Virtual Reality Based Information Systems and Their Applications in the Field of Tourism

Total Page:16

File Type:pdf, Size:1020Kb

Virtual Reality Based Information Systems and Their Applications in the Field of Tourism Virtual Reality Based Information Systems and their Applications in the Field of Tourism DISSERTATION DER ABTEILUNG INFORMATIK DER WIRTSCHAFTSWISSENSCHAFTLICHEN FAKULTÄT DER UNIVERSITÄT ZÜRICH zur Erlangung der Würde eines Doktors der Informatik vorgelegt von KORNEL SZABO von Langendorf (SO) genehmigt auf Antrag von PROF. DR. PETER STUCKI PROF. DR. LEWIS E. HITCHNER Februar 1998 Die Wirtschaftswissenschaftliche Fakultät, Abteilung Informatik, gestattet hierdurch die Drucklegung der vorliegenden Dissertation, ohne damit zu den darin ausgesprochenen Anschauungen Stellung zu nehmen. Zürich, den 2. Juli 1997 Der Abteilungsvorsteher: Prof. Dr. L. Richter I The best user interface is the one that people really use. II III Abstract Virtual Reality (VR) environments offer a new kind of human computer as well as human human interaction. The user of a VR system can immerse himself into a computer-generated, multi-sensory, intuitively operable virtual experience space, and interact with virtual objects in real-time. In this thesis, a new model for the description and classification of VR systems is presented. The discussion of basic issues and challenges in the development, operation and maintenance of VR systems leads to a set of new approaches for VR application models and systems. The coupling of VR based systems with conventional database subsystems leads to a new architecture model for VR based information systems. This opens the potential for the design and implementation of very promising new application scenarios such as VR based geographic, medical, or facility information systems at large. Another interesting specific application field is found in tourism. A scenario that has hardly been discussed within the VR community yet. Until now, existing tourist information systems can not sufficiently meet the information-intensive, multimedia, and spatial nature of tourism related services and processes. The application of VR based tourist information systems can significantly contribute to the implementation of more appropriate solutions. By the help of a new methodology for systematic analysis and evaluation of VR systems, the system architecture, design rationales, and implemented user interface metaphors of three VR application prototypes will be presented and discussed. These are accompanied by system performance and usability experiments. The first prototype, a Virtual Realiy based Geographic Information System, implements sophisticated methods and techniques for efficient data management in real-time by applying a client- server architecture. They allow the dynamic loading of virtual environment data at runtime and optimize load strategies for increased runtime performance. User interface aspects of VR applications are discussed with the help of the other two protoypes, a cockpit based immersive driving simulator and a VR based holiday house exploration environment. Furthermore, a new software architecture is proposed to improve the integration of additional peripheral devices into an existing VR system environment and to enable the development of software components in parallel. IV The close relationship of the three application prototypes to the field of tourism allows one to apply the findings to the design of architecture models and user interface metaphors for VR based tourist information systems. V Zusammenfassung Das Ziel von Virtual Reality (VR) Umgebungen ist es, dem Nutzer eine neue Art der Mensch Maschine bzw. Mensch Mensch Interaktion zu ermöglichen. Dem Nutzer eines VR Systems wird die Möglichkeit geboten, in einen computer- generierten, multi-sensorischen sowie intuitiv zu bedienenden virtuellen Experimentier- und Erfahrungsraum “einzutauchen” und dort in Echtzeit mit virtuellen Objekten zu interagieren. In der vorliegenden Arbeit wird ein neues Modell vorgestellt, das zur Beschreibung und Klassifikation von VR Systemen eingesetzt werden kann. Die Diskussion der Grund- problematiken bei der Entwicklung, dem Betrieb und der Wartung von VR Systemen führt zu einer Reihe neuer Modell- und Systemansätze für VR Anwendungsum- gebungen. Die Kopplung von Virtual Reality basierten Systemen mit Datenbankverwaltungs- komponenten führt zu einem neuen Architekturmodell für Virtual Reality basierte Informationssysteme. Dies eröffnet das Potential für die Realisierung von vielver- sprechenden Anwendungsszenarien wie zum Beispiel VR basierte Geo-, Medizin- oder Anlageninformationssysteme. Als äusserst zukunftträchtiges Anwendungsfeld für Virtual Reality basierte Informationssysteme gilt das Gebiet des Tourismus. Solche Anwendungsszenarien wurden bisher kaum in der VR Fachwelt diskutiert. Dem informationsintensiven, multimedialen sowie raumbezogenen Charakter von Dienst- leistungen und Prozessen im Tourismus konnte bislang nur ungenügend durch ent- sprechende Tourismusinformationssysteme entsprochen werden. Der Einsatz von Virtual Reality basierten Tourismusinformationssystemen kann einen wesentlichen Beitrag dazu leisten, angemessenere Lösungen zu realisieren. Mit Hilfe einer neuen Methodologie zur systematischen Untersuchung und Evaluation von VR Systemen werden die implementierte Systemarchitektur, verfolgte Entwurfs- prinzipien sowie eingesetzte Benutzerschnittstellenmetaphern von drei realisierten An- wendungsprototypen vorgestellt und diskutiert. Dazu werden ausgiebige Experimente zur Messung der Laufzeit und Benutzbarkeit durchgeführt. In der Beschreibung des ersten Prototypsystems wird aufgezeigt, wie über eine Client-Server-Architektur zur Laufzeit geographische Szenendaten dynamisch nachgeladen werden können. Die angewandten Methoden und Techniken für ein effizientes Datenmanagement unter Echtzeitbedingungen werden diskutiert, um adäquate Ladestrategien für die Laufzeit- VI optimierung postulieren zu können. Aspekte der Benutzerschnittstelle bei VR Umgebungen werden mit Hilfe der anderen beiden Prototypen, einem Cockpit basierten immersiven Fahrsimulator und einer VR basierten Anwendungsumgebung zur Erkundung eines Ferienhauses, diskutiert. Ferner wird eine neue Softwarearchitektur vorgestellt, die es erlaubt, Peripheriegeräte robuster in ein bestehendes VR System einzubinden und die Entwicklung von Softwarekomponenten parallel durchzuführen. Der starke Bezug der drei Prototypanwendungen zum Gebiet des Tourismus ermöglicht, aus den gewonnen Ergebnissen Architekturmodelle und Benutzerschnittstellen- metaphern für VR basierte Tourismusinformationssysteme zu entwerfen. VII Acknowledgements This thesis has been elaborated during my stay at the MultiMedia Laboratory of the Department of Computer Science at the University of Zurich. I would like to thank to all those who contributed to the completion of this thesis. I would like to give special thanks to my thesis supervisor Prof. Dr. Peter Stucki for his scientific competence, dedicated assistance, guidance, open door policy, and exchange of many fruitful ideas. I would like to thank Prof. Dr. Lewis. E. Hitchner for acting as co-referee and Prof. Dr. Peter Widmayer for supporting the ViRGIS project and his constructive cooperation. Thanks are due to all my colleagues, namely to Dr. Philipp Ackermann, Dr. Martin Bichsel, Dr. Martin Dürst, Dr. Matthias Rauterberg, Dr. Robert Schleich, Dr. Stefanie Teufel, Dominik Eichelberg, Christoph Naef, Renato Pajarola, and Christian Stern for their constructive discussions and precious suggestions, and William Harris for proof- reading the thesis. Thanks are also due to all of the students who have contributed by their projects and master thesis work to the concepts and validations presented in this thesis, namely Stefan Amand, Patrick Aschwanden, Felix Kägi, Jonas Kurth, Fabian Honegger, Roberto E. Micieli, and Martin Roth. Furthermore, I would like to thank Enrico Solca, Beat Rageth, and Michel Hafner for providing system support and helping me out with scarce resources, and Lukas Meyer from TV-Uni for his help in video recording of the VR application prototypes. Finally, I would thank my parents for their continuous support and patience and all my friends who have shown interest for my projects. This work has been supported by the Swiss National Science Foundation and the University of Zurich. Brüttisellen, Mai 1997 Kornél Szabó VIII Contents 1. Introduction 1 1.1 Interactive 3D Simulation and Virtual Reality 1 1.1.1 Hardware Development and System Architecture 1 1.1.2 Software Development 2 1.1.3 Methodologies for Virtual Reality Application Development 3 1.1.4 User Interfaces Metaphors 3 1.2 Motivation and Objectives 5 1.3 Thesis Organization 6 2. Introduction to Virtual Reality Technology and Systems 9 2.1 Terminology and Paradigms 9 2.2 Basic Building Blocks 12 2.2.1 Image Processing and Generation 14 2.2.2 Sound Processing and Generation 15 2.2.3 Haptic and Kinesthetic Information Processing and Generation 18 2.2.4 Interfacing Framework 19 2.2.5 Virtual Environment Modeling and Management 20 2.2.6 Peripheral IO Devices and Subsystems 21 2.2.7 Workload Balancing and Distribution 22 2.2.8 Local and Global Networking 23 2.3 Virtual Reality Modeling Language 24 2.4 Major Issues and Challenges 25 IX 2.4.1 Real-Time Interaction and Synchronization of Perceptual Channels 25 2.4.2 Intuitive and User-Friendly Human Computer Interaction 26 2.4.3 Effective Scenebase Modeling and Management 28 2.4.4 Eased System Development, Setup and Maintenance 29 2.4.5 Economical Aspects 30 2.5 Summary 30 3. Virtual Reality Based Information Systems 33 3.1 Information Systems 33 3.1.1 Terminology 34 3.1.2 Taxonomy and Classification Concepts 34 3.2
Recommended publications
  • Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India Meera Yadav University of Delhi, [email protected]
    University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Library Philosophy and Practice (e-journal) Libraries at University of Nebraska-Lincoln 2015 Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India meera yadav University of Delhi, [email protected] Manlunching Tawmbing Saha Institute of Nuclear Physisc, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/libphilprac Part of the Library and Information Science Commons yadav, meera and Tawmbing, Manlunching, "Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India" (2015). Library Philosophy and Practice (e-journal). 1254. http://digitalcommons.unl.edu/libphilprac/1254 Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India Dr Meera, Manlunching Department of Library and Information Science, University of Delhi, India [email protected], [email protected] Abstract Information plays a vital role in Bioinformatics to achieve the existing Bioinformatics information technologies. Librarians have to identify the information needs, uses and problems faced to meet the needs and requirements of the Bioinformatics users. The paper analyses the response of 315 Bioinformatics users of 15 Bioinformatics centers in India. The papers analyze the data with respect to use of different Bioinformatics databases and tools used by scholars and scientists, areas of major research in Bioinformatics, Major research project, thrust areas of research and use of different resources by the user. The study identifies the various Bioinformatics services and resources used by the Bioinformatics researchers. Keywords: Informaion services, Users, Inforamtion needs, Bioinformatics resources 1. Introduction ‘Needs’ refer to lack of self-sufficiency and also represent gaps in the present knowledge of the users.
    [Show full text]
  • Establishing the Basis for a CIS (Computer Information Systems) Undergraduate Program: on Seeking the Body of Knowledge
    Information Systems Education Journal (ISEDJ) 13 (5) ISSN: 1545-679X September 2015 Establishing the Basis for a CIS (Computer Information Systems) Undergraduate Program: On Seeking the Body of Knowledge Herbert E. Longenecker, Jr. [email protected] University of South Alabama Mobile, AL 36688, USA Jeffry Babb [email protected] West Texas A&M University Canyon, TX 79016, USA Leslie J. Waguespack [email protected] Bentley University Waltham, Massachusetts 02452, USA Thomas N. Janicki [email protected] University of North Carolina Wilmington Wilmington, NC 28403, USA David Feinstein [email protected] University of South Alabama Mobile, AL 36688, USA Abstract The evolution of computing education spans a spectrum from computer science (CS) grounded in the theory of computing, to information systems (IS), grounded in the organizational application of data processing. This paper reports on a project focusing on a particular slice of that spectrum commonly labeled as computer information systems (CIS) and reflected in undergraduate academic programs designed to prepare graduates for professions as software developers building systems in government, commercial and not-for-profit enterprises. These programs with varying titles number in the hundreds. This project is an effort to determine if a common knowledge footprint characterizes CIS. If so, an eventual goal would be to describe the proportions of those essential knowledge components and propose guidelines specifically for effective undergraduate CIS curricula. Professional computing societies (ACM, IEEE, AITP (formerly DPMA), etc.) over the past fifty years have sponsored curriculum guidelines for various slices of education that in aggregate offer a compendium of knowledge areas in ©2015 EDSIG (Education Special Interest Group of the AITP) Page 37 www.aitp-edsig.org /www.isedj.org Information Systems Education Journal (ISEDJ) 13 (5) ISSN: 1545-679X September 2015 computing.
    [Show full text]
  • Information Systems Foundations Theory, Representation and Reality
    Information Systems Foundations Theory, Representation and Reality Information Systems Foundations Theory, Representation and Reality Dennis N. Hart and Shirley D. Gregor (Editors) Workshop Chair Shirley D. Gregor ANU Program Chairs Dennis N. Hart ANU Shirley D. Gregor ANU Program Committee Bob Colomb University of Queensland Walter Fernandez ANU Steven Fraser ANU Sigi Goode ANU Peter Green University of Queensland Robert Johnston University of Melbourne Sumit Lodhia ANU Mike Metcalfe University of South Australia Graham Pervan Curtin University of Technology Michael Rosemann Queensland University of Technology Graeme Shanks University of Melbourne Tim Turner Australian Defence Force Academy Leoni Warne Defence Science and Technology Organisation David Wilson University of Technology, Sydney Published by ANU E Press The Australian National University Canberra ACT 0200, Australia Email: [email protected] This title is also available online at: http://epress.anu.edu.au/info_systems02_citation.html National Library of Australia Cataloguing-in-Publication entry Information systems foundations : theory, representation and reality Bibliography. ISBN 9781921313134 (pbk.) ISBN 9781921313141 (online) 1. Management information systems–Congresses. 2. Information resources management–Congresses. 658.4038 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without the prior permission of the publisher. Cover design by Brendon McKinley with logo by Michael Gregor Authors’ photographs on back cover: ANU Photography Printed by University Printing Services, ANU This edition © 2007 ANU E Press Table of Contents Preface vii The Papers ix Theory Designing for Mutability in Information Systems Artifacts, Shirley Gregor and Juhani Iivari 3 The Eect of the Application Domain in IS Problem Solving: A Theoretical Analysis, Iris Vessey 25 Towards a Unied Theory of Fit: Task, Technology and Individual, Michael J.
    [Show full text]
  • Information System Owner
    DOE CYBERSECURITY: CORE COMPETENCY TRAINING REQUIREMENTS Key Cybersecurity Role: Information System Owner Role Definition: The Information System Owner (also referred to as System Owner) is the individual responsible for the overall procurement, development, integration, modification, operation, maintenance, and retirement of an information system. The System Owner is a key contributor in developing system design specifications to ensure the security and user operational needs are documented, tested, and implemented. Competency Area: Data Security Functional Requirement: Design Competency Definition: Refers to the application of the principles, policies, and procedures necessary to ensure the confidentiality, integrity, availability, and privacy of data in all forms of media (i.e., electronic and hardcopy) throughout the data life cycle. Behavioral Outcome: The System Owner will understand the policies and procedures required to protect all categories of information as well as have a working knowledge of data access controls required to ensure the confidentiality, integrity, and availability of information. He/she will apply this knowledge during all phases of the System Development Life Cycle (SDLC). Training concepts to be addressed at a minimum: Identify and document the appropriate level of protection for data, including use of encryption. Specify data and information classification, sensitivity, and need-to-know requirements by information type on a system in terms of its confidentiality, integrity, and availability. Utilize DOE M 205.1-5 to determine the information impacts for unclassified information and DOE M 205.1-4 to determine the Consequence of Loss for classified information. Create authentication and authorization system for users to gain access to data based on assigned privileges and permissions.
    [Show full text]
  • Information System Development Using Augmented Reality Tools*
    Information system development using augmented reality tools* Grigorev Rostislav Aleksandrovich Valijanov Bahrom Adhamdzon-ugli Kazan Federal University Kazan Federal University Kazan, Russia Kazan, Russia [email protected] [email protected] Medvedeva Olga Anatolievna Mustafina Svetlana Anatol’evna Kazan Federal University Bashkir State University Kazan, Russia Ufa, Russia [email protected] [email protected] Abstract This work is devoted to the issues of visualization and information processing, in particular, to improving the visualization of 3D objects using augmented reality technology. The concept of augmented reality offers a more advanced user interface for visualization due to a combination of natural ways to control the change of angle of an object and visualization in a real context. In the process of performing the work, computer graphics, algorithms, and modeling methods were used. The experimental part of the work was carried out using a set of development tools for tracking Vuforia and Unity development tools. Introduction Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.
    [Show full text]
  • Introduction to Bioinformatics (Elective) – SBB1609
    SCHOOL OF BIO AND CHEMICAL ENGINEERING DEPARTMENT OF BIOTECHNOLOGY Unit 1 – Introduction to Bioinformatics (Elective) – SBB1609 1 I HISTORY OF BIOINFORMATICS Bioinformatics is an interdisciplinary field that develops methods and software tools for understanding biologicaldata. As an interdisciplinary field of science, bioinformatics combines computer science, statistics, mathematics, and engineering to analyze and interpret biological data. Bioinformatics has been used for in silico analyses of biological queries using mathematical and statistical techniques. Bioinformatics derives knowledge from computer analysis of biological data. These can consist of the information stored in the genetic code, but also experimental results from various sources, patient statistics, and scientific literature. Research in bioinformatics includes method development for storage, retrieval, and analysis of the data. Bioinformatics is a rapidly developing branch of biology and is highly interdisciplinary, using techniques and concepts from informatics, statistics, mathematics, chemistry, biochemistry, physics, and linguistics. It has many practical applications in different areas of biology and medicine. Bioinformatics: Research, development, or application of computational tools and approaches for expanding the use of biological, medical, behavioral or health data, including those to acquire, store, organize, archive, analyze, or visualize such data. Computational Biology: The development and application of data-analytical and theoretical methods, mathematical modeling and computational simulation techniques to the study of biological, behavioral, and social systems. "Classical" bioinformatics: "The mathematical, statistical and computing methods that aim to solve biological problems using DNA and amino acid sequences and related information.” The National Center for Biotechnology Information (NCBI 2001) defines bioinformatics as: "Bioinformatics is the field of science in which biology, computer science, and information technology merge into a single discipline.
    [Show full text]
  • Bioinformatics: Benefits to Mankind
    International Journal of PharmTech Research CODEN (USA): IJPRIF, ISSN: 0974-4304 Vol.9, No.4, pp 242-248, 2016 Bioinformatics: Benefits to Mankind Himanshu Singh* Dept. of Biotechnology, Lovely Professional University, Phagwara, India Abstract: The storage and analysis of biological data using certain algorithms and computer softwares is called bioinformatics. The applications that bioinformatics offer to the civilized world are more than just being a researcher's tool for structural and functional analysis. Development and implementation of computational algorithms and software tools facilitate an understanding of the biological processes with the goal to serve primarily agriculture and pharmaceutical sectors. In this paper, we highlight the role of bioinformatics in health care, drug discovery, forensic analysis, crop improvement, food analysis and biodiversity management. Some ethical issues related to bioinformatics research are also covered. Keywords : Bioinformatics, Computational Biology, Drug Discovery, Chemiinformatics. Introduction Bioinformatics is defined as “a scientific discipline that encompasses all aspects of biological information acquisition, processing, storage, distribution, analysis, and interpretation that combines the tools and techniques of mathematics, computer science, and biology with the aim of understanding the biological significance of a variety of data” [1]. Bioinformatics-tools include any products that store, organize, evaluate, integrate, analyse, and/or distribute biological data [2]. Bioinformatics
    [Show full text]
  • Evaluating the Acquisition and Operation of Information Systems
    United States General Accounting Office Information Management and GAO Technology Division July lYS6 Evaluating the Acquisition and Operation of Information Systems Technical Guideline 2 Preface The federal government is becoming increasin ly dependent on information technology to meet its mission an cf program goals, presentin new challenges for the audit community. Collective 7 y, the government is the single largest user of information technology in the world and spends billions of dollars annually on its information resources--hardware, software, data, and people. This growing reliance on information technology emphasizes the need to economically acquire, develop, operate, and maintain information resources to effectively and efficiently achieve a ency mission and objectives. The Information Management and f ethnology Division (IMTEC) is the General Accountmg Office’s (GAO) focal point for evaluating how well the government manages its substantial investment in information resources. This guide provides GAO and IMTEC staff, as well as other interested officials in the federal audit community, with a logical framework for evaluating government agencies’ ac uisition and operation of computer-based information systems. i!t is structured around a matrix that outlines two broad information system life cycle phases--acquisition/development and operation/ maintenance--as they relate to five basic ob ectives, As described in the guide, agencies should achieve the fo1 lowing objectives in acquiring and operating their information systems: l Ensure system effectiveness. l Promote system economy and efficiency. l Protect data integrity. l Safeguard information resources. l Comply with laws and regulations. The guide also provides general criteria for evaluating agencies’ performance in achieving these objectives by hi hlightin key practices that should occur during the system li I?e cycle.
    [Show full text]
  • Data Management in Systems Biology I
    Data management in systems biology I – Overview and bibliography Gerhard Mayer, University of Stuttgart, Institute of Biochemical Engineering (IBVT), Allmandring 31, D-70569 Stuttgart Abstract Large systems biology projects can encompass several workgroups often located in different countries. An overview about existing data standards in systems biology and the management, storage, exchange and integration of the generated data in large distributed research projects is given, the pros and cons of the different approaches are illustrated from a practical point of view, the existing software – open source as well as commercial - and the relevant literature is extensively overviewed, so that the reader should be enabled to decide which data management approach is the best suited for his special needs. An emphasis is laid on the use of workflow systems and of TAB-based formats. The data in this format can be viewed and edited easily using spreadsheet programs which are familiar to the working experimental biologists. The use of workflows for the standardized access to data in either own or publicly available databanks and the standardization of operation procedures is presented. The use of ontologies and semantic web technologies for data management will be discussed in a further paper. Keywords: MIBBI; data standards; data management; data integration; databases; TAB-based formats; workflows; Open Data INTRODUCTION the foundation of a new journal about biological The large amount of data produced by biological databases [24], the foundation of the ISB research projects grows at a fast rate. The 2009 (International Society for Biocuration) and special edition of the annual Nucleic Acids Research conferences like DILS (Data Integration in the Life database issue mentions 1170 databases [1]; alone Sciences) [25].
    [Show full text]
  • Management Information Systems: an Overview
    EDUSAT LEARNING RESOURCE MATERIAL ON MMMAAANNNAAAGGGEEEMMMEEENNNTTT IIINNNFFFOOORRRMMMAAATTTIIIOOONNN SSSYYYSSSTTTEEEMMMSSS 5th Semester Computer Science Engineering According to S. C. T. E &V. T. Syllabus for Diploma Students Prepared By:- SRI RAMESH CHANDRA SAHOO, Sr. Lect. CSE/IT U.C.P.ENGG.SCHOOL, BERHAMPUR SMT NAYANA PATEL, PTGF CSE/IT U.C.P.ENGG.SCHOOL, BERHAMPUR MISS SASMITA MISRA, PTGF CSE/IT U.C.P.ENGG.SCHOOL, BERHAMPUR Copy Right DTE&T, Odisha CONTENTS CHAPTER-1 ...................................................................................................................................................... 7 MANAGEMENT INFORMATION SYSTEMS: AN OVERVIEW ............................................................. 7 1.1. INTRODUCTION ...................................................................................................................... 7 1.2. MANAGEMENT INFORMATION SYSYEM ......................................................................... 7 1.2.1. Management ......................................................................................................................... 7 1.2.2. Information .......................................................................................................................... 8 1.2.3. System .................................................................................................................................. 9 1.3. DEFINITIONS OF MIS. ............................................................................................................ 9 1.4.
    [Show full text]
  • Introduction to E-Commerce Combining Business and Information Technology
    MARTIN KÜTZ INTRODUCTION TO E-COMMERCE COMBINING BUSINESS AND INFORMATION TECHNOLOGY 2 Introduction to E-Commerce: Combining Business and Information Technology 1st edition © 2016 Martin Kütz & bookboon.com ISBN 978-87-403-1520-2 Peer review by Prof. Dr. Michael Brusch, Fachbereich 6, Hochschule Anhalt and Prof. Dr. Corinna V. Lang, Fachbereich 2, Hochschule Anhalt 3 INTRODUCTION TO E-COMMERCE CONTENTS CONTENTS Table of abbreviations 7 1 Basics and definitions 15 1.1 The term “E-Commerce” 16 1.2 Business models related to E-Commerce 24 1.3 Technical and economic challenges 34 1.4 Exercises 35 2 Frameworks and architectures 37 2.1 Actors and stakeholders 37 360° 2.2 Fundamental sales process 39 2.3 Technological elements 44 2.4 Exercises 360° 61 thinking. thinking. 360° thinking . 360° thinking. Discover the truth at www.deloitte.ca/careers Discover the truth at www.deloitte.ca/careers © Deloitte & Touche LLP and affiliated entities. Discover the truth at www.deloitte.ca/careers © Deloitte & Touche LLP and affiliated entities. © Deloitte & Touche LLP and affiliated entities. Discover the truth at www.deloitte.ca/careers 4 © Deloitte & Touche LLP and affiliated entities. INTRODUCTION TO E-COMMERCE CONTENTS 3 B2C business 62 3.1 The process model and its variants 62 3.2 The pricing challenge 77 3.3 The fulfilment challenge 79 3.4 The payment challenge 80 3.5 B2C-business and CRM 80 3.6 B2C software systems 81 3.7 Exercises 85 4 B2B business 86 4.1 The process model and its variants 86 4.2 B2B software systems 98 4.3 Exercises 106 5 Impact
    [Show full text]
  • Middleware Integration with Existing Applications: Current Design Issues, with a Focus on Mailing Lists
    Middleware Integration with Existing Applications: Current Design Issues, with a Focus on Mailing Lists draft-internet2-mace-mlist-middleware-integration-issues-03.html Authors: Jill Gemmill, John-Paul Robinson University of Alabama at Birmingham Copyright © 2005 by Internet2 and/or the respective authors Comments to: mace-mlist-contact AT internet2 DOT edu Middleware Integration with Existing Applications: Current Design Issues, with a Focus on Mailing Lists This material is in part based upon work supported by the National Science Foundation under Grant No. ANI-0330543. "NMI Enabled Open Source Collaboration Tools for Virtual Organizations". Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. Additional support was provided by the University of Alabama at Birmingham and Internet2. Table of Contents Abstract Introduction 1. What Is a Mailing List System? 2. What is Middleware? 3. Application Use Cases 4. Modeling the Mailing List / Middleware Interaction 5. Middleware API for Applications: A Preliminary Description 6. Application Design Consideration and System Requirements 7. System Authorization Models 8. Case Study: Sympa, a middleware enabled list management application 9. Additional Thoughts - Desirable Features for List Management Applications 10. Acknowledgements 11. Glossary of Terms Abstract Recently, portals have been used to provide a user-friendly interface to a set of grid services and related applications such that user identity is shared across those applications. NMI components such as web initial sign on and Shibboleth provide another way to assemble a suite of applications that share identity and attributes.
    [Show full text]