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Wonka Script V3
!1 Prologue: Wonka’s Factory (The actor playing Wonka enters the stage, he peers at the audience. CANDY KIDS carry high powered flash lights and illuminate WONKA as he invites the audience to enter a world of pure imagination. SONG: PURE IMAGAINATION !2 !3 SCENE 1: OUTSIDE THE BUCKET SHACK (WONKA narrates as children gather anticipating the arrival of the CANDY MAN) WONKA See these Kids? They meet outside Charlie’s house every day after lunch, with a shiny nickel apiece to buy a Wonka bar from the local Candy man. The only kid with no nickel is Charlie. ALL THE KIDS It’s the Candy Man! MATILDA What are you going to get? JAMEY (slurping a lollypop) Hey Charlie, help me pick something out. I got a nickel. MATILDA You’ve already got a lollipop. Shouldn’t you finish it first? JAMEY I can’t help it. I love candy! All candy! CHARLIE Stop it! You’re making my mouth water! SONG: THE CANDY MAN !4 !5 !6 !7 !8 !9 SCENE 2: THE BUCKET SHACK (Charlie’s grandparents are set on stage) MRS. BUCKET Charlie, come….eat. CHARLIE Here’s the paper, Dad. MR.BUCKET (looks at the front page) Well, I’ll be a chocolate crispy! Will you look at this? “Wonka factory to be opened to a lucky few.” GRANDMA JOSEPHINE Do you mean people are actually going to be allowed inside the factory? MRS. BUCKET Read what it says! GRANDMA GEORGINA “Mr. Willy Wonka has decided to allow five children to visit his factory. The lucky five will tour the factory and receive a lifetime supply of Wonka Chocolate.” GRANDPA JOE Tour the factory? CHARLIE A lifetime supply of chocolate? EVERYONE EXCEPT CHARLIE Read on! GRANDMA GEORGINA “Five golden tickets have been hidden among five million ordinary candy bars. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Stupidman 64
issue 1. – January 2015 stupidman 64. By popo. Oh wait. The game is called Superman 64. I’m sorry. Sorry I ever played this piece of garbage. It’s the kind that makes you wonder if game testers were used. After about 15 minutes it occurs to me that in order to fly, you press B+Z and then fly around with the control stick. But that It would at least not give me a doesn’t really help much if you time limit. No wonder Superman don’t know where to fly to. looks angry in the packaging. Luthor’s message isn’t much help. He’s trapped inside this hideous game. Not only that, I think Titus ripped off the Virtual Boy font. And so Superman never saw his friends again because Luthor’s plot worked too well. Too bad he doesn’t kill Superman. Too bad Gee, I can’t solve your maze. It Titus released this POS game. I’d ends abruptly in front of a rather play Penny Racers. building that I can’t go into. And Review: not only that, you have 90 seconds + cartridge makes a nice coaster to solve it. Then Luthor “wins” - game doesn’t work even if you and you press A to start level plug it in and start playing it. ONE over again. I know what Ratings (out of 10) Luthor wins. A wipe from my Graphics – 4 | Play control – 1 butt. If I felt like flying around pointlessly, I’d get Pilotwings 64. total=1 what’s this? I know what you’re thinking. -
Copyrighted Material
Index Ace Combat, 11 audience achievements, 368–369 age of, 29 Action Cartooning (Caldwell), 84n1 control needs of, 158–159 actuators, 166–167 pitch presentation and, 417–421 Advance Wars series, 11 Auto Race, 7 aerial combat, 270 autosave, 192, 363–364 Aero the Acrobat, 52 “ah-ha!” experience, 349 background music, 397–398 “aim assist,” 173 backtracking, 228 aiming, 263–264 badass character, 86–88, 86n2 Aliens (movie), 206 bad video games, 25, 429 “alley” level design, 218–219 Band Hero, 403 Alone in the Dark, 122 Banjo-Kazooie, 190 Alphabetical Bestiary of Choices, 304–313 Batman: Arkham Asylum, 46, 50, 110, 150, 173, 177, alternate endings, 376 184, 250, 251, 277, 278, 351, 374 American Physical Therapy Association exercises/ Batman comic book, 54 advice, 159–161, 159n3 Batman TV program, 86, 146 ammunition gauge, 174 Battle of the Bands, 404 amnesia, 47, 76, 76n9 BattleTech Centers, 5–6 Animal Crossing, 117n10, 385 Battletoads, 338 animated cutscenes, 408 Battlezone, 5, 14 animatics, 74 beat chart, 74, 77–79, 214–216 anthropomorphic characters/themes, 92, 459 Beetlejuice (movie), 18 anti-hero, 86n2 beginning/middle/end (stories), 41, 50–51, 50n9, 435 anti-power-ups, 361 behavior (enemies), 284–289 appendixes (GDD), 458 Bejeweled, 41, 350, 368 armor, 259–261, 361 bi-dimensional gameplay, 127 Army of Two, 112, 113 Bilson, Danny, 3 Arnenson, Dave, 217n13, 223–229 Bioshock, 46, 46n9, 118, 208n9, 212, 214, 372 artifi cial intelligence, 13,COPYRIGHTED 42, 71, 112, 113, 293 “bite-size” MATERIAL play sessions, 46, 79 artist positions (video game industry), 13–14 Blade Runner, 397 Art of Star Wars series (Del Rey), 84n1 Blazing Angels series, 11 The Art of Game Design (Schell), 15n14 Blinx: the Time Sweeper, 26 Ashcraft, Andy, 50 blocks/parries, 258–259, 287, 300–301 Assassin’s Creed series, 21, 172 Bluth, Don, 13 Asteroids, 5 bombs, 47–48, 247, 272, 358, 381 attack matrix, 248, 267, 279 bonus materials, 373–376 Attack of the Clones (movie), 202n6 bonus materials screen, 195 attack patterns (boss attack patterns), 323 rewards and, 373–376 attacks. -
Candy Product List
CANDY PRODUCTS FRITO - LAY / QUAKER PRODUCTS P Pan Cheese & P B Crackers P Pan Toast & P B Crackers QUAKER PRODUCTS Chocolate Chip Granola Bars PB Chocolate Chip Granola Bars GENERAL MILLS Chex Mix Turtle Bar GENERAL MILLS MILK & CEREAL BAR Cocoa Puffs Milk & Cereal Bar Cinn Toast Milk & Cereal Bar Honey Nut Cheerios Cereal Bar Cocoa Puffs Cereal Bar Cinn Toast Crunch Cereal Bar Team Cheerios Strawberry Trix Cereal Bar GENERAL MILLS - NATURE VALLEY Oats & Honey Granola Bar Sweet/salty Almond Nut Bar Sweet/salty Peanut Butter Bar Peanut Butter Granola Bar Strawberry Yogurt Granola Bar Chewy Trail Mix Bar Dark Choc Chewy Trail Mix Fiber One Bar Oats & Chocolate Fiber One Oats & Peanut Butter HERITAGE WAFERS/ GOLDEN BATCH Reduced Fat N S Vanilla Wafers Reduced Fat N S Choc Wafers Nutrasweet Strawberry Wafers Nutrasweet Vanilla Wafers Nutrasweet Chocolate Wafers KAR NUT PRODUCTS Sunflower Kernels Sweet N Salty Mix Sweet N Hot Mix Salted Cashews Salted Peanuts Salted Peanuts Trail Mix Original 2 Oz Trail Mix All Energy Trail Mix Mango Pineapple 1.5 Trail Mix Nut N Yogurt KEEBLER/KELLOGG'S Special K Honey Nut Bar Apple Cinn Nutri Grain Bar L F Strawberry Nutri Grain Bar L F KEEBLER/AUSTIN FOODS Chse Cracker & Peanut Bttr 8ct Toast & P B Crackers 8 Ct LANCE INC " More" P B On Cheese Crackers Peanut Butter/ Toasted Cracker Smokehouse Ched On Capt Wafers Cr Chse/ Chives On Capt Wafers Honey Peanut Butter Cracker MONOGRAM FOODS/TRAILS BEST Trls Best Twin Teriyaki Stick Trails Best Dble Salami Stick Trails Best Twin Beef Trls Best Beef Sticks Vendable -
Charlie and the Chocolate Factory by Roald Dahl
The Jefferson Performing Arts Society Presents A Study Companion 1118 Clearview Pkwy, Metairie, LA 70001 Ph 504.885.2000 Fx 504.885.3437 [email protected] www.jpas.org 1 | P a g e Table of Contents Teacher Notes………………………………………………………………………………..………….3 Louisiana Common Core…………………………………………………………….….………….5 Lesson Plans……………………………………………………..……………….……..……………..6 The Book, The Film (1971,) The Film (2005) and the Play…………………...7 Mike Teavee…………………………………………………………….…………………….40 My Pop Studio………………………………………………………………………………..45 At JPAS: The Costume Design……………………………………...……….56 Social Studies……………………………………………. ……………..……….……..64 Science: The Power of Our Imagination….………………….…………90 Additional Resources…………………………………………………………………………….100 2 | P a g e Teacher Notes Theatre Kids! Presents Willy Wonka Junior Lyrics and Music by Leslie Bricusse and Anthony Newley Adapted for the stage by Leslie Bricusse and Timothy Allen McDonal Based on the book Charlie and The Chocolate Factory by Roald Dahl Roald Dahl's WILLY WONKA JR., featuring a memorable score by Leslie Bricusse (JEKYLL & HYDE, DOCTOR DOLITTLE) and Anthony Newley, follows enigmatic candy manufacturer Willy Wonka as he stages a contest by hiding five golden tickets in five of his scrumptious candy bars. Whoever comes up with these tickets will win a free tour of the Wonka factory, as well as a lifetime supply of candy. Four of the five winning children are insufferable brats: the fifth is a likeable young lad named Charlie Bucket who takes the tour in the company of his equally amiable grandfather. The children must learn to follow Mr. Wonka's rules in the factory--or suffer the consequences. Roald Dahl's timeless story of the world-famous candy man and his quest to find an heir comes to life in this stage adaptation of Charlie and the Chocolate Factory, which features the songs from the classic 1971 family film Willy Wonka and the Chocolate Factory. -
How Comics Communicate on the Screen Telecinematic Discourse in Comic-To-Film Adaptations
In: Christian Hoffmann & Monika Kirner-Ludwig (eds.). 2020. Telecinematic Stylistics. London: Bloomsbury. 263-284. 11 How comics communicate on the screen Telecinematic discourse in comic-to-film adaptations Christina Sanchez-Stockhammer 1 Introduction Recent years have seen a large number of commercially successful screen adaptations of printed comic books, such as Kenneth Branagh’s Thor (2011) or the award-winning series of Batman films (e.g. Christopher Nolan’s2008 The Dark Knight).1 Most of these screen adaptations of comics, like most studies of ‘graphic cinema’ (e.g. Booker 2007; Gordon, Jancovich and McAllister 2007; Rauscher 2010), focus on relatively dark superheroes.2 Against this background, one box-office success stands out due to its friendly and positive hero for all audiences: Steven Spielberg’s The Adventures of Tintin (2011), which is based on the comic book series Tintin by the Belgian artist Hergé (a pseudonym for Georges Rémi; cf. Peeters 1990: 9). In Hergé’s comics, the young journalist Tintin experiences exciting adventures all over the world in the company of his dog Snowy. This chapter pays tribute to Hergé’s popular comic book universe by investigating the relation between Spielberg’s film adaptation and Hergé’s comics from a linguistic perspective. It sets out to fill an important research gap by exploring how language use in the scriptovisual3 medium of the comic (which combines still images and printed text) is rendered in the audiovisual medium of film (which combines moving images and spoken language). After discussing general linguistic similarities between comics and films and the use of language in each of the two media, this chapter compares the representation of voice, accent, thoughts, talking animals, sounds and written language in Spielberg’s screen adaptation of Tintin to the original printed comic books. -
2. What Is a Good Game?
Game and Learn: An Introduction to Educational Gaming 2. What Is A Good Game? Ruben R. Puentedura, Ph.D A Tale Of Two Games One of The Best Videogames of All Time: Pitfall! One of The Worst Videogames of All Time: ET What Makes a Game Fun? Games and Boredom When Players Say… …They Mean The game is too easy Game patterns are too simple Players are uninterested in the The game is too involved information required to detect patterns The game is too hard Patterns are perceived as noise The game becomes too repetitive New patterns are added too slowly The game becomes too hard New patterns are added too fast The game runs out of options All game patterns are exhausted Games and Boredom When Players Say… …They Mean The game is too easy Game patterns are too simple Players are uninterested in the The game is too involved information required to detect patterns The game is too hard Patterns are perceived as noise The game becomes too repetitive New patterns are added too slowly The game becomes too hard New patterns are added too fast The game runs out of options All game patterns are exhausted Games and Boredom When Players Say… …They Mean The game is too easy Game patterns are too simple Players are uninterested in the The game is too involved information required to detect patterns The game is too hard Patterns are perceived as noise The game becomes too repetitive New patterns are added too slowly The game becomes too hard New patterns are added too fast The game runs out of options All game patterns are exhausted Successful Games Include -
Wonka Script V2
Prologue: Wonka’s Factory (The actor playing Wonka enters the stage, he peers at the audience. CANDY KIDS carry high powered flash lights and illuminate WONKA as he invites the audience to enter a world of pure imagination. SONG: PURE IMAGAINATION SCENE 1: OUTSIDE THE BUCKET SHACK (WONKA narrates as children gather anticipating the arrival of the CANDY MAN) WONKA See these Kids? They meet outside Charlie’s house every day after lunch, with a shiny nickel apiece to buy a Wonka bar from the local Candy man. The only kid with no nickel is Charlie. ALL THE KIDS It’s the Candy Man! (CANDYMAN approaching) MATILDA What are you going to get? JAMEY (slurping a lollypop) Hey Charlie, help me pick something out. I got a nickel. MATILDA You’ve already got a lollipop. Shouldn’t you finish it first? JAMEY I can’t help it. I love candy! All candy! CHARLIE Stop it! You’re making my mouth water! SONG: THE CANDY MAN SCENE 2: THE BUCKET SHACK (WONKA signals for the action. CHARLIE’S GRANDPARENTS pre-set on stage) WONKA There two very old people are the father and mother of Mr. Bucket, and those two very old people on the other side are the mother of Mrs. Bucket. This is Mr. Bucket and that is Mrs. Bucket. The small boy standing right there is Charlie Bucket, their only son. (WONKA snaps his fingers and the scene moves into action) MRS. BUCKET Charlie, come….eat. CHARLIE Here’s the paper, Dad. MR.BUCKET (looks at the front page) Well, I’ll be a chocolate crispy! Will you look at this? “Wonka factory to be opened to a lucky few.” GRANDMA JOSEPHINE Do you mean people are actually going to be allowed inside the factory? MRS. -
The Crimson Chronicle 1521 N
Hollywood High • Home of the Sheiks The Crimson Chronicle 1521 N. HIGHLAND AVE, LOS ANGELES, CA 90028 VOLUME VII, ISSUE I OCTOBER 2009 Test Scores Skyrocket 89 Points KIARA HURTADO years to improve by this much. ment, meaning this school did NEWS EDITOR The average score that the School 2009 Score not meet the required API score school receives on the CST, de- of 800 points, the highest being Hollywood High School met termines the ranking of the Fairfax 733 1000 points. In order to get out the school’s target for the Aca- school. This report helps con- of Program Improvement, the demic Performance Index (API) clude which schools need to Hollywood 702 school must meet the API target Report. The API score is the improve and which schools are Marshall 665 for two consecutive years. Since overall student scores of the doing well academically. HHS met the target last school California Standards Test (CST), After comparing Hollywood’s Bernstein 541 year, HHS must meet that tar- which was taken in May. API score with other high school get once more this school year The API score increased by 89 scores, Hollywood ranked sec- to get out of Program Improve- points for the 2008-09 school ond most improved compre- nities and traditional calendar, lieves it was the “demographic ment. year. Hollywood went from hensive high school in all of said Principal Jaime Morales. changes,” like the addition of Morales says he wants to scoring 613 points in 2007-08 California. HHS also ranked the HHS went through a lot of advisories that helped HHS im- thank “all teachers and stu- to 702 points in 2008-09. -
Crisis of Infinite Intertexts! Continuity As Adaptation in the Superman Multimedia Franchise
Crisis of Infinite Intertexts! Continuity as Adaptation in the Superman Multimedia Franchise Jack Peterson Teiwes ORCID identifier 0000-0001-8956-1602 Doctor of Philosophy November 2015 School of Culture and Communication The University of Melbourne Submitted in total fulfillment of the requirements of the PhD degree Produced on archival quality paper Abstract Since first appearing as a comic book character over three quarters of a century ago, Superman was not only the first superhero, spawning an entire genre of imitators, but also quickly became one of the most widely disseminated multi-media entertainment franchises. This achieved a degree of intergenerational cultural dissemination that far surpasses his comic book fandom. Yet despite an unprecedented degree of adaptation into other media from radio, newspaper strips, film serials, animation, feature films, video games and television, Superman’s ongoing comic books have remained in unbroken publication, developing a long and complex history of narrative renewal and reinvention. This thesis investigates the multifaceted intertextuality between the comic book portrayals of Superman and its many adaptations over the years, including how such retellings in other media have a generally stronger cultural impact, which exerts in turn an adaptive influence upon these continuing comics’ internalised narrative continuity. I shall argue that Superman comics, as a case study for the wider phenomenon in the superhero genre, demonstrate via their frequent revisions and relaunches of continuity, a process of deeply palimpsestuous self-adaptation. The Introduction positions my research methodology in relation to intertextual theory, with an emphasis on providing terminological clarity, while Chapter 1 expands into a literature review on pertinent key scholarship on adaptation studies and the comics studies field specifically. -
AUDITION PACKET Rahpss
Providence School Theatre Department Jennifer Hudson, Director Production Dates: April 15-16, 2021 CAST AUDITION PACKET RahPSs CO PROVIDENCE SCHOOL THEATRE DEPARTMENT OFFICIAL AUDITION NOTICE AUDITIONS FOR THE SPRING MUSICAL“Willy Wonka” WILL BE HELD ON THE FOLLOWING DATES AND TIMESIN THE CHORAL SUITE: MONDAY, NOVEMBER2 - 3:30PM-6:30PM - Vocal Audition & Script Read TUESDAY, NOVEMBER3 - 3:30PM-6:30PM - Vocal Audition & Script Read WEDNESDAY, NOVEMBER4 - 2:50PM-5:00PM - DanceCall (Easy!) THURSDAY, NOVEMBER5 - 3:30PM-6:00PM- Callbacks The musical will be performedin the New Life Sanctuary LIVE on April 15-16, 2021. Please see Mrs. Hudsonfor a cast audition packet, or a crew questionnaire! Weneed BOTHandyouwill receive community service hours! © Auditioning can be a learning experience and quitefun,so give it a shot! Sign up on the SIGN UP sheetwith a partner! MUSICAL AUDITION NOTICE Department: Providence School Theatre Department Spring Musical: Roald Dahl’s “Willy Wonka” Producer/Director: Jennifer Hudson, Director of Choral & Dramatic Activities Audition Eligibility: Current 6" through 12" graders who maintain a minimum 3.0 GPA Show Dates: April 15-16, 2021, New Life Christian Fellowship Rehearsal Dates: Select dates starting early Dec. after school, several Saturdays in the spring Audition Dates: Monday, 11/2 3:30-6:00 Vocal Solo/Cold Read with Partner Tuesday, 11/3 3:30-6:00 Vocal Solo/Cold Read with Partner Wednesday, 11/4 2:50-5:00 DanceCall Callbacks: Thursday, 11/5 3:30-6:30 Called back actors ONLY CAST AUDITIONS: 1. Please prepare one ofthe following vocal excerpts from the show. Please choose the one song that best demonstrates your voice, range and personality.