BURNT out COP – Design Overview

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BURNT out COP – Design Overview NOTE - THIS DOCUMENT SHOULD BE VIEWED TWO PAGES AT A TIME. IF YOU INTEND TO PRINT THIS PLEASE PRINT PAGES 03~70 AS A DOUBLE- SIDED DOCUMENT 2 Commercial, in confidence copyright Infinite Lives 2003 3 Commercial, in confidence copyright Infinite Lives 2003 4 Commercial, in confidence copyright Infinite Lives 2003 Burnt Out Cop DDeessiiggnn OOvveerrvviieeww Copyright Infinite Lives 2003 5 Commercial, in confidence copyright Infinite Lives 2003 Table of Contents EXECUTIVE SUMMARY ............................................................................................. 2 High Concept ............................................................................................................................................. 2 Demographic ............................................................................................................................................. 2 Overview ..................................................................................................................................................... 2 Unique Selling Points ............................................................................................................................... 2 Key Features .............................................................................................................................................. 2 A TASTE OF THE ACTION .......................................................................................... 3 GAMEPLAY SUMMARY ............................................................................................. 6 Inspiration .................................................................................................................................................. 6 An Excuse For A Fight .............................................................................................................................. 6 Use Of Weapons ....................................................................................................................................... 6 Targeting .................................................................................................................................................... 7 Pleasing The Crowd ................................................................................................................................. 7 Wreck The Joint ........................................................................................................................................ 7 Maps ............................................................................................................................................................ 8 Locations .................................................................................................................................................... 8 Chase Levels .............................................................................................................................................. 9 Villains ......................................................................................................................................................... 9 Innocent People ........................................................................................................................................ 9 CONTROLS ............................................................................................................. 10 Controller Configuration ........................................................................................................................ 10 MANOEUVRING TECHNIQUES ................................................................................. 12 Walking ..................................................................................................................................................... 12 Running .................................................................................................................................................... 12 Strafing ..................................................................................................................................................... 12 Crouching ................................................................................................................................................. 12 Jumping .................................................................................................................................................... 12 Leaping ..................................................................................................................................................... 13 Diving ........................................................................................................................................................ 13 Rolling Over Objects ............................................................................................................................... 13 Landing ..................................................................................................................................................... 13 Edging Along A Wall............................................................................................................................... 14 Pushing And Diving Onto Objects ....................................................................................................... 14 Opening Doors ........................................................................................................................................ 14 UNARMED COMBAT ............................................................................................... 15 Hand-to-Hand Combat .......................................................................................................................... 15 Grabbing And Throwing Objects.......................................................................................................... 15 Attacking With Melee Objects ............................................................................................................. 16 Using Objects As Shields ...................................................................................................................... 16 GUNPLAY ............................................................................................................... 17 Starting Out .............................................................................................................................................. 17 Using His Pistol ....................................................................................................................................... 17 Collecting A Weapon ............................................................................................................................. 17 Disposing Of A Weapon ........................................................................................................................ 18 Loading And Reloading ......................................................................................................................... 18 Line Of Sight Targeting And Firing ...................................................................................................... 19 Proximity Targeting And Firing ............................................................................................................ 19 Gun Attacks ............................................................................................................................................. 19 Line Of Sight Override ............................................................................................................................ 20 ADVANCED GUNPLAY ............................................................................................ 21 Dual And Separate Twin-Guns Modes ............................................................................................... 21 Swapping The Twin-Guns Mode .......................................................................................................... 21 6 Commercial, in confidence copyright Infinite Lives 2003 FURTHER TECHNIQUES .......................................................................................... 22 Grabbing Opponents .............................................................................................................................. 22 Attacking Prone Opponents ................................................................................................................. 23 Answering His Phone - A.K.A. The Brick ........................................................................................... 25 Regaining His Strength ......................................................................................................................... 26 Flipping Items Into The Air ................................................................................................................... 26 Handcuffing Bad Guys ........................................................................................................................... 26 ACTION SEQUENCES .............................................................................................. 27 THE COP ................................................................................................................ 31 On the Edge ............................................................................................................................................. 31 ADVERSARIES.......................................................................................................
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