Knights Twilight My Current Homebrewed Chapter Is Named

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Knights Twilight My Current Homebrewed Chapter Is Named Knights Twilight My current homebrewed chapter is named Knights Twilight and their color scheme is dark grey. Their insignia is half set sun in unpainted background. Their backstory might be semi mary sue, but I try to make stuff after their founding not so unique. Their founding starts with warp shenanigans during Great Crusade. A ship carrying 50 Dusk Raiders was lost in warp and never heard again. Dusk Raiders were in stasis before getting lost to warp. The ship got stuck in flotsam of stone and debris and stayed like that until 078.33 when a ship carrying tens of thousands refugees from War of Confessor gets lost in warp and with unbelievable luck crashes into same space hulk Dusk Raiders ship is. Ten thousand refugees survive in the holds of their transport and hallways of space hulk. Crash also damages Dusk Raiders ship's life support system slightly. Until 212.33 when Dusk Raiders start to woke up as emergency systems stopped the stasis pods from working, the refugees survived due to space hulk becoming instabile and popping out of warp quite often. They were lucky that their gellar field didn't break. Dusk Raiders at start were completely confused at the situation and it took them some time to figure out that their ship is broken and their crew is long dead. After few weeks of careful scouting and debris clearing refugees and Dusk Raiders met each other. Meeting was start of their cooperation. Refugees needed protection against Orks infestation in some parts of the ship and Dusk Raiders needed manpower in trying to fix things. 220.33 Space Hulk now christened Darken Sky appeared in uninhabited system on orbit of gas giant semi near Eye of Terror. It was then decided to sabotage space hulks main warp engines to stop it's travel directly to the Eye. While this meant that they would be stuck there until solution to problem is achieved. It took till 247.33 for Dusk Raiders and refugees to clear most Ork settlements and conquer parts of the hulk back. During that time first new Astares was made in rudimentary labs found inside the hulk. 251.33 breakthrough was done, in one launch bay a working mining ship was found and after heavy salvage effort it was made working. For next five years they used it to mine metals from the asteroids of nearby asteroid belt and provide materials for now cleared machine shops. 256.33 an Iconoclast Destroyer appeared on the system and arrived to inspect the hulk. The chaos armsmen boarded the hulk and was promptly ambushed and slaughtered to last man in dark corridors of the ship the Chaos Captain decided to board the hulk himself with his honor guard. 14 Chaos Space Marines from Death Guard arrived to ship and in ensuing battle 13 was killed and last taken prisoner. In the shuttle that came back to Iconoclast arrived all 37 combat capable Dusk Raiders and elite soldiers from the refugees. In that battle the heretics were taken completely by surprise and slaughtered. Dusk Raiders swiftly captured both bridge and life support and decided to went the atmosphere out. It took till 268.33 for the ship to be ready to be operational and have skeleton crew to operate it. Dusk Raiders were heavily concerned about the information tortured out of the surviving Death Guard. They called all leaders of the refugees into a meeting in which they told about the information and their decision. They were now known as Knights Twilight, "From dusk we came, to twilight we end". Knights Twilight ask the support of the refugees and after some discussion they acknowledge the Knights Twilight leadership in form of Techmarine Garl Jarrah. In the founding years under the watchful command of Chapter Master Jarrah Knights Twilight made good progress in turning Darken Sky in well habitable place to be. New Astares were introduced to chapter, but chronic lack of power armor forced them to wear only carapace for now. 312.33 a century after them waking up the Iconoclast now repaired and functional named Sol Eternus started its maiden voyage. Still heavily undermanned Sol Eternus carried 87 Astares made its first patrol to nearby systems. Silently skimming on the edge of the few systems Sol Eternus listened to communications done by Imperial ships in orbit and learned new things. Apparently pirate activity had risen and Knights Twilight saw their chance. It took them long, but they had already waited long for this. Their first act of war. 313.33 small pirate vessel, armed freighter of some sort was spotted attacking bigger helpless cargo ship. In quick space battle, pirates were left drifting and cargo ship mostly unharmed. A short message was sent to cargo ship to encourage it to continue its journey. A swift boarding action was done to secure both warp engines and bridge of the pirate ship before both vessels returned back from the first patrol. The new ship was salvaged for parts and the crew now heavily repenting and purged from mutants and taint was allowed to join and man the machines of Sol Eternus. Next century saw numerous naval actions and boardings as Sol Eternus roamed far and wide across the systems. New ships and craft was taken to Darken Sky to add for the rickety fleet that was growing and getting salvaged for Darken Skies benefit. 330.33 Sol Eternus and Lady Elizabeth, an armed freighter, arrived to Agri World Bronieris because of a distress signal. Planet was under an Ork attack. In quick order Knights Twilight and several thousand Darken Sky armsmen now named Darken Guard landed onto planet and isolated the main Ork force. Stopped and isolated Ork force was then destroyed by orbital lance strikes. Chapter Master Jarrah asked for supplies and crew members for his ships as return and after swiftly reminding that they had just stopped Ork invasion demands were met. In a week Knights Twilight left after taking potential initiate from planets population with them. Imperial Fleet dispatched was stunned to hear that situation was already under control by help of Astares of unknown chapter. 345.33 first contact with Imperial Navy was made. In very dangerous situation Knights Twilight fleet of Sol Eternus and four other heavily modified armed freighters managed to not get shot by Lunar cruiser. In talks between the Chapter Master Jarrah and Navy Captain it was decided to let Knights Twilights go. Under Chapter Master Jarrahs command Darken Skys population grew to half a million with most of the ship cleared and prepared for future use. Dozens of ships were scrapped and reused to either provide materials or modify Darken Sky or other ships in the fleet. Chapter Master Jarrahs era was era of reconstruction and evasion. Knights Twilight were not ready to open active communication with Imperium whole. While Darken Skys warp engines couldn't be repaired most damaged parts were replaced. The Spacehulk was becoming ready. 501.33 in successful action against Chaos Raiders Chapter Master Jarrah fell along with half of the battle brothers and Darken Guard. Eight ships of the Knights Twilight fleet entered to battle, but only three survived. Loss of life was over 100 000. But Knights Twilight were successful, Imperial Convoy was spared from destruction. Convoy was hailed in all frequencies and reminded to remember the sacrifice done by them. Greatest price was not the safety of the convoy, but the Chaos ship Litany of Destruction. Litany of Destruction a Styx class heavy cruiser was boarded and captured after its engines and superstructure was wrecked from constant barrage. Using their astropaths Knights Twilight managed to call support from Darken Sky itself and in short time recovery vessel arrived. In coming month they toiled heavily in trying to get warp engines back online and trying to recover any ship that could be salvaged. A new Chapter Master Sebastian Murner, a Techmarine, was chosen to become new successor to Jarrah. Finally their price now named Apostle of Sun, was repaired enough to travel to Darken Sky. From this new Era begins. The new more aggressive Era lead Knights Twilight into very dangerous situation. With Chapter Master Murners lead in coming years they would wander far and wide in search of enemies and ships to salvage. Chapter Master Murners tactics lead into increasing number of casualties and the original 50 started to dwindle into increasingly smaller numbers. This Era was short, but successful for the future of the chapter. It took until 515.33 for Apostle of Sun to be finished and ready for service. Biggest problem was to find sufficient materials and equipment to outfit the ship. Under orders from Chapter Master Murner, the battered fleet was send to scour the nearby sectors for hostile fleets. During Apostle of Suns repairing Knights Twilight participated in 25 naval actions, boarded 12 vessels and took nine prices. Most valuable of those was heavily damaged system defence ship, her parts were vital for Apostle of Suns future. By the time Apostle Of Sun was finished, orbiting newly named Jarrah system were many different vessels in different states of repair or disrepair. Slowly more broken ships were disassembled and broken into pieces. Darken Sky had grown inside, by following careful planning with more equipment installed or reclaimed. Factories and workshops inside her laboured day and night in effort of manufacturing supplies and goods for chapter to survive. The work was slow due to proper tech or people knowing how to work with it missing. Population was growing still too fast for Knights Twilight to handle.
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