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Continue This page needs cleaning. Srsly. It's a mess. This article has promotions! Don't tell me we didn't warn you. Okay, who let their manslave out of the kitchen? Drow, commonly known as the Dark Fairy, is a popular type of reborn chimpanzee, first introduced in Dungeons & Dragons as a home grown-up society of black and white-haired underground gobs who are actually allergic to sunlight. Unlike real-life underground species that develop pale skin, sleeping fish have black skin due to the curse placed on them by Corellon when Lolth turns them away from other elven gods. They produce adamantine devices (which fall out in sunlight, but are bad-ass underground), losing slaves, which are ruled by an abusive matriarchy prefers S&S; M, having magical resistance, is really like spiders and hates most other gobph gobies. In short, they'd be fucking cool, was it not for the fact that 90% of all Drow player characters would be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on juveniles and other tryhards there for Drizzt. As a result, although dark pr0n is A) common, B) perfectly acceptable for their canon behavior, and C) is completely relevant when someone requests dark elf images (see B), people still get whiny on/tg/at anything moderately rough. Sure, we're trying to retain the tide of cancer, but where the dark goa goa goa goa goa can be, it's perfectly fine. 's Drow is somewhat different, where they have gender equality (more or less), outings in the jungle with Yuan-Ti, and the largest known tribe worships Vulkoor, a dodgy scorpion god who still looks like a cool guy to go out with compared to Lolth. Their mothers also really loved them, instead of whipping them daily before sacrificing them later. They are still a bunch of racist dicks, though. However, Eberron Drows are more pleasant sleepers, have a nice childhood, and at least they can be reasoned with more easily. This means you'll have a slightly easier time playing a Drow here than in any other setting. Driders are what happens when sleepy lose their obsession with spiders a little too far. The specifics vary by version and settings to settings. Shadow Elves is Mystaran's equivalent of Drow, and frankly way less fucked up. History[edit] Drow was first mentioned in the second, 1978 hardcover of the first for Advanced Dungeons & Dragons, under Elf. Here: Black fairy, or sleepy, is just a myth. They are said to live deep beneath the surface in a strange underworld. The nights are said to be as dark as faeries as bright and evil as the following as well. Sentences Visualize them as weak warriors but powerful magic users. At the same time they are fleshed out in G3: Hall of the Fire Giant King. They really spring up the world in that Drow Trilogy Adventure Path next, with its queen of the next Pits, fleshed out , drowsy culture, and Lolth. They then entered , and Gygax gave them PC statistics in . (Add to that in a minute.) The villains have famously exploded in popularity as a PC race following the release of the novel Drizzt to the point of parody, excessive saturation and backlash, although all three have died over time and distance. Race has been a frequent target of attacks because, like many things that can if described deliberately misleading and diminished, the broad strokes of darker-skinned goves are ruled by evil feminazis and have a savage, half-civilized culture of betrayal that sounds really bad. To tell you what you already know, there are some true beads for the unfortunate effects, but it's the frequent source of bad faith trolling before people who know nothing about them, but memes have taken it seriously – if nothing else, sleepy almost never described as having any skin tone people outside Japan , and their facial features are often drawn to resemble a white or asiatic appearance rather than an African one. It also doesn't help that the spider's erotic queens include having their skin as a dark ashen tan a la South India, rather than pure black. To this day, the sleepy fish seem to have overcome the backlash to achieve the most common position they have ever been in. They were introduced as a core PC race for the first time in 5e (albeit the only one at launch to have a penalty built in), the second largest adventure line for the version took place at Underdark and gave them a ton of focus (and was retconned as a big conspiracy by their patron goddess to boot) , and they tend to cameo in most other adventure lines or collections and get new monster versions added with each new Monster Manual equivalent. In the universe, the sleepy storyline mostly captures them as victims of the bitter breakup between Corellon and Lolth. In the same way Duergar has a good partner but remains grey Dwarves' long-forgotten underdark-dwelling, Drow also has one such partner race: Rockseer Elf. (A) D&D[edit] First Edition[edit] Never had Drow in the BXCMI series. This line has turned up some underworld go goes that are not compatible with surface gorys - Dark Fairy, Schattenalfen - but it's aztec or post-Aztec. Shadow Elves feed spiders in a single city. LEAVE THEM ALONE!! Where Drow already exists, starting with , Gygax (at first) limits them to the role of monsters, due to their in-game legends. Both Drizzt Do'Urden (in Icewind Vale, not Greyhawk... and is said not to forget the realm at first either) and Viconia de'Vir is the exception, with backstories to explain why they are on the surface instead of down Underdark. That said, Gygax wasn't entirely ignorant to his audience. Computer statistics for sleepy fairy appear, along with Underdark Demihumans (duergar and svirfneblin) in the original Unearthed Arcana for AD&D 1e. They are still quite powerful, but nerfed from their appearance in the Drow Trio for example knocking out that spell of resistance. They are also less powerful than their 2e incarnation: Inability to score penalties or modifications. Sunlight sensitivity: -2 penalties to Dexterity and to hit the reels and enemies achieve a +2 bonus to save against sleepy attacks when both drowsiness and their opponents are in bright light. If the dark chimpanzee is in the dark and the opponent is brightly lit, this changes to a -1 to hit the penalty/+1 save bonus instead. Unlike sleepy NPCs, sleepy computers do not have 50% magic resistance. They cannot regain this characteristic without a Wish magic. Drowsiness does not achieve the weapon bonus of ordinary goaber, but instead is pros both hands. Drow has 12' Infravision. Sleepy females have a 15' movement rate, while males have a 12' movement rate. Drow has the stealth and Secret Doors ability of the fairy, and the stonecunning ability of the dwarf. Drow has access to spell-like abilities of Dancing Lights, Faerie Fire and Darkness 5' Radius. They have access to Detect Magic, Know Alignment and Levitate at level 4, with sleepy females also achieving Clairvoyance, Detect Lie, Dispel Magic and Suggestion at that level. All possibilities are the same as the 1/day usable spell. Classes available: Cleric, Warrior (Fighter, Ranger, Cavalier), Rogue (Thief, Acrobat, Assassin), Magic-User. Class grant for Drow Males: Cleric 7, Fighter 10, Magic-User 18, Thief/Acrobat Unlimited, Assassin 12, Ranger 14 Class levels for Drow Females: Cleric Unlimited, Fighter 12, Magic-User 11, Thief/Acrobat Unlimited, Assassin 12, Ranger 14 Naturally, when 2e rolling along, The Complete Book of Elves splatbook also offers new rules for Drow to play +2 Dex, +1 Int, -1 Constitution, -2 Charisma gives the original ability to point amendments, and with maximum races of 18, 20, 17, 19, 18 and 16 for strength, Dexterity, Constitution, Wisdom, Wisdom and Charisma respectively. They have a variety of spell-like abilities, all of which can be used once a day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic achieved in level 4. Drow Clerics get more, in the form of Clairvoyance, Detect Lie, Hints and Dispel Magic. In addition, they start with Magic Resistance 50% and increase +2% each level, up to a maximum of 80%, and receive a +2 bonus on all magic-related savings. So what are the disadvantages? In addition to sensitivity to light (-2 penalties for Dexterity and Attack Rolls, enemies are +2 bonuses to save compared to sleepy spells), they also lose the right if they spend more than two weeks outside underdark, losing 10% magic resistance and a spell-like ability every day. If they return to Underdark, they will regain their strength if spend 1 day per week they spend on the surface. In addition, they receive a -4 penalty for reacting to rolls against other fairies, and increasing the cost of their experience by +20%. 3rd edition[edit] 3E managed to make it almost a year before caving and making Drow a full and appropriate player character race in the 2001 Campaign Setting. They had the usual boni elf and flaws, plus: +2 Int, +2 Cha; Darkvision 120' instead of the lowlight elf-normal vision; Spell resistance of 11+ character levels; +2 to save against magic; the ability to cast dancing lights, shadows, and faerie fire as possibilities like 1 spell per day; proficient with crossbows, rapier, and shortsword instead of elf-normal; sudden bright sunlight will blind a drowsiness in 1 round; and the night will be dazzled until they leave the bright light. Male drows have witches as their favorite class, sleepy females have cymps (of Lolth) as preferred class. Larger arrays of spell-like capabilities they already have in AD & D, such as Levitation, is retconned in this version as exclusive to sleepy aristocrats only. That is not to say mechanically so that a computer with access to the powers was completely unavailable. They had an article about their culture in Dragon Magazine and #298 highlight the darker side of sleepy culture. Want to take a sample? According to this legend, drowsiness does not die because, although they tend to kill and torture each other, they are fertile as , with women often conceiving twins and three. They usually give birth to only a single baby, though, because the strongest often kill and absorb others in the womb; These pre-birth struggles actually produce more intense orgasms than anything a sleepy woman may feel elsewhere. This feeling, says Chad-Zak, is clearly called out as the main reason why sleepy women are willing to get pregnant at all, considering the selfish power-hungry they often are. Eberron has a sleepy side race called Umbragen, who possesses strange, mysterious powers connected to darkness. Mechanically, this is expressed by replacing their spell-saving throwing bonuses with +2 race bonuses to Hide & Move Silently checking, exchanging their weapon levels for longbow, shortbow, longsword & rapier, and turning their Priority Class into warlock, plus a set of race-restricted variations for soulknife and a variety of racial restrictions. All this appeared in Dragon Magazine #330. 4th edition[edit] The 4E Monster Manual has some obvious monsters like race in the back, and Drow is one of them, although they had an identical repost in 4e Forgotten Realms Player's Guide alongside Genasi – fittingly, since FR basically created the idea of Drow computers. For Drow, +2 Dex and +2 or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and a Racial Encounter Power (Llothtouched) can be used as a small act for Of the two effects that last until the next turn of the dragon: an almost explosive shadow 1 spells the sad fish that can see through, or a faerie-fire magic that gives the advantage of fighting against the target. Drow had a few Dragon magazine articles available to them. Number #367 has the article Children of Darkness, a neutral setting (in that it also applies equally to both Nentir Vale and the Forgotten Kingdom) a guide to drowsiness with new racial anzacs, a Racial Paragon Road (The Curseborn) and An End to Racial History (The Redeemed Drow). Ironically, it brings the idea of drowsiness having greater racial magic without touching old muscles; a paragon-level racial feat called Highborn Drow gave sleepy a third effect to their Lolthtouched racial power; Webs of Darkness create blind cobwebs of solid darkness that trap all enemies in a nearly 3 blast. This was then followed by a #413, which abounded in the new racial theme for drowsiness; Bregan D'Aerthe Mercenary, Elderboy, Melee-Magthere Champion, Sorcere Adept, The House Priestess, Widow of Arach-Tinilith, Ooze Master, The Secret Apostate, and Skulker by Vhaeraun. 5th edition[edit] Drow is finally a core PC race selection entirely in Player's Handbook, as a subrace elven. The usual fine advantages, along with +1 Cha, 120' darkvision, automatically know some magic: 'dancing lights' cantrip at 1st, 'faerie fire' 1/day in level 3, and 'darkness' 1/day in level 5. Proficient automatic weapons are crossbows, rapiers and shortswords. They are also the only core race to receive a clear punishment in the core book: if drowsiness or the goal of drowsiness is in direct sunlight, drowsiness has disadvantages on the offensive roll and cognitive roll. It is not as crippling as it sounds in fact, but it is annoying as hell. Better hope you fight indoors a lot, and/or play them in an adventure designed around spelunking or limited sun exposure, like Out of the Abyss or Curse of Strahd. Xanathar's Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting AD&D's noble magical abilities, this feat enables the detection of Magic at will and both Levitate and Dispel Magic once per long break without a magic slot. Pathfinder[edit] Pathfinder ditches the Lolth aspect and instead makes Drow associated with the Demon Prince type instead. They had playable templates for the first time in their Bestiary section, and updated versions of them in the Advanced Race Guide. Pathfinder returns to the real old Drow legend, really freaking out by saying that there are two types of Drow; Ordinary Drow, and Noble Drow, who are even hard more and nastier, with a lot more magical powers. They are treated like separate races in Bestiary, but instead ARG has changed it into a Drow race with a series of race feasibilits to simulate noble drow abilities, which are said to be more Fluff-wise, they are bound to the strange sf-bent of the Golarion setting, are descendants of the fairy who refuses to flee the planet in the face of a catastrophe, and turns to demonic worship to survive. Đêm thế hệ đầu tiên thực sự là kết quả của những yêu tinh đã phá vỡ thực sự xấu về thể chất và tâm lý biến thành yêu tinh tối. Natural born drowsiness is not really innate evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of fleshcrafting, is so hideously corrupt that almost all of them end bad anyway. They are also not as matriarchal as classic drowsiness either. It's just bastards. Their driders machine is... Good, look at that page. Drow[edit] Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con Size: Medium Speed: 30 feet Darkvision 120 feet Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments. Keen Senses: +2 Racial prize money on cognitive testing. Spell Resistance: 6+ class spell-like Abilities: Dancing Lights, Darkness and Faerie Fire, every 1/day. Light blindness: Sudden exposure to blind glare one night for 1 minute and leaves them dazzled all over the next round until they get out of the light. Use of poisons: Drowsiness does not risk self-poisoning when they apply poison to weapons, etc. Familiar weapons: Free proficient hand crossbow, Rapier and Shortsword. Noble Drow[edit] Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con Size: Medium Speed: 30 feet Darkvision 120 feet Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments. Keen Senses: +2 Racial prize money on cognitive testing. Spell Resistance: 11+ Character Levels Spell-Like Abilities: Constant: Detect Magic At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate 1/Day: Divine Favor Dispel, Magic, Suggestion Light Blindness: Suddenly exposed to bright blinds one night for 1 minute and causing them to dazzle on all the next lap until they come out of light. Use of poisons: Drowsiness does not risk self-poisoning when they apply poison to weapons, etc. Familiar weapons: Free proficient hand crossbow, Rapier and Shortsword. Starfinder[edit] With Alien Archive 1, Drow is back. While they are still socially divided into normals and aristocrats, the stat difference is gone. They are still assholes, they are still into slavery and puppy-kicking cruelty, but now they have diversified into healthy and socially conscious industries of inters star arms trafficking. Trow society is matriarchal again, although gunrunning men form something of a nouveau riche. Drow[edit] Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con Size and Type: Medium humanoid with elf subtype Darkvision 60 Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. vs. magic and effects. Keen Senses: +2 Racial prize money on cognitive testing. Light blindness: A sleeping child exposed to glare is blinded in 1 ring and dazzled as long as they remain in brightly lit areas. Drow Magic: Dancing Lights, Magic Discovery; In addition, sleepy numbers are having small Psychic Power feats with the aim of meeting the prerequisites, and if a sleepy child has psychic power feats, they can add the limning supernatural light ability of the sleepy t to the list of spell-like abilities they have available. Eberron[edit] Drow in Eberron has unique fluff. Like all go goves, sleepy formerly slaves of Xen'drik's Giant Empire, but they stayed when the light-skinned goves separated and left their hometown of Xen'drik for Aerenal 38,000 years ago. Culturally, they are original and ordinary gorys that are branched. Most of them live in dense forests or remnants of giant civilizations on Xen'drik instead of underground, they say giant instead of Undercommon, and they are not related to spiders, with the largest group of sleepy prefer scorpions instead. There are a handful of known types of drowsiness, with each tribe being one of these types, but the material is clearly published in states that exist more than known areas. The Qualtiar is a no-go tribe that loves scorpions. Sulatar is a giant loyal man who has real ancient magic and is obsessed with fire. Hantar'kul or Blood Hunters believed that they were intended to rule Xen'drik and sought to eliminate the foreigners, whom they saw as the greatest obstacle to their rule. Umbragen avoids dragons by staying underground and selling their souls for a dark power called Umbra. Umbragen is fighting, and losing, a battle with the army of lord daelkyr and looking for weapons to assist in that war, as they are too proud to ask for help. While campaign settings said sahuagin and drowsiness are not ideal races for player characters, they actually make more sense than most campaign settings. In Eberron, most religious devotees are not crazy and clash with heroes because they are simply territorial people who believe that, since they were servants of the giant empire when it collapsed, the rest of the giant civilization belonged to them and all archaeologists from the north were bandits. The typical NPC Drow is still often evil though. The city of Stormreach says a few sleepy exiles have made their way to the city, and others have chosen to abandon their old paths and settle amongst humanity, sleepy people who do not register with the cruel ways of their race to the city to escape the cruel lives of the wild and that Drow often comes to the city to deliver This seems to have been some pretty decent, as the demographics of Stormreach State Drow, Goblinoids, Giants and other monsters combine to make 5% of the 11,650 population, so there are hundreds of Drows that aren't actively hostile to Further secrecy of Xen'drik explicitly says that the Drow tribes apart from those known are likely out there through the ranked parts of the continent, so there may be non-hostile tribes of drowsiness out there. Exandria, like in many other settings, digs into Underdark on the orders of the goddess Lolth. Unfortunately for these dark goa goa goa goa goa, though, the underdark of Exandria is seemingly a little more dangerous. The kind of sleepy civilization that can live beneath the surface of other settings seems constantly beset by abberations and other monsters to an overwhelming degree. As a result, Lolth actually became increasingly unpopular with the sleepy race, who turned to the gods instead. The most prominent is an organization called Luxon that was worshipped by the people of the Kryn dynasty of the wildemount continent. Because Luxon regenerates those who die as babies to a certain range regardless of the race of the baby, it has led to a situation where a goa goa goa goa may have been a sleepy noble in a past life, or vice versa. Although some sleeping children remain loyal to Spider Queen, things have become so catastrophic for Lolth that most of her believers in Wildemount are goblins, with the sleepy-head matron mother on the continent of Wildemount reduced to hiding in a goblinoid fortress. Half-Drow[edit] You may be curious; claims that sleeping children are still fairy gods, even if they are bastards who catch evil slaves, can they mate with humans? Well, ironically, D& D never really gave that angle much attention – although Gygax probably would have agreed if you'd indicated that half-drowsiness would make computer options a lot more reliable than pure blood sleepiness, not be overwhelming as old school sleepiness nor progress in twisted societies of drowsiness and therefore less capable of taking kool-aid & being evil herself. So for the most part, half of drowsiness has been ignored throughout D&D's history. D. The first mention of the idea is half-casts (sic) in D3; then expand at Unearthed Arcana for AD&D 1e. Here, the drowsy half is described as nothing more than the standard half-standard goa gouch, but with the sunlit vulnerable characteristics of the moon slapping on top (in short, while exposed to sunlight, you suffer from -2 dexterity and a penalty -2 on your to-hit roll , and your enemies get a +2 bonus for throwing their savings against your attacks - this drops to a -1 to hit the penalty and a +1 saving bonus if you are in the dark but your victim is in direct sunlight). Not exactly the kind of thing to make people interested. Half-sleepy seems forgotten... and then came , who, among many His other inspiration from his belief in the Free Love movement of the 60s that he slipped into the forgotten realm, found drowsiness to his particular favorite tickle. So after coming up with things like , naturally, he a place to put in the drowsy half. Enter Dambrath, an area in Shining South that he decided to rule by Cintri; a half-sleepy race derived from the ancient moon dambrath conquest under the reign of a particularly stupid human king... Well, okay, technically, Cintri is a melting pot of half-sleepy and half elf blood, since they descend as much from the half-elf cypical of Loviatar who helped the night conquer the place - after all, Loviatar is basically the goddess of the Kingdom of the evil BDSM and femdom , so she got that in common with Lolth, to the extent that lolth even allowed Loviatar's faith to be the state religion of Dambrath – but they were still mixing human blood and drowsiness, so it counts. Ironically, despite Cintri, no 2e version of the half-sleepy statblock ever debuted, even in the Shining South splatbook that introduced Dambrath to the fan base of Realms. But it did mean that the sleepy half made it into the 3rd edition in a Forgotten Realms splatbook - Races of Faerun, to be exact. Of course, like their 1e partners, they do not specifically distinguish machines from their half-crystal roots; Half the sleepy 3e are, officially, half elf with Darkvision 60 feet and replace Elf Blood with Drow Blood, so they're considered Drow for racial targeting tools instead of Elf. Eberron, like similarly, states half-sleepiness exists, often as a result of trysts in Stormreach, but doesn't actually do anything with them or give them statistics. The implication is that Half-Drow exists but is particularly rare and with the sleepy population interacting peacefully with humans just as their rare hundreds are likely to be exceptional. However, Eberron works on the idea that player characters are supposed to be exceptional in general, and a play is not out of limits. A more mechanically invested version of the 3e half-drow did not arrive until the end of the lifespan of the version, when the 3e version of the Drow of the Underdark splatbook. It says that Half-drow has the standard racial characteristics of half the goves given in the Player's Handbook, except that their preferred class is the one where they have the most levels. Also, instead of elf blood, they have drowsy blood. Since drowsiness is a subrace of elf, the net effect is that they have blood crystals as well. The specification of drowsy blood means that for all special abilities and special effects for a drowsy, half-drowsy is considered a drowsiness. In addition, both half-Drow characters properly and half-elf characters with just a little Drow heritage, like Drow equivalent to or Aasimar, can perform the following feat in character creation: DROW LEGACY Sleepy Blood in your veins runs properly and grants you some possibilities from that legacy. Prerequisites Half-elf with sleepy ancestors. Benefits: You have a +2 race bonus on Will saving against magic and spell-like spells You have darkvision out to 60 feet. You get Exotic Weapon Proficiency (crossbow), as well as, Undercommon and Elven's sleepy proverbs as automatic language. If you have a Smart score of 13 or higher, you also get the same abilities as the following spell, each capable of using once a day: jump lights, shadows and faerie fire. Caster level your class degree. Special: Taking this feat also gives you a sensitivity: You are dazzled (–1 penalty situation on the attack, save and test reel) under sunlight or within the radius of a daylight magic. In Pathfinder, half-drowsiness is represented by racial characteristicss that substitute for half-stock goves. Half-Elves can swap their superior multi-classification abilities for darkvision, which is perfectly better if that character isn't multiclassing anyway, or low light vision for darkvision and light blindness. They can trade their bonus feat and multiclassing bonuses for dancing lights, shadows, and faerie fires as spelled as possible, which is absolutely not worth it. Finally they can trade their bonus feat for proficiency in crossbow hands, rapier, and shortsword, which is also not worth it since anyone will bother with weapons already proficient with those weapons or are playing half elf in the first place to get the bonus feat. Perhaps the best is the poor half-sleepiness it has ever been in the 5th edition, where half the elf can trade their two skills free proficiencies for the same abilities as the racial spelling of drow; it's not much, but at least it's something to represent sleepy ancestors, and it's decently beefy compared to AD &; D and Races of Faerun describe. Again, it's a forgotten realm that takes them out of the shadows - Sword Coast Adventurer's Guide. Drow-elf hybrids are given the shortest of mentions in Drow's original Vault as part of an encounter with raked (thought outcast punks) in the (bottom) city of Erelhei-Cinlu. They have never been statted in any form, but perhaps close enough to half-sleepiness to use that sample. However, there is the possibility here for a creative DM. See also[edit] Dark Elves that exist in Ptolus as NPC characters. They worship a Galchutt named Gorgoth-Lol, which means totez not Lolth LOL in elvish tongue. Seldarine - The Gods of Elf and Drow pantheons. Viconia de'Vir – A cypriots of Shar in the game Baldur's Gate, and a good example of a sleepy friendly PC who is not a chaotic good Drizzt clone. Also the first bioware of sexy, mild-evil-but-mostly-misunderstood woman who cares to love the character, sets the patterns for everyone who follows. (Look at you, Bastila, Morrigan, Isabela, Jack...) There was a very complex, tragic and profound story in the next section related to brotherly love and sacrifice. Her sample may have set off a series of dominoes leading up to the next entry... Drowtales: When a Bunch of artists with the spiritual maturity of a blighted potato make a webcomic series sponsored by sponsor-inserted avatars, porn requests, and (at worst) spelling storylines, and slather rich amounts of Skub into it. Say the artist also has an axe against humanity/ BDSM fetishizes fetishes for women to grind. Mostly later. Unified Set/Drow - Vikings Arctic merchant who ride giant lobsters, but still has black skin and white hair. Sandwich Stoutaxe: 1d4chan takes on the heroic Drow, she is abandoned by her family and raised by a dwarf. So named because said dwarf found her in a basket that he thought was full of bread. Dungeons & Dragons 3rd Edition Race Art Gallery Official [Edit] Looks like a Manowar album of 80 rubbish but OK. did I mention Mary Sues yet? Welcome to the forest, where you can play a drow however you want Xen'drik's sleepers to like tattooing with scorpion venom. Fanart[edit] is not racist; or at least not that kind of racism in the skin shadows of the future, only Mary Sues. A.k.A Drowtales: How to become a mangaka-faggot with cognitive disagreement. Sleepy men have a place in their matriarchy In the surface world, explorers are always looking for a party. In matriarchal underdark, matron makes a party out of you! Monstergirls[edit] This article or section is about Monstergirls (or a monster often described as a Monstergirl), something that/tg/widely considered the purest form of awesome. Expect promotions! and/d/elight in equal measure, often with drawfaggotry or writefaggotry to match. Young Woman Dark Elf is a charming creature, if in a different way to her light-skinned cousin. For that the real elves are the canon monster girls in Dungeons & Dragons to begin with (where do you think Half-Elves come from? Human women pouncing on cute elven men? Pah!), and that drowsiness is both female leader and has a long tradition of cheesecake/pin-up-heavy femdom-heavy artwork for their women – there's a reason drowsiness is often mocked on nu-/ tg/ as a culture made up of cheesy BDSM pin-up art – it shouldn't be surprising that sleepy features in pornographic works are as frequent as their surface cousins. Indeed, talk of D&D D sessions everywhere must have been since the late 90s, inevitably, sexually assaulting Drow by Greenwood's Magical Realm. Commonly known as Dark Elves, their skin tone ranges from actual onyx/blue/purple to darker brown, resulting in the chocolate gory nickname used for erotic female sleepy characters. With heavy BDSM themes in real-life sleepy societies, It's no surprise that sleepy monster girls are often portrayed as dominatrixes in the same way. However, Asian hentai artists want to overthrow the idea by portraying them as submissive rather than dominatrixes; Chocolate elf slave and maid is the same as elf slave, what does wat do? Theme. There may be work to do In the Monster Girl Encyclopedia, dark elves are ready to accept succubusization, unlike their kindred Light Elf. This has turned them into a spoiled culture of dominatrixes, who take human men as their sex slaves. They were some of the earliest skub of the set when it was confirmed that they actually do incest practice, with young dark fairies being taught the art of sexual dominate, slavery and sado-masochism using their father as their submarine - which was quickly blown out of the water by other controversial aspects of the set , as the revelation that most monstergirl daughters will often take their virginity to their father and then decide and find their boyfriend afterwards. MonsterGirl Gallery[edit] Because chocobutt the best butt. Butt.

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