Developing an Instructional Video Series Teaching Tabletop Games

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Developing an Instructional Video Series Teaching Tabletop Games Brigham Young University BYU ScholarsArchive Instructional Psychology and Technology Graduate Student Projects Instructional Psychology and Technology 2020-04-02 Developing an Instructional Video Series Teaching Tabletop Games Sam Jackson [email protected] Follow this and additional works at: https://scholarsarchive.byu.edu/ipt_projects BYU ScholarsArchive Citation Jackson, S. (2020). Developing an Instructional Video Series Teaching Tabletop Games. Unpublished masters project manuscript, Department of Instructional Psychology and Technology, Brigham Young University, Provo, Utah. Retrieved from https://scholarsarchive.byu.edu/ipt_projects/30 This Design/Development Project is brought to you for free and open access by the Instructional Psychology and Technology at BYU ScholarsArchive. It has been accepted for inclusion in Instructional Psychology and Technology Graduate Student Projects by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. 1 Developing an Instructional Video Series Teaching Tabletop Games Sam Jackson Design & Development Project Report Instructional Psychology & Technology, Brigham Young University 2 Table of Contents Title Page ....................................................................................................................................... 1 Table of Contents .......................................................................................................................... 2 List of Figures ................................................................................................................................ 7 Executive Summary .................................................................................................................... 10 Purpose .......................................................................................................................................... 10 Project Needs and Constraints ...................................................................................................... 10 Analysis..................................................................................................................................... 11 Current Solutions .................................................................................................................. 11 Why Instructional Videos? ................................................................................................... 12 Constraints ................................................................................................................................ 13 Product Description ...................................................................................................................... 14 Sushi Go! ................................................................................................................................... 15 Tortuga 1667 ............................................................................................................................. 16 Game Point YouTube Channel ................................................................................................. 17 Design Process and Evolution ...................................................................................................... 17 Phase 1. Content Analysis and Outlining ................................................................................. 18 Phase 2. Scripting and Storyboarding ....................................................................................... 18 Phase 3. Filming and Editing .................................................................................................... 18 Learner Feedback and Iteration ................................................................................................ 19 Implementation ............................................................................................................................. 20 Channel Branding and Setup .................................................................................................... 20 SEO ........................................................................................................................................... 21 Assessment and Evaluation........................................................................................................... 21 Design Knowledge ........................................................................................................................ 23 Instructional Strategies Must Adapt to Unique Content ........................................................... 23 Adaptability is More Important than Planning ......................................................................... 24 Solving One Problem Usually Creates Another ....................................................................... 24 Appendix ...................................................................................................................................... 26 A1 Actual Product......................................................................................................................... 26 A2 Design Specifications .............................................................................................................. 28 A2.1 Content ............................................................................................................................. 28 3 A2.2 Presentation ...................................................................................................................... 29 A2.3 Implementation ................................................................................................................ 31 A3 Learner and Environment Analysis......................................................................................... 32 A3.1 Methods ............................................................................................................................ 32 A3.2 Results (Questions and Answers) .................................................................................... 33 A3.2.1 Q1: Why do people play games? Why do they explore new games? ....................... 33 A3.2.2 Q2: How do learners typically learn games now? Who teaches and how do they do it? .............................................................................................................................. 36 A3.2.3 Q3: What makes the learning process smooth (+), and what makes it painful (-)? ............................................................................................................................ 37 A3.2.4 Q4: How do learners feel while learning a new game/playing it for the first time? .............................................................................................................................. 41 A3.2.5 Q5: Are whole groups usually learning a new game together, or is it more common to have experienced players and novices playing together? .................................. 43 A3.2.6 Q6: How long should it take to learn a game? Is brevity or thoroughness more important? .................................................................................................................... 43 A3.2.7 Q7: Where do people usually learn games? How much distraction and noise is there? ................................................................................................................................. 45 A3.2.8 Q8: What technology do learners have access to (screen size, volume, internet connection)? ............................................................................................................. 45 A3.2.9 Q9: How do learners find game instruction online? ................................................. 46 A3.2.10 Q10: What are my learners’ basic demographics (age, gender, etc.)? .................... 46 A3.2.11 Q11: How much can I trust my judgement on this project? How similar am I to most other learners? How sure can I be when decisions arise that I understand completely what my learners need and what they will prefer? ............................................. 47 A3.3 Raw Observation Notes ................................................................................................... 48 A3.3.1 Cover your assets being taught to Derek Gray. ........................................................ 48 A3.3.2 Dan W. teaching Kemps to group of Dana Maria and Edward ................................ 48 A3.3.3 Tortuga 1667 being taught to Dan and Neil ............................................................. 49 A3.3.4 Penny learning Wingspan ......................................................................................... 49 A3.3.5 Penny teaching Salem to group of 8 ......................................................................... 50 A3.3.6 Penny teaching Deadwood to group of 4 .................................................................. 50 A3.3.7 Group of 6 learning plague game (Playtesting a game in development) .................. 50 A3.4 Raw Interview Notes ........................................................................................................ 51 A3.4.1 Interview with Neil Denning, April 2019 ................................................................. 51 A3.4.2 Interview with Penny Dalton, April 2019 ................................................................. 53 4 A3.4.3 Interview with Rich Jordan, August 2019 ...............................................................
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