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in 1806

The Prussian army in 1806 was an Ancien Regime army using linear tactics. The Prussian were formidable, renowned for their discipline, but their tactics were rigid and outdated. The was superbly mounted. The main problem the Prussians had was leadership. Their senior leaders were relics of the era of . Time and again the French were able to outsmart generals like Brunswick and Hohenloe.

Prussian Special rules: Disciplined Volley The Prussian infantry were still masters of the disciplined volley in line. Therefore, all Prussian infantry units receive the First Fire rule.

Linear Tactics The Prussian infantry may not use Attack Column formation. The may use line, double line, column of companies and march column.

Poor Leadership To reflect poor Prussian leadership at the senior level:

When rolling for Random Commander Quality for the Army, Corps, or Divisional commander use this table instead of the one on pp 108-09 of the Powder 2nd edition rulebook.

Dice Quality Score: 1-2 Roll as Normal on the table on pp 108-09 3-4 Hesitant 5 Timid 6 Aggressive

Orders Regimental Orders: Prussian Brigade Commanders were not skilled and lacked the ability to quickly maneuver their brigades. As a result on the battlefield is was impossible to coordinate any maneuver above a . - Prussian Brigade Commanders cannot give a brigade order.

1 -He may order infantry battalions of the same regiment, and their regimental battery, if they are within 6” of each other. -He may order cavalry units/squadrons within the same regiment that are within 6” of each other. -He may order Grenadier battalions within the same brigade that are within 6” inches of each other.

The rules means that a Prussian brigade (unless it consists of a single regiment) will move in separate components. This reflects the difficultly to maneuver swiftly and decisively.

Divisional Orders Prussian Division Commanders are subject to the above rules. They may order a brigade size formation as per rules on page 28-29 of the Black Powder Rule Book and receive a -1 to their staff Rating for issuing the order to over one third the number of units that the brigade contains.

Corps/Army Orders Prussian Corps/Army Commanders are subject to the above rules. They may order a division size formation as per rules on page 28-29 of the Black Powder Rule Book and receive a -1 to their staff Rating if issuing the order to over one third the number of units that the division contains.

Regimental Artillery In our games of Black Powder, a single model represents regimental guns. (See the profile below.) Regimental pieces are deployable in a number of ways as follows: 1. As part of an infantry battalion: place the gun model at the side of or within an infantry battalion’s formation. 2. The regimental gun cannot be targeted by the enemy. 3. The first excess casualty inflicted on the parent battalion is taken on the regimental gun. 4. If the parent unit is forced to retire as the result of a break test result, the regimental gun is destroyed. 5. If the parent unit breaks, the regimental gun is destroyed. 6. The regimental gun and the battalion that it is with are limited to a maximum of two moves per turn, and they

2 are subject to the movement penalties of foot artillery. 7. A brigade commander can order a regimental gun so attached to un-attach itself and become a separate unit as shown at 8 below. 8. A regimental gun can be treat as a separate unit, although they may be subject to the same order issued to battalions of their infantry regiment if within 6" of one or more battalions of their regiment. 9. All the battalion guns of a brigade can be grouped together to form an entirely new battery, acting as a new unit. Replace the models shooting statistic with ‘2/2/1’ and change the stamina to two. 10. A unit taking a casualty as a result of closing fire from a regimental artillery section does not need to take a break test as a result.

3 Prussian Infantry Division 1 Divisional Commander Poor leadership special rule 1-3 Infantry Brigades 1-2 Cavalry Brigade 1 Field Artillery Battery per four infantry battalions

1-3 Infantry Brigade(s) 1 Brigadier SR 7 0 points SR 8 25 points 2-4 musketeer battalions 0-2 Regimental /Bn Artillery. 1 battery per two musketeer battalions. Regimental artillery per page 103 in Clash of Eagles. 0-1 Grenadier battalion 0-1 Fusilier battalion

1-2 Cavalry Brigades 1 Brigadier SR 7 0 points SR 8 25 points 1-4 , , , or 1 battery per two cavalry regiments

Brigade Options -Upgrade up to half the infantry Regiments to Veterans Reliable and +1 Hand to hand +6pts per regiment (2 musketeer battalions) or +3pts per grenadier battalions. -Upgrade any battalions to reliable +4 points

Non-Divisional/Corp Support 0-1 Advanced Guard Brigade 1 Brigadier SR 7 0 points SR 8 25 points 0-2 musketeer battalions 0-1 Grenadier battalion 0-1 Regimental /Bn Artillery. 1 battery per two musketeer battalions 1-4 Fusilier battalions 0-1 Jager battalion 1-3 Dragoon, Hussar, or Uhlan Regiment

4 0-1 horse artillery battery per two cavalry regiments

Corps Support Artillery 0-1 Artillery Brigade from Corps artillery (if at least 8 infantry battalions are taken) 1 Brigadier SR 7 15 points SR 8 25 points 2-4 Field batteries Any of the field batteries may be upgraded to Heavy Foot Artillery Batteries Special Rules: Grand Battery

Unit Statics

Musketeers Unit Type Armament H H Shoot Morale Stamina Points Musk Inf Smoothbore 6 3 4+ 3 37

Special Rules: Must Form Square, Mixed Formation, Cannot Form Attack Column, Column of Companies, First Fire, May form skirmish to enter terrain

Grenadier Unit Type Armament H H Shoot Morale Stamina Points Gren Inf Smoothbore 7 3 4+ 4 58 Musket Special Rules: Elite 4+, Reliable, Valiant, Must Form Square, Mixed Formation, Cannot Form Attack Column, Column of Companies, First Fire, May form skirmish to enter terrain

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Fusiliers Unit Type Armament H H Shoot Morale Stamina Points Fus Inf Smoothbore 6 3 4+ 3 40 Musket

Special Rules: Must Form Square, Light Infantry Mixed Formation, Cannot Form Attack Column, Column of Companies, First Fire, Sharpshooters, Skirmish, May form skirmish to enter terrain

Jagers

Unit Type Armament H H Shoot Morale Stamina Points Jagers Inf Rifle/Mixed 6 3 4+ 3 36 Formation

Special Rules: Elite 5+, Reliable, Must Form Square, Rifle Mixed Formation, Cannot Form Attack Column, Column of Companies, First Fire, Skirmish, Sharpshooters

Cavalry Unit Type Armament H H Shoot Morale Stamina Points Drag Cavalry Saber 8 - 4+ 3 44

Special Rules: +D1

Cuirassiers Unit Type Armament H H Shoot Morale Stamina Points Cuir Cavalry Saber 9 - 3+ 3 54

Special Rules: Heavy Cavalry +D3

Hussars Unit Type Armament H H Shoot Morale Stamina Points Huss Cavalry Saber 6 - 4+ 3 41

Special Rules: Marauders

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Uhlans Unit Type Armament H H Shoot Morale Stamina Points Uhl Cavalry 6 - 4+ 3 46 Special Rules: Marauders

Artillery Battalions/Regimental Foot Artillery Guns Unit Type Armament H t H Shoot Morale Stamina Points BFAG Reg., Smoothbore 1 1-1-1 4+ 1 13 Arty Standard Artillery Range: 24” (or +5 points per battalion if integral to Musketeer battalion instead of separate unit as per pg. 103 of Clash of Eagles)

If massed together as in 9 of the Regimental guns rules

Unit Type Armament H t H Shoot Morale Stamina Points BFAG Reg., Smoothbore 1 2-2-1 4+ 2 17 Arty Standard Artillery

Field Foot Artillery Battery Unit Type Armament H H Shoot Morale Stamina Points FFAB Reg., Smoothbore 1 3-2-1 4+ 2 27 Arty Standard Artillery Range: 48”

Heavy Foot Artillery Battery Unit Type Armament H t H Shoot Morale Stamina Points HFAB Reg., Smoothbore 1 3-2-1 4+ 2 31 Arty Siege Artillery Range: 60”

7 Horse Artillery Battery Unit Type Armament Ht H Shoot Morale Stamina Points HRA Reg., Smoothbore 1 3-2-1 4+ 2 31 Arty Standard Artillery Range: 36”

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