Colour Spaces
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Color Management
Color Management hotoshop 5.0 was justifiably praised as a ground- breaking upgrade when it was released in the summer of 1998, although the changes made to the color P management setup were less well received in some quarters. This was because the revised system was perceived to be complex and unnecessary. Bruce Fraser once said of the Photoshop 5.0 color management system ‘it’s push-button simple, as long as you know which of the 60 or so buttons to push!’ Attitudes have changed since then (as has the interface) and it is fair to say that most people working today in the pre-press industry are now using ICC color profile managed workflows. The aim of this chapter is to introduce the basic concepts of color management before looking at the color management interface in Photoshop and the various color management settings. 1 Color management Adobe Photoshop CS6 for Photographers: www.photoshopforphotographers.com The need for color management An advertising agency art buyer was once invited to address a meeting of photographers. The chair, Mike Laye, suggested we could ask him anything we wanted, except ‘Would you like to see my book?’ And if he had already seen your book, we couldn’t ask him why he hadn’t called it back in again. And if he had called it in again we were not allowed to ask why we didn’t get the job. And finally, if we did get the job we were absolutely forbidden to ask why the color in the printed ad looked nothing like the original photograph! That in a nutshell is a problem which has bugged many of us throughout our working lives, and it is one which will be familiar to anyone who has ever experienced the difficulty of matching colors on a computer display with the original or a printed output. -
Color Models
Color Models Jian Huang CS456 Main Color Spaces • CIE XYZ, xyY • RGB, CMYK • HSV (Munsell, HSL, IHS) • Lab, UVW, YUV, YCrCb, Luv, Differences in Color Spaces • What is the use? For display, editing, computation, compression, …? • Several key (very often conflicting) features may be sought after: – Additive (RGB) or subtractive (CMYK) – Separation of luminance and chromaticity – Equal distance between colors are equally perceivable CIE Standard • CIE: International Commission on Illumination (Comission Internationale de l’Eclairage). • Human perception based standard (1931), established with color matching experiment • Standard observer: a composite of a group of 15 to 20 people CIE Experiment CIE Experiment Result • Three pure light source: R = 700 nm, G = 546 nm, B = 436 nm. CIE Color Space • 3 hypothetical light sources, X, Y, and Z, which yield positive matching curves • Y: roughly corresponds to luminous efficiency characteristic of human eye CIE Color Space CIE xyY Space • Irregular 3D volume shape is difficult to understand • Chromaticity diagram (the same color of the varying intensity, Y, should all end up at the same point) Color Gamut • The range of color representation of a display device RGB (monitors) • The de facto standard The RGB Cube • RGB color space is perceptually non-linear • RGB space is a subset of the colors human can perceive • Con: what is ‘bloody red’ in RGB? CMY(K): printing • Cyan, Magenta, Yellow (Black) – CMY(K) • A subtractive color model dye color absorbs reflects cyan red blue and green magenta green blue and red yellow blue red and green black all none RGB and CMY • Converting between RGB and CMY RGB and CMY HSV • This color model is based on polar coordinates, not Cartesian coordinates. -
An Improved SPSIM Index for Image Quality Assessment
S S symmetry Article An Improved SPSIM Index for Image Quality Assessment Mariusz Frackiewicz * , Grzegorz Szolc and Henryk Palus Department of Data Science and Engineering, Silesian University of Technology, Akademicka 16, 44-100 Gliwice, Poland; [email protected] (G.S.); [email protected] (H.P.) * Correspondence: [email protected]; Tel.: +48-32-2371066 Abstract: Objective image quality assessment (IQA) measures are playing an increasingly important role in the evaluation of digital image quality. New IQA indices are expected to be strongly correlated with subjective observer evaluations expressed by Mean Opinion Score (MOS) or Difference Mean Opinion Score (DMOS). One such recently proposed index is the SuperPixel-based SIMilarity (SPSIM) index, which uses superpixel patches instead of a rectangular pixel grid. The authors of this paper have proposed three modifications to the SPSIM index. For this purpose, the color space used by SPSIM was changed and the way SPSIM determines similarity maps was modified using methods derived from an algorithm for computing the Mean Deviation Similarity Index (MDSI). The third modification was a combination of the first two. These three new quality indices were used in the assessment process. The experimental results obtained for many color images from five image databases demonstrated the advantages of the proposed SPSIM modifications. Keywords: image quality assessment; image databases; superpixels; color image; color space; image quality measures Citation: Frackiewicz, M.; Szolc, G.; Palus, H. An Improved SPSIM Index 1. Introduction for Image Quality Assessment. Quantitative domination of acquired color images over gray level images results in Symmetry 2021, 13, 518. https:// the development not only of color image processing methods but also of Image Quality doi.org/10.3390/sym13030518 Assessment (IQA) methods. -
COLOR SPACE MODELS for VIDEO and CHROMA SUBSAMPLING
COLOR SPACE MODELS for VIDEO and CHROMA SUBSAMPLING Color space A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components (e.g. RGB and CMYK are color models). However, a color model with no associated mapping function to an absolute color space is a more or less arbitrary color system with little connection to the requirements of any given application. Adding a certain mapping function between the color model and a certain reference color space results in a definite "footprint" within the reference color space. This "footprint" is known as a gamut, and, in combination with the color model, defines a new color space. For example, Adobe RGB and sRGB are two different absolute color spaces, both based on the RGB model. In the most generic sense of the definition above, color spaces can be defined without the use of a color model. These spaces, such as Pantone, are in effect a given set of names or numbers which are defined by the existence of a corresponding set of physical color swatches. This article focuses on the mathematical model concept. Understanding the concept Most people have heard that a wide range of colors can be created by the primary colors red, blue, and yellow, if working with paints. Those colors then define a color space. We can specify the amount of red color as the X axis, the amount of blue as the Y axis, and the amount of yellow as the Z axis, giving us a three-dimensional space, wherein every possible color has a unique position. -
Camera Raw Workflows
RAW WORKFLOWS: FROM CAMERA TO POST Copyright 2007, Jason Rodriguez, Silicon Imaging, Inc. Introduction What is a RAW file format, and what cameras shoot to these formats? How does working with RAW file-format cameras change the way I shoot? What changes are happening inside the camera I need to be aware of, and what happens when I go into post? What are the available post paths? Is there just one, or are there many ways to reach my end goals? What post tools support RAW file format workflows? How do RAW codecs like CineForm RAW enable me to work faster and with more efficiency? What is a RAW file? In simplest terms is the native digital data off the sensor's A/D converter with no further destructive DSP processing applied Derived from a photometrically linear data source, or can be reconstructed to produce data that directly correspond to the light that was captured by the sensor at the time of exposure (i.e., LOG->Lin reverse LUT) Photometrically Linear 1:1 Photons Digital Values Doubling of light means doubling of digitally encoded value What is a RAW file? In film-analogy would be termed a “digital negative” because it is a latent representation of the light that was captured by the sensor (up to the limit of the full-well capacity of the sensor) “RAW” cameras include Thomson Viper, Arri D-20, Dalsa Evolution 4K, Silicon Imaging SI-2K, Red One, Vision Research Phantom, noXHD, Reel-Stream “Quasi-RAW” cameras include the Panavision Genesis In-Camera Processing Most non-RAW cameras on the market record to 8-bit YUV formats -
Image Processing
IMAGE PROCESSING ROBOTICS CLUB SUMMER CAMP’12 WHAT IS IMAGE PROCESSING? IMAGE PROCESSING = IMAGE + PROCESSING WHAT IS IMAGE? IMAGE = Made up of PIXELS Each Pixels is like an array of Numbers. Numbers determine colour of Pixel. TYPES OF IMAGES 1. BINARY IMAGE 2. GREYSCALE IMAGE 3. COLOURED IMAGE BINARY IMAGE Each Pixel has either 1 (White) or 0 (Black) Depth =1 (bit) Number of Channels = 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 GRAYSCALE Each Pixel has a value from 0 to 255. 0 : black and 1 : White Between 0 and 255 are shades of b&w. Depth=8 (bits) Number of Channels =1 GRAYSCALE IMAGE RGB IMAGE Each Pixel stores 3 values :- R : 0- 255 G: 0 -255 B : 0-255 Depth=8 (bits) Number of Channels = 3 RGB IMAGE HSV IMAGE Each pixel stores 3 values :- H ( hue ) : 0 -180 S (saturation) : 0-255 V (value) : 0-255 Depth = 8 (bits) Number of Channels = 3 Note : Hue in general is from 0-360 , but as hue is 8 bits in OpenCV , it is shrinked to 180 STARTING WITH OPENCV OpenCV is a library for C language developed for Image Processing To embed opencv library in Dev C complier , follow instructions in :- http://opencv.willowgarage.com/wiki/DevCpp HEADER FILES IN C After embedding openCV library in Dev C include following header files:- #include "cv.h" #include "highgui.h" IMAGE POINTER An image is stored as a structure IplImage with following elements :- int height Width int width int nChannels int depth Height char *imageData int widthStep …. -
Illumination and Distance
PHYS 1400: Physical Science Laboratory Manual ILLUMINATION AND DISTANCE INTRODUCTION How bright is that light? You know, from experience, that a 100W light bulb is brighter than a 60W bulb. The wattage measures the energy used by the bulb, which depends on the bulb, not on where the person observing it is located. But you also know that how bright the light looks does depend on how far away it is. That 100W bulb is still emitting the same amount of energy every second, but if you are farther away from it, the energy is spread out over a greater area. You receive less energy, and perceive the light as less bright. But because the light energy is spread out over an area, it’s not a linear relationship. When you double the distance, the energy is spread out over four times as much area. If you triple the distance, the area is nine Twice the distance, ¼ as bright. Triple the distance? 11% as bright. times as great, meaning that you receive only 1/9 (or 11%) as much energy from the light source. To quantify the amount of light, we will use units called lux. The idea is simple: energy emitted per second (Watts), spread out over an area (square meters). However, a lux is not a W/m2! A lux is a lumen per m2. So, what is a lumen? Technically, it’s one candela emitted uniformly across a solid angle of 1 steradian. That’s not helping, is it? Examine the figure above. The source emits light (energy) in all directions simultaneously. -
Creating 4K/UHD Content Poster
Creating 4K/UHD Content Colorimetry Image Format / SMPTE Standards Figure A2. Using a Table B1: SMPTE Standards The television color specification is based on standards defined by the CIE (Commission 100% color bar signal Square Division separates the image into quad links for distribution. to show conversion Internationale de L’Éclairage) in 1931. The CIE specified an idealized set of primary XYZ SMPTE Standards of RGB levels from UHDTV 1: 3840x2160 (4x1920x1080) tristimulus values. This set is a group of all-positive values converted from R’G’B’ where 700 mv (100%) to ST 125 SDTV Component Video Signal Coding for 4:4:4 and 4:2:2 for 13.5 MHz and 18 MHz Systems 0mv (0%) for each ST 240 Television – 1125-Line High-Definition Production Systems – Signal Parameters Y is proportional to the luminance of the additive mix. This specification is used as the color component with a color bar split ST 259 Television – SDTV Digital Signal/Data – Serial Digital Interface basis for color within 4K/UHDTV1 that supports both ITU-R BT.709 and BT2020. 2020 field BT.2020 and ST 272 Television – Formatting AES/EBU Audio and Auxiliary Data into Digital Video Ancillary Data Space BT.709 test signal. ST 274 Television – 1920 x 1080 Image Sample Structure, Digital Representation and Digital Timing Reference Sequences for The WFM8300 was Table A1: Illuminant (Ill.) Value Multiple Picture Rates 709 configured for Source X / Y BT.709 colorimetry ST 296 1280 x 720 Progressive Image 4:2:2 and 4:4:4 Sample Structure – Analog & Digital Representation & Analog Interface as shown in the video ST 299-0/1/2 24-Bit Digital Audio Format for SMPTE Bit-Serial Interfaces at 1.5 Gb/s and 3 Gb/s – Document Suite Illuminant A: Tungsten Filament Lamp, 2854°K x = 0.4476 y = 0.4075 session display. -
Preparing Images for Delivery
TECHNICAL PAPER Preparing Images for Delivery TABLE OF CONTENTS So, you’ve done a great job for your client. You’ve created a nice image that you both 2 How to prepare RGB files for CMYK agree meets the requirements of the layout. Now what do you do? You deliver it (so you 4 Soft proofing and gamut warning can bill it!). But, in this digital age, how you prepare an image for delivery can make or 13 Final image sizing break the final reproduction. Guess who will get the blame if the image’s reproduction is less than satisfactory? Do you even need to guess? 15 Image sharpening 19 Converting to CMYK What should photographers do to ensure that their images reproduce well in print? 21 What about providing RGB files? Take some precautions and learn the lingo so you can communicate, because a lack of crystal-clear communication is at the root of most every problem on press. 24 The proof 26 Marking your territory It should be no surprise that knowing what the client needs is a requirement of pro- 27 File formats for delivery fessional photographers. But does that mean a photographer in the digital age must become a prepress expert? Kind of—if only to know exactly what to supply your clients. 32 Check list for file delivery 32 Additional resources There are two perfectly legitimate approaches to the problem of supplying digital files for reproduction. One approach is to supply RGB files, and the other is to take responsibility for supplying CMYK files. Either approach is valid, each with positives and negatives. -
Yasser Syed & Chris Seeger Comcast/NBCU
Usage of Video Signaling Code Points for Automating UHD and HD Production-to-Distribution Workflows Yasser Syed & Chris Seeger Comcast/NBCU Comcast TPX 1 VIPER Architecture Simpler Times - Delivering to TVs 720 1920 601 HD 486 1080 1080i 709 • SD - HD Conversions • Resolution, Standard Dynamic Range and 601/709 Color Spaces • 4:3 - 16:9 Conversions • 4:2:0 - 8-bit YUV video Comcast TPX 2 VIPER Architecture What is UHD / 4K, HFR, HDR, WCG? HIGH WIDE HIGHER HIGHER DYNAMIC RESOLUTION COLOR FRAME RATE RANGE 4K 60p GAMUT Brighter and More Colorful Darker Pixels Pixels MORE FASTER BETTER PIXELS PIXELS PIXELS ENABLED BY DOLBYVISION Comcast TPX 3 VIPER Architecture Volume of Scripted Workflows is Growing Not considering: • Live Events (news/sports) • Localized events but with wider distributions • User-generated content Comcast TPX 4 VIPER Architecture More Formats to Distribute to More Devices Standard Definition Broadcast/Cable IPTV WiFi DVDs/Files • More display devices: TVs, Tablets, Mobile Phones, Laptops • More display formats: SD, HD, HDR, 4K, 8K, 10-bit, 8-bit, 4:2:2, 4:2:0 • More distribution paths: Broadcast/Cable, IPTV, WiFi, Laptops • Integration/Compositing at receiving device Comcast TPX 5 VIPER Architecture Signal Normalization AUTOMATED LOGIC FOR CONVERSION IN • Compositing, grading, editing SDR HLG PQ depends on proper signal BT.709 BT.2100 BT.2100 normalization of all source files (i.e. - Still Graphics & Titling, Bugs, Tickers, Requires Conversion Native Lower-Thirds, weather graphics, etc.) • ALL content must be moved into a single color volume space. Normalized Compositing • Transformation from different Timeline/Switcher/Transcoder - PQ-BT.2100 colourspaces (BT.601, BT.709, BT.2020) and transfer functions (Gamma 2.4, PQ, HLG) Convert Native • Correct signaling allows automation of conversion settings. -
Sunlight Readability and Luminance Characteristics of Light
SUNLIGHT READABILITY AND LUMINANCE CHARACTERISTICS OF LIGHT- EMITTING DIODE PUSH BUTTON SWITCHES Robert J. Fitch, B.S.E.E., M.B.A. Thesis Prepared for the Degree of MASTER OF SCIENCE UNIVERSITY OF NORTH TEXAS May 2004 APPROVED: Albert B. Grubbs, Jr., Major Professor and Chair of the Department of Engineering Technology Don W. Guthrie, Committee Member Michael R. Kozak, Committee Member Roman Stemprok, Committee Member Vijay Vaidyanathan, Committee Member Oscar N. Garcia, Dean of the College of Engineering Sandra L. Terrell, Interim Dean of the Robert B. Toulouse School of Graduate Studies Fitch, Robert J., Sunlight readability and luminance characteristics of light- emitting diode push button switches. Master of Science (Engineering Technology), May 2004, 69 pp., 7 tables, 9 illustrations, references, 22 titles. Lighted push button switches and indicators serve many purposes in cockpits, shipboard applications and military ground vehicles. The quality of lighting produced by switches is vital to operators’ understanding of the information displayed. Utilizing LED technology in lighted switches has challenges that can adversely affect lighting quality. Incomplete data exists to educate consumers about potential differences in LED switch performance between different manufacturers. LED switches from four different manufacturers were tested for six attributes of lighting quality: average luminance and power consumption at full voltage, sunlight readable contrast, luminance contrast under ambient sunlight, legend uniformity, and dual-color uniformity. Three of the four manufacturers have not developed LED push button switches that meet lighting quality standards established with incandescent technology. Copyright 2004 by Robert J. Fitch ii ACKNOWLEDGMENTS I thank Don Guthrie and John Dillow at Aerospace Optics, Fort Worth, Texas, for providing the test samples, lending the use of their laboratories, and providing tremendous support for this research. -
AN9717: Ycbcr to RGB Considerations (Multimedia)
YCbCr to RGB Considerations TM Application Note March 1997 AN9717 Author: Keith Jack Introduction Converting 4:2:2 to 4:4:4 YCbCr Many video ICs now generate 4:2:2 YCbCr video data. The Prior to converting YCbCr data to R´G´B´ data, the 4:2:2 YCbCr color space was developed as part of ITU-R BT.601 YCbCr data must be converted to 4:4:4 YCbCr data. For the (formerly CCIR 601) during the development of a world-wide YCbCr to RGB conversion process, each Y sample must digital component video standard. have a corresponding Cb and Cr sample. Some of these video ICs also generate digital RGB video Figure 1 illustrates the positioning of YCbCr samples for the data, using lookup tables to assist with the YCbCr to RGB 4:4:4 format. Each sample has a Y, a Cb, and a Cr value. conversion. By understanding the YCbCr to RGB conversion Each sample is typically 8 bits (consumer applications) or 10 process, the lookup tables can be eliminated, resulting in a bits (professional editing applications) per component. substantial cost savings. Figure 2 illustrates the positioning of YCbCr samples for the This application note covers some of the considerations for 4:2:2 format. For every two horizontal Y samples, there is converting the YCbCr data to RGB data without the use of one Cb and Cr sample. Each sample is typically 8 bits (con- lookup tables. The process basically consists of three steps: sumer applications) or 10 bits (professional editing applica- tions) per component.