The Current Situation and Trend of Tabletop Game in China

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The Current Situation and Trend of Tabletop Game in China The Current Situation and Trend of Tabletop Game in China Hao ZHAN1, Zhiwei HUANG2, Qiyu WANG2, Lingxiao TAO3, Ming BIAN2, Yixin FENG2 1Xiamen University 2Durham University 3University of Lincoln Abstract:As an imported cultural product, tabletop game has not expanded rapidly since it entered China. We only learn Tabletop Game from several phenomenal products. The different historical evolution of tabletop game in different regions reveals that China’s Tabletop Game stay in Frontier of the times but lacking cultural foundations, having a huge market prospect but fewer products. The board game products with social main-attributes need to be combined with the Internet, variety, and entertainment to promote them, so that they can occupy a place in this era. Keywords: Tabletop game; Tabletop game industry; Tabletop game history; Tabletop game market DOI: 10.47297/taposatWSP2633-456905.20200105 Tabletop game, referred to as board game in Chinese, are named because people usually played them on the flat surface such as the tabletop. As an unplugged game, tabletop game is different from computer games, video game consoles and other electronic game and players always gather face to face in the same space, using cards, graphics, cards and other props to play. Although tabletop game have become the chief way for young people in first-tier or second- tier cities of China to entertain, compared to the strong foreign tabletop atmosphere, we are not matured enough in the cultural research and market exploration of tabletop game. If we expect About the author: Hao ZHAN (1997-04), male, Han, Luzhou Students Master, MA - Philosophy of Science. Zhiwei HUANG (1998-11), male, Han, Jilin, Master, Research on Scientific Computing and Data Analytics in Durham University. Yixin FENG (1998-08), female,Hui, Yinchuan,Master,Research on Scientific Computing and Data Analytics in Durham University. Qiyu WANG (1997-08), female,Menggu, Yaan, Master,Social Research method(sociology ). Lingxiao TAO (1994-06), Male,Han,hubei wuhan,Experimenter,Master,Financial science research. Ming BIAN (1997-01), male, Hui, NANJING, Master, MA - Social Research Methods (Social Policy). 26 The Current Situation and Trend of Tabletop Game in China tabletop game to become a new generation of social entertainment and even develop tabletop activ- ities (such as table game bar) into the third largest social space for young people, it is necessary to clearly define the current situation and future development trend of China’s current tabletop game. 1. The Historical Evolution of Tabletop Game (1) The Historical Evolution of Foreign Tabletop Game 1) Initial Tabletop Game Period The majority of the culture and societies in history have recorded broad-based tabletop game. As early as 5,000 years ago, in the Middle East, it appeared a new tabletop game called Backgam- mon, which was investigated to be the oldest tabletop game ever. Well the chess that we widely knew is originated from the 3rd to 5th centuries A.D. in the eastern part of India and gradually developed into the most successful chess game. This kind of ancient chess game is merely a branch of the concept of contemporary tabletop game, and because the counters and pieces should be moved or set in the same board, it is also called broad game. Compared to contemporary tabletop game, the broad game that is born out of war simulations stresses more on strategies and game, requiring a lot of brainpower to calculate. 2) Modern Tabletop Game Period From the early time of last century to the period of the Great Depression was the first high- speed development period for tabletop game. With the rise of the middle class in Western countries, more and more well-educated people have plenty of time and money to try out the new form of entertainment. The emergence of The Landlord’s Game and its improved version, MONOPOLY (also translated as real estate tycoon, monogamy) represents the modern tabletop game have offi- cially entered the public eyes. The original purpose of the game was to teach the public about the shortcomings of the monopoly of the rich and protest against the riches at that time (one of them was Carnegie). After being unexpectedly popular, the Company Parker Brothers of the United States published the Monopoly board game on November 5, 1935, and successfully sell it all over the world till now. There are countless monopoly types games invented based on its core rule, which is indeed a successful case in history. 3) Contemporary Tabletop Game Period The second fast developing period for tabletop game is from the World War II to the beginning of the 21st century, during which long-term peace and the recovery of the world economy and soaring created the golden age of table game. With a good industrial form, many excellent board game design talents have emerged, and the table game have been greatly enriched and developed. The German-style strategy game (Brettspiel) which plays the most important role in table game and the first Tabletop Role Playing Game, Dungeons & Dragons (known as the running group previ- ously) appeared in this period, and it eventually became two important branches of contemporary tabletop game. 27 Theory and Practice of Science and Technology The other branch of contemporary tabletop game--the exchange card, was created at the end of the 20th century. At the time, Richard Garfield, a combined mathematics doctor at the University of Pennsylvania, designed the first mature offline trading card game: Magic: The Gathering after comparing the competitive game in video games. The release of Magic has attracted a large number of players in Dungeons and Dungeons, and due to its competitive game mechanics, it has gradually become popular, and even the official-led large-scale competitive event was held, which is called Magic: The Gathering Pro Tour. As the world’s first commercial TRPG, Magic still maintains a sufficient number of core players until today. 4) Recent tabletop period The third high-speed development of table game is from the beginning of the 21st century to the present. At the beginning of the new century, with the popularity of video games and bottlenecks in the creative design of table game, players gradually turned to emerging video game, and the growing rate of the tabletop game market began to slow down, and even experience a certain degree of shrinkage and decline. (2) The Historical Evolution of Tabletop Game in China 1) Initial Tabletop Game Period The earliest record of tabletop game in China appeared in the Warring States Period. Recorded about Liubo as early as 922 BCE, and there are some descriptions about Go in Zuo Zhuan. Unlike the situation abroad, Chinese tabletop game lack a corresponding historical evolution. Although board game such as Go, Chess and Mahjong have a long history and a broad public base in China, contemporary board game merely have become popular in China for nearly a decade. If you want to evaluate the milestone game of Chinese contemporary tabletop game, it is none other than the Three Kingdoms. On January 1, 2008, the three founders of the card game boarded out 50,000 yuan to release their first printed version, which was also the first batch of official prod- ucts of the Three Kingdoms. In the next few years, the Three Kingdoms Kill has become a phenom- enal board game product with its strong cultural heritage and relatively reasonable game mechanics. Apart from that, the popularity of the Three Kingdoms has also spurred people’s love for tabletop game. At one time, a large number of tabletop shops were set up in various places, and began to form a unique tabletop culture circle in China, which is a gathering place for table game bars. The development of the werewolf killing game led to the second round of climax of our tab- letop game. The Werewolf Killing Game, which was designed during the Cold War by Dimitri Davydov, a professor of psychology at Moscow University, was originated from a European tab- letop game called Mafia. The players play the role of a policeman or a killer, they hide their identi- ties and distinguish between each other through the language exchange in the game. The Werewolf game we mentioned now is a revision of the Mafia game, whose original name is The Werewolves of Miller’s Hollow. The game is based on the rules of the Mafia game, adding a variety of roles and rich skills. 28 The Current Situation and Trend of Tabletop Game in China The Werewolf Killing Game games inspired the gamers’ enthusiasm for pushing the puzzle. Thus at the end of 2017, along with the popular variety show “Star Detective”, a class of games that were collectively called the murder mystery showed up at the chinese table. The Murder mystery game is a party decryption game called the jury box that originated in the first half of the 19th century. In the game, the player will play the role of a jury member. Before the game begins, the role of the regional prosecutor (game administrator) will read a case, the players can request to re- read any part of the story, and based on the clues provided, the players should judge whether the defendant is guilty. Later, the jury game and the mafia game were integrated in the game mechanics. The player could not only serve as a jury, but also act as one or more players even play the murderer and conceal his crimes in various ways. The blessing of variety shows, the rich playability and interactivity made the mystery of murder quickly popular in our tabletop game, and quickly became the most popular tabletop game.
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