BARON ZEMO Villain

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BARON ZEMO Villain AMPHIBIUS Villain Real Name: Unrevealed. Occupation: Warrior. Identity: Amphibius's existence is unknown to the general public. Legal Status: None. Other Aliases: None. Place of Birth: The Savage Land. Marital Status: Single. Known Relatives: None. Group Affiliation: Savage Land Mutates. Base of Operations: The Savage Land. First Post-Reboot Appearance: UNCANNY X-MEN # History: The origins of the creature known as Amphibius are currently a mystery. He is – or was – apparently a human who was born in the Savage Land, a hidden "lost world" in Antarctica, and was mutated to his current form in some as-yet unexplained manner (see Savage Land). He and the other Savage Land Mutates first clashed with the mutant adventurers known as the X-Men on the latter's first trip to the Savage Land (see Savage Land Mutates; X-Men). The Mutates' mysterious "Master" ordered them to attack the visiting X-Men, but they were defeated. Amphibius has since been seen with the other Savage Land Mutates in their subsequent clashes with the Avengers and the Brotherhood of Mutants (see Avengers; Brotherhood of Mutants). Of all the Mutates, Amphibius is perhaps the most angry and short-tempered, probably because he resents the inhuman form he has been given. Height: 6' (normally appears as smaller due to his stance). Weight: 145 lbs. Eyes: Black. Hair: None. Skin: Green with black spots. Other Distinguishing Features: Amphibius has the form of a humanoid frog. Uniform: White chest piece with water circulation tubes running to a water tank on the back; water tank is also held by a black belt around his waist. Strength Level: Amphibius has the normal human strength of a man of his apparent age, height, and build who engages in regular exercise. His leg muscles are stronger than his build would suggest, giving him superhuman leaping and kicking ability. Known Superhuman Powers: Amphibius possesses superhuman strength in his legs, enabling him to leap incredible distances and to kick with greater than human strength. In addition, his fingers and toes end in suction cups, enabling him to cling to most surfaces. His eyes have been adapted to see into the ultraviolet spectrum as well as the visual spectrum, enabling him to see fairly clearly underwater. His mutated form enables him to swim at speeds up to 30 miles per hour. Limitations: Amphibius requires near-constant contact with water to avoid dehydrating; his uniform enables him to exist in most environments by supplying excess water. Under normal circumstances, his uniform's water tank will enable him to be active for up to twelve hours before needing to be refilled. 330 points ST: 11 [10] HP: 11 [0] Speed: 6.00 [0] DX: 13 [60] Will: 10 [0] Ground Move: 6 [0] IQ: 10 [0] Per: 12 [10] Water Move: 7 [5] HT: 11 [10] FP: 11 [0] SM: 0 Dmg: 1d-1/1d+1 BL: 24 lbs. Dodge: 13 Parry: 11 DR: 6 (chest only, uniform) Languages: English (Accented Spoken/Illiterate) [2]; Savage Land Speech (Native Spoken/Illiterate) (Native Language) [-3]. Cultural Familiarities: Savage Land [0]. Advantages: Amphibious [10]; Catfall [10]; Clinging [20]; Combat Reflexes [15]; Enhanced Dodge 3 [45]; Enhanced Move (Water) 1 (Water Move 14/28 mph) [20]; Fit [5]; Flexibility [5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; Natural Diver 2 [10]; Night Vision 5 [5]; Outdoorsman 2 [20]; Patron ([FNORD]) (Equipment: More than Starting Wealth, +100; Special Abilities: Possesses Equipment from a Higher TL, +100%) (9) [30]; Peripheral Vision [15]; Striking ST +9 (One Attack Only: Kicks, -60%) [18]; Super Jump 4 [40]; Ultravision [10]. Perks: Acrobatic Kicks [1]; Sanitized Metabolism [1]; Sea Legs [1]; Sure-Footed (Uneven) [1]. Disadvantages: Appearance (Unattractive) [-4]; Bad Back (Mild) [-15]; Bad Temper (9) [-15]; Code of Honor (Pirate's) [-5]; Dependency (Water; Very Common; Hourly) [-20]; Disturbing Voice [-10]; Duty (to Patron) (12) [-10]; Hidebound [-5]; Jealousy [-10]; Low TL -8 [-40]; Selfish (12) [-5]; Semi-Upright [-5]; Sense of Duty (Fellow Mutates) [-5]; Social Stigma (Freak) [-10]; Wealth (Poor) [-15]. Quirks: Attentive [-1]; Bowlegged [-1]; Yes-Man [-1]. Skills: Acrobatics (H) DX+3 [16] – 16; Area Knowledge (Savage Land) (E) IQ+2 [4] – 12; Armoury/TL0 (Melee Weapons) (A) IQ+0 [2] – 10; Astronomy/TL0 (Observational) (A) IQ+0 [2] – 10; Blowpipe (H) DX+0 [4] – 13; Boating/TL0 (Unpowered) (A) DX+0 [2] – 13; Brawling (E) DX+2 [4] – 15; Camouflage (E) IQ+4 [3] – 14*; Climbing (A) DX+2 [1] – 15†; Fast-Draw (Knife) (E) DX+1 [1] – 14‡; First Aid/TL0 (E) IQ+2 [4] – 12; Fishing (E) Per+2 [4] – 14#; Jumping (E) DX+3 [8] – 16; Knife (E) DX+0 [1] – 13; Mimicry (Animal Sounds) (H) IQ+2 [4] – 12#; Naturalist (Savage Land) (H) IQ+2 [4] – 12#; Navigation/TL0 (Land) (A) IQ+1 [1] – 11#; Observation (A) Per+0 [2] – 12; Running (A) HT+1 [4] – 12; Spear (A) DX+2 [8] – 15; Stealth (A) DX+1 [4] – 14; Survival (Jungle) (A) Per+2 [2] – 14#; Swimming (E) HT+5 [8] – 16§; Tactics (H) IQ+1 [8] – 11; Thrown Weapon (Spear) (E) DX+2 [4] – 15; Tracking (A) Per+2 [1] – 13#; Traps/TL0 (A) IQ+2 [8] – 12; Weather Sense (A) IQ+1 [4] – 11; Wrestling (A) DX+1 [4] – 14. Features: High-Pressure Lungs [0]. Starting Spending Money: $800 (20% of Starting Wealth). * Defaulted from Survival (Jungle). † Includes +3 from Flexibility. ‡ Includes +1 from Combat Reflexes. # Includes +2 from Outdoorsman. § Includes +2 from Natural Diver Design Notes: 1. Amphibius, and all the Savage Land Mutates, have their social traits calculated for TL8 campaigns. In campaigns set entirely in the Savage Land, remove Low TL -8 and raise Wealth to Average, a net increase of 55 points, and permit them to take 100% of their Wealth as Starting Cash ($250). 2. In Year Two or Year Three, the Savage Land Mutates' Patron will be revealed as none other than Apocalypse. As I am only chronicling Year One at this time, however, GMs are free to make their mysterious Patron whoever they wish. Role-Playing Notes: Amphibius is not the most pleasant of the Mutates; his mutated form greatly disturbs him, and he'll lash out at anyone that disturbs him or comments on his body. He's not a leader, however, and he knows it. He's loyal to the Mutates but not their Master, and if given the opportunity to be restored to a more human form without betraying his friends, he may leap (sorry for the pun) at the chance. BRAWLING TL Weapon Damage Reach Parry Cost Weight ST Notes – Brawling Punch 1d-1 cr C 11 – – 11 – Brawling Kick 2d+1 cr C, 1 n/a – – 20 ANT-MAN Hero Real Name: Dr. Henry "Hank" J. Pym. Occupation: Particle physicist, adventurer. Identity: Secret. Legal Status: Citizen of the United States with no criminal record. Other Aliases: None. Place of Birth: Elmsford, New York. Marital Status: Widower. Known Relatives: Maria Trovaya Pym (wife, deceased). Group Affiliation: Avengers; employee of Dynatechnics. Base of Operations: Chicago, Illinois. First Post-Reboot Appearance: ASTONISHING ANT-MAN #1. History: Dr. Henry Pym is a brilliant particle physicist with a solid knowledge of other scientific fields. A brilliant scientist, Dr. Pym earned his Ph.D. in Particle Physics in less than ten years after graduating high school. Employed by Dynatechnics (a materials science firm with contracts with nearly every manufacturing company in the world, headquartered in Chicago but with offices across the Rust Belt), Dr. Pym discovered the existence of sub-atomic particles which interacted with an extradimensional realm where mass is virtual instead of real, allowing people and objects to shrink to microscopic size and then return to normal (see Dynatechnics). In his spare time, Dr. Pym studied ants, and discovered a means of communicating with them using an electronic helmet he had designed. One night while late in the lab he accidentally shrunk himself and who he thought was a security guard to a fraction of an inch tall and wound up inside the lab's ant farm without his communications helmet (see Luis). After a harrowing adventure, he managed to escape the ant farm and return to his normal height, but not before befriending and saving the life of the ant colony's queen. Suspecting that a recent accident in the facility was the work of either industrial espionage or agents working for a foreign government, Dr. Pym put his scientific knowledge to good use in tracking down and bringing the culprit to justice. Following that, he designed the identity of Ant-Man, calling on his insect friends for aid whenever he needs help. He is currently dating Janet van Dyne, who has become his partner in crime- fighting as the Wasp (see Wasp). Ant-Man and Wasp have become founding members of the Avengers (see Avengers). Height: 6' Weight: 185 lbs. Eyes: Brown. Hair: Brown. Uniform: Black armored bodysuit with red trim, black gloves, black boots, and a metallic helmet with a voice amplifier in front of his mouth. Strength Level: Ant-Man possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. Ant-Man retains his normal strength when he shrinks down to the size of a large ant, around half an inch. Known Superhuman Powers: Ant-Man possesses the ability, through use of his Pym Particles, to shrink to one-half inch in height. While shrunk, the bulk of his mass is shunted extradimensionally. Because of this, he retains his full human strength while shrunk. Other Abilities: Ant-Man is well-versed in the scientific fields of particle physics, biochemistry, and robotics.
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