZE The Man Who Effed Up Time #1 l AFTERSHOCK COMICS Second Coming Volume 1 TP l AHOY COMICS The Spirit 80th Anniversary Celebration TP l CLOVER PRESS Marvel: We Are Super Heroes HC l DK PUBLISHING CO FEATURED ITEMS COMIC BOOKS & GRAPHIC NOVELS Red Nails #1 l ABLAZE Kent State: Four Dead In Ohio Gn l ABRAMS COMICARTS Disaster Inc #1 l AFTERSHOCK COMICS Zorro: Galleon of the Dead #1 l AMERICAN MYTHOLOGY PRODUCTIONS Gold Digger #1 Antarctic Press 35th-Anniversary Special l ANTARCTIC PRESS 1 Betty & Veronica: Bond of Friendship Original GN l ARCHIE COMICS Fathom Volume 9 #1 l ASPEN COMICS Doctor Who: The Thirteenth Doctor’s Guide l BBC -
Narrative and Gameplay Design in the Story-Driven Videogame: a Case Study on the Last of Us
NARRATIVE AND GAMEPLAY DESIGN IN THE STORY-DRIVEN VIDEOGAME: A CASE STUDY ON THE LAST OF US Kelsey Cameron A thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Communication Studies (MCS) 2017 School of Communication Studies Abstract The story-driven trend over the last decade has experimented with incorporating narrative into the videogame alongside traditional gameplay. This study analyses some of the challenges when integrating narrative into the videogaming paradigm. A case study using formal analysis and close reading research methods analyses a critically and culturally acclaimed videogame titled The Last of Us. This study investigates the various design patterns of narrative and gameplay in The Last of Us to explore how narrative can be incorporated in the medium more effectively. Rather than using narrative as a subordinate feature within the system in The Last of Us, it is treated as a crucial component alongside the gameplay. Through various design methods, narrative and gameplay are layered together and overlap when the game is interacted with. Instead of competing for the player’s attention, both the narrative and gameplay support one another throughout the game. This case study on the narrative and gameplay design in The Last of Us and the emergent implications of the design decisions demonstrates how story can enhance the experiential capabilities in the videogame medium. ii Table of Contents ABSTRACT ....................................................................................................................... -
How Does Facebook Trends Affect News Exposure?
How does Facebook Trends Affect News Exposure? Shin Lee Advised by Professor Nicholas Diakopoulos Northwestern University Mathematical Methods and Social Sciences Thesis Acknowledgement I would like to greatly thank my advisor, Professor Nicholas Diakopoulos for providing helpful feedback and guidance during my journey producing and writing this thesis. This thesis would not be where it is today without his wisdom and weekly guidance. I would also like to thank Professor Joseph Ferrie and Nicole Schneider for being great resources whenever I had questions or concerns. Lastly, I would like to thank Professor Jeffry Ely for his leadership overseeing the MMSS program and its students. Abstract Facebook has recently been a topic of hot discussion regarding fake news and algorithms that present bias posts. I wanted to discover whether Facebook is truly posting bias new trends and whether this may heavily influence the new sources exposure. Using programming and analytical methods, I investigated personalization by geographic location and demographics in Facebook’s Trending Topics. I further analyzed the degree of which Facebook personalizes the news trends per person. I also discover whether Facebook gives priority to certain new sources or if it gives equal opportunity for all news sources. Lastly, I investigated how often Facebook’s algorithm updates its news trends and if there were any differences in behavior at different days of the week. The data collection and analysis were conducted with Python scripts I wrote. My results show Facebook does not personalize by geo-location and personalizes very slightly by demographics. Furthermore, my analysis showed Facebook gives more news exposure to liberal than conservative news sources.