Sea Dogs: to Each His Own Full Guide and Walkthrough
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Sea Dogs: To Each His Own Full Guide and Walkthrough Written by: DarkEternis Thanks to the Sea Dogs community for additions and corrections, corsairs-harbour.ru for their guide, and www.piratesahoy.net for their forums as well. Special Thanks to Black Mark Studios for making such a great game. Table of Contents AA.1 – Introduction BA.1 – Prologue BA.2 – Character Creation BA.2.i – Improving skills BA.3 – Important tips for gameplay BA.3.i – "Required" Mods BA.3.ii – Personal Combat BA.3.iii – Ship Combat BA.3.iv – Things to hold onto from the start BA.3.v – Finding your targets on the world map BA.3.vi – Rank and how it keeps you from doing quests. BA.3.vii – Protecting your interests. BA.3.viii – Hiring Crew BA.4 – Making Money BA.4.i – Piracy BA.4.ii – Trading BA.4.iii - Questing BA.4.iv – Treasure Hunting BA.4.v – Exploring BA.4.vi – Gambling BA.4.vii – Smuggling BA.4.viii – Investing BA.5 – Fame and Reputation BA.5.i – Reputation ranks BA.5.ii – What effects Reputation and how BA.5.iii – A note on Fame BA.6 – The Perils of Freeplay BA.7 – Important People and Places BA.7.i – Lighthouses and Graveyards BA.7.ii – Diplomats (Or how to lower your bounty) BA.7.iii – Where to upgrade your fleet BA.7.iv – Special Officers and Ships BA.7.v – Abraham Norman BA.8 – Items BA.8.i – Weapons BA.8.ii – Alchemy and Crafting BA.8.iii – Amulets and Wards CA.1 – Landing in Martinique CA.2 – Brief interlude (Now that the game is unlocked) CA.2.i – Available side quests DA.1 – The Caribbean in a Nutshell DA.2 – Intermission EA.1 – The Final Lesson DLC EA.2 – Price of Discretion EA.3 – Grandee Abalate EA.4 – Resin Dogs EA.5 – Just Like Home EA.6 – Prison Break EA.7 – The Final Lesson FA.1 – Preparing for The Dutch Gambit (Freeplay after The Final Lesson) FA.2 – Available Side Quests (Rank 8 – 14) FA.2.i – Chief of the Redskins FA.2.ii – Slave Trader FA.2.iii – The Price of Consumption FA.2.iv – The Regatta, an important note. GA.1 – The Dutch Gambit GA.2 – The Dutch Gambit, Dutch Stylez. GA.2.i – The Dutch Gambit (For Holland, Part 1) GA.2.ii – The Dutch Gambit (For Holland, Part 2) GA.2.iii – The Dutch Gambit (For Holland, Part 3) GA.2.iv – The Dutch Gambit (For Holland, Part 4) GA.2.v – The Dutch Gambit (For Holland, Part 5) GA.2.vi – The Dutch Gambit (For Holland, Part 6) GA.3 – The Dutch Gambit, For Jolly Old England! GA.3.i – The Dutch Gambit (For England, Part 1) GA.3.ii – The Dutch Gambit (For England, Part 2) GA.3.iii - The Dutch Gambit (For England, Part 3) GA.3.iv - The Dutch Gambit (For England, Part 4) GA.4 – The Dutch Gambit, Special Secrets! GA.4.i – The Dutch Gambit (Special Organization, Part 1) GA.4.ii - The Dutch Gambit (Special Organization, Part 2) GA.4.iii - The Dutch Gambit (Special Organization, Part 3) HA.1 – Life After the Dutch Gambit HA.2 – Side Quests (Rank 15+) HA.2.i – Slave Trader HA.2.ii – False Trace HA.2.iii – Long road to Gallows HA.3.iv – Racing the Regatta IA.1 – Caleuche DLC IA.2 – Caleuche (Part 1) IA.3 – Caleuche (Part 2) IA.4 – Caleuche (Part 3) IA.5 – Caleuche (Part 4) IA.6 – Caleuche (Part 5) JA.1 – Flying the Jolly Roger DLC JA.2 – Preparations for Flying the Jolly Roger, What you need to know JA.3 - Flying the Jolly Roger, Part 1 JA.4 – The Amber Rush JA.5 – The Silk Road JA.6 – Hot Sun of Maracaibo JA.7 – Pirate Trading for Dummys JA.8 – Stones of Blood and Forest JA.9 – Master of Trickery JA.10 – The Jarl's Treasures JA.11 – Corrida JA.11.i – Pirate Trading for Dummys (Part 2) JA.12 – City of Blood Harvest JA.13 – Nemesis KA.1 – The Pirate Saga KA.2 – Preparing For the Pirate Saga KA.3 – The Pirate Saga (Part 1) KA.4 – Shark Hunt KA.5 – Return of the Baron KA.6 – Justice Island KA.6.i – Option 1: Saving Red Mary (The “Secret” path) KA.6.ii – Siding with the Narwhals KA.6.iii – Siding with the Rivados KA.6.iv – After Shark Hunt KA.6.v – Justice Island, Part 2 KA.6.vi – Treasures of Justice Island KA.7 – Additional Quests related to Justice Island KA.7.i – Ole's White Beads KA.7.ii – Justice for Dios! KA.7.iii – Excellent Atlas KA.7.iv – Bullets for the Colt Revolver KA.8 – Barbazon's Temptation KA.8.i – Punishing the Bandits, Assaulting the Mines with Jan KA.9 – Sharp's Testament, Part 1 KA.10 – Shadows of the Past KA.11 – Sharp's Testament, Part 2 LA.1 – Quests and Extras after the Pirate Saga LA.1.i – My Boss Wants a Ship MA.1 – Turtle Soup MA.2 – Cromwell's Dispatch NA.1 – The Defense of Saint-Pierre (Burden of the Gaston Final) OA.1 - Seeking for the Guardian of Truth OA.2 – Returning the Holy Items OA.3 – Finding the alchemist OA.4 – In search of the Santa Quiteria OA.5 - Isla de Vieques PA.1 – The Mystic Ksocheatem Island QA.1 – The Ancient Mayan City RA.1 - Epilogue AA.1 Introduction So you want to be a pirate? Of course you do, and this little gem of a game will help you do just that. Due to the lack of an English specific guide for the game I have decided to pull together all the knowledge floating about the internet, smash it together with my own information from playing through the game a few times, and present it in a way that will hopefully help out my fellow English corsairs. The game is not easy, and you can outright fail the main quest lines, as well as miss out on a lot of content your first few playthroughs. I know this turns some people off and they like to have all that juicy knowledge at their fingertips, so that is what this is for. So without further adieu. Oh by the way. Save often... BA.1 Prologue In Sea Dogs: TEHO, you play as Charles De Maure, a flagrant layabout from high society France that has been summoned by his brother Michel to the Caribbean to save the family name. Arriving to the Fench colony with little more in his pocket than a sword and a prayer, Charles goes to meet his brother in prison and see what he can do. BA.2 Character Creation As Charles you have 4 different options to flesh out his backstory, such as it is. These options give a little wiggle room as to how you plan on playing your version of Charles, and also change the base stats in the game, represented quaintly by the acronym PIRATES. P is for POWER – This will govern the strength of your heavy hits, the amount of energy that striking will take depending on the weight of your weapon, and also effects your HP and carry cap. It also effects how fast you gain skill in the heavier weapons (sabers/cutlass, axes/broadswords) and cannons. I is for IMPRESSION – Effects your accuracy of cannons stat as well as your stealth stat, and how quickly it gains. R is for REACTION – Effects rapiers, cutlass, boarding, and firearms, and also determines how much energy you have. Energy is used whenever you make an attack. A is for AUTHORITY – Not to be confused with the Authority meter under your character in the game, this stat is used primarily to tell you how many officers you will be able to hire under normal circumstances in the game. It will be 2*A, so for example if your A stat is 5, then you can have 10 officers on your staff. This will include quest officers, though they will join you even if you are already at maximum capacity. Other than that Authority will govern how quickly your charisma and trading skills gain. T is for TALENT – This is the most important stat in regards to leveling in the game. This stat speeds up the gain of all skills, but more importantly determines how quickly you gain ranks and perks. The amount of skills it takes to gain a rank is 35 minus your talent, and perks are 40 minus your talent. This means if you choose a character start that has lower talent, you will end up being lower level and with less skills at the end of the game. While this sounds fairly horrifying, I do not find it to be of much importance really. You will gain all of the personal perks no matter(maybe missing 1 as a gunner, but I still do not think so) as there are only 19, and you will want to have officers manning all the different positions in your crew besides due to the wards(more on this later), so they will have the required ship perks. Beyond that it can actually be to your advantage to level up more slowly, depending on your play style. Many quests in the game have rank limits, and what that means is that once you hit rank 15, they will no longer be available to do, ever. These are MAIN STORY QUESTS. And MAJOR SIDE QUESTS.