Comparison of Metaprogramming and Template Programming Solutions
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Why Untyped Nonground Metaprogramming Is Not (Much Of) a Problem
NORTH- HOLLAND WHY UNTYPED NONGROUND METAPROGRAMMING IS NOT (MUCH OF) A PROBLEM BERN MARTENS* and DANNY DE SCHREYE+ D We study a semantics for untyped, vanilla metaprograms, using the non- ground representation for object level variables. We introduce the notion of language independence, which generalizes range restriction. We show that the vanilla metaprogram associated with a stratified normal oljjctct program is weakly stratified. For language independent, stratified normal object programs, we prove that there is a natural one-to-one correspon- dence between atoms p(tl, . , tr) in the perfect Herbrand model of t,he object program and solve(p(tl, , tT)) atoms in the weakly perfect Her\) and model of the associated vanilla metaprogram. Thus, for this class of programs, the weakly perfect, Herbrand model provides a sensible SC mantics for the metaprogram. We show that this result generalizes to nonlanguage independent programs in the context of an extended Hcr- brand semantics, designed to closely mirror the operational behavior of logic programs. Moreover, we also consider a number of interesting exterl- sions and/or variants of the basic vanilla metainterpreter. For instance. WC demonstrate how our approach provides a sensible semantics for a limit4 form of amalgamation. a “Partly supported by the Belgian National Fund for Scientific Research, partly by ESPRlT BRA COMPULOG II, Contract 6810, and partly by GOA “Non-Standard Applications of Ab- stract Interpretation,” Belgium. TResearch Associate of the Belgian National Fund for Scientific Research Address correspondence to Bern Martens and Danny De Schreye, Department of Computer Science, Katholieke Universiteit Leuven, Celestijnenlaan 200A. B-3001 Hevrrlee Belgium E-mail- {bern, dannyd}@cs.kuleuven.ac.be. -
Practical Reflection and Metaprogramming for Dependent
Practical Reflection and Metaprogramming for Dependent Types David Raymond Christiansen Advisor: Peter Sestoft Submitted: November 2, 2015 i Abstract Embedded domain-specific languages are special-purpose pro- gramming languages that are implemented within existing general- purpose programming languages. Dependent type systems allow strong invariants to be encoded in representations of domain-specific languages, but it can also make it difficult to program in these em- bedded languages. Interpreters and compilers must always take these invariants into account at each stage, and authors of embedded languages must work hard to relieve users of the burden of proving these properties. Idris is a dependently typed functional programming language whose semantics are given by elaboration to a core dependent type theory through a tactic language. This dissertation introduces elabo- rator reflection, in which the core operators of the elaborator are real- ized as a type of computations that are executed during the elab- oration process of Idris itself, along with a rich API for reflection. Elaborator reflection allows domain-specific languages to be imple- mented using the same elaboration technology as Idris itself, and it gives them additional means of interacting with native Idris code. It also allows Idris to be used as its own metalanguage, making it into a programmable programming language and allowing code re-use across all three stages: elaboration, type checking, and execution. Beyond elaborator reflection, other forms of compile-time reflec- tion have proven useful for embedded languages. This dissertation also describes error reflection, in which Idris code can rewrite DSL er- ror messages before presenting domain-specific messages to users, as well as a means for integrating quasiquotation into a tactic-based elaborator so that high-level syntax can be used for low-level reflected terms. -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming . -
Java for Scientific Computing, Pros and Cons
Journal of Universal Computer Science, vol. 4, no. 1 (1998), 11-15 submitted: 25/9/97, accepted: 1/11/97, appeared: 28/1/98 Springer Pub. Co. Java for Scienti c Computing, Pros and Cons Jurgen Wol v. Gudenb erg Institut fur Informatik, Universitat Wurzburg wol @informatik.uni-wuerzburg.de Abstract: In this article we brie y discuss the advantages and disadvantages of the language Java for scienti c computing. We concentrate on Java's typ e system, investi- gate its supp ort for hierarchical and generic programming and then discuss the features of its oating-p oint arithmetic. Having found the weak p oints of the language we pro- p ose workarounds using Java itself as long as p ossible. 1 Typ e System Java distinguishes b etween primitive and reference typ es. Whereas this distinc- tion seems to b e very natural and helpful { so the primitives which comprise all standard numerical data typ es have the usual value semantics and expression concept, and the reference semantics of the others allows to avoid p ointers at all{ it also causes some problems. For the reference typ es, i.e. arrays, classes and interfaces no op erators are available or may b e de ned and expressions can only b e built by metho d calls. Several variables may simultaneously denote the same ob ject. This is certainly strange in a numerical setting, but not to avoid, since classes have to b e used to intro duce higher data typ es. On the other hand, the simple hierarchy of classes with the ro ot Object clearly b elongs to the advantages of the language. -
C++ Metastring Library and Its Applications⋆
C++ Metastring Library and its Applications! Zal´anSz˝ugyi, Abel´ Sinkovics, Norbert Pataki, and Zolt´anPorkol´ab Department of Programming Languages and Compilers, E¨otv¨osLor´andUniversity P´azm´any P´eter s´et´any 1/C H-1117 Budapest, Hungary {lupin, abel, patakino, gsd}@elte.hu Abstract. C++ template metaprogramming is an emerging direction of generative programming: with proper template definitions wecanenforce the C++ compiler to execute algorithms at compilation time. Template metaprograms have become essential part of today’s C++ programs of industrial size; they provide code adoptions, various optimizations, DSL embedding, etc. Besides the compilation time algorithms, template metaprogram data-structures are particularly important. From simple typelists to more advanced STL-like data types there are a variety of such constructs. Interesting enough, until recently string, as one of the most widely used data type of programming, has not been supported. Al- though, boost::mpl::string is an advance in this area, it still lacks the most fundamental string operations. In this paper, we analysed the pos- sibilities of handling string objects at compilation time with a metastring library. We created a C++ template metaprogram library that provides the common string operations, like creating sub-strings, concatenation, replace, and similar. To provide real-life use-cases we implemented two applications on top of our Metastring library. One use case utilizes com- pilation time inspection of input in the domain of pattern matching al- gorithms, thus we are able to select the more optimal search method at compilation time. The other use-case implements safePrint, a type-safe version of printf –awidelyinvestigatedproblem.Wepresentboththe performance improvements and extended functionality we haveachieved in the applications of our Metastring library. -
13 Templates-Generics.Pdf
CS 242 2012 Generic programming in OO Languages Reading Text: Sections 9.4.1 and 9.4.3 J Koskinen, Metaprogramming in C++, Sections 2 – 5 Gilad Bracha, Generics in the Java Programming Language Questions • If subtyping and inheritance are so great, why do we need type parameterization in object- oriented languages? • The great polymorphism debate – Subtype polymorphism • Apply f(Object x) to any y : C <: Object – Parametric polymorphism • Apply generic <T> f(T x) to any y : C Do these serve similar or different purposes? Outline • C++ Templates – Polymorphism vs Overloading – C++ Template specialization – Example: Standard Template Library (STL) – C++ Template metaprogramming • Java Generics – Subtyping versus generics – Static type checking for generics – Implementation of Java generics Polymorphism vs Overloading • Parametric polymorphism – Single algorithm may be given many types – Type variable may be replaced by any type – f :: tt => f :: IntInt, f :: BoolBool, ... • Overloading – A single symbol may refer to more than one algorithm – Each algorithm may have different type – Choice of algorithm determined by type context – Types of symbol may be arbitrarily different – + has types int*intint, real*realreal, ... Polymorphism: Haskell vs C++ • Haskell polymorphic function – Declarations (generally) require no type information – Type inference uses type variables – Type inference substitutes for variables as needed to instantiate polymorphic code • C++ function template – Programmer declares argument, result types of fctns – Programmers -
Metaprogramming with Julia
Metaprogramming with Julia https://szufel.pl Programmers effort vs execution speed Octave R Python Matlab time, time, log scale - C JavaScript Java Go Julia C rozmiar kodu Sourcewego w KB Source: http://www.oceanographerschoice.com/2016/03/the-julia-language-is-the-way-of-the-future/ 2 Metaprogramming „Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself while running.” (source: Wikipedia) julia> code = Meta.parse("x=5") :(x = 5) julia> dump(code) Expr head: Symbol = args: Array{Any}((2,)) 1: Symbol x 2: Int64 5 3 Metaprogramming (cont.) julia> code = Meta.parse("x=5") :(x = 5) julia> dump(code) Expr head: Symbol = args: Array{Any}((2,)) 1: Symbol x 2: Int64 5 julia> eval(code) 5 julia> x 5 4 Julia Compiler system not quite accurate picture... Source: https://www.researchgate.net/ publication/301876510_High- 5 level_GPU_programming_in_Julia Example 1. Select a field from an object function getValueOfA(x) return x.a end function getValueOf(x, name::String) return getproperty(x, Symbol(name)) end function getValueOf2(name::String) field = Symbol(name) code = quote (obj) -> obj.$field end return eval(code) end function getValueOf3(name::String) return eval(Meta.parse("obj -> obj.$name")) end 6 Let’s test using BenchmarkTools struct MyStruct a b end x = MyStruct(5,6) @btime getValueOfA($x) @btime getValueOf($x,"a") const getVal2 = getValueOf2("a") @btime -
Programming Paradigms
PROGRAMMING PARADIGMS SNS COLLEGE OF TECHNOLOGY (An Autonomous Institution) COIMBATORE – 35 DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING (UG & PG) Third Year Computer Science and Engineering, 4th Semester QUESTION BANK UNIVERSITY QUESTIONS Subject Code & Name: 16CS206 PROGRAMMING PARADIGMS UNIT-IV PART – A 1. What is an exception? .(DEC 2011-2m) An exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program's instructions. 2. What is error? .(DEC 2011-2m) An Error indicates that a non-recoverable condition has occurred that should not be caught. Error, a subclass of Throwable, is intended for drastic problems, such as OutOfMemoryError, which would be reported by the JVM itself. 3. Which is superclass of Exception? .(DEC 2011-2m) "Throwable", the parent class of all exception related classes. 4. What are the advantages of using exception handling? .(DEC 2012-2m) Exception handling provides the following advantages over "traditional" error management techniques: Separating Error Handling Code from "Regular" Code. Propagating Errors Up the Call Stack. Grouping Error Types and Error Differentiation. 5. What are the types of Exceptions in Java .(DEC 2012-2m) There are two types of exceptions in Java, unchecked exceptions and checked exceptions. Checked exceptions: A checked exception is some subclass of Exception (or Exception itself), excluding class RuntimeException and its subclasses. Each method must either SNSCT – Department of Compute Science and Engineering Page 1 PROGRAMMING PARADIGMS handle all checked exceptions by supplying a catch clause or list each unhandled checked exception as a thrown exception. Unchecked exceptions: All Exceptions that extend the RuntimeException class are unchecked exceptions. -
A Foundation for Trait-Based Metaprogramming
A foundation for trait-based metaprogramming John Reppy Aaron Turon University of Chicago {jhr, adrassi}@cs.uchicago.edu Abstract We present a calculus, based on the Fisher-Reppy polymorphic Scharli¨ et al. introduced traits as reusable units of behavior inde- trait calculus [FR03], with support for trait privacy, hiding and deep pendent of the inheritance hierarchy. Despite their relative simplic- renaming of trait methods, and a more granular trait typing. Our ity, traits offer a surprisingly rich calculus. Trait calculi typically in- calculus is more expressive (it provides new forms of conflict- clude operations for resolving conflicts when composing two traits. resolution) and more flexible (it allows after-the-fact renaming) In the existing work on traits, these operations (method exclusion than the previous work. Traits provide a useful mechanism for shar- and aliasing) are shallow, i.e., they have no effect on the body of the ing code between otherwise unrelated classes. By adding deep re- other methods in the trait. In this paper, we present a new trait sys- naming, our trait calculus supports sharing code between methods. tem, based on the Fisher-Reppy trait calculus, that adds deep oper- For example, the JAVA notion of synchronized methods can im- ations (method hiding and renaming) to support conflict resolution. plemented as a trait in our system and can be applied to multiple The proposed operations are deep in the sense that they preserve methods in the same class to produce synchronized versions. We any existing connections between the affected method and the other term this new use of traits trait-based metaprogramming. -
Metaprogramming in .NET by Kevin Hazzard Jason Bock
S AMPLE CHAPTER in .NET Kevin Hazzard Jason Bock FOREWORD BY Rockford Lhotka MANNING Metaprogramming in .NET by Kevin Hazzard Jason Bock Chapter 1 Copyright 2013 Manning Publications brief contents PART 1DEMYSTIFYING METAPROGRAMMING ..............................1 1 ■ Metaprogramming concepts 3 2 ■ Exploring code and metadata with reflection 41 PART 2TECHNIQUES FOR GENERATING CODE ..........................63 3 ■ The Text Template Transformation Toolkit (T4) 65 4 ■ Generating code with the CodeDOM 101 5 ■ Generating code with Reflection.Emit 139 6 ■ Generating code with expressions 171 7 ■ Generating code with IL rewriting 199 PART 3LANGUAGES AND TOOLS ............................................221 8 ■ The Dynamic Language Runtime 223 9 ■ Languages and tools 267 10 ■ Managing the .NET Compiler 287 v Metaprogramming concepts In this chapter ■ Defining metaprogramming ■ Exploring examples of metaprogramming The basic principles of object-oriented programming (OOP) are understood by most software developers these days. For example, you probably understand how encapsulation and implementation-hiding can increase the cohesion of classes. Languages like C# and Visual Basic are excellent for creating so-called coarsely grained types because they expose simple features for grouping and hiding both code and data. You can use cohesive types to raise the abstraction level across a system, which allows for loose coupling to occur. Systems that enjoy loose cou- pling at the top level are much easier to maintain because each subsystem isn’t as dependent on the others as they could be in a poor design. Those benefits are realized at the lower levels, too, typically through lowered complexity and greater reusability of classes. In figure 1.1, which of the two systems depicted would likely be easier to modify? Without knowing what the gray circles represent, most developers would pick the diagram on the right as the better one. -
Functional Programming with C++ Template Metaprograms
Functional Programming with C++ Template Metaprograms Zolt´an Porkol´ab E¨otv¨os Lor´and University, Faculty of Informatics Dept. of Programming Languages and Compilers P´azm´any P´eter s´et´any 1/C H-1117 Budapest, Hungary [email protected] Abstract. Template metaprogramming is an emerging new direction of generative programming: with the clever definitions of templates we can enforce the C++ compiler to execute algorithms at compilation time. Among the application areas of template metaprograms are the expres- sion templates, static interface checking, code optimization with adap- tion, language embedding and active libraries. However, as this feature of C++ was not an original design goal, the language is not capable of elegant expression of template metaprograms. The complicated syn- tax leads to the creation of code that is hard to write, understand and maintain. Despite that template metaprogramming has a strong rela- tionship with functional programming paradigm, language syntax and the existing libraries do not follow these requirements. In this paper we give a short and incomplete introduction to C++ templates and the ba- sics of template metaprogramming. We will enlight the role of template metaprograms, some important and widely used idioms and techniques. 1 Introduction Templates are key elements of the C++ programming language [3, 32]. They enable data structures and algorithms to be parameterized by types, thus cap- turing commonalities of abstractions at compilation time without performance penalties at runtime [37]. Generic programming [28, 27, 17] is a recently popu- lar programming paradigm, which enables the developer to implement reusable codes easily. Reusable components { in most cases data structures and algo- rithms { are implemented in C++ with the heavy use of templates. -
Static Reflection
N3996- Static reflection Document number: N3996 Date: 2014-05-26 Project: Programming Language C++, SG7, Reflection Reply-to: Mat´uˇsChochl´ık([email protected]) Static reflection How to read this document The first two sections are devoted to the introduction to reflection and reflective programming, they contain some motivational examples and some experiences with usage of a library-based reflection utility. These can be skipped if you are knowledgeable about reflection. Section3 contains the rationale for the design decisions. The most important part is the technical specification in section4, the impact on the standard is discussed in section5, the issues that need to be resolved are listed in section7, and section6 mentions some implementation hints. Contents 1. Introduction4 2. Motivation and Scope6 2.1. Usefullness of reflection............................6 2.2. Motivational examples.............................7 2.2.1. Factory generator............................7 3. Design Decisions 11 3.1. Desired features................................. 11 3.2. Layered approach and extensibility...................... 11 3.2.1. Basic metaobjects........................... 12 3.2.2. Mirror.................................. 12 3.2.3. Puddle.................................. 12 3.2.4. Rubber................................. 13 3.2.5. Lagoon................................. 13 3.3. Class generators................................ 14 3.4. Compile-time vs. Run-time reflection..................... 16 4. Technical Specifications 16 4.1. Metaobject Concepts.............................