CS221: Algorithms and Data Structures Lecture #4 Sorting

Total Page:16

File Type:pdf, Size:1020Kb

CS221: Algorithms and Data Structures Lecture #4 Sorting Today’s Outline CS221: Algorithms and • Categorizing/Comparing Sorting Algorithms Data Structures – PQSorts as examples Lecture #4 • MergeSort Sorting Things Out • QuickSort • More Comparisons Steve Wolfman • Complexity of Sorting 2014W1 1 2 Comparing our “PQSort” Categorizing Sorting Algorithms Algorithms • Computational complexity • Computational complexity – Average case behaviour: Why do we care? – Selection Sort: Always makes n passes with a – Worst/best case behaviour: Why do we care? How “triangular” shape. Best/worst/average case (n2) often do we re-sort sorted, reverse sorted, or “almost” – Insertion Sort: Always makes n passes, but if we’re sorted (k swaps from sorted where k << n) lists? lucky and search for the maximum from the right, only • Stability: What happens to elements with identical keys? constant work is needed on each pass. Best case (n); worst/average case: (n2) How much extra memory is used? • Memory Usage: – Heap Sort: Always makes n passes needing O(lg n) on each pass. Best/worst/average case: (n lg n). Note: best cases assume distinct elements. 3 With identical elements, Heap Sort can get (n) performance.4 Comparing our “PQSort” Insertion Sort Best Case Algorithms 0 1 2 3 4 5 6 7 8 9 10 11 12 13 • Stability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 – Selection: Easily made stable (when building from the PQ left, prefer the left-most of identical “biggest” keys). 1 2 3 4 5 6 7 8 9 10 11 12 13 14 – Insertion: Easily made stable (when building from the left, find the rightmost slot for a new element). PQ – Heap: Unstable 1 2 3 4 5 6 7 8 9 10 11 12 13 14 • Memory use: All three are essentially “in-place” algorithms with small O(1) extra space requirements. PQ • Cache access: Not detailed in 221, but… algorithms that 1 2 3 4 5 6 7 8 9 10 11 12 13 14 don’t “jump around” tend to perform better in modern 5 memory systems. Which of these “jumps around”? 6 If we search from the right: constant time per pass! PQ But note: there’s a trick to make any sort stable. 1 Comparison of growth... Today’s Outline nlgn • Categorizing/Comparing Sorting Algorithms T(n)=100 2 n – PQSorts as examples • MergeSort n • QuickSort • More Comparisons • Complexity of Sorting n=100 Reminder: asymptotic differences matter, but a factor of lg n doesn’t matter as much as a factor of n. 7 8 MergeSort MergeSort Algorithm Mergesort belongs to a class of algorithms known as 1. If the array has 0 or 1 elements, it’s sorted. Else… “divide and conquer” algorithms (your recursion 2. Split the array into two halves sense should be tingling here...). 3. Sort each half recursively (i.e., using mergesort) The problem space is continually split in half, 4. Merge the sorted halves to produce one sorted result: recursively applying the algorithm to each half until the base case is reached. 1. Consider the two halves to be queues. 2. Repeatedly compare the fronts of the queues. Whichever is smaller (or, if one is empty, whichever is left), dequeue it and insert it into the result. 9 10 MergeSort Performance Analysis MergeSort Performance Analysis 1. If the array has 0 or 1 elements, it’s sorted. Else… T(1) = 1 T(1) = 1 2. Split the array into two halves T(n) = 2T(n/2) + n = 4T(n/4) + 2(n/2) + n 3. Sort each half recursively (i.e., using mergesort) 2*T(n/2) = 8T(n/8) + 4(n/4) + 2(n/2) + n 4. Merge the sorted halves to produce one sorted result: n = 8T(n/8) + n + n + n = 8T(n/8) + 3n 1. Consider the two halves to be queues. = 2iT(n/2i) + in. 2. Repeatedly compare the fronts of the queues. Whichever is Let i = lg n smaller (or, if one is empty, whichever is left), dequeue it and insert it into the result. T(n) = nT(1) + n lg n = n + n lg n (n lg n) We ignored floors/ceilings. To prove performance formally, we’d use 11 12 this as a guess and prove it with floors/ceilings by induction. 2 Try it on this array! Try it on this array! 3 -4 3 5 9 1 2 6 3 -4 3 5 9 1 2 6 3 -4 3 5 9 1 2 6 3 -4 3 5 9 1 2 6 3 -4 3 5 9 1 2 6 * -4 3 3 5 1 9 2 6 ** Where does -4 3 3 5 1 2 6 9 the red 3 go? -4 1 2 3 3 5 6 9 -4 1 2 3 3 5 6 9 13 14 Mergesort (by Jon Bentley): Merge (by Jon Bentley): void msort(int x[], int lo, int hi, int tmp[]) { if (lo >= hi) return; void merge(int x[],int lo,int mid,int hi, int mid = (lo+hi)/2; int tmp[]) msort(x, lo, mid, tmp); { msort(x, mid+1, hi, tmp); int a = lo, b = mid+1; merge(x, lo, mid, hi, tmp); for( int k = lo; k <= hi; k++ ) } { if( a <= mid && (b > hi || x[a] < x[b]) ) void mergesort(int x[], int n) { tmp[k] = x[a++]; int *tmp = new int[n]; else tmp[k] = x[b++]; msort(x, 0, n-1, tmp); } delete[] tmp; for( int k = lo; k <= hi; k++ ) } x[k] = tmp[k]; } 15 16 Elegant in one sense… but not how I’d write it. Today’s Outline QuickSort • Categorizing/Comparing Sorting Algorithms In practice, one of the fastest sorting algorithms is – PQSorts as examples Quicksort, developed in 1961 by C.A.R. Hoare. • MergeSort Comparison-based: examines elements by • QuickSort comparing them to other elements • More Comparisons Divide-and-conquer: divides into “halves” (that may be very unequal) and recursively sorts • Complexity of Sorting 17 18 3 QuickSort algorithm Partitioning • The act of splitting up an array according to the • Pick a pivot pivot is called partitioning • Reorder the list such that all elements < pivot are • Consider the following: on the left, while all elements pivot are on the -4 1 -3 2 3 5 4 7 right pivot • Recursively sort each side left partition right partition Are we missing a base 19case? 20 QuickSort (by Jon Bentley): QuickSort Visually void qsort(int x[], int lo, int hi) { int i, p; if (lo >= hi) return; p = lo; P for( i=lo+1; i <= hi; i++ ) if( x[i] < x[lo] ) swap(x[++p], x[i]); swap(x[lo], x[p]); P P P qsort(x, lo, p-1); qsort(x, p+1, hi); } P P P P void quicksort(int x[], int n) { Sorted! qsort(x, 0, n-1); } 21 22 Elegant in one sense… but not how I’d write it. QuickSort Example (using intuitive algorithm, not Bentley’s) (Pick first element as pivot, “scoot” elements to left/right.) 2 -4 6 1 5 -3 3 7 QuickSort: Complexity • Recall that Quicksort is comparison based – Thus, the operations are comparisons • In our partitioning task, we compared each element to the pivot – Thus, the total number of comparisons is N – As with MergeSort, if one of the partitions is about half (or any constant fraction of) the size of the array, complexity is (n lg n). • In the worst case, however, we end up with a partition with a 1 and n-1 split 23 24 4 QuickSort Visually: Worst case QuickSort: Worst Case • In the overall worst-case, this happens at every P step… – Thus we have N comparisons in the first step P – N-1 comparisons in the second step – N-2 comparisons in the third step – : P n(n 1) n 2 n n ( n 1) 2 1 2 2 2 P – …or approximately n2 25 26 QuickSort: Average Case QuickSort: Average Case (Intuition) (Intuition) • Clearly pivot choice is important • Let’s assume that pivot choice is random – It has a direct impact on the performance of the sort – Half the time the pivot will be from the centre half of – Hence, QuickSort is fragile, or at least “attackable” the array • So how do we pick a good pivot? – Thus at worst the split will be n/4 and 3n/4 27 28 Quicksort Complexity: QuickSort: Average Case How does it compare? (Intuition) Insertion • We can apply this to the notion of a good split N Quicksort – Every “good” split: 2 partitions of size n/4 and 3n/4 Sort • Or divides N by 4/3 4.1777 10,000 0.05 sec – Hence, we make up to log4/3(N) splits sec • Expected # of partitions is at most 2 * log4/3(N) – O(lgN) 20,000 20.52 sec 0.11 sec • Given N comparisons at each partitioning step, we 4666 sec have (N lg N) 300,000 2.15 sec (1.25 hrs) 29 30 5 How Do Quick, Merge, Heap, Insertion, Today’s Outline and Selection Sort Compare? • Categorizing/Comparing Sorting Algorithms Complexity – PQSorts as examples – Best case: Insert < Quick, Merge, Heap < Select • MergeSort – Average case: Quick, Merge, Heap < Insert, Select • QuickSort – Worst case: Merge, Heap < Quick, Insert, Select – Usually on “real” data: Quick < Merge < Heap < I/S (not asymptotic) • More Comparisons – On very short lists: quadratic sorts may have an • Complexity of Sorting advantage (so, some quick/merge implementations “bottom out” to these as base cases) Some details depend on implementation! (E.g., an initial check whether the last elt of the left sublist is less 31 than first of the right can make merge’s best case linear.)32 How Do Quick, Merge, Heap, Insertion, and Selection Sort Compare? Today’s Outline Stability • Categorizing/Comparing Sorting Algorithms – Easily Made Stable: Insert, Select, Merge (prefer the – PQSorts as examples “left” of the two sorted sublists on ties) • MergeSort – Unstable: Heap • QuickSort – Challenging to Make Stable: Quick • More Comparisons • Memory use: – Insert, Select, Heap < Quick < Merge • Complexity of Sorting How much stack space does recursive QuickSort use? 33 34 In the worst case? Could we make it better? Complexity of Sorting Using Complexity of Sorting Using Comparisons as a Problem Comparisons as a Problem Each comparison is a “choice point” in the algorithm.
Recommended publications
  • Computational Complexity and Intractability: an Introduction to the Theory of NP Chapter 9 2 Objectives
    1 Computational Complexity and Intractability: An Introduction to the Theory of NP Chapter 9 2 Objectives . Classify problems as tractable or intractable . Define decision problems . Define the class P . Define nondeterministic algorithms . Define the class NP . Define polynomial transformations . Define the class of NP-Complete 3 Input Size and Time Complexity . Time complexity of algorithms: . Polynomial time (efficient) vs. Exponential time (inefficient) f(n) n = 10 30 50 n 0.00001 sec 0.00003 sec 0.00005 sec n5 0.1 sec 24.3 sec 5.2 mins 2n 0.001 sec 17.9 mins 35.7 yrs 4 “Hard” and “Easy” Problems . “Easy” problems can be solved by polynomial time algorithms . Searching problem, sorting, Dijkstra’s algorithm, matrix multiplication, all pairs shortest path . “Hard” problems cannot be solved by polynomial time algorithms . 0/1 knapsack, traveling salesman . Sometimes the dividing line between “easy” and “hard” problems is a fine one. For example, . Find the shortest path in a graph from X to Y (easy) . Find the longest path (with no cycles) in a graph from X to Y (hard) 5 “Hard” and “Easy” Problems . Motivation: is it possible to efficiently solve “hard” problems? Efficiently solve means polynomial time solutions. Some problems have been proved that no efficient algorithms for them. For example, print all permutation of a number n. However, many problems we cannot prove there exists no efficient algorithms, and at the same time, we cannot find one either. 6 Traveling Salesperson Problem . No algorithm has ever been developed with a Worst-case time complexity better than exponential .
    [Show full text]
  • Algorithms and Computational Complexity: an Overview
    Algorithms and Computational Complexity: an Overview Winter 2011 Larry Ruzzo Thanks to Paul Beame, James Lee, Kevin Wayne for some slides 1 goals Design of Algorithms – a taste design methods common or important types of problems analysis of algorithms - efficiency 2 goals Complexity & intractability – a taste solving problems in principle is not enough algorithms must be efficient some problems have no efficient solution NP-complete problems important & useful class of problems whose solutions (seemingly) cannot be found efficiently 3 complexity example Cryptography (e.g. RSA, SSL in browsers) Secret: p,q prime, say 512 bits each Public: n which equals p x q, 1024 bits In principle there is an algorithm that given n will find p and q:" try all 2512 possible p’s, but an astronomical number In practice no fast algorithm known for this problem (on non-quantum computers) security of RSA depends on this fact (and research in “quantum computing” is strongly driven by the possibility of changing this) 4 algorithms versus machines Moore’s Law and the exponential improvements in hardware... Ex: sparse linear equations over 25 years 10 orders of magnitude improvement! 5 algorithms or hardware? 107 25 years G.E. / CDC 3600 progress solving CDC 6600 G.E. = Gaussian Elimination 106 sparse linear CDC 7600 Cray 1 systems 105 Cray 2 Hardware " 104 alone: 4 orders Seconds Cray 3 (Est.) 103 of magnitude 102 101 Source: Sandia, via M. Schultz! 100 1960 1970 1980 1990 6 2000 algorithms or hardware? 107 25 years G.E. / CDC 3600 CDC 6600 G.E. = Gaussian Elimination progress solving SOR = Successive OverRelaxation 106 CG = Conjugate Gradient sparse linear CDC 7600 Cray 1 systems 105 Cray 2 Hardware " 104 alone: 4 orders Seconds Cray 3 (Est.) 103 of magnitude Sparse G.E.
    [Show full text]
  • A Short History of Computational Complexity
    The Computational Complexity Column by Lance FORTNOW NEC Laboratories America 4 Independence Way, Princeton, NJ 08540, USA [email protected] http://www.neci.nj.nec.com/homepages/fortnow/beatcs Every third year the Conference on Computational Complexity is held in Europe and this summer the University of Aarhus (Denmark) will host the meeting July 7-10. More details at the conference web page http://www.computationalcomplexity.org This month we present a historical view of computational complexity written by Steve Homer and myself. This is a preliminary version of a chapter to be included in an upcoming North-Holland Handbook of the History of Mathematical Logic edited by Dirk van Dalen, John Dawson and Aki Kanamori. A Short History of Computational Complexity Lance Fortnow1 Steve Homer2 NEC Research Institute Computer Science Department 4 Independence Way Boston University Princeton, NJ 08540 111 Cummington Street Boston, MA 02215 1 Introduction It all started with a machine. In 1936, Turing developed his theoretical com- putational model. He based his model on how he perceived mathematicians think. As digital computers were developed in the 40's and 50's, the Turing machine proved itself as the right theoretical model for computation. Quickly though we discovered that the basic Turing machine model fails to account for the amount of time or memory needed by a computer, a critical issue today but even more so in those early days of computing. The key idea to measure time and space as a function of the length of the input came in the early 1960's by Hartmanis and Stearns.
    [Show full text]
  • Interactions of Computational Complexity Theory and Mathematics
    Interactions of Computational Complexity Theory and Mathematics Avi Wigderson October 22, 2017 Abstract [This paper is a (self contained) chapter in a new book on computational complexity theory, called Mathematics and Computation, whose draft is available at https://www.math.ias.edu/avi/book]. We survey some concrete interaction areas between computational complexity theory and different fields of mathematics. We hope to demonstrate here that hardly any area of modern mathematics is untouched by the computational connection (which in some cases is completely natural and in others may seem quite surprising). In my view, the breadth, depth, beauty and novelty of these connections is inspiring, and speaks to a great potential of future interactions (which indeed, are quickly expanding). We aim for variety. We give short, simple descriptions (without proofs or much technical detail) of ideas, motivations, results and connections; this will hopefully entice the reader to dig deeper. Each vignette focuses only on a single topic within a large mathematical filed. We cover the following: • Number Theory: Primality testing • Combinatorial Geometry: Point-line incidences • Operator Theory: The Kadison-Singer problem • Metric Geometry: Distortion of embeddings • Group Theory: Generation and random generation • Statistical Physics: Monte-Carlo Markov chains • Analysis and Probability: Noise stability • Lattice Theory: Short vectors • Invariant Theory: Actions on matrix tuples 1 1 introduction The Theory of Computation (ToC) lays out the mathematical foundations of computer science. I am often asked if ToC is a branch of Mathematics, or of Computer Science. The answer is easy: it is clearly both (and in fact, much more). Ever since Turing's 1936 definition of the Turing machine, we have had a formal mathematical model of computation that enables the rigorous mathematical study of computational tasks, algorithms to solve them, and the resources these require.
    [Show full text]
  • Computational Complexity: a Modern Approach
    i Computational Complexity: A Modern Approach Sanjeev Arora and Boaz Barak Princeton University http://www.cs.princeton.edu/theory/complexity/ [email protected] Not to be reproduced or distributed without the authors’ permission ii Chapter 10 Quantum Computation “Turning to quantum mechanics.... secret, secret, close the doors! we always have had a great deal of difficulty in understanding the world view that quantum mechanics represents ... It has not yet become obvious to me that there’s no real problem. I cannot define the real problem, therefore I suspect there’s no real problem, but I’m not sure there’s no real problem. So that’s why I like to investigate things.” Richard Feynman, 1964 “The only difference between a probabilistic classical world and the equations of the quantum world is that somehow or other it appears as if the probabilities would have to go negative..” Richard Feynman, in “Simulating physics with computers,” 1982 Quantum computing is a new computational model that may be physically realizable and may provide an exponential advantage over “classical” computational models such as prob- abilistic and deterministic Turing machines. In this chapter we survey the basic principles of quantum computation and some of the important algorithms in this model. One important reason to study quantum computers is that they pose a serious challenge to the strong Church-Turing thesis (see Section 1.6.3), which stipulates that every physi- cally reasonable computation device can be simulated by a Turing machine with at most polynomial slowdown. As we will see in Section 10.6, there is a polynomial-time algorithm for quantum computers to factor integers, whereas despite much effort, no such algorithm is known for deterministic or probabilistic Turing machines.
    [Show full text]
  • Quantum Computational Complexity Theory Is to Un- Derstand the Implications of Quantum Physics to Computational Complexity Theory
    Quantum Computational Complexity John Watrous Institute for Quantum Computing and School of Computer Science University of Waterloo, Waterloo, Ontario, Canada. Article outline I. Definition of the subject and its importance II. Introduction III. The quantum circuit model IV. Polynomial-time quantum computations V. Quantum proofs VI. Quantum interactive proof systems VII. Other selected notions in quantum complexity VIII. Future directions IX. References Glossary Quantum circuit. A quantum circuit is an acyclic network of quantum gates connected by wires: the gates represent quantum operations and the wires represent the qubits on which these operations are performed. The quantum circuit model is the most commonly studied model of quantum computation. Quantum complexity class. A quantum complexity class is a collection of computational problems that are solvable by a cho- sen quantum computational model that obeys certain resource constraints. For example, BQP is the quantum complexity class of all decision problems that can be solved in polynomial time by a arXiv:0804.3401v1 [quant-ph] 21 Apr 2008 quantum computer. Quantum proof. A quantum proof is a quantum state that plays the role of a witness or certificate to a quan- tum computer that runs a verification procedure. The quantum complexity class QMA is defined by this notion: it includes all decision problems whose yes-instances are efficiently verifiable by means of quantum proofs. Quantum interactive proof system. A quantum interactive proof system is an interaction between a verifier and one or more provers, involving the processing and exchange of quantum information, whereby the provers attempt to convince the verifier of the answer to some computational problem.
    [Show full text]
  • Computational Complexity
    Computational Complexity The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Vadhan, Salil P. 2011. Computational complexity. In Encyclopedia of Cryptography and Security, second edition, ed. Henk C.A. van Tilborg and Sushil Jajodia. New York: Springer. Published Version http://refworks.springer.com/mrw/index.php?id=2703 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33907951 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Open Access Policy Articles, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#OAP Computational Complexity Salil Vadhan School of Engineering & Applied Sciences Harvard University Synonyms Complexity theory Related concepts and keywords Exponential time; O-notation; One-way function; Polynomial time; Security (Computational, Unconditional); Sub-exponential time; Definition Computational complexity theory is the study of the minimal resources needed to solve computational problems. In particular, it aims to distinguish be- tween those problems that possess efficient algorithms (the \easy" problems) and those that are inherently intractable (the \hard" problems). Thus com- putational complexity provides a foundation for most of modern cryptogra- phy, where the aim is to design cryptosystems that are \easy to use" but \hard to break". (See security (computational, unconditional).) Theory Running Time. The most basic resource studied in computational com- plexity is running time | the number of basic \steps" taken by an algorithm. (Other resources, such as space (i.e., memory usage), are also studied, but they will not be discussed them here.) To make this precise, one needs to fix a model of computation (such as the Turing machine), but here it suffices to informally think of it as the number of \bit operations" when the input is given as a string of 0's and 1's.
    [Show full text]
  • Foundations of Quantum Computing and Complexity
    Foundations of quantum computing and complexity Richard Jozsa DAMTP University of CamBridge Why quantum computing? - physics and computation A key question: what is computation.. ..fundamentally? What makes it work? What determines its limitations?... Information storage bits 0,1 -- not abstract Boolean values but two distinguishable states of a physical system Information processing: updating information A physical evolution of the information-carrying physical system Hence (Deutsch 1985): Possibilities and limitations of information storage / processing / communication must all depend on the Laws of Physics and cannot be determined from mathematics alone! Conventional computation (bits / Boolean operations etc.) based on structures from classical physics. But classical physics has been superseded by quantum physics … Current very high interest in Quantum Computing “Quantum supremacy” expectation of imminent availability of a QC device that can perform some (albeit maybe not at all useful..) computational tasK beyond the capability of all currently existing classical computers. More generally: many other applications of quantum computing and quantum information ideas: Novel possibilities for information security (quantum cryptography), communication (teleportation, quantum channels), ultra-high precision sensing, etc; and with larger QC devices: “useful” computational tasKs (quantum algorithms offering significant benefits over possibilities of classical computing) such as: Factoring and discrete logs evaluation; Simulation of quantum systems: design of large molecules (quantum chemistry) for new nano-materials, drugs etc. Some Kinds of optimisation tasKs (semi-definite programming etc), search problems. Currently: we’re on the cusp of a “quantum revolution in technology”. Novel quantum effects for computation and complexity Quantum entanglement; Superposition/interference; Quantum measurement. Quantum processes cannot compute anything that’s not computable classically.
    [Show full text]
  • On the Computational Complexity of Algorithms by J
    ON THE COMPUTATIONAL COMPLEXITY OF ALGORITHMS BY J. HARTMANIS AND R. E. STEARNS I. Introduction. In his celebrated paper [1], A. M. Turing investigated the computability of sequences (functions) by mechanical procedures and showed that the setofsequencescanbe partitioned into computable and noncomputable sequences. One finds, however, that some computable sequences are very easy to compute whereas other computable sequences seem to have an inherent complexity that makes them difficult to compute. In this paper, we investigate a scheme of classifying sequences according to how hard they are to compute. This scheme puts a rich structure on the computable sequences and a variety of theorems are established. Furthermore, this scheme can be generalized to classify numbers, functions, or recognition problems according to their compu- tational complexity. The computational complexity of a sequence is to be measured by how fast a multitape Turing machine can print out the terms of the sequence. This particular abstract model of a computing device is chosen because much of the work in this area is stimulated by the rapidly growing importance of computation through the use of digital computers, and all digital computers in a slightly idealized form belong to the class of multitape Turing machines. More specifically, if Tin) is a computable, monotone increasing function of positive integers into positive integers and if a is a (binary) sequence, then we say that a is in complexity class ST or that a is T-computable if and only if there is a multitape Turing machine 3~ such that 3~ computes the nth term of a. within Tin) operations.
    [Show full text]
  • A Machine-Checked Proof of the Average-Case Complexity of Quicksort in Coq
    A Machine-checked Proof of the Average-case Complexity of Quicksort in Coq Eelis van der Weegen? and James McKinna [email protected], [email protected] Institute for Computing and Information Sciences Radboud University Nijmegen Heijendaalseweg 135, 6525 AJ Nijmegen, The Netherlands Abstract. As a case-study in machine-checked reasoning about the complexity of algorithms in type theory, we describe a proof of the average-case complexity of Quicksort in Coq. The proof attempts to fol- low a textbook development, at the heart of which lies a technical lemma about the behaviour of the algorithm for which the original proof only gives an intuitive justification. We introduce a general framework for algorithmic complexity in type the- ory, combining some existing and novel techniques: algorithms are given a shallow embedding as monadically expressed functional programs; we introduce a variety of operation-counting monads to capture worst- and average-case complexity of deterministic and nondeterministic programs, including the generalization to count in an arbitrary monoid; and we give a small theory of expectation for such non-deterministic computations, featuring both general map-fusion like results, and specific counting ar- guments for computing bounds. Our formalization of the average-case complexity of Quicksort includes a fully formal treatment of the `tricky' textbook lemma, exploiting the generality of our monadic framework to support a key step in the proof, where the expected comparison count is translated into the expected length of a recorded list of all comparisons. 1 Introduction Proofs of the O(n log n) average-case complexity of Quicksort [1] are included in many textbooks on computational complexity [9, for example].
    [Show full text]
  • On the Computational Complexity of Mathematical Functions
    On the computational complexity of mathematical functions Jean-Pierre Demailly Institut Fourier, Universit´ede Grenoble I & Acad´emie des Sciences, Paris (France) November 26, 2011 KVPY conference at Vijyoshi Camp Jean-Pierre Demailly (Grenoble I), November 26, 2011 On the computational complexity of mathematical functions Computing, a very old concern Babylonian mathematical tablet allowing the computation of √2 (1800 – 1600 BC) Decimal numeral system invented in India ( 500BC ?) : ∼ Jean-Pierre Demailly (Grenoble I), November 26, 2011 On the computational complexity of mathematical functions Madhava’s formula for π Early calculations of π were done by Greek and Indian mathematicians several centuries BC. These early evaluations used polygon approximations and Pythagoras theorem. In this way, using 96 sides, Archimedes got 10 10 3+ 71 <π< 3+ 70 whose average is 3.1418 (c. 230 BC). Chinese mathematicians reached 7 decimal places in 480 AD. The next progress was the discovery of the first infinite series formula by Madhava (circa 1350 – 1450), a prominent mathematician-astronomer from Kerala (formula rediscovered in the XVIIe century by Leibniz and Gregory) : π 1 1 1 1 1 ( 1)n = 1 + + + + − + 4 − 3 5 − 7 9 − 11 · · · 2n + 1 · · · Convergence is unfortunately very slow, but Madhava was able to improve convergence and reached in this way 11 decimal places. Jean-Pierre Demailly (Grenoble I), November 26, 2011 On the computational complexity of mathematical functions Ramanujan’s formula for π Srinivasa Ramanujan (1887 – 1920), a self-taught mathematical prodigee. His work dealt mainly with arithmetics and function theory +∞ 1 2√2 (4n)!(1103 + 26390n) = (1910). π 9801 (n!)43964n Xn=0 Each term is approximately 108 times smaller than the preceding one, so the convergence is very fast.
    [Show full text]
  • Quantum Computational Complexity
    Quantum Computational Complexity John Watrous Institute for Quantum Computing and School of Computer Science University of Waterloo, Waterloo, Ontario, Canada. Article outline I. Definition of the subject and its importance II. Introduction III. The quantum circuit model IV. Polynomial-time quantum computations V. Quantum proofs VI. Quantum interactive proof systems VII. Other selected notions in quantum complexity VIII. Future directions IX. References Glossary Quantum circuit. A quantum circuit is an acyclic network of quantum gates connected by wires: the gates represent quantum operations and the wires represent the qubits on which these operations are performed. The quantum circuit model is the most commonly studied model of quantum computation. Quantum complexity class. A quantum complexity class is a collection of computational problems that are solvable by a cho- sen quantum computational model that obeys certain resource constraints. For example, BQP is the quantum complexity class of all decision problems that can be solved in polynomial time by a quantum computer. Quantum proof. A quantum proof is a quantum state that plays the role of a witness or certificate to a quan- tum computer that runs a verification procedure. The quantum complexity class QMA is defined by this notion: it includes all decision problems whose yes-instances are efficiently verifiable by means of quantum proofs. Quantum interactive proof system. A quantum interactive proof system is an interaction between a verifier and one or more provers, involving the processing and exchange of quantum information, whereby the provers attempt to convince the verifier of the answer to some computational problem. 1 I Definition of the subject and its importance The inherent difficulty, or hardness, of computational problems is a fundamental concept in com- putational complexity theory.
    [Show full text]