Mini-Games.Pdf
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Mini-Games Making Circles Which King is Quicker? First side to go around ‘pawn barrier’ Who can take all pawns the quickest? and back to start position wins Knights Move (1) Capture Everything Capture the pawns of the opposite colour Capture all the pawns first (can win or draw). No crossing midline. Knights Move (2) Starting Position Capture pawns of opposite colour, Bring the pieces move by move to their No capturing knights correct place in the initial position (shown on demo board). No crossing midline. Three on a line Queen and Rooks against Bishop White moves 3 pieces so that they White capture black bishop without losing are on the same line (rank, file or diagonal) any pieces. Queen against Knight Knights Crossing The queen must win the knight (hint: trap on Whoever reaches h8/a1 is the winner: don’t or near edge of board). Swap sides. get taken (hint: …. Nh8-f7-h8, or Nh8-f7-e5 prevents white winning) Capturing Pawn Storm Capture and eat the M&M’s without being Whoever promotes first wins. You also win captured (hint: central squares key) If your opponent cannot move anymore. 8 (or less Pawns) vs Bishop Queen against Pawns Pawns must prevent bishop from reaching Capture pawns without being captured 1st rank. Remove one pawn at a time (hint: impossible to win with 5 pawns) Promotion game (difficult) Bishop or Knight vs Pawns Can white promote a pawn? Left: promote a pawn of capture the bishop to win (white starts- pawns should win). Bishop wins when all pawns captured or last pawn blocked. Right: same rules (white starts- pawns win easily) Which knight ‘eats’ the quickest? Knights must make safe moves to take all opponents unprotected pieces first. Discuss mistakes (hint: which pawn safe? f-pawn) Who is left with anything? King and Pawn battle Attack and defend. Whoever captures Whoever captures all pawns or promotes everything first wins. first wins (variation: add pawns or islands) Who is left with anything? Kings Hunt Attack and defend. Capture everything to win. Place white king anywhere on board. Black places any piece to give check. White must get out of check (take or run). Add a black piece one at a time until: - white can’t move (checkmate- black wins) - black can no longer give a check (white wins) Chasing and Guarding (no diagram) Practice mating with only queen and rook vs king. King must try to continue as long as possible. Count moves. King vs King Which king can capture the most buttons? (always a square between kings). Hint: block .