Adaptive Spatial Reasoning for Turn-Based Strategy Games
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Helpfile for Freeciv ; ; Each [Help *] Is a Help Node
; Helpfile for Freeciv ; ; Each [help_*] is a help node. ; ; 'name' = name of node as shown in help browser; the number of leading ; spaces in 'name' indicates nesting level for display. ; ; 'text' = the helptext for this node; can be an array of text, which ; are then treated as paragraphs. (Rationale: easier to update ; translations on paragraph level.) ; ; 'generate' = means replace this node with generated list of game ; elements; current categories are: ; "Units", "Improvements", "Wonders", "Techs", ; "Terrain", "Governments" ; ; Within the text, the help engine recognizes a few "generated table"s. ; These are generated by the help engine, and inserted at the point of ; reference. They are referenced by placing a $ in the first column ; of a separate paragraph, followed immediately with the name of the ; generated table. See the code in helpdlg.c for the names of tables w ; hich can be referenced. ; ; This file no longer has a max line length: strings are wrapped ; internally. However to do nonwrapping formatting, make sure to ; insert hard newlines "\n" such that lines are less than 68 chars ; long. ; This marks 68 char limit > ; ; Notice not all entries are marked for i18n, as some are not ; appropriate to translate. ; ; Comments with cstyle comments are just to stop xgettext from ; complaining about stray singlequote characters. [help_about] name = _("About") text = _("\ Freeciv is a turnbased strategy game, in which each player becomes \ the leader of a civilization, fighting to obtain the ultimate goal: \ the extinction of all other civilizations.\ "), _("\ Original authors:\n\ (they are no longer involved, please don't mail them!)\ "), "\ Allan Ove Kjeldbjerg [email protected]\n\ Claus Leth Gregersen [email protected]\n\ Peter Joachim Unold [email protected]\ ", _("\ Present administrators: \ "), "\ Marko Lindqvist [email protected]\n\ R. -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2007 (Briefing Date: 2008/1/25) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2004 FY3/2005 FY3/2006 FY3/2007 FY3/2008 Apr.-Dec.'03 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Net sales 439,589 419,373 412,339 712,589 1,316,434 Cost of sales 257,524 232,495 237,322 411,862 761,944 Gross margin 182,064 186,877 175,017 300,727 554,489 (Gross margin ratio) (41.4%) (44.6%) (42.4%) (42.2%) (42.1%) Selling, general, and administrative expenses 79,436 83,771 92,233 133,093 160,453 Operating income 102,627 103,106 82,783 167,633 394,036 (Operating income ratio) (23.3%) (24.6%) (20.1%) (23.5%) (29.9%) Other income 8,837 15,229 64,268 53,793 37,789 (of which foreign exchange gains) ( - ) (4,778) (45,226) (26,069) (143) Other expenses 59,175 2,976 357 714 995 (of which foreign exchange losses) (58,805) ( - ) ( - ) ( - ) ( - ) Income before income taxes and extraordinary items 52,289 115,359 146,694 220,713 430,830 (Income before income taxes and extraordinary items ratio) (11.9%) (27.5%) (35.6%) (31.0%) (32.7%) Extraordinary gains 2,229 1,433 6,888 1,047 3,830 Extraordinary losses 95 1,865 255 27 2,135 Income before income taxes and minority interests 54,423 114,927 153,327 221,734 432,525 Income taxes 19,782 47,260 61,176 89,847 173,679 Minority interests 94 -91 -34 -29 -83 Net income 34,545 67,757 92,185 131,916 258,929 (Net income ratio) (7.9%) (16.2%) (22.4%) (18.5%) (19.7%) - 1 - Nintendo Co., Ltd. -
Descargar Un Splash De Begins Para El GRUB
07 FEB / 07 La Revista de Software Libre y Código Abierto EN ESTA EDICIÓN - Entrevista a Federico Mena - Joomla! o Drupal? (Primera parte) - Procedimiento de respaldo, envío y recuperación de bases de datos MySQL a través de la consola de comandos en Linux. - Gobby, una nueva forma colaborativa de trabajar en tus textos. - QEMU, emulando un OLPC. - Domando al escritor Openoffice.org Writer. PROGRAMACIÓN El entorno de desarrollo MAEMO para Nokia 770 (Segunda parte) TALLER DISTRIBUCIONES CUPS: Instalando una ¡Linux está vivo! impresora Epson en Linux. Una revisión a las distros Live-CD más conocidas. Además: Ojo del novato - Zona de Enlaces – Eventos – Y mucho más... Editorial Comienza el 2007 y Begins cuenta con un nuevo refuerzo que se integra al equipo para continuar aportando pero ahora de una manera más estrecha. Bienvenido Eric Báez, seguro que la comunidad Linux ha ganado mucho contigo tomando decisiones desde dentro de la publicación. Redacción Rosana Cáceres [email protected] Juan P. Torres H. [email protected] Este año se viene una intensa competencia en lo que a sistemas Ricardo Gabriel Berlasso [email protected] Alberto Rivera [email protected] operativos se trata, con la entrada de MacOS en la plataforma Intel, Rodrigo Ramírez [email protected] Óscar Calle [email protected] ahora son varios más los rivales para el sistema de Redmond. Por Dionisio Fernández [email protected] Alex Sandoval [email protected] un lado tenemos a Windows Vista, que con sus requerimientos de Staff Begins [email protected] hardware, es muy probable que algo de terreno pierda, oportunidad que será aprovechada por el resto de los jugadores. -
Implementation of 2D Turn-Based Strategy Game with Artificial Intelligence
ASSIGNMENT OF BACHELOR’S THESIS Title: Implementation of 2D turn-based strategy game with AI Student: Ivan Štěpánek Supervisor: Ing. Eliška Šestáková Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2019/20 Instructions The goal of this bachelor thesis is to create a prototype of 2D turn-based strategy game that is inspired by the game Advance Wars. In single-player mode, the strategy of the computer will be an AI that was trained to play through self-play, using a minimum of human input. Requirements: - It should be implemented as a desktop application using the C++ language. - The play must support a mode for several players and playing against artificial intelligence (AI). - Provide at least 4 various pre-created game levels. Research part: - The AI component in the requirements above constitutes the research part. - Evaluate different algorithms for developing the AI strategy. - Design a strategy that relies mostly on self-play and uses a minimum of human input. - Implement the strategy within the game. - Evaluate the quality of the game played by the AI by evaluating its success rate against players of varying skills. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague February 9, 2019 Bachelor’s thesis Implementation of 2D Turn-based Strategy Game with Artificial Intelligence Ivan Štěpánek Department of Software Engineering Supervisor: Ing. Eliška Šestáková January 9, 2020 Acknowledgements Firstly I would like to thank my former supervisor Juan Pablo Maldonado Lopez for accepting me and my work when I was struggling to find a su- pervisor. -
Civ 5 Android Apk
Civ 5 android apk Continue Where's the modding kit? Modding SDK is available as a free download on Steam: Open Steam and select Library. Civilization free download - Laws of Civilization, Age of Forge: Civilization and Empire, Civilization Revolution 2, and many other programs. November 05, 2019 There are developers who build some mods for this game and release it online where we can download and enjoy the benefits of mods. READ ALSO: 7 best sleep tracking apps for Apple Watch 2019; An easy way to eradicate Vivo without a PC (all models) How to remove pop-up ads on Android, forever! (Without root) HOW TO BE IN CIVILIZATION 5. Download Game: Civilization 5 APK 1.1.0 (Latest version) - com.publishadventures.gqciv - Post Adventures. Learn more about your favorite game - guidebooks, secrets, Easter eggs and tactics. Civilization Sid Meyer VI Free download PC Game Multiplayer Full Repackaging Direct Download Links Squeezed Civilization By Sid Meyer 6 Free Android download. How to download gta 5 iso ppsspp game for Android in 78mb only for Android download now. Sid Meier's Civilization VI Game Overview: With almost every age and tribe, Civilization VI Side Meyer is indeed the flagship killer of Sid Meyer's video game trilogy. Being the sixth main installment of Sid.Civilization Download for PcExperience one of the greatest in turn strategy games of all time, The Civilization of Sid Meyer® V.———————————————————————————B E G I N W I T H 2 0 H I S T O R I C L L L E A D E R R S———————————————————————————Become Ruler of the world by creating and leading civilization since the dawn of man in the space age. -
Linux Games Page 1 of 7
Linux Games Page 1 of 7 Linux Games INTRODUCTION such as the number of players and the size of the map, then you start the game. Once the game is running clients may Hello. My name is Andrew Howlett. I've been using Linux join the game. Clients connect to the game using TCP/IP, since 1997. In 2000 I cutover to Linux for all my projects, so it is very easy to play multi-player games over the except I dual-booted Windows to play games. I like to play Internet. Like many Free games, clients are available for computer games. About a year ago I stopped dual booting. many platforms, including Windows, Amiga and Now I play computer games under Linux. The games I Macintosh. So there are lots of players out there. If you play can be divided into four groups: Free Games, native don't want to play against other humans, then Freeciv linux commercial games, Windows Emulated games, and includes some nasty AIs. Win4Lin enabled games. This presentation will demonstrate games from each of these four groups. BZFlag Platform BZFlag is a tank combat game along the same lines as the old BattleZone game. Like FreeCiv, BZFlag uses a client/ Before I get started, a little bit about my setup so you can server architecture over TCP/IP networks. Unlike FreeCiv, relate this to whatever you are running. This is a P3 900 the game contains no AIs – you must play this game MHz machine. It has a Crystal Sound 4600 sound card and against other humans (? entities ?) over the Internet. -
HUBERT, Our Freeciv AI
HUBERT, Our FreeCiv AI Michael Arcidiacono, Joel Joseph Dominic, Richard Akira Heru Friday 7th December, 2018 Abstract FreeCiv is an open-source alternative to Civilization, which is a turn-based strategy game that allows the player to control an empire by building cities, constructing and moving units, and engaging in diplomacy and war with other nations. We build an artificial intelligence (AI) nicknamed HUBERT to play this game. We use a modified SARSA algorithm with linear approximation of the Q function. We have also tried training HUBERT using a memetic algorithm. 1 Introduction The Civilization video game series is a collection of turn-based strategy games that allow the player to control an empire by building cities, constructing and moving units, and engaging in diplomacy and war with other nations. There are several different ways of winning the game such as through military dominion (i.e. by taking over all the cities of other empires). We use an open-source alternative to Civilization, FreeCiv and focus on getting the highest score for this agent. A screenshot of the game in progress can be seen in Figure1. We model this game as a Markov Decision Process (MDP) with states, actions and re- wards. In our model, the states are quantified as a β vector per city containing the total number of cities, total amount of gold, tax, science, luxury, gold per turn, turn number, the number of technologies, city population, city surplus, city unhappiness level, and city food. At any given turn, the player can choose to build cities, build units, move units, declare war, trade resources, research technology, and engage in many other possible actions. -
Playing a Strategy Game with Knowledge-Based Reinforcement Learning
Noname manuscript No. (will be inserted by the editor) Playing a Strategy Game with Knowledge-Based Reinforcement Learning Viktor Voss · Liudmyla Nechepurenko · Dr. Rudi Schaefer · Steffen Bauer Received: date / Accepted: date Abstract This paper presents Knowledge-Based Reinforcement Learning (KB- RL) as a method that combines a knowledge-based approach and a reinforcement learning (RL) technique into one method for intelligent problem solving. The pro- posed approach focuses on multi-expert knowledge acquisition, with the reinforce- ment learning being applied as a conflict resolution strategy aimed at integrating the knowledge of multiple exerts into one knowledge base. The article describes the KB-RL approach in detail and applies the reported method to one of the most challenging problems of current Artificial Intelligence (AI) research, namely playing a strategy game. The results show that the KB-RL system is able to play and complete the full FreeCiv game, and to win against the computer players in various game settings. Moreover, with more games played, the system improves the gameplay by shortening the number of rounds that it takes to win the game. Overall, the reported experiment supports the idea that, based on human knowledge and empowered by reinforcement learning, the KB-RL system can de- liver a strong solution to the complex, multi-strategic problems, and, mainly, to improve the solution with increased experience. Keywords Knowledge-Based Systems · Reinforcement Learning · Multi-Expert Knowledge Base · Conflict Resolution V. Voss arago GmbH, E-mail: [email protected] L. Nechepurenko arago GmbH, E-mail: [email protected] Dr. R. Schaefer arXiv:1908.05472v1 [cs.AI] 15 Aug 2019 arago GmbH, E-mail: [email protected] S. -
Integrating Reinforcement Learning Into Strategy Games
Integrating Reinforcement Learning into Strategy Games by Stefan Wender Supervised by Ian Watson The University of Auckland Auckland, New Zealand A Thesis submitted in fulfillment of the requirements for the degree of Master of Science in Computer Science The University of Auckland, February 2009 Abstract The present thesis describes the design and implementation of a machine learning agent based on four different reinforcement learning algorithms. The reinforcement learning agent is integrated into the commercial computer game Civilization IV. Civilization IV is a turn- based empire building game from the Civilization series. The reinforcement learning agent is applied to the city placement selection task. The city placement selection determines the founding sites for a player’s cities. The four reinforcement learning algorithms that are evaluated are the off-policy algorithms one-step Q-learning and Q(λ) and the on-policy algorithms one-step Sarsa and Sarsa(λ). The aim of the research presented in this thesis is the creation of an adaptive machine learning approach for a task which is originally performed by a complex deterministic script. Since the machine learning approach is nondeterministic, it results in a more challenging and dynamic computer AI. The thesis presents an empirical evaluation of the performance of the reinforcement learning approach and compares the performance of the adaptive agent with the original deterministic game AI. The comparison shows that the reinforcement learning approach outperforms the deterministic game AI. Finally, the behaviour and performance of the reinforcement learn- ing algorithms are elaborated on and the algorithms are further improved by analysing and revising their parameters. -
Non-Linear Monte-Carlo Search in Civilization II S.R.K
Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence Non-Linear Monte-Carlo Search in Civilization II S.R.K. Branavan David Silver * Regina Barzilay Computer Science and Artificial Intelligence Laboratory * Department of Computer Science Massachusetts Institute of Technology University College London {branavan, regina}@csail.mit.edu [email protected] Abstract This paper presents a new Monte-Carlo search al- gorithm for very large sequential decision-making problems. We apply non-linear regression within ! Monte-Carlo search, online, to estimate a state- action value function from the outcomes of ran- dom roll-outs. This value function generalizes be- tween related states and actions, and can therefore Figure 1: An extract from the game manual of Civilization II. provide more accurate evaluations after fewer roll- outs. A further significant advantage of this ap- A common approach to value generalization is value func- proach is its ability to automatically extract and tion approximation (VFA), in which the values of all states leverage domain knowledge from external sources and actions are approximated using a smaller number of pa- such as game manuals. We apply our algorithm rameters. Monte-Carlo search can use VFA to estimate state to the game of Civilization II, a challenging multi- and action values from the roll-out scores. For instance, lin- agent strategy game with an enormous state space ear Monte-Carlo search [Silver et al., 2008] uses linear VFA: and around 1021 joint actions. We approximate the it approximates the value function by a linear combination of value function by a neural network, augmented by state features and weights. -
Video Game Systems Uncovered
Everything You Ever Wanted To Know About... VIDEO GAMES But Never Dared To Ask! Introduction: 1 With the holidays quickly approaching the odds are you will be purchasing some type of video game system. The majority of U.S. households currently have at least one of these systems. With the ever changing technology in the video world it is hard to keep up with the newest systems. There is basically a system designed for every child’s needs, ranging from preschool to young adult. This can overwhelming for parents to choose a system that not only meets your child’s needs but also gives us the best quality system for our money. With the holidays coming that means many retailers will be offering specials on video game systems and of course the release of long awaited games. Now is also the time you can purchase systems in bundles with games included. Inside you will learn about all of these topics as well as other necessities and games to accompany to recent purchase. What you’ll find here: 2 In this ebook you will learn about console and portable video game systems, along with the accessories available. You will also find how many games each system has to offer. You will get an in depth look at the pro’s and con’s of each current system available in stores today, and the upcoming systems available in the near future. As a concerned parent you should also be aware of the rating label of the games and what the rating exactly means.