Build Community Android Distribution and Ensure the Quality
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Shorten Device Boot Time for Automotive IVI and Navigation Systems
Shorten Device Boot Time for Automotive IVI and Navigation Systems Jim Huang ( 黃敬群 ) <[email protected]> Dr. Shi-wu Lo <[email protected]> May 28, 2013 / Automotive Linux Summit (Spring) Rights to copy © Copyright 2013 0xlab http://0xlab.org/ [email protected] Attribution – ShareAlike 3.0 Corrections, suggestions, contributions and translations You are free are welcome! to copy, distribute, display, and perform the work to make derivative works Latest update: May 28, 2013 to make commercial use of the work Under the following conditions Attribution. You must give the original author credit. Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one. For any reuse or distribution, you must make clear to others the license terms of this work. Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. License text: http://creativecommons.org/licenses/by-sa/3.0/legalcode Goal of This Presentation • Propose a practical approach of the mixture of ARM hibernation (suspend to disk) and Linux user-space checkpointing – to shorten device boot time • An intrusive technique for Android/Linux – minimal init script and root file system changes are required • Boot time is one of the key factors for Automotive IVI – mentioned by “Linux Powered Clusters” and “Silver Bullet of Virtualization (Pitfalls, Challenges and Concerns) Continued” at ALS 2013 – highlighted by “Boot Time Optimizations” at ALS 2012 About this presentation • joint development efforts of the following entities – 0xlab team - http://0xlab.org/ – OSLab, National Chung Cheng University of Taiwan, led by Dr. -
BION System for Distributed Neural
Medical Engineering & Physics 23 (2001) 9–18 www.elsevier.com/locate/medengphy BION system for distributed neural prosthetic interfaces Gerald E. Loeb *, Raymond A. Peck, William H. Moore, Kevin Hood A.E. Mann Institute for Biomedical Engineering, University of Southern California, 1042 West 36th Place, Room B-12, Los Angeles, CA 90089-1112, USA Received 5 October 2000; received in revised form 18 January 2001; accepted 26 January 2001 Abstract We have developed the first in a planned series of neural prosthetic interfaces that allow multichannel systems to be assembled from single-channel micromodules called BIONs (BIOnic Neurons). Multiple BION implants can be injected directly into the sites requiring stimulating or sensing channels, where they receive power and digital commands by inductive coupling to an externally generated radio-frequency magnetic field. This article describes some of the novel technology required to achieve the required microminiaturization, hermeticity, power efficiency and clinical performance. The BION1 implants are now being used to electrically exercise paralyzed and weak muscles to prevent or reverse disuse atrophy. This modular, wireless approach to interfacing with the peripheral nervous system should facilitate the development of progressively more complex systems required to address a growing range of clinical applications, leading ultimately to synthesizing complete voluntary functions such as reach and grasp. 2001 IPEM. Published by Elsevier Science Ltd. All rights reserved. Keywords: Implant; Stimulator; Muscle; Neural prosthesis; Telemetry 1. Rationale and objectives 3. applying the currently available BIONs in therapeutic electrical stimulation (TES) to prevent secondary The functional reanimation of paralyzed limbs has complications related to disuse atrophy, which long been a goal of neural prosthetics research, but the appears to offer immediately feasible and commer- scientific, technical and clinical problems are formidable cially viable opportunities [2]. -
Connecting Peripheral Devices to a Pandaboard Using
11/16/2012 MARK CONNECTING PERIPHERAL DEVICES TO A BIRDSALL PANDABOARD USING PSI This is an application note that will help somebody use the Serial Programming Interface that is available on the OMAP-based PandaBoard’s expansion connector and also explains how use the SPI to connect with a real-time clock (RTC) chip. Ever since the PandaBoard came out, there has been a community of eager programmers constructing creative projects and asking questions about where else and what more they could do to extend the PandaBoard’s abilities. This application note will document a way to connect devices to a OMAP-based devise like a PandaBoard What is the Serial Programming Interface “Serial Programming Interface” (SPI) is a simple standard that was developed my Motorola. SPI can also be called “4-wire” interface (as opposed to 1, 2 or 3-wire serial buses) and it is sometimes referred to like that because the interface has four wires defined. The first is Master- Out-Slave-In (MOSI) and the second is the Master-In-Slave-Out (MISO). There is also a Serial Clock from the Master (SCLK) and a Chipselect Signal (CS#) which can allow for more than one slave devise to be able to connect with one master. Why do we want to use the SPI? There are various ways to connect a peripheral device to the PandaBoard like USB, SPI, etc... and SPI has some advantages. Using the Serial Programming Interface costs less in terms of power usage and it is easy to connect different devises to the PandaBoard and also to debug any problems that occur all while maintaining an acceptable performance rate. -
Deliverable D4.1
Deliverable D4.1 – State of the art on performance and power estimation of embedded and high-performance cores Anastasiia Butko, Abdoulaye Gamatié, Gilles Sassatelli, Stefano Bernabovi, Michael Chapman, Philippe Naudin To cite this version: Anastasiia Butko, Abdoulaye Gamatié, Gilles Sassatelli, Stefano Bernabovi, Michael Chapman, et al.. Deliverable D4.1 – State of the art on performance and power estimation of embedded and high- performance cores. [Research Report] LIRMM (UM, CNRS); Cortus S.A.S. 2016. lirmm-03168326 HAL Id: lirmm-03168326 https://hal-lirmm.ccsd.cnrs.fr/lirmm-03168326 Submitted on 12 Mar 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Project Ref. Number ANR-15-CE25-0007 D4.1 – State of the art on performance and power estimation of embedded and high-performance cores Version 2.0 (2016) Final Public Distribution Main contributors: A. Butko, A. Gamatié, G. Sassatelli (LIRMM); S. Bernabovi, M. Chapman and P. Naudin (Cortus) Project Partners: Cortus S.A.S, Inria, LIRMM Every effort has been made to ensure that all statements and information contained herein are accurate, however the Continuum Project Partners accept no liability for any error or omission in the same. -
AVG Android App Performance and Trend Report H1 2016
AndroidTM App Performance & Trend Report H1 2016 By AVG® Technologies Table of Contents Executive Summary .....................................................................................2-3 A Insights and Analysis ..................................................................................4-8 B Key Findings .....................................................................................................9 Top 50 Installed Apps .................................................................................... 9-10 World’s Greediest Mobile Apps .......................................................................11-12 Top Ten Battery Drainers ...............................................................................13-14 Top Ten Storage Hogs ..................................................................................15-16 Click Top Ten Data Trafc Hogs ..............................................................................17-18 here Mobile Gaming - What Gamers Should Know ........................................................ 19 C Addressing the Issues ...................................................................................20 Contact Information ...............................................................................21 D Appendices: App Resource Consumption Analysis ...................................22 United States ....................................................................................23-25 United Kingdom .................................................................................26-28 -
Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google running Android 2.3 "Gingerbread" Company / developer Google Inc., Open Handset Alliance [1] Programmed in C (core), C++ (some third-party libraries), Java (UI) Working state Current [2] Source model Free and open source software (3.0 is currently in closed development) Initial release 21 October 2008 Latest stable release Tablets: [3] 3.0.1 (Honeycomb) Phones: [3] 2.3.3 (Gingerbread) / 24 February 2011 [4] Supported platforms ARM, MIPS, Power, x86 Kernel type Monolithic, modified Linux kernel Default user interface Graphical [5] License Apache 2.0, Linux kernel patches are under GPL v2 Official website [www.android.com www.android.com] Android is a software stack for mobile devices that includes an operating system, middleware and key applications.[6] [7] Google Inc. purchased the initial developer of the software, Android Inc., in 2005.[8] Android's mobile operating system is based on a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release.[9] [10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11] The Android operating system is the world's best-selling Smartphone platform.[12] [13] Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. There are currently over 150,000 apps available for Android.[14] [15] Android Market is the online app store run by Google, though apps can also be downloaded from third-party sites. -
Android Operating System
Software Engineering ISSN: 2229-4007 & ISSN: 2229-4015, Volume 3, Issue 1, 2012, pp.-10-13. Available online at http://www.bioinfo.in/contents.php?id=76 ANDROID OPERATING SYSTEM NIMODIA C. AND DESHMUKH H.R. Babasaheb Naik College of Engineering, Pusad, MS, India. *Corresponding Author: Email- [email protected], [email protected] Received: February 21, 2012; Accepted: March 15, 2012 Abstract- Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android, an open source mobile device platform based on the Linux operating system. It has application Framework,enhanced graphics, integrated web browser, relational database, media support, LibWebCore web browser, wide variety of connectivity and much more applications. Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. Architecture of Android consist of Applications. Linux kernel, libraries, application framework, Android Runtime. All applications are written using the Java programming language. Android mobile phone platform is going to be more secure than Apple’s iPhone or any other device in the long run. Keywords- 3G, Dalvik Virtual Machine, EGPRS, LiMo, Open Handset Alliance, SQLite, WCDMA/HSUPA Citation: Nimodia C. and Deshmukh H.R. (2012) Android Operating System. Software Engineering, ISSN: 2229-4007 & ISSN: 2229-4015, Volume 3, Issue 1, pp.-10-13. Copyright: Copyright©2012 Nimodia C. and Deshmukh H.R. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. -
Universidad De Guayaquil Facultad De Ciencias Matematicas Y Fisicas Carrera De Ingeniería En Networking Y Telecomunicaciones D
UNIVERSIDAD DE GUAYAQUIL FACULTAD DE CIENCIAS MATEMATICAS Y FISICAS CARRERA DE INGENIERÍA EN NETWORKING Y TELECOMUNICACIONES DISEÑO DE UN SISTEMA INTELIGENTE DE MONITOREO Y CONTROL EN TIEMPO REAL PARA TANQUES DE ALMACENAMIENTO DE GASOLINA UTILIZANDO TECNOLOGÍA DE HARDWARE Y SOFTWARE LIBRE PARA PEQUEÑAS Y MEDIANAS EMPRESAS PROYECTO DE TITULACIÓN Previa a la obtención del Título de: INGENIERO EN NETWORKING Y TELECOMUNICACIONES AUTORES: Chamorro Salazar Hamilton Gabriel TUTOR: Ing. Jacobo Antonio Ramírez Urbina GUAYAQUIL – ECUADOR 2019 I REPOSITORIO NACIONAL EN CIENCIAS Y TECNOLOGIA FICHA DE REGISTRO DE TESIS TITULO: Diseño de un sistema inteligente de monitoreo y control en tiempo real para tanques de almacenamiento de gasolina utilizando tecnología de hardware y software libre para pequeñas y medianas empresas. REVISORES: Ing. Luis Espin Pazmiño, M.Sc Ing. Harry Luna Aveiga, M.Sc INSTITUCIÓN: Universidad de FACULTAD: Ciencias Matemáticas y Guayaquil Físicas. CARRERA: Ingeniería en Networking y Telecomunicaciones FECHA DE PUBLICACIÓN: N° DE PAGS: 143 AREA TEMÁTICA: Tecnología de la Información y Telecomunicaciones PALABRA CLAVES: Telemetría, microcomputadores, sensores, actuadores, sistema digital, tanques de almacenamiento, control en tiempo real RESUMEN: Este proyecto tiene como finalidad investigar y diseñar un sistema de monitoreo y control en tiempo real para tanques de almacenamiento de gasolina utilizando tecnología de hardware y software libre para las pequeñas y medianas empresas. El diseño permite una gestión eficiente de los -
Poly Trio Solution Safety and Regulatory Notice 5.9.1 AA
OFFER OF SOURCE FOR OPEN SOURCE SOFTWARE October 2019 | 3725-24510-010A Poly Trio Solution with UC Software 5.9.1AA You may have a Poly Voice product with Unified Communications (UC) Software from Poly that contains software from the open source community that must be licensed under the specific license terms applicable to the software. For at least three years from the date of distribution of the applicable product or software, Poly will give to anyone who contacts us using the contact information provided below, for a charge of no more than our cost of physically distributing, one of the following items: (a) a copy of the complete corresponding machine-readable source code for programs listed in this document, or (b) a copy of the corresponding machine-readable source code for the libraries listed in this document, as well as the executable object code of the Poly work with which that library links. The software included or distributed for Poly Voice products with UC Software, including any software that may be downloaded electronically via the Internet or otherwise (the “Software”) is licensed, not sold. Open Source Software Poly Voice products with UC Software use several open source software packages. The packages containing the source code and the licenses for all of the open-source software are available upon request by contacting [email protected]. License Information The following table contains license information for the open source software packages used in Poly Voice products with UC Software 5.9.1AA. The source code and the licenses for all the open source software are available upon request. -
BE PARANOID OR NOT to BE ? Alizée PENEL
BE PARANOID OR NOT TO BE ? Alizée PENEL Linux and Android System Developer Dev Team Member Agenda 01 02 03 Internet Network Security Permission in socket in Aspects Marshmallow Android OS INTERNET PERMISSION IN MARSHMALLOW INTERNET PERMISSION DECLARATION AndroidManifest.xml https://github.com/vx/connectbot from VX Solutions INTERNET PERMISSION DEFINITION frameworks/base/core/AndroidManifest.xml MARSHMALLOW PERMISSIONS Permission are automatically granted at install time - UI shows permissions details - UI from Google Play, not from the system Dangerous permissions are granted at runtime INTERNET PERMISSION INTERNALS On device : /system/etc/permissions/platform.xml system/core/include/private/android_filesystem_config.h root@genymotion:/ cat /data/system/packages.list MAPPING GID PROCESS That’s all ? Anything is checked at the runtime ? NETWORK SOCKETS IN ANDROID OS THE BASICS JAVA.NET.SOCKET CLASS Any application can directly instantiate this class Even the framework uses it Packed in Android Java core library : core-libart.jar Source file : libcore/luni/src/main/java/net/Socket.java ANY PERMISSION CHECKED !? SOCKET SYSCALL IN BIONIC bionic/libc/bionic/socket.cpp Same type of declaration for connect and accept syscalls NetdClientDispath, C structure of 4 function pointers on 3 syscalls ( __socket, __connect, __accept4) & 1 function (fallBackNetIdForResolv) WHAT HAPPENING IN BIONIC ? As soon as bionic is loaded, the function __libc_preinit() is called by the dynamic linker In __libc_preinit(), call to netdClientInit() function The libnetd_client.so -
Development Boards This Product Is Rohs Compliant
Development Boards This product is RoHS compliant. PANDABOARD DEVELOPMENT PLATFORM Features: • Core Logic: OMAP4460 applications Processor • Interface: (1) General Purpose Expansion Header • Wireless Connectivity: 802.11 b/g/n (WiLink™ 6.0) • Memory: 1GB DDR2 RAM (I2C, GPMC, USB, MMC, DSS, ETM) • Debug options: JTAG, UART/RS-232, 1 GPIO button NTL • Full Size SD/MMC card port • Camera Expansion Header • Graphics APIs: OpenGL ES v2.0, OpenGL ES v1.1, • 10/100 Ethernet • Display Connectors: HDMI v1.3, DVI-D. LCD Expansion OpenVGv1.1, and EGL v1.3 • USB: (1) USB 2.0 OTG port, (2) USB 2.0 High-speed port • Audio Connectors: 3.5" In/Out, HDMI audio out For quantities greater than listed, call for quote. MOUSER Pandaboard Price Description STOCK NO. Part No. Each 595-PANDABOARD UEVM4430G-01-00-00 Pandaboard ARM Cortex-A9 MPCore 1GHz OMAP4430 SoC Platform 179.00 595-PANDABOARD-ES UEVM4460G-02-01-00 Pandaboard ARM Cortex-A9 MPCore 1GHz OMAP4460 SoC Platform 185.00 Embedded Modules Embedded BEAGLEBOARD SOC PLATFORMS BeagleBoard.org develops low-cost, fan-less single-board computers based on low-power Texas Instruments processors featuring the ARM Cortex-A8 core with all of the expandability of today's desktop machines, but without the bulk, expense, or noise. BeagleBoard.org provides an open source development platform for A B the creation of high-performance embedded designs. Beagleboard C4 Features: Beagleboard xM Features: Beaglebone Features: • Over 1,200 Dhrystone MIPS using the superscalar • Over 2,000 Dhrystone MIPS using the Super-scalar -
ART Vs. NDK Vs. GPU Acceleration: a Study of Performance of Image Processing Algorithms on Android
DEGREE PROJECT IN COMPUTER SCIENCE AND ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2017 ART vs. NDK vs. GPU acceleration: A study of performance of image processing algorithms on Android ANDREAS PÅLSSON KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF COMPUTER SCIENCE AND COMMUNICATION ART vs. NDK vs. GPU acceleration: A study of performance of image processing algorithms on Android ANDREAS PÅLSSON Master in Computer Science Date: June 26, 2017 Supervisor: Cyrille Artho Examiner: Johan Håstad Swedish title: ART, NDK eller GPU acceleration: En prestandastudie av bildbehandlingsalgoritmer på Android School of Computer Science and Communication iii Abstract The Android ecosystem contains three major platforms for execution suit- able for different purposes. Android applications are normally written in the Java programming language, but computationally intensive parts of An- droid applications can be sped up by choosing to use a native language or by utilising the parallel architecture found in graphics processing units (GPUs). The experiments conducted in this thesis measure the performance benefits by switching from Java to C++ or RenderScript, Google’s GPU acceleration framework. The experiments consist of often-done tasks in image processing. For some of these tasks, optimized libraries and implementations already exist. The performance of the implementations provided by third parties are compared to our own. Our results show that for advanced image processing on large images, the benefits are large enough to warrant C++ or RenderScript usage instead of Java in modern smartphones. However, if the image processing is conducted on very small images (e.g. thumbnails) or the image processing task contains few calculations, moving to a native language or RenderScript is not worth the added development time and static complexity.