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Daniel Xiao Daniel Xiao Concept Artist 114 24th Ave E B14D Seattle, WA 98112

858.717.9899 [email protected] www.danielxiao.com

ㅡ Skills Extensive knowledge of industrial design, game design, art direction, VFX, mobile, and VR game production pipelines.

Excellent written and verbal skills and ability to articulate design concepts to 3D modelers, game designers, and programmers.

Exhaustive knowledge of 2D/3D image-making techniques including digital illustration, , 3D modeling, and photo-collage concept design.

Strong knowledge of composition, design, color theory, lighting, perspective, camera angle.

Thorough understanding of photographic principles.

Deep experience with digital/traditional figure drawing techniques.

ㅡ Experience Contractor / Visual Design Consultant ​ DEC 2008 - Present, Seattle, WA

Developed concepts and visual design for various properties across the , VFX, video games, and VR industries.

Survios / Art Director ​ OCT 2015 - DEC 2017, Greater Los Angeles Area

Responsible for conceptualizing and defining the overarching visual identities of Survios VR products including Raw Data, Sprint Vector, and Electronauts.

Directed multiple art teams working in Unreal 4 and Unity 5 to deliver 2D/3D assets to the production and marketing departments.

Created extensive illustrations, style guides, storyboards, concept sketches, 3d product renders, marketing collateral, graphic designs, UI layouts, VFX pre-viz, and visual design documents for existing and future Survios VR products.

Built robust 2D/3D art teams with future-minded digital skill sets and a strong company culture to produce the next generation of VR games, tripling the size of the Survios art department.

Established new workflows and art pipelines to meet the constantly-shifting demands of a rapidly growing company. Supervised various external VFX vendors in directing the production of cinematic shorts, trailers, and other promotional media for Survios titles.

Worked with the business development team to develop high concept pitch documents for future releases and partnerships.

Machine Zone / Concept Artist ​ JUL 2015 - SEP 2015, Greater San Diego Area

Created character design concepts for an unannounced Machine Zone title.

MPC / Concept Artist ​ SEP 2015 - SEP 2015, Santa Monica, CA

Worked on creating a series of key frame concept paintings for Call of Duty: Black Ops 3.

Machine Zone / Concept Artist ​ JUL 2015 - SEP 2015, Greater San Diego Area

Created character design concepts for an unannounced Machine Zone title for mobile.

Digital-Tutors / Guest Artist ​ MAR 2015 - APR 2015, Greater Los Angeles Area Created an online environment design training course for Digital Tutors.

DICE (EA Digital Illusions CE AB) / Senior Concept Artist ​ OCT 2013 - DEC 2013, Playa Vista, CA Worked on developing concept paintings and environment designs for Battlefield 4.

Hasbro / Concept Artist/Matte Painter ​ OCT 2013 - OCT 2013, Burbank, CA Worked on creating detailed background paintings and concept artwork for the animated Transformers TV series.

Laundry Design / VFX Designer ​ JUL 2013 - AUG 2013, Hollywood, CA Worked closely with creative director Anthony Liu in developing final design frames for Intel's "The Power Inside" ad campaign.

Visualscience / Concept Artist ​ APR 2011 - AUG 2013, Greater Los Angeles Area Worked with director Ivan Engler on creating key frame concept art for various feature film properties.

West Studio / Concept Artist ​ APR 2013 - MAY 2013, Greater Los Angeles Area Created environment design concept paintings for Killer Instinct, Dragon Age: Inquisition, and an unannounced Ubisoft title.

Glass Software / Creative Director ​ JAN 2012 - DEC 2012, San Diego, CA Creative direction and project management for the sci-fi casual game for iOS, Quantum Cat.

Buck / Matte Painter ​ FEB 2012 - MAR 2015, Greater Los Angeles Area Created matte paintings for various animated shorts including Keebler's "Uncommonly Good" TV spot and McDonald’s “Fresh Ingredients Muffins”.

BLT Communications / Concept Artist ​ SEP 2011 - SEP 2011, Hollywood, CA Created movie poster designs for the 2012 summer blockbuster, Battleship.

Adhesive Games / Concept Artist ​ MAY 2010 - AUG 2010, Alhambra, CA Worked with creative director Khang Le on the next-gen mech combat shooter, Hawken.

DreamWorks SKG / Concept Artist ​ DEC 2009 - JAN 2010, Universal City, CA Worked closely with production designer Guy Dyas in developing key art and concept images forSteven Spielberg's sci-fi project, Robopocalypse.

Pixar Studios / Matte Painting Intern ​ MAY 2009 - AUG 2019, Emeryville, CA Created matte paintings and concept art for Toy Story 3, Day & Night, Cars 2, and Brave.

ㅡ Art Center College of Design / BS, Entertainment Design Education ​ 2008 - 2012, Pasadena, CA Studied industrial design, , and .

Watts Atelier of the Arts 2006 - 2008, San Diego, CA Studied classical figure drawing, oil painting, and illustration.