Connective Effervescence and Streaming Chat During Political
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The Rise of Esports Investments a Deep Dive with Deloitte Corporate Finance LLC and the Esports Observer
The rise of esports investments A deep dive with Deloitte Corporate Finance LLC and The Esports Observer April 2019 The rise of esports investments | Contents Contents Image - TEO Page 06 Page 22 Page 28 04 Executive summary This publication contains general information only and Deloitte Corporate Finance LLC and The Esports Observer are not, by means of this publication, rendering accounting, business, financial, investment, legal, tax, or other professional advice 06 or services. This publication is not a substitute for such professional advice or services, nor should it be used as a Leveling up: the rise of basis for any decision or action that may affect your business. esports investment Before making any decision or taking any action that may affect your business, you should consult a qualified Esports investment has made professional advisor. significant strides in recent years as traditional investors join Deloitte Corporate Finance LLC and The Esports Observer venture capital in exploring many shall not be responsible for any loss sustained by any person who relies on this publication. of the diverse investment opportunities across the industry’s Copyright © 2019 Deloitte Development LLC. All rights diverse ecosystem. reserved. 01 The rise of esports investment | Contents Contents Page 32 Page 34 Page 38 25 29 34 The value of an esports Why Modern Times Group The rising power (and risk) of investment: an investor view made two of esports' best influencers in esports investments to-date Many investors will find the strong By recognizing -
ESPORTS PLAYBOOK for BRANDS 2019 INTRODUCTION “Where Can We Help?”
ESPORTS PLAYBOOK FOR BRANDS 2019 INTRODUCTION “Where can we help?” It’s a question I ask nearly every potential client I talk to in my role. But this particular time, I was asking our Nielsen Esports Advisory Board, a group of industry experts including the likes of game publishers, event operators, broadcasters and media companies, traditional sports organizations, and brands, who have been invaluable to Nielsen’s successful entry into the Nicole Pike esports space. Managing Director Nielsen Esports The resounding answer: figure out how to explain the esports ecosystem to brands in a way only Nielsen can. So here we are. Since we launched our initial report in our Nielsen Esports Playbook series, esports has grown and evolved in so many ways. One in five fans globally just began following esports within the past year. This growth brings rapid change that is hard to keep track of, even if you’re working in the industry every day. For many brands, this is a daunting task – and ultimately, THE INDUSTRY’S a barrier to their esports investment. HEAVY RELIANCE ON And yet, there is proven value to unlock through esports. Esports fans around the world include some of the hardest-to-reach consumers for brands through SPONSORSHIP OFFERS traditional media – they’re young, digital natives who are also cutting cords and blocking ads at rapid rates. Esports allows brands to reach these fans WAYS FOR BRANDS while they’re engaging with their number one entertainment passion point: TO BOTH CREATE video games. AWARENESS AMONG We’ve created the Nielsen Esports Playbook for Brands - not to explain to brands why they should invest in esports, but ensure brands have the FANS AND BUILD information they need to make an informed decision about whether esports RELATIONSHIPS AND is right for them. -
Twitch Players with the Highest Follower Growth Over the Past 30 Days
The Twitch League Data & Sources Top 30 Twitch Players Average Total Hours Total Hours Total Videos Earnings Per Ranking Twitch Name Twitch Profile URL Streamed Watched Age Uploaded Total Views Followers Type of Video Video Twitch Income 1 SHROUD https://www.twitch.tv/shroud 7,505 212M 25 1,239 365M 7.07M Apex Legends $26,887 $33,312,993 2 AURONPLAY https://www.twitch.tv/auronplay 379 14.2M 31 52 15.6M 2.32M Minecraft $287,164 $14,932,528 3 LIRIK https://www.twitch.tv/lirik 6,950 171M 29 3,655 340M 2.60M Lost Ember $3,637 $13,293,235 4 RUBIUS https://www.twitch.tv/rubius 1,206 32.2M 30 91 49.5M 3.98M Just Chatting $134,979 $12,283,089 5 FORTNITE https://www.twitch.tv/fortnite 553 33.7M N/A 181 78.9M 2.81M Fortnite $61,973 $11,217,113 6 LOLTYLER1 https://www.twitch.tv/loltyler1 5,417 110M 25 714 159M 3.24M League of Legends $8,089 $5,775,546 7 ALANZOKA https://www.twitch.tv/alanzoka 4,901 69.5M 29 1,241 98.5M 2.73M Special Events $4,543 $5,637,863 8 GOTAGA https://www.twitch.tv/gotaga 6,914 78.0M 26 4,064 104M 2.20M Fortnite $1,253 $5,092,192 9 POKIMANE https://www.twitch.tv/pokimane/ 3,347 33M 23 734 107M 4.55M Valorant $6,593 $4,839,262 10 CASTRO_1021 https://www.twitch.tv/castro_1021 5,144 68.4M 28 1,738 84.8M 2.27M FIFA 20 $2,434 $4,230,292 11 NICKMERCS https://www.twitch.tv/nickmercs 7,525 104M 29 2,138 96.8M 3.39M Fortnite $1,801 $3,850,538 12 RIOT GAMES https://www.twitch.tv/riotgames 4,963 265M N/A 2,256 1,221M 4.42M League of Legends $1,442 $3,253,152 13 SODAPOPPIN https://www.twitch.tv/sodapoppin 6,567 148M 26 1,007 312M 2.71M -
Technology, Media and Telecom Esports in N
Technology, Media and Telecom North American Equity Research 17 July 2019 Industry Update Canaccord Genuity LLC (US) Michael Graham, CFA | Analyst - Esports in N. America: entering the major leagues 212.849.3924 [email protected] Esports proof points are everywhere. The 2018 League of Legends world championship final match featured two teams of five gamers each battling it out on screen to destroy Maria Ripps, CFA | Analyst - 212.849.3923 each other's Nexus. According to game publisher Riot Games, the event drew 99.6 [email protected] million unique viewers across various streaming platforms like Twitch (most estimates Alexander Frankiewicz | Associate - for actual viewership are higher). ESPN2 now regularly broadcasts Overwatch League 212.389.8070 matches alongside major golf tournaments. Leading Fortnite gamer Tyler "Ninja" [email protected] Belvins reports earning ~$1M per month solely from revenue shares with Twitch and Canaccord Genuity Corp. (Canada) YouTube (not counting sponsorship deals with Samsung, RedBull, & Uber). Netflix CEO Robert Young, MBA | Analyst - 1.416.869.7341 Reed Hastings commented earlier this year that his company loses more viewers to [email protected] Fortnite than to HBO. Esports viewership consists primarily of a hard-to-reach millennial audience, and the numbers are growing quickly. In this report (a continuation of our Christian Sgro, CFA | Associate - 1.416.869.7364 February Esports Investment Landscape Report), we revisit key themes, estimate the [email protected] size and outlook for various segments of the esports market, and alert investors to key operators on the landscape. Esports market projections - we project total N. American Esports platform viewership will grow from 112.3M this year to 223.6M by 2023. -
Coyote Droppings
COYOTE DROPPINGS T H E N E W S L E T T E R O F C H A N D L E R E A R L Y C O L L E G E OCT. 2020, VOLUME 4, ISSUE 1 O T H E R G R E A T R E A D S I N S I D E : ALEXANDRIA OCASIO-CORTEZ: A STREAMER? - 3 COVID AND YOUR PETS - 4 THERE'S MORE TO THE SEASON THAN JUST HALLOWEEN - 5 SENIORITIS AND COVID? - 6 Photo by Savannah McIntyre COVID AND 2020: A MATCH XBOX VS PLAYSTATION: THE DEBATE CONTINUES - 7 MADE IN OUR NIGHTMARES WILL THE REAL JOE PLEASE STAND UP? - BY SAVANNAH MCINTYRE 8 In December of 2019, the world would change ELECTION 2020 YUCK! - 10 forever. SARS-CoV-2, better known as COVID-19, would strike Wuhan, China, and then eventually AND MORE! make its way around the globe. Experts believe the virus originated from animal origins -a bat, to be exact. It then made its way to humans through “wet markets”. These markets sell live mammals for human consumption, which makes it a perfect condition for the spread of disease. As of October 26, worldwide, the amount of COVID cases is at almost 44 million. Fortunately, 29 million of these have recovered. Sadly, almost 1.16 people have died due to COVID. In Arizona alone, the number of cases has risen to 238,964, with 5875 deaths. The CDC suggests that if you have had close contact (15 minutes or more of being within 6 feet) of someone who has been confirmed with COVID- 19, or if you have shown any symptoms of the virus, to get tested. -
Portfolio 2020 the Center of Esports Entertainment
PORTFOLIO 2020 THE CENTER OF ESPORTS ENTERTAINMENT Recognized by Fast Company in 2019 as one of the “World’s Most Innovative Companies”, Allied Esports is a global esports entertainment company positioned at the center of the $1.1 Billion esports industry. While our network of dedicated esports properties and trucks put us on the international map, our expertise at creating unique live experiences and entertainment content continues to turn the heads of fans, partners and investors. • Owner and operator of one of the world’s most recognized esports venue and production facility – HyperX Esports Arena Las Vegas • A global property network designed to create scalable proprietary and third-party events and content • Collaborate with game publishers, content creators, brands, media platforms and event organizers to create bespoke content through live experiences and broadcasts 2 THE ALLIED ESPORTS PORTFOLIO PROGRAMMING & CONTENT SNAPSHOT ALLIED ORIGINALS Ninja Vegas ‘18, Playtime with KittyPlays, Simon Cup, Odyssey, Allied Esports R6 Minor, Vie.gg CS:GO Legend Series COMMUNITY PROGRAMMING Friday Frags, Saturday Speedway, Wednesday Whiffs, Combustion Series ESPORTS CHANNEL PROGRAMMING TV Azteca, Azteca Esports, eLiga MX, Nation vs. Nation, Gears of War, LOL Liga Latinoamerica THIRD PARTY PRODUCTIONS Riot, Nintendo, Capcom, NHL, NBA2K, Twitch, Mountain Dew, NASCAR 3 EVENTS & CONTENT PORTFOLIO I. ORIGINALS III. CHANNEL PROGRAMING IV. 3RD PARTY EVENTS & CONTENT • Ninja Vegas ‘18 • AZE Circuit – Community tournament NA EU • Ninja #comesayhi programming -
Politics, Gaming Culture, and Content Moderation on Twitch
Politics, Gaming Culture, and Content Moderation on Twitch Sections 1 Summary 3 Recommendations 2 Results 4 Donor Acknowledgement SUMMARY Both politicians and video game streamers are not strangers to being targeted by online hate and harassment. Concerned about the risk that an outpouring of public hate could result when these two groups appear together online, ADL’s Center for Technology and Society (CTS) reviewed four high-profile livestreaming events occurring between October 2020 and February 2021 on the social media 1 / 15 platform Twitch. The goal was to determine why or why not these events had devolved into hotbeds of bigotry and harassment, as many might assume would be the case. However, our investigation found that—despite the potential for hate and harassment in events co-hosted by prominent politicians such as Rep. Alexandria Ocasio-Cortez, Democrat of New York, and popular video game streamers such as HasanAbi and Pokimane—the events we reviewed were primarily positive and inclusive. After collecting and analyzing the data in the chat at each Twitch event, we arrived at this conclusion, looking at the most common expressions and the number of times that certain potentially hateful phrases, images, or conspiracy theories appeared. We then analyzed why these four events were positive and inclusive while at other times, public figures, including those involved here, are so often subjected to outpourings of hate on the same and other social media platforms. We found that certain aspects of Twitch, when used effectively, can make its spaces more resilient against harassment than other platforms. For example, text messages in Twitch chat are ephemeral—they cannot be engaged with individually like content on platforms like Facebook, where options to like and reply to specific comments appear even on comments in livestreaming video. -
I'm Maxime Eyraud
Media & Entertainment Tech The year in review 2019 Maxime Eyraud [email protected] About me Hi there! I'm Maxime Eyraud. This presentation is just an opportunity for me to formalize what I’ve seen and put to I'm a media professional working at the use the best ideas, predictions, and intersection of technology and the creative resources I've come across this year. I’m industries. I'm based in Paris, France. hoping it can be helpful to others, too. I've been passionate about media & I’m looking to connect: you can reach me entertainment for a long time. What I aim via email, or find me on Twitter or LinkedIn. for now is to form a long-term vision for the industry. I write essays on interesting initiatives and trends I’m seeing, and manage an Airtable database where I keep track of investments in the space. 2 Media & Entertainment Tech Review 2019 © Maxime Eyraud What you’ll find here This presentation is an overview of the players in the space. most interesting investments, trends, and players I saw in the Media & Entertainment Being French, I mostly hear and read about Tech industry in 2019. Western products and companies. I’ve tried my best to counterbalance this bias and The various sections emerged from both discuss trends that I think are having a my readings and the market intelligence global impact. from my personal database. I wanted to make this presentation data- driven, but also entertaining. Some slides focus on numbers (Notable Deals), others on analysis (Key takeaways, Trends, and Early signals), and still others on specific players (Focus). -
Which Video Game Platforms Are Discussed the Most? Total Engagement from Twitter, Video, and Forums
Q1 2020 Summary of the Video Game Industry A Look Back at the Performance of New Releases for Social and Streaming Social How New Releases Have Impacted the Video Game Conversation from Social Sources Animal Crossing: New Horizons is all the rage as people find new ways to interact in a virtual environment while sheltering at home, which has been a huge factor in social engagement and share of voice in the industry Twitter Videos Forums 5M 2M during the quarter, even exceeding the surprise announcement of Apex Legends in Q1 2019. Top 10 Social Leaderboard Monthly Change of the Top 10 Games Ranked by Social Engagement March Animal Crossing: January February 1st New Horizons 1st Fortnite Fortnite Fortnite 2nd 2nd Minecraft Roblox 3rd Roblox Minecraft Roblox 3rd 4th Pokémon Sword and Shield Animal Crossing: New Horizons 4th 5th Super Smash Bros. Ultimate Apex Legends Minecraft 6th Grand Theft Auto Online Pokémon Sword and Shield Counter-Strike: Global Offensive 5th 7th Apex Legends Grand Theft Auto Online Call of Duty: Modern Warfare 6th 8th League of Legends League of Legends 9th Overwatch Overwatch DOOM Eternal 7th 10th Fire Emblem: Three Houses Tom Clancy's Rainbow Six Siege League of Legends 8th PlayerUnknown's Battlegrounds Mobile 9th Overwatch 10th Social Sources Total Engagement from Twitter, Video, and Forums Q1 2019 Q1 2020 80M +36% MoM +65% YoY 60M +21% YoY -2% MoM +17% YoY 40M +34% +1% +51% 20M +20% -2% -4% 0 January February March January February March Social New Releases Total Engagement and Sentiment from Twitter, Video, and -
The Rise of Esports Investments a Deep Dive with Deloitte Corporate Finance LLC and the Esports Observer
The rise of esports investments A deep dive with Deloitte Corporate Finance LLC and The Esports Observer April 2019 The rise of esports investments | Contents Contents Image - TEO Page 06 Page 22 Page 28 04 Executive summary This publication contains general information only and Deloitte Corporate Finance LLC and The Esports Observer are not, by means of this publication, rendering accounting, business, financial, 06 investment, legal, tax, or other professional advice or services. This publication is not a substitute for such professional advice or services, nor should it be used as a basis for any decision or action Leveling up: the rise of that may affect your business. Before making any decision or taking esports investment any action that may affect your business, you should consult a qualified professional advisor. Esports investment has made significant strides in recent years as Deloitte Corporate Finance LLC and The Esports Observer shall not traditional investors join venture be responsible for any loss sustained by any person who relies on this publication. capital in exploring many of the diverse investment opportunities Copyright © 2019 Deloitte Development LLC. All rights reserved. across the industry’s diverse ecosystem. 01 The rise of esports investment | Contents Contents Page 32 Page 34 Page 38 25 29 34 The value of an esports Why Modern Times Group made The rising power (and risk) of investment: an investor view two of esports' best investments influencers in esports to-date Many investors will find the strong By recognizing the shifting media As esports influencers continue to expected growth trajectory of the environment early and putting its key gain larger followings built on the industry, potential for diversification, investments into a position to social aspects of their entertainment and unique customer base intriguing capitalize on growth, MTG has value, the recognition of their brands as they increasingly explore potential solidified its position as a major in their own right may lead them esports investment opportunities. -
Super League Gaming Partners with Metarama Gaming + Music Festival to Produce “Pros Vs
August 15, 2019 Super League Gaming Partners with Metarama Gaming + Music Festival to Produce “Pros vs. Joes” League of Legends Tournament Tournament to provide nationwide opportunity for amateur League of Legends players to win an all-expenses-paid trip to Las Vegas to compete on stage, against known top players, at the inaugural Metarama Gaming + Music Festival on October 19 & 20, 2019 SANTA MONICA, Calif., Aug. 15, 2019 (GLOBE NEWSWIRE) -- Super League Gaming (“Super League” or the “Company”) (NASDAQ: SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, announced today a partnership with Metarama Gaming + Music Festival to produce a “Pros vs. Joes” League of Legends tournament in Las Vegas being held October 19-20, 2019. Amateur League of Legends players nationwide will have the opportunity to compete for a chance to win a once-in-a-lifetime, all-expenses-paid trip to Las Vegas to compete on stage at the festival against teams made up of top League of Legends players. “We are honored to be able to give everyday League of Legends players a chance to win a trip and be part of the amazing Metarama Gaming + Music Festival,” said Super League’s CEO Ann Hand. “Unique partnerships like this one between Super League, Riot Games and Metarama Gaming + Music Festival are part of the fuel that is catapulting esports into being such a major cultural phenomenon.” Metarama features a diverse, multi-genre roster of musicians who each have unique ties to the gaming world. In addition to musical performances by Marshmello, Snoop Dogg, Logic and Lil’ Yachty, fans will see Ninja, DrLupo, Pokimane, TimTheTatMan and more.