Lionel Cregut Lead/Senior Environment Artist

Details Profile

Phone Early on i knew that video games would offer what i was looking for:

2265030002 A creative environment where i could push my skills and help create new experiences for players. Email [email protected] I have been working as an environment lead for several years and enjoy creating new worlds with a team of artists. I am a creative person who likes to push the visuals but also loves the team aspect of game development. Skills

Able to lead a team of artists Employment History

Lead/Senior Environment Artist, Digital Extremes Able to plan and create modular sets May 2017 — Present London

I have led a team of artists on several Warframe expansions including the Railjack ship, the Able to create new workflows infested Microplanet (Deimos) and some new unannounced downloadable content. and define visual benchmarks My responsibilities included

• Define the visual benchmark Comfortable with both HardSurface and Organic • Design elements within the levels (SpaceShip Interior) modeling • Create modular sets

Able to define scope, • Create workflows (Stamp Shader, Macro Normals etc...) create tasks, schedule and documentation • Provide feedback and tutorials to fellow artists • Onboarding of junior artists.

Can adapt to different art • Create tasks and schedule styles, realistic/Stylized • Define the scope of the levels

• Design some creatures/props and bring them to final quality Optimization skills (batches, lods, Occluders, Instances count etc..) Lead/Environment Artist/Character Artist, EA Dice

Can create assets based on Mar 2011 — May 2017 Stockholm photogrammetry I joined Dice as a character artist but helped out as an environment artist on , I made some characters for before transitioning as a fulltime environment Able to create basic level artist on Mirrors Edge Catalyst. design I also led a small team on a Battlefield Hardline Multiplayer level.

I went on to lead a team of artists on Starwars Battlefront 2 on the Theed multiplayer level Proficient in Maya, Zbrush, Substance Painter, topogun My Responsibilities on Battlefront 2 Included:

• Define the visual benchmark

• Iterating with the level designer on the level Some Knowledge of • Create modular sets, layout work and creation of backdrop meshes Substance Designer and Marvelous designer • Define Scope, create tasks for fellow artists and scheduling • Onboarding of junior artists

• Go on location and take photographs for photogrammetry Hobbies • Create a workflow to create a modular set based on scanned assets (Palace) • Optimization of Content (Drawcalls, Instance count, Occluders etc..) Mountain • Bug Fixing Biking/Cycling/Working out, Hiking, Designing toys My Responsibilities as a character artist:

We created most of our characters with photogrammetry which meant taking photos of military gear, process the data in Reality Capture, clean up the highres models, retopo and Languages textures artefact fixing. On occasion i created some military gear in zbrush English

French Senior Character Artist, Starbreeze Jun 2008 — Feb 2011 Uppsala

Swedish My Responsibilities included:

• Translate 2d concepts into 3d characters (Main and Npcs) • Take characters to final quality (Highres>Lowpoly>Texturing) • Design a few characters from the ground up and bring them to final quality

Senior Character Artist, Grin Jun 2007 — May 2008 Barcelona

My responsibilities included:

• Create some main characters and Npcs • Highres modeling/Sculpting, Lowpoly, texturing

Lead/Character Artist, Illusion Softworks Jul 2005 — May 2007 Brno

My responsibilities included:

• Translating 2d concepts into 3d Characters • Highres modeling/Sculpting/Lowpoly/Texturing • Art direction, providing feedback to fellow artists

Education

Supinfocom/Rubika, Master Degree Sep 2001 — Jun 2005 Valenciennes

I studied computer graphics at Rubika (Formerly known as Supinfocom), graduating with a master degree as a 3d animated movies director.

Extra-curricular activities Professor, Fanshawe College Sep 2020 — Present london

I have been teaching a portfolio development course at Fanshawe college in London Ontario, coaching students with their work