Palo Alto Tiny BASIC, Version 3
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Programming Manual Version 2.0
www.tinybasic.de programming manual version 2.0 TinyBasic Programming Manual Version 2.0 April 2008 altenburg © 2006-2008 by U. Altenburg CHAPTER 1 Introduction.....................................................8 EDITOR, COMPILER, DOWNLOAD, CONSOLE, SCOPE CHAPTER 2 Preprocessor……….........................................12 #TARGET, #INCLUDE, #DEFINE, #UNDEF, #IFDEF, #IFNDEF, #ELSE, #ENDIF CHAPTER 3 Variables and Types.......................................14 CHAR, BYTE, WORD, INTEGER, LONG, FLOAT, DATA, READ, RESTORE, LOAD, STORE, INC, DEC CHAPTER 4 Maths and Expressions..................................19 +, -, *, /, <, >, <=, >=, <>, <<, >>, (), [], NOT, AND, OR, XOR, MOD CHAPTER 5 Control Flow...................................................22 IF, THEN, ELSE, ELSIF, ENDIF, DO, LOOP, FOR, NEXT, WHILE, WEND, EXIT, ON, GOTO, GOSUB, RETURN, WAIT, PAUSE TinyBasic Programming www.tinybasic.de 5 CHAPTER 6 Functions.......................................................28 LO, HI, MIN, MAX, LEN, POS, VAL, PI, SIN, COS, TAN, ATN, DEG, RAD, SQR, EXP, LOG, POW, ABS, INT, ROUND, POINT, PEEK, EOF CHAPTER 7 Input and Output...........................................33 PUT, GET, PRINT, INPUT, OPEN, CLOSE, FLUSH, FIND, INITGSM, SENDSMS, RECVSMS, ERR, CR, NL, CHR, HEX, SPC, TAB, USING CHAPTER 8 Date and Time................................................40 SETCLOCK, DATE, TIME, HOUR, MINUTE, SECOND, DAY, MONTH, YEAR CHAPTER 9 Displays and Graphics...................................42 SETDISPLAY, SETSYMBOL, CLS, FONT, COLOR, PLOT, MOVE, DRAW, FRAME, -
Programmierung Unter GNU/Linux Für Einsteiger
Programmierung unter GNU/Linux fur¨ Einsteiger Edgar 'Fast Edi' Hoffmann Community FreieSoftwareOG [email protected] 7. September 2016 Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. Programmierung Begriffserkl¨arung 2 / 35 Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. Programmierung Begriffserkl¨arung Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. 2 / 35 Programmierung Begriffserkl¨arung Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. 2 / 35 Programme werden unter Verwendung von Programmiersprachen formuliert ( kodiert\). " In eine solche Sprache ubersetzt\¨ der Programmierer die (z. B. im Pflichtenheft) " vorgegebenen Anforderungen und Algorithmen. Zunehmend wird er dabei durch Codegeneratoren unterstutzt,¨ die zumindest -
The MSX Red Book (Revised Version 1997/08/06) Notes from The
The MSX Red Book (revised version 1997/08/06) Notes from the editor: - The book was scanned and converted (via O.C.R.) by one person and edited by another (using an IBM PC compatible), independently. - All pages have a fix size of 64 lines. The width was not justified to make future modifications easier, though no line is longer than 80 columns. - This book only covers standard MSX. The BIOS entry points from 0000H to 01B5H should be used instead of the called entries described in the book, because other machines (MSX2, MSX2+, MSX turbo R and customized ones) have different positions for the routines. The use of internal BIOS routine addresses are responsible for many programs only running in MSX. - Some errors present in the original book were fixed, though it was tried to keep it as unaltered as possible. All page numbers match the originals, except undetected errors already present in the original. - Most figures were modificated due to the text-only nature of this file. The character set used during edition was the International IBM PC's one. The following special characters were used and should be changed to the corresponding ones of other character sets: Frame ÚÄÂÄ¿ Pound: œ characters: ³ ³ ³ Micro: æ ÃÄÅÄ´ ³ ³ ³ ÀÄÁÄÙ ------------------------------------------------------------------------------- CONTENTS Introduction .............................. 1 1. Programmable Peripheral Interface ...... 3 2. Video Display Processor ................ 8 3. Programmable Sound Generator ........... 21 4. ROM BIOS ............................... 26 5. ROM BASIC Interpreter .................. 89 6. Memory Map ............................. 208 7. Machine Code Programs .................. 240 Contents Copyright 1985 Avalon Software Iver Lane, Cowley, Middx, UB8 2JD MSX is a trademark of Microsoft Corp. -
Learning to Code
PART ILEARNING TO CODE How Important is Programming? “To understand computers is to know about programming. The world is divided… into people who have written a program and people who have not.” Ted Nelson, Computer Lib/Dream Machines (1974) How important is it for you to learn to program a computer? Since the introduction of the first digital electronic computers in the 1940s, people have answered this question in surprisingly different ways. During the first wave of commercial computing—in the 1950s and 1960s, when 1large and expensive mainframe computers filled entire rooms—the standard advice was that only a limited number of specialists would be needed to program com- puters using simple input devices like switches, punched cards, and paper tape. Even during the so-called “golden age” of corporate computing in America—the mid- to late 1960s—it was still unclear how many programming technicians would be needed to support the rapid computerization of the nation’s business, military, and commercial operations. For a while, some experts thought that well-designed computer systems might eventually program themselves, requiring only a handful of attentive managers to keep an eye on the machines. By the late 1970s and early 1980s, however, the rapid emergence of personal computers (PCs), and continuing shortages of computer professionals, shifted popular thinking on the issue. When consumers began to adopt low-priced PCs like the Apple II (1977), the IBM PC (1981), and the Commodore 64 (1982) by the millions, it seemed obvious that ground-breaking changes were afoot. The “PC Revolution” opened up new frontiers, employed tens of thousands of people, and (according to some enthusiasts) demanded new approaches to computer literacy. -
Freebasic-Einsteigerhandbuch
FreeBASIC-Einsteigerhandbuch Grundlagen der Programmierung in FreeBASIC von S. Markthaler Stand: 11. Mai 2015 Einleitung 1. Über das Buch Dieses Buch ist für Programmieranfänger gedacht, die sich mit der Sprache FreeBASIC beschäftigen wollen. Es setzt keine Vorkenntnisse über die Computerprogrammierung voraus. Sie sollten jedoch wissen, wie man einen Computer bedient, Programme installiert und startet, Dateien speichert usw. Wenn Sie bereits mit Q(uick)BASIC gearbeitet haben, finden Sie in Kapitel 1.3 eine Zusammenstellung der Unterschiede zwischen beiden Sprachen. Sie erfahren dort auch, wie Sie Q(uick)BASIC-Programme für FreeBASIC lauffähig machen können. Wenn Sie noch über keine Programmiererfahrung verfügen, empfiehlt es sich, die Kapitel des Buches in der vorgegebenen Reihenfolge durchzuarbeiten. Wenn Ihnen einige Konzepte bereits bekannt sind, können Sie auch direkt zu den Kapiteln springen, die Sie interessieren. 2. In diesem Buch verwendete Konventionen In diesem Buch tauchen verschiedene Elemente wie Variablen, Schlüsselwörter und besondere Textabschnitte auf. Damit Sie sich beim Lesen schnell zurechtfinden, werden diese Elemente kurz vorgestellt. Befehle und Variablen, die im laufenden Text auftauchen, werden in nichtproportionaler Schrift dargestellt. Schlüsselwörter wie PRINT werden in Fettdruck geschrieben, während für andere Elemente wie variablenname die normale Schriftstärke eingesetzt wird. Quelltexte werden vollständig in nichtproportionaler Schrift gesetzt und mit einem Begrenzungsrahmen dargestellt. Auch hier werden Schlüsselwörter fett gedruckt. Der Dateiname des Programms wird oberhalb des Quelltextes angezeigt. Quelltext 1.1: Hallo Welt ’ Kommentar: Ein gewoehnliches Hallo-Welt-Programm CLS PRINT "Hallo FreeBASIC-Welt!" SLEEP 5 END ii Einleitung Es empfiehlt sich, die Programme abzutippen und zu testen. Die meisten Programme sind sehr kurz und können schnell abgetippt werden – auf der anderen Seite werden Sie Codebeispiele, die Sie selbst getippt haben, leichter behalten. -
Evolution of the Major Programming Languages
COS 301 Programming Languages Evolution of the Major Programming Languages UMaine School of Computing and Information Science COS 301 - 2018 Topics Zuse’s Plankalkül Minimal Hardware Programming: Pseudocodes The IBM 704 and Fortran Functional Programming: LISP ALGOL 60 COBOL BASIC PL/I APL and SNOBOL SIMULA 67 Orthogonal Design: ALGOL 68 UMaine School of Computing and Information Science COS 301 - 2018 Topics (continued) Some Early Descendants of the ALGOLs Prolog Ada Object-Oriented Programming: Smalltalk Combining Imperative and Object-Oriented Features: C++ Imperative-Based Object-Oriented Language: Java Scripting Languages A C-Based Language for the New Millennium: C# Markup/Programming Hybrid Languages UMaine School of Computing and Information Science COS 301 - 2018 Genealogy of Common Languages UMaine School of Computing and Information Science COS 301 - 2018 Alternate View UMaine School of Computing and Information Science COS 301 - 2018 Zuse’s Plankalkül • Designed in 1945 • For computers based on electromechanical relays • Not published until 1972, implemented in 2000 [Rojas et al.] • Advanced data structures: – Two’s complement integers, floating point with hidden bit, arrays, records – Basic data type: arrays, tuples of arrays • Included algorithms for playing chess • Odd: 2D language • Functions, but no recursion • Loops (“while”) and guarded conditionals [Dijkstra, 1975] UMaine School of Computing and Information Science COS 301 - 2018 Plankalkül Syntax • 3 lines for a statement: – Operation – Subscripts – Types • An assignment -
BASIC Programming with Unix Introduction
LinuxFocus article number 277 http://linuxfocus.org BASIC programming with Unix by John Perr <johnperr(at)Linuxfocus.org> Abstract: About the author: Developing with Linux or another Unix system in BASIC ? Why not ? Linux user since 1994, he is Various free solutions allows us to use the BASIC language to develop one of the French editors of interpreted or compiled applications. LinuxFocus. _________________ _________________ _________________ Translated to English by: Georges Tarbouriech <gt(at)Linuxfocus.org> Introduction Even if it appeared later than other languages on the computing scene, BASIC quickly became widespread on many non Unix systems as a replacement for the scripting languages natively found on Unix. This is probably the main reason why this language is rarely used by Unix people. Unix had a more powerful scripting language from the first day on. Like other scripting languages, BASIC is mostly an interpreted one and uses a rather simple syntax, without data types, apart from a distinction between strings and numbers. Historically, the name of the language comes from its simplicity and from the fact it allows to easily teach programming to students. Unfortunately, the lack of standardization lead to many different versions mostly incompatible with each other. We can even say there are as many versions as interpreters what makes BASIC hardly portable. Despite these drawbacks and many others that the "true programmers" will remind us, BASIC stays an option to be taken into account to quickly develop small programs. This has been especially true for many years because of the Integrated Development Environment found in Windows versions allowing graphical interface design in a few mouse clicks. -
GWBASIC User's Manual
GWBASIC User's Manual User's Guide GW-BASIC User's Guide Chapters 1. Welcome Microsoft Corporation 2. Getting Started Information in this document is subject to change without 3. Reviewing and Practicing notice and does not represent a commitment on the part of 4. The Screen Editor Microsoft Corporation. The software described in this 5. Creating and Using Files document is furnished under a license agreement or 6. Constants, Variables, nondisclosure agreement. It is against the law to copy this Expressions and Operators software on magnetic tape, disk, or any other medium for any Appendicies purpose other than the purchaser's personal use. A. Error Codes and Messages © Copyright Microsoft Corporation, 1986, 1987. All rights B. Mathematical Functions reserved. C. ASCII Character Codes D. Assembly Language Portions copyright COMPAQ Computer Corporation, 1985 E. Converting Programs Simultaneously published in the United States and Canada. F. Communications G. Hexadecimal Equivalents Microsoft®, MS-DOS®, GW-BASIC® and the Microsoft logo H. Key Scan Codes are registered trademarks of Microsoft Corporation. I. Characters Recognized Compaq® is a registered trademark of COMPAQ Computer Glossary Corporation. DEC® is a registered trademark of Digital Equipment Corporation. User's Reference Document Number 410130001-330-R02-078 ABS Function ASC Function ATN Function GW-BASIC User's Reference AUTO Command Microsoft Corporation BEEP Statement BLOAD Command Information in this document is subject to change without BSAVE Command notice and does not represent a commitment on the part of Microsoft Corporation. The software described in this CALL Statement document is furnished under a license agreement or CDBL Function nondisclosure agreement. -
History of Micro-Computers
M•I•C•R•O P•R•O•C•E•S•S•O•R E•V•O•L•U•T•I.O•N Reprinted by permission from BYTE, September 1985.. a McGraw-Hill Inc. publication. Prices quoted are in US S. EVOLUTION OF THE MICROPROCESSOR An informal history BY MARK GARETZ Author's note: The evolution of were many other applica- the microprocessor has followed tions for the new memory a complex and twisted path. To chip, which was signifi- those of you who were actually cantly larger than any that involved in some of the follow- had been produced ing history, 1 apologize if my before. version is not exactly like yours. About this time, the The opinions expressed in this summer of 1969, Intel was article are my own and may or approached by the may not represent reality as Japanese calculator manu- someone else perceives it. facturer Busicom to pro- duce a set of custom chips THE TRANSISTOR, devel- designed by Busicom oped at Bell Laboratories engineers for the Jap- in 1947, was designed to anese company's new line replace the vacuum tube, of calculators. The to switch electronic sig- calculators would have nals on and off. (Al- several chips, each of though, at the time, which would contain 3000 vacuum tubes were used to 5000 transistors. mainly as amplifiers, they Intel designer Marcian were also used as (led) Hoff was assigned to switches.) The advent of assist the team of Busi- the transistor made possi- com engineers that had ble a digital computer that taken up residence at didn't require an entire Intel. -
Dr. Dobb's Journal of $1.So COMPUTER Calisthenics & Orthodontia Running Light Without Overbyte June/July, 1976 Box 310, Menlo Park CA 94025 Volume 1, Number 6
dr. dobb's journal of $1.so COMPUTER Calisthenics & Orthodontia Running Light Without Overbyte June/July, 1976 Box 310, Menlo Park CA 94025 Volume 1, Number 6 A REFERENCE JOURNAL FOR USERS OF HOME COMPUTERS .CONSUMER COMMENTS ·fraUie for Pittman's 6800 Tiny BASIC [letter & reply] 4 Denver's Digital Group Kit Draws Praise [letter] 5 Good Reports & Plaudits for MOS Technology[letter/note] 5 Accentuate the Software; Eliminate the Games [letter/reply] 6 Short on Length, hut Long on Quality [letter] 6 A Novice Constructs an IMSAL S. A. Cochran, Jr. 7 Don't Underestimate BASIC fletter] 40 an attorney builds his first computer BASIC Complaint & Macro Message [letter & reply] 40 FCC Petition on ANSCII Transmission by Hams 42 Dennis Allison reply points out BASIC limitations SOFTWARE A Bootstrap for the 8080, Lichen Wang 8 Byte-Saving Programming Tricks for the 8080, Tom Pittman 9 An Exercise for Novice Translator Implementors, Bill Thompson 11 A Classy 8080 Text Editor, similar to a PDP-9 Editor, F. J. Greeb 13 includes general comments, user documentation & extensively annotated source code Tiny Trek for Mueller's MINOL, Erik Mueller 37 Button, Button Game in 8080 Machine Code, Ron Santore 38 CORRECTIONS & IMPROVEMENTS Errors in & Improvements for Texas Tiny BASIC (TBX), Charles Skeldon 3'4 Errata & Additions to Wang's Palo Alto Tiny BAS1C, Lichen Wang 35 MinErrata for MINOL, plus Tiny Trek, Erik Mueller 36 VIDEO OUTPUT 48 Lines of 64 Characters on a TV for $499. 95, Video· Terminal Technology 27 512-Character Video RAM from Canada, Matrox Electronic Systems 27 Variable Character Spacing in Video Displays, Jim Day 28 TVT-11 Mods to Get 64 Characters per Line, David Valliere . -
Volume 158 March, 2020 Pclinuxos Family Hhaappppyy Member Spotlight: Tunnelrat Mind Your Step: Vintage Computing on Pclinuxos Sstt
Volume 158 March, 2020 PCLinuxOS Family HHaappppyy Member Spotlight: tunnelrat Mind Your Step: Vintage Computing On PCLinuxOS SStt.. PPaattrriicckk''ss Short Topix: Google Chrome To Start Blocking Downloads GIMP Tutorial: DDaayy Photo Editing Revisited PCLinuxOS Recipe Corner: Chicken Gloria Casserole ms_meme's Nook: When I'm Sixty-Five A Very Bad Time For Android Apps? Or Just Cleaning Up The Mess? Racing Back To The Past: Horizon Chase Turbo On PCLinuxOS! PCLinuxOS Puzzled Partitions PCLinuxOS Magazine And more inside! Page 1 In This Issue ... 3 From The Chief Editor's Desk... 5 Mind Your Step: Vintage Computing on PCLinuxOS The PCLinuxOS name, logo and colors are the trademark of 11 Screenshot Showcase Texstar. 12 A Very Bad Time For Android Apps? The PCLinuxOS Magazine is a monthly online publication containing PCLinuxOS-related materials. It is published Or Just Cleaning Up The Mess? primarily for members of the PCLinuxOS community. The magazine staff is comprised of volunteers from the 14 PCLinuxOS Recipe Corner: Chicken Gloria Casserole PCLinuxOS community. 15 Screenshot Showcase Visit us online at http://www.pclosmag.com 16 ms_meme's Nook: Sentimental Forum This release was made possible by the following volunteers: 17 Short Topix: Google Chrome To Start Blocking Downloads Chief Editor: Paul Arnote (parnote) Assistant Editor: Meemaw 21 Screenshot Showcase Artwork: Sproggy, Timeth, ms_meme, Meemaw Magazine Layout: Paul Arnote, Meemaw, ms_meme 22 GIMP Tutorial: Photo Editing Revisited HTML Layout: YouCanToo 24 PCLinuxOS Family Member -
Beginning Microsoft® Small Basic
® Beginning Microsoft Small Basic ® ® ® ™ Plus a Porting Guide to Microsoft Visual Basic , C# , and Java © PHILIP CONROD & LOU TYLEE, 2010 Kidware Software PO Box 701 Maple Valley, WA 98038 http://www.computerscienceforkids.com http://www.kidwaresoftware.com Copyright © 2010 by Philip Conrod & Lou Tylee. All rights reserved Kidware Software PO Box 701 Maple Valley, Washington 98038 1.425.413.1185 www.kidwaresoftware.com www.computerscienceforkids.com www.biblebytebooks.com All Rights Reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Printed in the United States of America ISBN-13: 978-1-937161-19-4 Book Cover Illustration by Kevin Brockschmidt Copy Editor: Stephanie Conrod This copy of the Beginning Microsoft Small Basic book and the associated software is licensed to a single user. Copies of the course are not to be distributed or provided to any other user. Multiple copy licenses are available for educational institutions. Please contact Kidware Software for school site license information. This guide was developed for the course, “Beginning Microsoft Small Basic,” produced by Kidware Software, Maple Valley, Washington. It is not intended to be a complete reference to the Small Basic language. Please consult the Microsoft website for detailed reference information. This guide refers to several software and hardware products by their trade names. These references are for informational purposes only and all trademarks are the property of their respective companies and owners. Microsoft, Visual Studio, Small Basic, Visual Basic, Visual J#, and Visual C#, IntelliSense, Word, Excel, MSDN, and Windows are all trademark products of the Microsoft Corporation.