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2020-21 Gnomon Brochure (PDF)
2019 – 2020 Gnomon is a degree-granting college and training institution specializing in computer graphics education for the visual effects, animation, and games industries. For over 20 years, Gnomon has educated many of the world’s best digital artists. Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, including full-time degree and certificate programs, individual courses for professional enrichment, and specialized courses for high school students. Founded and operated by artists, for artists. 2019 / 2020 Gnomon proudly recognizes and celebrates the outstanding contributions from the students and faculty who have made us an award-winning institution. Student work by Vinay Bhardwaj We teach the creative and technical skills required for careers in Digital Production for the visual effects, animation, & games industries. The Term “Digital Production” includes: Computer-based Visual Effects Character and Creature Design Modeling & Texturing Digital Sculpting Character & Creature Animation I only wish Gnomon had Environment Design “ Lighting & Rendering existed when I was a kid. “ It’s that amazing ideal, where art and Matte Painting making a living peacefully co-exist. Compositing J.J. ABRAMS Game Asset Creation Director / Producer Game Engines Production Workflows World Building Student work by Jak Pagan Gnomon’s campus has been designed to cultivate creativity and learning by mirroring the environment of real production studios. Our 35,000 square foot facility has nine production-level computer labs, a green screen stage, a sculpture studio, student library, VR lab, drawing studio, lecture spaces, student lounges, student store, and the Gnomon Gallery. Located in Hollywood, CA, home to hundreds of film, game and television studios, Gnomon’s campus sits in the beating heart of the entertainment industry. -
Content+Technology ANZ April 2020.Pdf
SUBSCRIBE FREE PP: 255003/06831 VOLUME 17 / ISSUE 2 APRIL 2020 MEDIA + PRODUCTION + MANAGEMENT + DELIVERY www.content-technology.com Connect Everyone COLLABORATION & PRODUCTION BRING YOUR VIEWERS CLOSER BUT LEAVE YOUR TEAM AT HOME Grass Valley’s IP-enabled Remote/At-Home technology offers the smallest on-site footprint in the industry, powering your ability to deliver more live content from any location. And, our best-of-breed playout solutions suite is ready to deliver, regardless of the size and complexity of your operation. Connect your production team, connect your audience. Create connections with Grass Valley. Find out more at grassvalley.com Copyright © 2020 Grass Valley Canada. All rights reserved. Specifications subject to change without notice. ISSN 1448-9554 GV_Connect_A4.indd 1 30/03/2020 12:07:10 CONTROL AND ORCHESTRATION PROBING AND MONITORING NEW GENERATION PLAYOUT SDN MANAGEMENT ADVANCED COMMUNICATIONS SYSTEMS Create the IP ecosystem that works for you. Without the lock-ins. Technology moves way too fast to be locked into an IP ecosystem solution from a single manufacturer that doesn’t quite tick all your boxes. Magna can help customise a successful solution for you that works just the way you need it to. With our trusted partners, using only quality products that adhere to the latest standards including SMPTE 2110 and NMOS, we deliver flexible, future-proof solutions for broadcast media and telcos alike. Whether it’s for studio, control room, playout, editing or transport, there’s a Magna solution that works for you. Contact your local Magna office now. www.magnasys.tv 50 YEARS OF INNOVATION. -
Free Minecraft Alts
Free Minecraft Alts Free Minecraft Alts CLICK HERE TO ACCESS MINECRAFT GENERATOR minecraft creeper juice free printable labels free 24 7 minecraft pe server hosting In this video review, the narrator gives a detailed look at how you can hack Minecraft by obtaining a free limited amount of resources (such as wood or iron). This is not a hack tool but rather an online generator. This approach is great for those who don't want to download anything and those who don't know how to install anything. This generator is completely free of charge! Check out the video below to see it in action!", Some of the first mods were just new items which let players add new items into their game. This is a big deal because it's easy to overlook the small things when you're playing Minecraft. No one wants to miss out on anything, so new items make the game much more interesting and can take it up to new levels. More Info Download: MINECRAFT MODS", On a positive note, the game also allows players who are unable to play due to technical issues to create their own customized server in order for them to continue playing the game with their friends. On July 8th 2021, Facepunch Studios announced that "Rust" would be rebuilt with the use of a new development engine in order to create next-generation visuals and longer-term gameplay improvements.", how to get into minecraft free minecraft realms free trial download Doesn't matter what type of server you are looking for - Factions, Survival, SkyBlock, Creative or Towny - we have you covered. -
Esportsandthelaw.Com/2021/05/12/ Mobile- a Significant Number of People in the UK, Ondary Legislation
Summer 2021 Route To: ____/____/____/____ Esports and the Law News, case summaries, articles, and strategies concerning esports and the law WWE Wrestler Loses Bout with Video INSIDE THIS ISSUE Game Company in Copyright Trial Will New Jersey be the center of the Esports Universe? 2 By Hannah Shankman, GW Law, 3L the G.I. Bro character beyond the ring and developed a comic book starring a cartoon FREE KICK?–UK Soccer n June of 2021, a federal jury in Texas version of G.I. Bro. Drawn by freelance Players’ Seek Clarity on Data found that Activision Blizzard Inc., a I comic book artist Erwin Arroza, the G.I. Bro Rights 3 popular video game developer and publisher, cartoon was depicted as a muscular character had not infringed the copyrighted persona of Activision Gets Expansion, But sporting military garb and dreadlocks. Not the Type it Planned On 5 retired WWE wrestler Booker T. Huffman. Booker T. subsequently registered the Booker T. alleged that Activision copied one COVID-19 and Sponsorship of his personas, “G.I. Bro,” in Call of Duty: comic book and four drawings of the G.I. Rights: Rise in Eports 5 Black Ops 4. Citing to similarities between Bro character with the United States Copy- Online Gaming and Online his military-themed character and the Call right Office. It was through the rights and privileges associated with these works that Safety – Where Is the Law of Duty character David “Prophet” Wilkes, Heading? 7 Booker T. sued the video game company for Booker T. brought his case against Activi- copyright infringement and sought an award sion. -
Annual Report and Financial Statements
Annual Report and Financial Statements for the year ended 31 December 2019 Dimensional Funds ICVC Authorised by the Financial Conduct Authority No marketing notification has been submitted in Germany for the following Funds of Dimensional Funds ICVC: Global Short-Dated Bond Fund International Core Equity Fund International Value Fund United Kingdom Core Equity Fund United Kingdom Small Companies Fund United Kingdom Value Fund Accordingly, these Funds must not be publicly marketed in Germany. Table of Contents Dimensional Funds ICVC General Information* 2 Investment Objectives and Policies* 3 Authorised Corporate Director’s Investment Report* 5 Incorporation and Share Capital* 9 The Funds* 9 Fund Cross-Holdings* 9 Fund and Shareholder Liability* 9 Regulatory Disclosure* 9 Potential Implications of Brexit* 9 Responsibilities of the Authorised Corporate Director 10 Responsibilities of the Depositary 10 Report of the Depositary to the Shareholders 10 Directors' Statement 10 Independent Auditors’ Report to the Shareholders of Dimensional Funds ICVC 11 The Annual Report and Financial Statements for each of the below sub-funds (the “Funds”); Emerging Markets Core Equity Fund Global Short-Dated Bond Fund International Core Equity Fund International Value Fund United Kingdom Core Equity Fund United Kingdom Small Companies Fund United Kingdom Value Fund are set out in the following order: Fund Information* 13 Portfolio Statement* 30 Statement of Total Return 139 Statement of Change in Net Assets Attributable to Shareholders 139 Balance Sheet 140 Notes to the Financial Statements 141 Distribution Tables 160 Remuneration Disclosures (unaudited)* 169 Supplemental Information (unaudited)* 170 * These collectively comprise the Authorised Corporate Director’s (“ACD”) Report. Dimensional Fund Advisors Ltd. -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
2019 Official Roster (Alphabetical) Enascar PEAK Antifreeze Iracing Series
2019 Official Roster (alphabetical) eNASCAR PEAK Antifreeze iRacing Series The only officially-sanctioned NASCAR eSport online racing series featuring the 40 best oval sim racers globally Series features NASCAR Monster Energy Cup Cars on tracks found on the real-world NASCAR schedule Series is an 18-race schedule over the course of 32 weeks (February through October) All races professional produced and broadcast – Streamed live on multiple sites Series founded in 2009 Over $100,000 prize pool for 2019 season Over $200,000 in cash and prizes paid out since inception 2019 is the 10th year of this world championship series Definitions: Power Ranking: Combines all criteria and assigns an ordinal rank to each driver, so that the highest rated driver earns the #1 rank. iRating: The points system used by iRacing to determine a competitors racing ability. It is calculated with an algorithm that calculates how well one competes against the strength of field (or strength of your opponents). Total Race Wins: Total races won on the iRacing platform in official races Win Percentage: The percentage of wins based off of the total official races run Pro Series: The designation of “Pro” in the Statistics refers to the Pro Series. The Pro Series is the qualifier series preceding the PEAK series. All drivers that have not yet qualified into the PEAK series OR those competitors that were not in the Top 20 in points from last years PEAK Series points must requalify through the Pro Series by finishing in the Top 20 in final Pro Series standings. 2019 Series -
Season 1 2020 Schedule
Current iRacing Race Schedule OVAL . 4 R Class Series (OVAL) . 4 iRacing Street Stock - 2020 Season 1 Fixed . 4 iRacing Advanced Legends - 2020 Season 1 . 5 D Class Series (OVAL) . 6 NASCAR iRacing Late Model Series - 2020 Season 1 . 6 NASCAR iRacing National Series - 2020 Season 1 - Fixed . 7 NASCAR iRacing SK Modified Series - 2020 Season 1 . 8 C Class Series (OVAL) . 9 iRacing Street Stock Class C - 2020 Season 1 - Fixed . 9 NASCAR iRacing Tour Modified Series - 2020 Season 1 . 10 NASCAR iRacing Super Late Model Series - 2020 Season 1 . 11 NASCAR iRacing Class C Series - 2020 Season 1 Fixed . 12 INDYCAR Series - Oval - 2020 Season 1 Fixed . 13 NASCAR iRacing Class C Series - 2020 Season 1 . 14 B Class Series (OVAL) . 15 NASCAR iRacing Class B Series - 2020 Season 1 Fixed . 15 iRacing Silver Crown Cup - 2020 Season 1 . 16 iRacing Sprint Car Cup - 2020 Season 1 . 17 NASCAR iRacing Class B Series - 2020 Season 1 . 18 A Class Series (OVAL) . 19 NASCAR iRacing Class A Series - 2020 Season 1 Fixed . 19 NASCAR iRacing Class A Series - 2020 Season 1 . 20 ROAD . 20 R Class Series (ROAD) . 20 Global Mazda MX-5 Cup - 2020 Season 1 Fixed . 21 Sim-Lab Production Car Challenge - 2020 Season 1 . 22 D Class Series (ROAD) . 23 Formula Sprint - 2020 Season 1 - Fixed . 23 Skip Barber Race Series - 2020 Season 1 . 24 iRacing Formula Renault 2.0 Championship - 2020 Season 1 . 25 BMW 12.0 Challenge - 2020 Season 1 - Fixed . 26 Ruf GT3 Challenge - 2020 Season 1 - Fixed . 27 1 iRacing Spec Racer Ford Challenge - 2020 Season 1 . -
Revista Gameblast N55.Pdf
ÍNDICE Os últimos de nós Neil Druckmann mudava o conceito dos jogos single player em 2011 quando lançou The Last of Us. Uma nova forma de contar histórias e abordar temas difíceis, agradando a persas e troianos. The Last of Us ganhou mais de duzentos prêmios, e não foi para menos. O primeiro game falava de amor. The Last of Us Part II, por sua vez, fala de ódio. Joel e Ellie continuam sendo os personagens centrais do game. Trazemos uma edição especial deste jogo para que possa se lembrar tudo sobre a franquia antes de The Last of Us Part II chegar. Boa leitura! - Leandro Alves DIRETOR EDITORIAL Leandro Alves PRÉVIA Editorial The Last of Us 04 Part II (PS4) DIRETOR GERAL / PROJETO GRÁFICO Leandro Alves PERSONAGENS Sérgio Estrella O limite da vida DIRETOR DE PAUTAS 16 na concepção Farley Santos dos personagens Nicholas Wagner Vinícius Veloso INIMIGOS E FACÇÕES DIRETOR DE Conheça dos REVISÃO Pedro Franco 25 antigos aos novos inimigos DIRETOR DE ARTE/ CAPA DEVELOPERS Leandro Alves Neil Druckmann: a 34 mente por trás de DIRETOR DE The Last of Us DIAGRAMÇÃO João Pedro Souza REDAÇÃO FAÇA SUA ASSINATURA E receba todas Francisco camilo as edições em Hadan Felipe Porfírio Nycholas Medeiros seu computador, Renan Rossi smartphone ou tablet GRÁTIS com antecedência, além de brindes, DA REVISTA promoções e edições bônus! REVISÃO Davi Sousa GAMEBLAST Icaro Sousa Mariana M. S. Vladimir Machado ASSINAR! 2/ 42 ÍNDICE HQ Blast “Kill” por Fernando Silveira 3/ 42 PRÉVIA por Francisco Camilo Revisão: Davi Sousa PS4 Diagramação: Leandro Alves Lançado originalmente em 2013 para PlayStation 3, The Last of Us (PS3/PS4) surpreendeu fãs da Naughty Dog e do console ao se mostrar um jogo maduro sobre a jornada de um homem e uma garota pelos Estados Unidos da América em busca de sobrevivência e esperança em meio a um mundo devastado por um fungo altamente letal. -
Foreign Exchange Reserves Holding of Equities at 31 December 2013 Sector Value Market (NOK) Voting Ownership Sector Value Market (NOK) Voting Ownership
FOREIGN EXCHANGE RESERVES HOLDING OF EQUITIES AT 31 DECEMBER 2013 Sector value Market (NOK) Voting Ownership Sector value Market (NOK) Voting Ownership AUSTRALIA GrainCorp Ltd Consumer Goods 4 515 513 0,04% 0,04% Abacus Property Group Financials 2 195 691 0,04% 0,04% Gryphon Minerals Ltd Basic Materials 287 600 0,08% 0,08% Acrux Ltd Health Care 1 851 124 0,08% 0,08% GUD Holdings Ltd Consumer Goods 1 004 718 0,05% 0,05% Adelaide Brighton Ltd Industrials 4 720 667 0,04% 0,04% Gunns Ltd Basic Materials 39 983 0,05% 0,05% AGL Energy Ltd Utilities 29 717 150 0,07% 0,07% GWA Group Ltd Industrials 2 111 815 0,04% 0,04% Alliance Resources Ltd Basic Materials 57 075 0,02% 0,02% Harvey Norman Holdings Ltd Consumer Services 765 165 0,00% 0,00% ALS Ltd/Queensland Consumer Goods 9 965 149 0,05% 0,05% Hills Ltd Industrials 735 893 0,03% 0,03% Amcor Ltd/Australia Industrials 40 148 955 0,06% 0,06% iiNET Ltd Technology 712 588 0,01% 0,01% AMP Ltd Financials 30 001 733 0,04% 0,04% Iluka Resources Ltd Basic Materials 12 045 755 0,06% 0,06% Ampella Mining Ltd Basic Materials 120 706 0,07% 0,07% Imdex Ltd Oil & Gas 575 348 0,08% 0,08% Ansell Ltd Health Care 26 786 205 0,16% 0,16% Incitec Pivot Ltd Basic Materials 25 586 296 0,11% 0,11% APA Group Oil & Gas 12 686 929 0,05% 0,05% Independence Group NL Basic Materials 1 934 366 0,05% 0,05% APN News & Media Ltd Consumer Services 295 732 0,02% 0,02% Infigen Energy Utilities 523 667 0,05% 0,05% ARB Corp Ltd Consumer Services 3 946 027 0,09% 0,09% Insurance Australia Group Ltd Financials 25 906 002 0,04% 0,04% -
App Annie Index: 2014 Retrospective Top App Trends of 2014
App Annie Index: 2014 Retrospective Top App Trends of 2014 © App Annie 2015 App Annie Index: 2014 Retrospective — Top App Trends of 2014 Table of Contents EXECUTIVE SUMMARY……………………………………………………………………………...3 TOP APP TRENDS OF 2014……………………………………….……………………….............4 Trend 1: Google Play Increased Its Lead Over iOS in Worldwide Downloads……........5 Trend 2: App Superpowers’ Revenue Soared in 2014, While BRIC Looks to Rock in 2015………..………………………………..…………...…………....…...6 Trend 3: Messaging Apps Extended Their Reach as Gateways to New Audiences…………………………………………………………...…....7 Trend 4: Travel & Transportation Apps Led Surge in the Sharing Economy…..…………………………………………………………………….…....8 Trend 5: Mobile Video Streaming Moved Up in Popularity ...……….…………………....9 Trend 6: Silver Screen Icons Had Sizable Mobile Impact...…….……………………….10 Trend 7: Demographics Skewed Female for Social Networking and Photo and Video……....………...……………………………………….……………..11 Trend 8: ‘Super Casual’ Gaming Had a Superb Year………..…………………………..12 Trend 9: Local Expertise Drove Music App Growth in 2014…………………………….13 TOP APPS AND PUBLISHERS BY COUNTRY…………………………………………………..14 Worldwide……………………...……………………...……………………...………………15 Brazil……………………...……………………...……………………...…………………….17 China……………………...……………………...……………………...…………………....19 France……………………...……………………...……………………...…………………..21 Germany...…...……………...……………………...……………………...…………………23 Japan……………………...……………………...……………………...…………………....25 Russia……………………...……………………...……………………...…………………..27 South Korea……….……………………...……………………...………………..………....29 -
The User Engagement Top 100 Report in Mobile Gaming
The 2017 User Engagement Top 100 Report Mobile Gaming Table of Contents Introduction ··································································· 3 Key Takeaways ································································ 4 Methodology ·································································· 5 Push Strategy Adoption of the Top 100 Mobile Games How They Were Sent: Permission Requests ······················· 6 Who Sent Them: Game Genre Breakdown ························· 7 When They Were Sent: Push Timing ································· 8 What Was Sent: Message Content ·································· 10 Missed Opportunities ····················································· 16 Summary ······································································ 17 About Iterable ······························································· 18 Appendix ······································································ 19 2 Introduction Whenever new market research discusses mobile applications, gaming dominates the conversation. Here are just a few mind-boggling stats about the impact of this industry. \ 62 percent of smartphone owners install How are game publishers able to keep customers games within a week of getting their phones, a so engaged? In this report, we analyzed the push higher percentage than any other type of app. messaging strategies adopted by the top 100 freemium mobile games in the United States to study \ Consumers spent $41 billion on mobile games how they communicate with their customers.