Revista Iberoamericana De Argumentación
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University of Navarra Ecclesiastical Faculty of Philosophy
UNIVERSITY OF NAVARRA ECCLESIASTICAL FACULTY OF PHILOSOPHY Mark Telford Georges THE PROBLEM OF STORING COMMON SENSE IN ARTIFICIAL INTELLIGENCE Context in CYC Doctoral dissertation directed by Dr. Jaime Nubiola Pamplona, 2000 1 Table of Contents ABBREVIATIONS ............................................................................................................................. 4 INTRODUCTION............................................................................................................................... 5 CHAPTER I: A SHORT HISTORY OF ARTIFICIAL INTELLIGENCE .................................. 9 1.1. THE ORIGIN AND USE OF THE TERM “ARTIFICIAL INTELLIGENCE”.............................................. 9 1.1.1. Influences in AI................................................................................................................ 10 1.1.2. “Artificial Intelligence” in popular culture..................................................................... 11 1.1.3. “Artificial Intelligence” in Applied AI ............................................................................ 12 1.1.4. Human AI and alien AI....................................................................................................14 1.1.5. “Artificial Intelligence” in Cognitive Science................................................................. 16 1.2. TRENDS IN AI........................................................................................................................... 17 1.2.1. Classical AI .................................................................................................................... -
Behavior Trees in Robotics and AI
Michele Colledanchise and Petter Ogren¨ Behavior Trees in Robotics and AI An Introduction arXiv:1709.00084v4 [cs.RO] 3 Jun 2020 Contents 1 What are Behavior Trees? ....................................... 3 1.1 A Short History and Motivation of BTs . .4 1.2 What is wrong with FSMs? The Need for Reactiveness and Modularity . .5 1.3 Classical Formulation of BTs. .6 1.3.1 Execution Example of a BT . .9 1.3.2 Control Flow Nodes with Memory . 11 1.4 Creating a BT for Pac-Man from Scratch . 12 1.5 Creating a BT for a Mobile Manipulator Robot . 14 1.6 Use of BTs in Robotics and AI . 15 1.6.1 BTs in autonomous vehicles . 16 1.6.2 BTs in industrial robotics . 18 1.6.3 BTs in the Amazon Picking Challenge . 20 1.6.4 BTs inside the social robot JIBO . 21 2 How Behavior Trees Generalize and Relate to Earlier Ideas . 23 2.1 Finite State Machines . 23 2.1.1 Advantages and disadvantages . 24 2.2 Hierarchical Finite State Machines . 24 2.2.1 Advantages and disadvantages . 24 2.2.2 Creating a FSM that works like a BTs . 29 2.2.3 Creating a BT that works like a FSM . 32 2.3 Subsumption Architecture . 32 2.3.1 Advantages and disadvantages . 33 2.3.2 How BTs Generalize the Subsumption Architecture . 33 2.4 Teleo-Reactive programs . 33 2.4.1 Advantages and disadvantages . 34 2.4.2 How BTs Generalize Teleo-Reactive Programs . 35 2.5 Decision Trees . 35 2.5.1 Advantages and disadvantages . -
Udc 004.838.2 Irsti 20.19.21 Comparative Analysis Of
Comparative analysis of knowledge bases: ConceptNet vs CYC A. Y. Nuraliyeva, S. S. Daukishov, R.T. Nassyrova UDC 004.838.2 IRSTI 20.19.21 COMPARATIVE ANALYSIS OF KNOWLEDGE BASES: CONCEPTNET VS CYC A. Y. Nuraliyeva1, S. S. Daukishov2, R.T. Nassyrova3 1,2Kazakh-British Technical University, Almaty, Kazakhstan 3IT Analyst, Philip Morris Kazakhstan, Almaty, Kazakhstan [email protected], ORCID 0000-0001-6451-3743 [email protected], ORCID 0000-0002-3784-4456 [email protected], ORCID 0000-0002-7968-3195 Abstract. Data summarization, question answering, text categorization are some of the tasks knowledge bases are used for. A knowledge base (KB) is a computerized compilation of information about the world. They can be useful for complex tasks and problems in NLP and they comprise both entities and relations. We performed an analytical comparison of two knowledge bases which capture a wide variety of common-sense information - ConceptNet and Cyc. Manually curated knowledge base Cyc has invested more than 1,000 man-years over the last two decades building a knowledge base that is meant to capture a wide range of common-sense skills. On the other hand, ConceptNet is a free multilingual knowledge base and crowdsourced knowledge initiative that uses a large number of links to connect commonplace items. When looking for common sense logic and answers to questions, ConceptNet is a great place to start. In this research, two well-known knowledge bases were reviewed - ConceptNet and Cyc - their origin, differences, applications, benefits and disadvantages were covered. The authors hope this paper would be useful for researchers looking for more appropriate knowledge bases for word embedding, word sense disambiguation and natural-language communication. -
History of Robotics: Timeline
History of Robotics: Timeline This history of robotics is intertwined with the histories of technology, science and the basic principle of progress. Technology used in computing, electricity, even pneumatics and hydraulics can all be considered a part of the history of robotics. The timeline presented is therefore far from complete. Robotics currently represents one of mankind’s greatest accomplishments and is the single greatest attempt of mankind to produce an artificial, sentient being. It is only in recent years that manufacturers are making robotics increasingly available and attainable to the general public. The focus of this timeline is to provide the reader with a general overview of robotics (with a focus more on mobile robots) and to give an appreciation for the inventors and innovators in this field who have helped robotics to become what it is today. RobotShop Distribution Inc., 2008 www.robotshop.ca www.robotshop.us Greek Times Some historians affirm that Talos, a giant creature written about in ancient greek literature, was a creature (either a man or a bull) made of bronze, given by Zeus to Europa. [6] According to one version of the myths he was created in Sardinia by Hephaestus on Zeus' command, who gave him to the Cretan king Minos. In another version Talos came to Crete with Zeus to watch over his love Europa, and Minos received him as a gift from her. There are suppositions that his name Talos in the old Cretan language meant the "Sun" and that Zeus was known in Crete by the similar name of Zeus Tallaios. -
November 15, 2019, NIH Record, Vol. LXXI, No. 23
November 15, 2019 Vol. LXXI, No. 23 with a brain-controlled robotic exoskeleton who had been paralyzed for 9 years, “didn’t say, ‘I kicked the ball!’” said Nicolelis. More CLINICAL PROMISE SHOWN importantly, he said, “I felt the ball!” It took a team of 156 scientists from Nicolelis Outlines Progress in 25 countries on 5 continents to reach this Brain-Machine Interfaces moment for which neuroscientist Nicolelis BY RICH MCMANUS had been preparing for 20 years. He recruited the team by dangling field tickets to There is probably no other scientist in the World Cup in front of potential recruits. the world for whom peer review meant “It was a hard way to win a free ticket having his experiment succeed in front of a to the game, but that is the Brazilian way,” stadium full of 75,000 screaming Brazilians, quipped Nicolelis, a native of that country. with another 1.2 billion people watching on Now a professor of neuroscience at live television. Duke University School of Medicine, But at the start of the 2014 World Cup at Nicolelis, who won an NIH Pioneer Award Corinthians Arena in Sao Paulo, Dr. Miguel in 2010 for work he said couldn’t earn a Nicolelis witnessed his patient Juliano Pinto, penny of funding a decade earlier, spoke a paraplegic, not only kick a soccer ball to Oct. 16 at an NIH Director’s Lecture in start the tournament, but also “feel” his foot Masur Auditorium. striking the ball. In the late 1980s, Nicolelis, who has been Duke’s Dr. Miguel Nicolelis discusses his research on brain-machine interfaces. -
Intelligence Without Representation: a Historical Perspective
systems Commentary Intelligence without Representation: A Historical Perspective Anna Jordanous School of Computing, University of Kent, Chatham Maritime, Kent ME4 4AG, UK; [email protected] Received: 30 June 2020; Accepted: 10 September 2020; Published: 15 September 2020 Abstract: This paper reflects on a seminal work in the history of AI and representation: Rodney Brooks’ 1991 paper Intelligence without representation. Brooks advocated the removal of explicit representations and engineered environments from the domain of his robotic intelligence experimentation, in favour of an evolutionary-inspired approach using layers of reactive behaviour that operated independently of each other. Brooks criticised the current progress in AI research and believed that removing complex representation from AI would help address problematic areas in modelling the mind. His belief was that we should develop artificial intelligence by being guided by the evolutionary development of our own intelligence and that his approach mirrored how our own intelligence functions. Thus, the field of behaviour-based robotics emerged. This paper offers a historical analysis of Brooks’ behaviour-based robotics approach and its impact on artificial intelligence and cognitive theory at the time, as well as on modern-day approaches to AI. Keywords: behaviour-based robotics; representation; adaptive behaviour; evolutionary robotics 1. Introduction In 1991, Rodney Brooks published the paper Intelligence without representation, a seminal work on behaviour-based robotics [1]. This paper influenced many aspects of research into artificial intelligence and cognitive theory. In Intelligence without representation, Brooks described his behaviour-based robotics approach to artificial intelligence. He highlighted a number of points that he considers fundamental in modelling intelligence. -
Origins of the American Association for Artificial Intelligence
AI Magazine Volume 26 Number 4 (2006)(2005) (© AAAI) 25th Anniversary Issue The Origins of the American Association for Artificial Intelligence (AAAI) Raj Reddy ■ This article provides a historical background on how AAAI came into existence. It provides a ratio- nale for why we needed our own society. It pro- vides a list of the founding members of the com- munity that came together to establish AAAI. Starting a new society comes with a whole range of issues and problems: What will it be called? How will it be financed? Who will run the society? What kind of activities will it engage in? and so on. This article provides a brief description of the consider- ations that went into making the final choices. It also provides a description of the historic first AAAI conference and the people that made it happen. The Background and the Context hile the 1950s and 1960s were an ac- tive period for research in AI, there Wwere no organized mechanisms for the members of the community to get together and share ideas and accomplishments. By the early 1960s there were several active research groups in AI, including those at Carnegie Mel- lon University (CMU), the Massachusetts Insti- tute of Technology (MIT), Stanford University, Stanford Research Institute (later SRI Interna- tional), and a little later the University of Southern California Information Sciences Insti- tute (USC-ISI). My own involvement in AI began in 1963, when I joined Stanford as a graduate student working with John McCarthy. After completing my Ph.D. in 1966, I joined the faculty at Stan- ford as an assistant professor and stayed there until 1969 when I left to join Allen Newell and Herb Simon at Carnegie Mellon University Raj Reddy. -
Distributed Behavior-Based Control Architecture for a Wall Climbing Robot
MALAYSIAN SCIENCE & TECHNOLOGY CONGRESS '98 MY01 01 650 Symposium C: Computer Science & Information Technology •' 'niwrsilt Sains Malaysia. Pulau Piaany., 10-11 tJmvmher IWi DISTRIBUTED BEHAVIOR-BASED CONTROL ARCHITECTURE FOR A WALL CLIMBING ROBOT Nadir Ould Khessal Shamsudin H. M. Amin Faculty of Electrical Engineering Faculty of Electrical Engineering University Technology Malaysia University Technology Malaysia PO. Box 791, Skudai 80990 PO. Box 791, Skudai 80990 Johor. Malaysia Johor, Malaysia Tel: (60)-07-5505138 Tel: (60)-07-5505003 Fax:(60)-07-5 566272 Fax :(60)-07-55 66272 [email protected] [email protected] ABSTRACT In the past two decades. Behavior-based AI (Artificial Intelligence) has emerged as a new approach in designing mobile robot control architecture. It stresses on the issues of reactivity, concurrency and real-time control. In this paper we propose a new approach in designing robust intelligent controllers for mobile robot platforms. The Behaviour-based paradigm implemented in a multiprocessing firmware architecture will further enhance parallelism present in the subsumption paradigm itself and increased real-timeness. The paper summarises research done to design a four-legged wall climbing robot. The emphasis will be on the control architecture of the robot based on the Behavior -based paradigm. The robot control architecture is made up of two layers, the locomotion layer and the gait controller layer. The two layers are implemented on a Vesra 68332 processor board running the Behaviour-based kernel. The software is developed using the "L," programming language , introduced by IS Robotics. The Behaviour-based paradigm is outlined and contrasted with the classical Knowledge-based approach. -
Ray Kurzweil Reader Pdf 6-20-03
Acknowledgements The essays in this collection were published on KurzweilAI.net during 2001-2003, and have benefited from the devoted efforts of the KurzweilAI.net editorial team. Our team includes Amara D. Angelica, editor; Nanda Barker-Hook, editorial projects manager; Sarah Black, associate editor; Emily Brown, editorial assistant; and Celia Black-Brooks, graphics design manager and vice president of business development. Also providing technical and administrative support to KurzweilAI.net are Ken Linde, systems manager; Matt Bridges, lead software developer; Aaron Kleiner, chief operating and financial officer; Zoux, sound engineer and music consultant; Toshi Hoo, video engineering and videography consultant; Denise Scutellaro, accounting manager; Joan Walsh, accounting supervisor; Maria Ellis, accounting assistant; and Don Gonson, strategic advisor. —Ray Kurzweil, Editor-in-Chief TABLE OF CONTENTS LIVING FOREVER 1 Is immortality coming in your lifetime? Medical Advances, genetic engineering, cell and tissue engineering, rational drug design and other advances offer tantalizing promises. This section will look at the possibilities. Human Body Version 2.0 3 In the coming decades, a radical upgrading of our body's physical and mental systems, already underway, will use nanobots to augment and ultimately replace our organs. We already know how to prevent most degenerative disease through nutrition and supplementation; this will be a bridge to the emerging biotechnology revolution, which in turn will be a bridge to the nanotechnology revolution. By 2030, reverse-engineering of the human brain will have been completed and nonbiological intelligence will merge with our biological brains. Human Cloning is the Least Interesting Application of Cloning Technology 14 Cloning is an extremely important technology—not for cloning humans but for life extension: therapeutic cloning of one's own organs, creating new tissues to replace defective tissues or organs, or replacing one's organs and tissues with their "young" telomere-extended replacements without surgery. -
1 ROS SEMINAR UNIT 1.3 ROS & People & Rethink Give a Short
ROS SEMINAR UNIT 1.3 ROS & People & Rethink Give a short description of the following organizations and include their contributions to Robotics and ROS. Give References. a. Willow Garage b. iRobot c. Rethink Robotics a. https://en.wikipedia.org/wiki/Willow_Garage Willow Garage hired its first employees in January 2007, Jonathan Stark, Melonee Wise, Curt Meyers, and John Hsu. All four were recruited by Scott Hassan to work on Willow Garage's first projects which included an SUV entrant into the DARPA Grand Challenge and an autonomous solar powered boat for deploying scientific payloads in open oceans.[8] In the Fall of 2008, Eric Berger and Keenan Wyrobek pitched Willow Garage on creating a common hardware (PR1) and software (ROS) platforms and the idea of creating a Personal Robotics Program at Willow Garage[9]. They has previously started the Stanford Personal Robotics Program[10] to build the platform technologies that would enable the personal robotics industry. At Willow Garage they led the development of PR2[11], the common hardware platform for robotics R&D, and ROS[12], the open source robot operating system. https://spectrum.ieee.org/automaton/robotics/robotics-software/the-origin-story-of-ros-the-linux-of- robotics [9] Willow Garage currently has eight spin-offs: Here are four of importance: Industrial Perception Inc. - Acquired by Google in August 2013, IPI had as its broader mission "eyes and brains for industrial robots", focused on new robotic applications in logistics such as autonomous truck unloading. OpenCV - An open source computer vision and machine learning software library built to provide a common infrastructure for computer vision applications and to accelerate the use of machine perception in the commercial products. -
Automated Theory Formation in Mathematics1 1
AUTOMATED THEORY FORMATION IN MATHEMATICS1 Douglas B. Lenat Computer Science Department Carnegie-Mellon University Pittsburgh, Pa. 15213 Abstract of fully automatic theory formation in some scientific field. "1 his includes two activities: (i) discovering relationships A program called "AM" is described which cairies on simple among known concepts (e.g., by formal manipulations, or by mathematics research: defining, and studying new concepts noticing regularities in empirical data), and (ii) defining new under the guidance of a large body of heuiistic rules. The concepts for investigation. Meta-Dendral [Buchanan 75] 250 heurKtus communicate via an agenda mechanism, a performs only the first of these; most domain-independent global priority queue of small bisk', for the program to concept learning programs (Winston 70] perform only the pei foim and teasons why each task is plausible (e.g., "Find latter of these: while they do create new concepts, the PENCRAHZTION. of 'prnes', because turued out to be initiative is not theirs but rather is that of a human so useful a Conccpi"). Fach concept is an active, structured "teacher" who already has the concepts in mind. knowledge module. One bundled vei y incomplete modules are initially supplied, each one corresponding to an What we are describing is a computet program which elementary set theoretic concept (e.g., union). This defines new concepts, investigates them, notices provides a definite but immense space which AM begins to regularities in the data about them, and conjectures explore. In one boor, AM rediscovers hundreds of common relationships between them. This new information is used concepts (including singleton sets, natural numbers, by the program to evaluate the newly-defined concepts, arithmetic) and theorems (e.g., unique factorization). -
Robotics Research Task
Engineering Design (Robotics + Game Development) Robotics Research Task Your task is to select, and research, a particular robot (or particular robots) that demonstrates a general topic relating to robotics (or a type of robot), then create a presentation (e.g. PowerPoint, Google Presentation) about your robot. For example: “da Vinci – the surgical robot” You can work on this project by yourself or with one other person. Note: If you don’t feel comfortable presenting to the class at this stage, no worries. Someone else (e.g. your teacher) can do it for you. Your topic can be from the list on the other side of this page or something else entirely, but your robot (and preferably your topic) must be different from everyone else’s. You MUST have the teacher approve your choice before going further with research. Your name(s): ___________________________ Your robot/topic: _____________________________ Teacher approval: ________________________ Date: ______________________ Presentation Structure At a minimum, your presentation must include the following slides… Slide 1 Title slide with the topic, your name(s), the name of this course – Computing (Robotics + Game Design), and date. 2 Definition of a robot (or the history of the word “robot”) 3 Picture, robot name, and creator (or designer or manufacturer) of the robot you chose 4-6 More information about the robot, e.g. • Why this robot was created? What was it designed to do? • How does the robot work? What are its limitations/constraints? • Description of movable parts/systems, type of power, controls, etc. • What does the future hold for this robot and/or field of robotics? This is the largest section.