What Is a Drow

What Is a Drow

What is a drow Continue This page needs cleaning. Srsly. It's a mess. This article has promotions! Don't tell me we didn't warn you. Okay, who let their manslave out of the kitchen? Drow, commonly known as the Dark Fairy, is a popular type of reborn chimpanzee, first introduced in Dungeons & Dragons as a home grown-up society of black and white-haired underground gobs who are actually allergic to sunlight. Unlike real-life underground species that develop pale skin, sleeping fish have black skin due to the curse placed on them by Corellon when Lolth turns them away from other elven gods. They produce adamantine devices (which fall out in sunlight, but are bad-ass underground), losing slaves, which are ruled by an abusive matriarchy prefers S&S; M, having magical resistance, is really like spiders and hates most other gobph gobies. In short, they'd be fucking cool, was it not for the fact that 90% of all Drow player characters would be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on juveniles and other tryhards there for Drizzt. As a result, although dark elf pr0n is A) common, B) perfectly acceptable for their canon behavior, and C) is completely relevant when someone requests dark elf images (see B), people still get whiny on/tg/at anything moderately rough. Sure, we're trying to retain the tide of cancer, but where the dark goa goa goa goa goa can be, it's perfectly fine. Eberron's Drow is somewhat different, where they have gender equality (more or less), outings in the jungle with Yuan-Ti, and the largest known tribe worships Vulkoor, a dodgy scorpion god who still looks like a cool guy to go out with compared to Lolth. Their mothers also really loved them, instead of whipping them daily before sacrificing them later. They are still a bunch of racist dicks, though. However, Eberron Drows are more pleasant sleepers, have a nice childhood, and at least they can be reasoned with more easily. This means you'll have a slightly easier time playing a Drow here than in any other setting. Driders are what happens when sleepy lose their obsession with spiders a little too far. The specifics vary by version and settings to settings. Shadow Elves is Mystaran's equivalent of Drow, and frankly way less fucked up. History[edit] Drow was first mentioned in the second, 1978 hardcover of the first Monster Manual for Advanced Dungeons & Dragons, under Elf. Here: Black fairy, or sleepy, is just a myth. They are said to live deep beneath the surface in a strange underworld. The nights are said to be as dark as faeries as bright and evil as the following as well. Sentences Visualize them as weak warriors but powerful magic users. At the same time they are fleshed out in G3: Hall of the Fire Giant King. They really spring up the world in that Drow Trilogy Adventure Path next, with its queen of the next Pits, fleshed out underdark, drowsy culture, and Lolth. They then entered Fiend Folio, and Gygax gave them PC statistics in Unearthed Arcana. (Add to that in a minute.) The villains have famously exploded in popularity as a PC race following the release of the novel Drizzt to the point of parody, excessive saturation and backlash, although all three have died over time and distance. Race has been a frequent target of attacks because, like many things that can if described deliberately misleading and diminished, the broad strokes of darker-skinned goves are ruled by evil feminazis and have a savage, half-civilized culture of betrayal that sounds really bad. To tell you what you already know, there are some true beads for the unfortunate effects, but it's the frequent source of bad faith trolling before people who know nothing about them, but memes have taken it seriously – if nothing else, sleepy almost never described as having any skin tone people outside Japan , and their facial features are often drawn to resemble a white or asiatic appearance rather than an African one. It also doesn't help that the spider's erotic queens include having their skin as a dark ashen tan a la South India, rather than pure black. To this day, the sleepy fish seem to have overcome the backlash to achieve the most common position they have ever been in. They were introduced as a core PC race for the first time in 5e (albeit the only one at launch to have a penalty built in), the second largest adventure line for the version took place at Underdark and gave them a ton of focus (and was retconned as a big conspiracy by their patron goddess to boot) , and they tend to cameo in most other adventure lines or collections and get new monster versions added with each new Monster Manual equivalent. In the universe, the sleepy storyline mostly captures them as victims of the bitter breakup between Corellon and Lolth. In the same way Duergar has a good partner but remains grey Dwarves' long-forgotten underdark-dwelling, Drow also has one such partner race: Rockseer Elf. (A) D&D[edit] First Edition[edit] Never had Drow in the BXCMI series. This line has turned up some underworld go goes that are not compatible with surface gorys - Dark Fairy, Schattenalfen - but it's aztec or post-Aztec. Shadow Elves feed spiders in a single city. LEAVE THEM ALONE!! Where Drow already exists, starting with Greyhawk, Gygax (at first) limits them to the role of monsters, due to their in-game legends. Both Drizzt Do'Urden (in Icewind Vale, not Greyhawk... and is said not to forget the realm at first either) and Viconia de'Vir is the exception, with backstories to explain why they are on the surface instead of down Underdark. That said, Gygax wasn't entirely ignorant to his audience. Computer statistics for sleepy fairy appear, along with Underdark Demihumans (duergar and svirfneblin) in the original Unearthed Arcana for AD&D 1e. They are still quite powerful, but nerfed from their appearance in the Drow Trio for example knocking out that spell of resistance. They are also less powerful than their 2e incarnation: Inability to score penalties or modifications. Sunlight sensitivity: -2 penalties to Dexterity and to hit the reels and enemies achieve a +2 bonus to save against sleepy attacks when both drowsiness and their opponents are in bright light. If the dark chimpanzee is in the dark and the opponent is brightly lit, this changes to a -1 to hit the penalty/+1 save bonus instead. Unlike sleepy NPCs, sleepy computers do not have 50% magic resistance. They cannot regain this characteristic without a Wish magic. Drowsiness does not achieve the weapon bonus of ordinary goaber, but instead is pros both hands. Drow has 12' Infravision. Sleepy females have a 15' movement rate, while males have a 12' movement rate. Drow has the stealth and Secret Doors ability of the fairy, and the stonecunning ability of the dwarf. Drow has access to spell-like abilities of Dancing Lights, Faerie Fire and Darkness 5' Radius. They have access to Detect Magic, Know Alignment and Levitate at level 4, with sleepy females also achieving Clairvoyance, Detect Lie, Dispel Magic and Suggestion at that level. All possibilities are the same as the 1/day usable spell. Classes available: Cleric, Warrior (Fighter, Ranger, Cavalier), Rogue (Thief, Acrobat, Assassin), Magic-User. Class grant for Drow Males: Cleric 7, Fighter 10, Magic-User 18, Thief/Acrobat Unlimited, Assassin 12, Ranger 14 Class levels for Drow Females: Cleric Unlimited, Fighter 12, Magic-User 11, Thief/Acrobat Unlimited, Assassin 12, Ranger 14 Naturally, when 2e rolling along, The Complete Book of Elves splatbook also offers new rules for Drow to play +2 Dex, +1 Int, -1 Constitution, -2 Charisma gives the original ability to point amendments, and with maximum races of 18, 20, 17, 19, 18 and 16 for strength, Dexterity, Constitution, Wisdom, Wisdom and Charisma respectively. They have a variety of spell-like abilities, all of which can be used once a day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic achieved in level 4. Drow Clerics get more, in the form of Clairvoyance, Detect Lie, Hints and Dispel Magic. In addition, they start with Magic Resistance 50% and increase +2% each level, up to a maximum of 80%, and receive a +2 bonus on all magic-related savings. So what are the disadvantages? In addition to sensitivity to light (-2 penalties for Dexterity and Attack Rolls, enemies are +2 bonuses to save compared to sleepy spells), they also lose the right if they spend more than two weeks outside underdark, losing 10% magic resistance and a spell-like ability every day. If they return to Underdark, they will regain their strength if spend 1 day per week they spend on the surface. In addition, they receive a -4 penalty for reacting to rolls against other fairies, and increasing the cost of their experience by +20%. 3rd edition[edit] 3E managed to make it almost a year before caving and making Drow a full and appropriate player character race in the 2001 Forgotten Realms Campaign Setting. They had the usual boni elf and flaws, plus: +2 Int, +2 Cha; Darkvision 120' instead of the lowlight elf-normal vision; Spell resistance of 11+ character levels; +2 to save against magic; the ability to cast dancing lights, shadows, and faerie fire as possibilities like 1 spell per day; proficient with crossbows, rapier, and shortsword instead of elf-normal; sudden bright sunlight will blind a drowsiness in 1 round; and the night will be dazzled until they leave the bright light.

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