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Management Board REPORT on the CI GAMES S.A. Capital Group Activities 2018
Management Board REPORT on the CI GAMES S.A. Capital Group activities 2018 WARSAW, 3/28/2019 Dear Shareholders! Since the beginning of 2018, the whole CI Games Group has been undergoing significant changes that are the result of adoption and implementation of a strategy announced in June 2017, updated in December 2018, within which: • We significantly decreased the internal production studio of CI Games. The team previously composed of 100 persons now comprises of 30 experts. In majority, these are employees with many years of experience concerning production of shooter type games. • We established a strong 7-person team managing the Group, responsible for the implementation of the new strategy. The team is in majority composed of managers experienced in the field of video games. • Our internal studio is currently working on the next game of the SGW series – “Sniper Ghost Warrior Contracts” – this is being done with a significant support of external production studios contributing in the area of design, graphics and code. The game will be made available for consoles and PC in 2019. The Company has signed first distribution agreements for key territories such as Great Britain, France, Australia and Scandinavia, under which the distribution of “Sniper Ghost Warrior Contracts” will be carried out. • The result of careful selection of Partners is the cooperation started in June 2018 with high-end developer studio from New York, Defiant Studios, which is responsible for the production of “Lords of the Fallen 2” for consoles and PCs. Current works on “Lords of the Fallen 2” are progressing in line with the objectives set by the parties. -
Chapter 3 Glossary
Video Game Design Foundations ©2014 Chapter 3: Evolution of the Game—Glossary Atari 2600. First commercially successful video game system (1977) for homes; allowed the owner to purchase individual game cartridges. Backward compatibility. Older games can be played on newer game consoles. Balance. Mix of physical, mental, work, and play activities. Behavioral development. Learning how to react to situations. Bit. Computer term for a single binary digit of 0 or 1. Board game. A portable game environment in which players use imagination to engage in mental or strategic competition. Brain-extremity pathways. Nerve connection from the brain to movement points throughout the body. Card games. A series of uniquely printed cards used within set rules of a game. Carpal tunnel syndrome. Condition that causes pain or tingling in the hand resulting from a pinched nerve in the wrist. Chance. Adds interest to a game by allowing different random results each time a game is played. Cocooning. Social phenomenon where people do not interact with their physical environment. Cognitive development. Building of intelligence through learning, remembering, and problem solving. Commercial success. Product that makes enough of a profit to continue producing it. Compact disc, read-only memory (CD-ROM). Provides interchangeable video games on an inexpensive plastic disc; replacement technology for the ROM game cartridges. Compete. To play against an opponent with a goal or victory condition to determine who is the best. Competitive advantage. Benefit to consumers that other companies do not provide. Content descriptors. Part of a rating system; indicates elements in the game that may have triggered a particular rating. -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Titles Ordered August 12 - 19, 2016
Titles ordered August 12 - 19, 2016 Audiobook New Adult Audiobook Release Date: Kingsbury, Karen. Brush of wings [sound recording] / Karen Kingsbury. http://catalog.waukeganpl.org/record=b1532910 3/29/2016 Malzieu, Mathias. The Boy With the Cuckoo-Clock Heart [sound http://catalog.waukeganpl.org/record=b1532909 3/2/2010 recording] / Mathias Malzieu [translated by Sarah Ardizzone]. Blu-Ray Non-fiction Blu-Ray Release Date: Bonamassa, Joe Live At The Greek Theatre http://catalog.waukeganpl.org/record=b1532904 9/23/2016 Book Adult Fiction Release Date: Benjamin, J. M. (Jimmie M.), author. On the run with love / by J.M. Benjamin. http://catalog.waukeganpl.org/record=b1533079 Cogman, Genevieve, author. The masked city / Genevieve Cogman. http://catalog.waukeganpl.org/record=b1532892 9/6/2016 Colgan, Jenny, author. The bookshop on the corner : a novel / Jenny Colgan. http://catalog.waukeganpl.org/record=b1532882 9/20/2016 Jefferies, Dinah, 1948- author. The tea planter's wife / Dinah Jefferies. http://catalog.waukeganpl.org/record=b1532897 9/13/2016 Malzieu, Mathias. The Boy With the Cuckoo-Clock Heart / Mathias http://catalog.waukeganpl.org/record=b1532883 11/29/2011 Malzieu [translated by Sarah Ardizzone]. Mullen, Thomas. Darktown : a novel / Thomas Mullen. http://catalog.waukeganpl.org/record=b1532884 9/13/2016 Saunders, Kate, 1960- author. The secrets of wishtide : a Laetitia Rodd mystery / http://catalog.waukeganpl.org/record=b1532895 9/13/2016 Kate Saunders. Adult Non-Fiction Release Date: Beck, Glenn, author. Liars : how progressives exploit our fears for power http://catalog.waukeganpl.org/record=b1532934 8/2/2016 and control / Glenn Beck. De Sena, Joe, 1969- author. -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
Annual Review
annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories -
Sega Genesis Manual
January 22, 2009 Sega Technical Overview 1.00 Page 1 GENESIS Technical Overview CONFIDENTIAL PROPERTY OF SEGA Look forward to more Tech notes: Super Nintendo Jaguar Edited by Nemesis – corrupted images repaired January 22, 2009 Sega Technical Overview 1.00 Page 2 GENESIS: 68000 @8 MHz • main CPU • 1 MByte (8 Mbit) ROM Area • 64 KByte RAM Area VDP (Video Display Processor) • dedicated video display processor - controls playfield & sprites - capable of DMA - Horizontal & Vertical interrupts • 64 KBytes of dedicated VRAM (Video Ram) • 64 x 9-bits of CRAM (Color RAM) Z80 @4 MHz • controls PSG (Programmable Sound Generator) & FM Chips • 8 KBytes of dedicated Sound Ram VIDEO: • NOTE: Playfield and Sprites are character-based • Display Area (visual) - 40 chars wide x 28 chars high • each char is 8 x 8 pixels • pixel resolution = 320 x 224 - 3 Planes • 2 scrolling playfields • 1 sprite plane • definable priorities between planes - Playfields: • 6 different sizes • 1 playfield can have a "fixed" window • playfield map - each char position takes 2 Bytes, that includes: • char name (10 bits); points to char definition • horizontal flip • vertical flip • color palette (2 bits); index into CRAM • priority January 22, 2009 Sega Technical Overview 1.00 Page 3 • scrolling: - 1 pixel scrolling resolution - horizontal: • whole playfield as unit • each character line • each scan line - vertical: • whole playfield as unit • 2 char wide columns - Sprites: • 1 x 1 char up to 4 x 4 chars • up to 80 sprites can be defined • up to 20 sprites displayed on a scan -
3.5 Information on Loans Granted by CI Games S.A
Disclaimer This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CI Games, its representatives and employees decline all responsibility in this regard. 2 Dear Stockholders, In the previous year, CI Games consistently implemented its overall business strategy. The highest investment expenditures were associated with production of the latest sniper game, Sniper Ghost Warrior Contracts. Some of the funds were spent on production of Lords of the Fallen 2 and, through our subsidiary United Label, for indie games of independent producers. In 2019, CI Games sold over 1.7 million PC and console games, achieving PLN 47.5 million of revenues from sales for the entire previous year and a gross profit of PLN 0.2 million. In the second quarter of 2019, we decided to terminate the development partnership of Lords of the Fallen 2 with Defiant Studios, located in New York. We analyzed various opportunities and chose to move ongoing production of this game to our internal team and complement with select developer subcontractors as needed. The plan is to significantly increase staffing for the internal production studios in three locations. Currently, the Lords of the Fallen 2 project is overseen by two very experienced producers, with whom we have developed a more modern product vision and direction for this franchise. At the same time, we want to utilize the work that has already been completed wherever possible. -
Examining the Dynamics of the US Video Game Console Market
Can Nintendo Get its Crown Back? Examining the Dynamics of the U.S. Video Game Console Market by Samuel W. Chow B.S. Electrical Engineering, Kettering University, 1997 A.L.M. Extension Studies in Information Technology, Harvard University, 2004 Submitted to the System Design and Management Program, the Technology and Policy Program, and the Engineering Systems Division on May 11, 2007 in Partial Fulfillment of the Requirements for the Degrees of Master of Science in Engineering and Management and Master of Science in Technology and Policy at the Massachusetts Institute of Technology June 2007 C 2007 Samuel W. Chow. All rights reserved The author hereby grants to NIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now know and hereafter created. Signature of Author Samuel W. Chow System Design and Management Program, and Technology and Policy Program May 11, 2007 Certified by James M. Utterback David J. cGrath jr 9) Professor of Management and Innovation I -'hs Supervisor Accepted by Pat Hale Senior Lecturer in Engineering Systems - Director, System Design and Management Program Accepted by Dava J. Newman OF TEOHNOLoGY Professor of Aeronautics and Astronautics and Engineering Systems Director, Technology and Policy Program FEB 1 E2008 ARCHNOE LIBRARIES Can Nintendo Get its Crown Back? Examining the Dynamics of the U.S. Video Game Console Market by Samuel W. Chow Submitted to the System Design and Management Program, the Technology and Policy Program, and the Engineering Systems Division on May 11, 2007 in Partial Fulfillment of the Requirements for the Degrees of Master of Science in Engineering and Management and Master of Science in Technology and Policy Abstract Several generations of video game consoles have competed in the market since 1972. -
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
64 Keeping the Game Alive The International Journal of Digital Curation Issue 1, Volume 5 | 2010 Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games Mark Guttenbrunner, Christoph Becker, Andreas Rauber, Vienna University of Technology Abstract Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles demonstrate. Moreover, games considered to be classic are rereleased for new generations of gaming hardware. However, with the rapid development of new computer systems, the way games look and are played changes constantly. When trying to preserve console video games one faces problems of classified development documentation, legal aspects and extracting the contents from original media like cartridges with special hardware. Furthermore, special controllers and non-digital items are used to extend the gaming experience making it difficult to preserve the look and feel of console video games. This paper discusses strategies for the digital preservation of console video games. After a short overview of console video game systems, there follows an introduction to digital preservation and related work in common strategies for digital preservation and preserving interactive art. Then different preservation strategies are described with a specific focus on emulation. Finally a case study on console video game preservation is shown which uses the Planets preservation planning approach for evaluating preservation strategies in a documented decision-making process. -
Nintendo's Next Move
Expert Guidance on Children’s Interactive Media, Since 1993 INSIDE: • LittleClickers: Glass (p. 3) • The Psychology of Two Screen Play (p. 4) • Wisdom from FredForward • CTR Video Update Nintendo’s Next Move Are two screens better than one? Find out on page 4 Children’s Technology Coin Catcher, p. 9 Little Fox Music Box*, p. 10 Star Wars Folded Flyers, p. DanceDanceRevolution: Madagascar 3: The Video 19 Review Classroom Edition, p. 15 Game, p. 10 Toca Train, p. 12 Easy Bake Ultimate Oven, MLB 12 The Show, p. 16 Touch and Write, p. 13 July 2012 p. 15 Monster’s Socks*, p. 11 Touch and Write Cursive Vol. 20, No 7, Issue 148 Five Little Monkeys Go Motion Math: Hungry Letters, p. 13 Shopping*, p. 9 Guppy, p. 16 Wii U, p. 19 Amazing Spider-Man, The, GazziliShapes, p. 9 My A-Z, p. 17 p. 7 iCarly: Groovy Foodie!, p. NHL 13, p. 17 American Mensa Academy, 15 Nickelodeon Dance 2, p. 17 p. 14 InnoTab 2s Learning App Picture Me Cute As Can Animal Crosswords*, p. 7 Tablet, p. 15 Bee, p. 11 Batman: Arkham City Just Dance 4, p. 15 Reading Rainbow App, p. Armored Edition, p. 14 Just Dance Disney Party, p. 12 * Donotes an Bizzy Bear Builds a House, 16 Scribblenauts Unlimited, p. “Editor’s p. 8 Kingdom Hearts 3D Dream 17 Choice” product, Brave: The Video Game, p. Drop Distance, p. 16 Skylanders Giants, p. 18 earning a 4.3 or high- 8 LEGO Batman 2: DC Sorcery, p. 18 er rating. Cartoon Universe, p.