Using HTML5 for Games
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Document Object Model
Document Object Model CITS3403: Agile Web Development Semester 1, 2021 Introduction • We’ve seen JavaScript core – provides a general scripting language – but why is it so useful for the web? • Client-side JavaScript adds collection of objects, methods and properties that allow scripts to interact with HTML documents dynamic documents client-side programming • This is done by bindings to the Document Object Model (DOM) – “The Document Object Model is a platform- and language-neutral interface that will allow programs and scripts to dynamically access and update the content, structure and style of documents.” – “The document can be further processed and the results of that processing can be incorporated back into the presented page.” • DOM specifications describe an abstract model of a document – API between HTML document and program – Interfaces describe methods and properties – Different languages will bind the interfaces to specific implementations – Data are represented as properties and operations as methods • https://www.w3schools.com/js/js_htmldom.asp The DOM Tree • DOM API describes a tree structure – reflects the hierarchy in the XTML document – example... <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title> A simple document </title> </head> <body> <table> <tr> <th>Breakfast</th> <td>0</td> <td>1</td> </tr> <tr> <th>Lunch</th> <td>1</td> <td>0</td> </tr> </table> </body> </html> Execution Environment • The DOM tree also includes nodes for the execution environment in a browser • Window object represents the window displaying a document – All properties are visible to all scripts – Global variables are properties of the Window object • Document object represents the HTML document displayed – Accessed through document property of Window – Property arrays for forms, links, images, anchors, … • The Browser Object Model is sometimes used to refer to bindings to the browser, not specific to the current page (document) being rendered. -
Amazon Silk Developer Guide Amazon Silk Developer Guide
Amazon Silk Developer Guide Amazon Silk Developer Guide Amazon Silk: Developer Guide Copyright © 2015 Amazon Web Services, Inc. and/or its affiliates. All rights reserved. The following are trademarks of Amazon Web Services, Inc.: Amazon, Amazon Web Services Design, AWS, Amazon CloudFront, AWS CloudTrail, AWS CodeDeploy, Amazon Cognito, Amazon DevPay, DynamoDB, ElastiCache, Amazon EC2, Amazon Elastic Compute Cloud, Amazon Glacier, Amazon Kinesis, Kindle, Kindle Fire, AWS Marketplace Design, Mechanical Turk, Amazon Redshift, Amazon Route 53, Amazon S3, Amazon VPC, and Amazon WorkDocs. In addition, Amazon.com graphics, logos, page headers, button icons, scripts, and service names are trademarks, or trade dress of Amazon in the U.S. and/or other countries. Amazon©s trademarks and trade dress may not be used in connection with any product or service that is not Amazon©s, in any manner that is likely to cause confusion among customers, or in any manner that disparages or discredits Amazon. All other trademarks not owned by Amazon are the property of their respective owners, who may or may not be affiliated with, connected to, or sponsored by Amazon. AWS documentation posted on the Alpha server is for internal testing and review purposes only. It is not intended for external customers. Amazon Silk Developer Guide Table of Contents What Is Amazon Silk? .................................................................................................................... 1 Split Browser Architecture ...................................................................................................... -
Webgl, Webcl and Beyond!
WebGL, WebCL and Beyond! Neil Trevett VP Mobile Content, NVIDIA President, Khronos Group © Copyright Khronos Group, 2011 - Page 1 Two WebGL-focused Sessions Today • Industry ecosystem and standards for 3D and compute - What is 3D anyway – jungle survival primer - Khronos and open standard acceleration APIs for native apps - The evolution of pervasive 3D on mobile platforms - WebGL and WebCL as part of HTML5 - Web apps and use cases beyond games – augmented reality • Hands-On with WebGL - Steve Baker - Intific WebGL Reference Cards at end of session! © Copyright Khronos Group, 2011 - Page 2 What is Real-time 3D Graphics? © Copyright Khronos Group, 2011 - Page 3 3D Pipeline Basics • The art of “faking” realistic looking scenes or objects using heuristic techniques learned over the years • The objects making up a scene are held in a database • Surfaces of objects are broken down into a grid of polygons • The vertices of the polygons are located in 3D coordinate space - x,y,z • Each vertex has a “material” – color and reflective properties • Vertices are positioned in 3D space – matrix math zooms and rotates y x2,y2,z2 x1,y1,z1 z x3,y3,z3 x © Copyright Khronos Group, 2011 - Page 4 3D Pipeline Basics – Pixel Shading • Project each polygon onto the screen Interpolate colors - Determine which pixels are affected between vertices • Smooth Shading Lighting - Run lighting equation at each vertex equation each - Compute vertex color depending vertex on how lights interact with surface angles and properties - Interpolate colors between the vertices -
Pentest-Report Mailvelope 12.2012 - 02.2013 Cure53, Dr.-Ing
Pentest-Report Mailvelope 12.2012 - 02.2013 Cure53, Dr.-Ing. Mario Heiderich / Krzysztof Kotowicz Index Introduction Test Chronicle Methodology Vulnerabilities MV -01-001 Insufficient Output Filtering enables Frame Hijacking Attacks ( High ) MV -01-002 Arbitrary JavaScript execution in decrypted mail contents ( High ) MV -01-003 Usage of external CSS loaded via HTTP in privileged context ( Medium ) MV -01-004 UI Spoof via z - indexed positioned DOM Elements ( Medium ) MV -01-005 Predictable GET Parameter Usage for Connection Identifiers ( Medium ) MV -01-006 Rich Text Editor transfers unsanitized HTML content ( High ) MV -01-007 Features in showModalDialog Branch expose M ailer to XSS ( Medium ) MV -01-008 Arbitrary File Download with RTE editor filter bypass ( Low ) MV -01-009 Lack of HTML Sanitization when using Plaintext Editor ( Medium ) Miscellaneous Issues Conclusion Introduction “Mailvelope uses the OpenPGP encryption standard which makes it compatible to existing mail encryption solutions. Installation of Mailvelope from the Chrome Web Store ensures that the installation package is signed and therefore its origin and integrity can be verified. Mailvelope integrates directly into the Webmail user interface, it's elements are unintrusive and easy to use in your normal workflow. It comes preconfigured for major web mail provider. Mailvelope can be customized to work with any Webmail.”1 1 http :// www . mailvelope . com /about Test Chronicle • 2012/12/20 - XSS vectors in common input fields (Mailvelope options etc.) • 2012/12/20 - -
Faster Base64 Encoding and Decoding Using AVX2 Instructions
Faster Base64 Encoding and Decoding using AVX2 Instructions WOJCIECH MUŁA, DANIEL LEMIRE, Universite´ du Quebec´ (TELUQ) Web developers use base64 formats to include images, fonts, sounds and other resources directly inside HTML, JavaScript, JSON and XML files. We estimate that billions of base64 messages are decoded every day. We are motivated to improve the efficiency of base64 encoding and decoding. Compared to state-of-the-art implementations, we multiply the speeds of both the encoding (≈ 10×) and the decoding (≈ 7×). We achieve these good results by using the single-instruction-multiple-data (SIMD) instructions available on recent Intel processors (AVX2). Our accelerated software abides by the specification and reports errors when encountering characters outside of the base64 set. It is available online as free software under a liberal license. CCS Concepts: •Theory of computation ! Vector / streaming algorithms; General Terms: Algorithms, Performance Additional Key Words and Phrases: Binary-to-text encoding, Vectorization, Data URI, Web Performance 1. INTRODUCTION We use base64 formats to represent arbitrary binary data as text. Base64 is part of the MIME email protocol [Linn 1993; Freed and Borenstein 1996], used to encode binary attachments. Base64 is included in the standard libraries of popular programming languages such as Java, C#, Swift, PHP, Python, Rust, JavaScript and Go. Major database systems such as Oracle and MySQL include base64 functions. On the Web, we often combine binary resources (images, videos, sounds) with text- only documents (XML, JavaScript, HTML). Before a Web page can be displayed, it is often necessary to retrieve not only the HTML document but also all of the separate binary resources it needs. -
Using Web Speech Technology with Language Learning Applications
the jaltcalljournal ISSN 1832-4215 Vol. 11, No.2 Pages 177–187 ©2015 JALT CALL SIG Computerized recognition and Using Web assessment of speech Speech Electronic communication has rapidly evolved over the last few decades, from technology with using chat commands via Telnet and usenet, to making video calls via Skype language learning and FaceTime. We can now simply speak to our mobile device when drafting an email applications or calling a friend instead of entering text with a keyboard. While computer-mediated communication has traditionally focused Paul Daniels on human-to-human communication, a new paradigm may emerge that includes Kochi University of Technology human conversations with artificial intel- [email protected] ligence, given that talking “to” a computer is becoming as common as talking “through” a computer. It appears that it will not be long before we speak to a computer as if it was a human rather than just a machine. In 2011 Google introduced their voice search, and more recently, in 2014, a group of research- ers claimed that a computer had for the first time passed the Turing test (University of Reading, 2014), a “test of a machine’s ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human” (Wikipedia, 2015). Brief history of speech technology Human-to-computer interaction relies on sophisticated computerized speech recogni- tion algorithms. Research on speech recog- nition dates back to the 1930 when AT&T’s Bell Labs began using computers to tran- scribe human speech, but it wasn’t until the 1990s that it was available to the masses. -
Basics of HTML Canvas
13/02/2017 Basics of HTML Canvas Material taken from http://www.w3schools.com CSCU9B2 CSCU9B2 1 We are going to cover • What HTML canvas is, and what it can do • Most commonly used canvas methods • Example of a simple animated application CSCU9B2 2 1 13/02/2017 What is Canvas? Canvas is a medium for oil painting, typically stretched across a wooden frame. What is HTML Canvas? • HTML canvas is about drawing graphics • There is a set of JavaScript methods (APIs) for drawing graphics (lines, boxes, circles, shapes). • HTML canvas is a rectangular area on a web page, specified with the <canvas> element. • The HTML <canvas> element (introduced in HTML5) is a container for HTML graphics. CSCU9B2 4 2 13/02/2017 What can HTML canvas do? • Draw colorful text • Draw graphical shapes • Can be animated. Everything is possible: from simple bouncing balls to complex animations • Can be interactive and respond to events • Offer lots of possibilities for HTML gaming applications CSCU9B2 5 Examples http://www.effectgames.com/demos/canvascycle/ http://hakim.se/experiments/html5/blob/03/ http://bomomo.com/ http://hakim.se/experiments/html5/magnetic/02/ http://worldsbiggestpacman.com/ CSCU9B2 6 3 13/02/2017 Canvas element Looks like this: <canvas id="myCanvas" width="200" height="100"></canvas> • Must have an id attribute so it can be referred to by JavaScript; • The width and height attribute is necessary to define the size of the canvas. CSCU9B2 7 Drawing on the Canvas All drawing on the HTML canvas must be done with JavaScript in three steps: 1. Find the canvas element 2. -
Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g. -
Brief Contents
brief contents PART 1 INTRODUCTION . ..........................................................1 1 ■ HTML5: from documents to applications 3 PART 2 BROWSER-BASED APPS ..................................................35 2 ■ Form creation: input widgets, data binding, and data validation 37 3 ■ File editing and management: rich formatting, file storage, drag and drop 71 4 ■ Messaging: communicating to and from scripts in HTML5 101 5 ■ Mobile applications: client storage and offline execution 131 PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING ............163 6 ■ 2D Canvas: low-level, 2D graphics rendering 165 7 ■ SVG: responsive in-browser graphics 199 8 ■ Video and audio: playing media in the browser 237 9 ■ WebGL: 3D application development 267 iii contents foreword xi preface xiii acknowledgments xv about this book xvii PART 1 INTRODUCTION. ...............................................1 HTML5: from documents to applications 3 1 1.1 Exploring the markup: a whirlwind tour of HTML5 4 Creating the basic structure of an HTML5 document 5 Using the new semantic elements 6 ■ Enhancing accessibility using ARIA roles 9 ■ Enabling support in Internet Explorer versions 6 to 8 10 ■ Introducing HTML5’s new form features 11 ■ Progress bars, meters, and collapsible content 13 1.2 Beyond the markup: additional web standards 15 Microdata 16 ■ CSS3 18 ■ JavaScript and the DOM 19 1.3 The HTML5 DOM APIs 20 Canvas 21 ■ Audio and video 21 ■ Drag and drop 22 Cross-document messaging, server-sent events, and WebSockets 23 v vi CONTENTS Document editing 25 -
Pingmei Xu World Wide Web
Web Programming Pingmei Xu World Wide Web • Wikipedia definition: a system of interlinked hypertext documents accessed via the Internet. image from http://www.syslog.cl.cam.ac.uk/ Web ≠ Internet World Wide Web: a collection Internet: a physical network of interlinked multimedia connecting millions of documents that are stored on computers using the same the Internet and accessed using protocols for sharing/ a common protocol (HTTP) transmitting information (TCP/IP) Web Programming user types in a url browser sends requests to server browser parses the returned server runs PHP, MySQL etc. response and displays then responds to browser with the output to the user HTML, CSS and JavaScript Web Programming Static • Web Document (HTML, CSS) Dynamic • Client-side programming (JavaScript …) can download program with Web page, execute on client machine • Server-side programming (PHP, CGI, Perl …) can store and execute program on Web server, link from Web page HTML What is HTML? HyperText Markup Language (HTML) is the core language of nearly all Web content. .html format HTML code webpage HTML: The Document Tree This hierarchical structure is called the DOM: the Document Object Model. head body HTML: Elements Elements: the basic building blocks which defne the semantic meaning of their content. "<p>" element indicates a paragraph the "<img>" element indicates an image HTML: Tags <h1>: opening tag <h1>: closing tag empty elements like <img> doesn’t need closing tag HTML: Attributes Atributes usually consist of 2 parts: An atribute name: e.g. width An atribute value: e.g. 200 HTML: <img> Tag The <img> tag defnes an image in an HTML page. -
Cs297report-PDF
CS297 Report Bookmarklet Builder for Offline Data Retrieval Sheetal Naidu [email protected] Advisor: Dr. Chris Pollett Department of Computer Science San Jose State University Fall 2007 Table of Contents Introduction ………………………………………………………………………………. 3 Deliverable 1 ……………………………………………………………………………... 3 Deliverable 2 ……………………………………………………………………………... 4 Deliverable 3 ……………………………………………………………………………... 6 Deliverable 4 ……………………………………………………………………………... 7 Future work ………………………………………………………………………………. 8 Conclusion ……………………………………………………………………………….. 8 References ………………………………………………………………………………... 8 2 Introduction A bookmarklet is a small computer application that is stored as a URL of a bookmark in the browser. Bookmarlet builders exist for storing single webpages in hand held devices and these webpages are stored as PDF files. The goal of my project is to develop a tool that can save entire web page applications as bookmarklets. This will enable users to use these applications even when they are not connected to the Internet. The main technology beyond Javascript needed to do this is the data: URI scheme. This enables images, Flash, applets, PDFs, etc. to be directly embedded as base64 encoded text within a web page. This URI scheme is supported by all major browsers other than Internet Explorer. Our program will obfuscate the actual resulting JavaScript so these complete applications could potentially be sold without easily being reverse engineered. The application will be made available online, to users who are typically website owners and would like to allow their users to be able to use the applications offline. This report describes the background work that was conducted as preparation for CS298 when the actual implementation of the project will take place. This preparation work was split into four main deliverables. The deliverables were designed at gaining relevant information and knowledge with respect to the main project. -
Q4 2016 Newsletter
FraudAction™ Anti-Fraud Services Q4 2016 NEWSLETTER TABLE OF CONTENTS Introduction ............................................................................................................................................ 3 The Many Schemes and Techniques of Phishing ............................................................................................... 4 The Tax Refund Ploy - Multi-branded Phishing ............................................................................................... 4 Bulk Phishing Campaigns ........................................................................................................................ 4 Random Folder Generators ...................................................................................................................... 5 Local HTML Scheme .............................................................................................................................. 6 BASE64 encoded Phishing in a URL ........................................................................................................... 7 Phishing with MITM capabilities ................................................................................................................. 7 Phishing Plus Mobile Malware in India ....................................................................................................... 10 Fast-Flux Phishing ............................................................................................................................... 13 Additional Phishing Techniques