An R Package for Creating Animations and Demonstrating Statistical Methods
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Advanced R Second Edition Chapman & Hall/CRC the R Series Series Editors John M
Advanced R Second Edition Chapman & Hall/CRC The R Series Series Editors John M. Chambers, Department of Statistics, Stanford University, California, USA Torsten Hothorn, Division of Biostatistics, University of Zurich, Switzerland Duncan Temple Lang, Department of Statistics, University of California, Davis, USA Hadley Wickham, RStudio, Boston, Massachusetts, USA Recently Published Titles Testing R Code Richard Cotton R Primer, Second Edition Claus Thorn Ekstrøm Flexible Regression and Smoothing: Using GAMLSS in R Mikis D. Stasinopoulos, Robert A. Rigby, Gillian Z. Heller, Vlasios Voudouris, and Fernanda De Bastiani The Essentials of Data Science: Knowledge Discovery Using R Graham J. Williams blogdown: Creating Websites with R Markdown Yihui Xie, Alison Presmanes Hill, Amber Thomas Handbook of Educational Measurement and Psychometrics Using R Christopher D. Desjardins, Okan Bulut Displaying Time Series, Spatial, and Space-Time Data with R, Second Edition Oscar Perpinan Lamigueiro Reproducible Finance with R Jonathan K. Regenstein, Jr. R Markdown The Definitive Guide Yihui Xie, J.J. Allaire, Garrett Grolemund Practical R for Mass Communication and Journalism Sharon Machlis Analyzing Baseball Data with R, Second Edition Max Marchi, Jim Albert, Benjamin S. Baumer Spatio-Temporal Statistics with R Christopher K. Wikle, Andrew Zammit-Mangion, and Noel Cressie Statistical Computing with R, Second Edition Maria L. Rizzo Geocomputation with R Robin Lovelace, Jakub Nowosad, Jannes Münchow Dose-Response Analysis with R Christian Ritz, Signe M. Jensen, Daniel Gerhard, Jens C. Streibig Advanced R, Second Edition Hadley Wickham For more information about this series, please visit: https://www.crcpress.com/go/ the-r-series Advanced R Second Edition Hadley Wickham CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. -
Download Media Player Codec Pack Version 4.1 Media Player Codec Pack
download media player codec pack version 4.1 Media Player Codec Pack. Description: In Microsoft Windows 10 it is not possible to set all file associations using an installer. Microsoft chose to block changes of file associations with the introduction of their Zune players. Third party codecs are also blocked in some instances, preventing some files from playing in the Zune players. A simple workaround for this problem is to switch playback of video and music files to Windows Media Player manually. In start menu click on the "Settings". In the "Windows Settings" window click on "System". On the "System" pane click on "Default apps". On the "Choose default applications" pane click on "Films & TV" under "Video Player". On the "Choose an application" pop up menu click on "Windows Media Player" to set Windows Media Player as the default player for video files. Footnote: The same method can be used to apply file associations for music, by simply clicking on "Groove Music" under "Media Player" instead of changing Video Player in step 4. Media Player Codec Pack Plus. Codec's Explained: A codec is a piece of software on either a device or computer capable of encoding and/or decoding video and/or audio data from files, streams and broadcasts. The word Codec is a portmanteau of ' co mpressor- dec ompressor' Compression types that you will be able to play include: x264 | x265 | h.265 | HEVC | 10bit x265 | 10bit x264 | AVCHD | AVC DivX | XviD | MP4 | MPEG4 | MPEG2 and many more. File types you will be able to play include: .bdmv | .evo | .hevc | .mkv | .avi | .flv | .webm | .mp4 | .m4v | .m4a | .ts | .ogm .ac3 | .dts | .alac | .flac | .ape | .aac | .ogg | .ofr | .mpc | .3gp and many more. -
Ardour Export Redesign
Ardour Export Redesign Thorsten Wilms [email protected] Revision 2 2007-07-17 Table of Contents 1 Introduction 4 4.5 Endianness 8 2 Insights From a Survey 4 4.6 Channel Count 8 2.1 Export When? 4 4.7 Mapping Channels 8 2.2 Channel Count 4 4.8 CD Marker Files 9 2.3 Requested File Types 5 4.9 Trimming 9 2.4 Sample Formats and Rates in Use 5 4.10 Filename Conflicts 9 2.5 Wish List 5 4.11 Peaks 10 2.5.1 More than one format at once 5 4.12 Blocking JACK 10 2.5.2 Files per Track / Bus 5 4.13 Does it have to be a dialog? 10 2.5.3 Optionally store timestamps 5 5 Track Export 11 2.6 General Problems 6 6 MIDI 12 3 Feature Requests 6 7 Steps After Exporting 12 3.1 Multichannel 6 7.1 Normalize 12 3.2 Individual Files 6 7.2 Trim silence 13 3.3 Realtime Export 6 7.3 Encode 13 3.4 Range ad File Export History 7 7.4 Tag 13 3.5 Running a Script 7 7.5 Upload 13 3.6 Export Markers as Text 7 7.6 Burn CD / DVD 13 4 The Current Dialog 7 7.7 Backup / Archiving 14 4.1 Time Span Selection 7 7.8 Authoring 14 4.2 Ranges 7 8 Container Formats 14 4.3 File vs Directory Selection 8 8.1 libsndfile, currently offered for Export 14 4.4 Container Types 8 8.2 libsndfile, also interesting 14 8.3 libsndfile, rather exotic 15 12 Specification 18 8.4 Interesting 15 12.1 Core 18 8.4.1 BWF – Broadcast Wave Format 15 12.2 Layout 18 8.4.2 Matroska 15 12.3 Presets 18 8.5 Problematic 15 12.4 Speed 18 8.6 Not of further interest 15 12.5 Time span 19 8.7 Check (Todo) 15 12.6 CD Marker Files 19 9 Encodings 16 12.7 Mapping 19 9.1 Libsndfile supported 16 12.8 Processing 19 9.2 Interesting 16 12.9 Container and Encodings 19 9.3 Problematic 16 12.10 Target Folder 20 9.4 Not of further interest 16 12.11 Filenames 20 10 Container / Encoding Combinations 17 12.12 Multiplication 20 11 Elements 17 12.13 Left out 21 11.1 Input 17 13 Credits 21 11.2 Output 17 14 Todo 22 1 Introduction 4 1 Introduction 2 Insights From a Survey The basic purpose of Ardour's export functionality is I conducted a quick survey on the Linux Audio Users to create mixdowns of multitrack arrangements. -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model .......................................................................................... -
Detail Streaming Support Protocols
Encore+ User Guide Detail Streaming Support Protocols Supported Audio Codecs Supported Container Formats • MP3 • WAV • AAC • M4A • FLAC • OGG • LPCM/WAV/AIFF • AIFF • ALAC Supported Protocols • WMA, WMA9 • SHOUTcast • Ogg Vorbis • HTTPS Supported Playlist • WMA streaming • ASX • RTSP/SDP • M3U • PLS • WPL 43 Detail Audio Codec Support Encore+ User Guide Supported MP3 encoding parameters • Sampling rates [kHz]: 32, 44.1, 48 • Resolution [bits]: 16 • Bit rate [kbps]: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, VBR • Channels: stereo, joined stereo, mono • MP3PRO playback • MP3 File extensions: *.mp3 • Decoding of ID3v1, ID3v2, MP3 ID tags including optional album art in .jpeg format up to 2 megapixels • Gapless MP3: Playback is gapless if the container provides LAME encoder delay and padding tags. Supported Vorbis encoding parameters • Sampling rates [kHz]: 32, 44.1, 48 • Resolution [bits]: 16 • Nominal bit rate [kbps] (quality level): 80 (Q1), 96 (Q2), 112 (Q3), 128 (Q4), 160 (Q5), 192 (Q6), • Channels: stereo • The audio player supports reading of Vorbis content stored in Ogg containers. Supported file name extensions: *.ogg and *.oga. • The audio player supports decoding of Vorbis comments. NOTE: There is no specification for tag names. The system relies on the OSS implementation. • Tag names decoded: TITLE, ALBUM, ARTIST, GENRE. • Binary data (e.g. for album art) is not supported. • The audio player supports gapless Vorbis playback. Supported FLAC encoding parameters • Sampling rates [kHz]: 44.1, 48, 88.2, 96, 176.4, 192 • Resolution [bits]: 16, 24 • Channels: stereo, mono • The audio player supports reading of FLAC content stored in native FLAC containers. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Ease Your Automation, Improve Your Audio, with Ffmpeg
Ease your automation, improve your audio, with FFmpeg A talk by John Warburton, freelance newscaster for the More Radio network, lecturer in the Department of Music and Media in the University of Surrey, Guildford, England Ease your automation, improve your audio, with FFmpeg A talk by John Warburton, who doesn’t have a camera on this machine. My use of Liquidsoap I used it to develop a highly convenient, automated system suitable for in-store radio, sustaining services without time constraints, and targeted music and news services. It’s separate from my professional newscasting job, except I leave it playing when editing my professional on-air bulletins, to keep across world, UK and USA news, and for calming music. In this way, it’s incredibly useful, professionally, right now! What is FFmpeg? It’s not: • “a command line program” • “a tool for pirating” • “a hacker’s plaything” (that’s what they said about GNU/Linux once!) • “out of date” • “full of patent problems” It asks for: • Some technical knowledge of audio-visual containers and codec • Some understanding of what makes up picture and sound files and multiplexes What is FFmpeg? It is: • a world-leading multimedia manipulation framework • a gateway to codecs, filters, multiplexors, demultiplexors, and measuring tools • exceedingly generous at accepting many flavours of audio-visual input • aims to achieve standards-compliant output, and often succeeds • gives the user both library-accessed and command-line-accessed toolkits • is generally among the fastest of its type • incorporates many industry-leading tools • is programmer-friendly • is cross-platform • is open source, by most measures of the term • is at the heart of many broadcast conversion, and signal manipulation systems • is a viable Internet transmission platform Integration with Liquidsoap? (1.4.3) 1. -
Opus, a Free, High-Quality Speech and Audio Codec
Opus, a free, high-quality speech and audio codec Jean-Marc Valin, Koen Vos, Timothy B. Terriberry, Gregory Maxwell 29 January 2014 Xiph.Org & Mozilla What is Opus? ● New highly-flexible speech and audio codec – Works for most audio applications ● Completely free – Royalty-free licensing – Open-source implementation ● IETF RFC 6716 (Sep. 2012) Xiph.Org & Mozilla Why a New Audio Codec? http://xkcd.com/927/ http://imgs.xkcd.com/comics/standards.png Xiph.Org & Mozilla Why Should You Care? ● Best-in-class performance within a wide range of bitrates and applications ● Adaptability to varying network conditions ● Will be deployed as part of WebRTC ● No licensing costs ● No incompatible flavours Xiph.Org & Mozilla History ● Jan. 2007: SILK project started at Skype ● Nov. 2007: CELT project started ● Mar. 2009: Skype asks IETF to create a WG ● Feb. 2010: WG created ● Jul. 2010: First prototype of SILK+CELT codec ● Dec 2011: Opus surpasses Vorbis and AAC ● Sep. 2012: Opus becomes RFC 6716 ● Dec. 2013: Version 1.1 of libopus released Xiph.Org & Mozilla Applications and Standards (2010) Application Codec VoIP with PSTN AMR-NB Wideband VoIP/videoconference AMR-WB High-quality videoconference G.719 Low-bitrate music streaming HE-AAC High-quality music streaming AAC-LC Low-delay broadcast AAC-ELD Network music performance Xiph.Org & Mozilla Applications and Standards (2013) Application Codec VoIP with PSTN Opus Wideband VoIP/videoconference Opus High-quality videoconference Opus Low-bitrate music streaming Opus High-quality music streaming Opus Low-delay -
Installation of Apache Openmeetings 3.3.2 on Macos Sierra 10.12.6 It Is
Installation of Apache OpenMeetings 3.3.2 on macOS Sierra 10.12.6 It is tested with positive result. We will use the Apache's binary version OpenMeetings 3.3.2 stable, that is to say will suppress his compilation. It is done step by step. 22-9-2017 Starting.… 1) ------ Installation of Command line developer tools ------ We´ll install in first place the developer tools, that will help us to compile the sources. Run the shell as administrator, not as root, and install: xcode-select --install ...will open a window informing: Pag 1 clic Install button only, and will open other window. clic Agree button Pag 2 ...and will download and install the software ...telling when it finished ...clic Done. 2) ------ Installation of Homebrew ------ Homebrew install software. It is on Mac the same that apt-get on Debian or Ubuntu, yum on Centos or dnf on Fedora, for example. Install it: ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" Pag 3 brew doctor ...and update: brew update 3) ------ Installation of need it paquets ------ Will install wget to download files, and ghostscript. After the installation, will ask to run a commands. Attention!: brew install wget ghostscript nmap 4) ------ Installation of Oracle Java 1.8 ------ Java 1.8 is need it to work OpenMeetings 3.3.2. Will install Oracle Java 1.8. Please, visit: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133251.html ...clic on: Agree and proceed ...check: Accept License Agreement ...and download the file called: jdk-8u144-macosx-x64.dmg Once unloaded the file, do clic on it and follow the installation process by default. -
Cross Site Scripting Attacks Xss Exploits and Defense.Pdf
436_XSS_FM.qxd 4/20/07 1:18 PM Page ii 436_XSS_FM.qxd 4/20/07 1:18 PM Page i Visit us at www.syngress.com Syngress is committed to publishing high-quality books for IT Professionals and deliv- ering those books in media and formats that fit the demands of our customers. We are also committed to extending the utility of the book you purchase via additional mate- rials available from our Web site. SOLUTIONS WEB SITE To register your book, visit www.syngress.com/solutions. Once registered, you can access our [email protected] Web pages. There you may find an assortment of value- added features such as free e-books related to the topic of this book, URLs of related Web sites, FAQs from the book, corrections, and any updates from the author(s). ULTIMATE CDs Our Ultimate CD product line offers our readers budget-conscious compilations of some of our best-selling backlist titles in Adobe PDF form. These CDs are the perfect way to extend your reference library on key topics pertaining to your area of expertise, including Cisco Engineering, Microsoft Windows System Administration, CyberCrime Investigation, Open Source Security, and Firewall Configuration, to name a few. DOWNLOADABLE E-BOOKS For readers who can’t wait for hard copy, we offer most of our titles in downloadable Adobe PDF form. These e-books are often available weeks before hard copies, and are priced affordably. SYNGRESS OUTLET Our outlet store at syngress.com features overstocked, out-of-print, or slightly hurt books at significant savings. SITE LICENSING Syngress has a well-established program for site licensing our e-books onto servers in corporations, educational institutions, and large organizations. -
Free Banners Swf
Free banners swf Create Free Animated Banners and Sliders. Responsive, mobile friendly. AdWords and DoubleClick compatible. + Free Templates and Image gallery. Online tool, no software installation. Creator for free flash banners. Animate own pictures in the banner. Create flashbanners in 60 seconds without flash skills.Picture *60 · Headers · Slide Shows · Graphic * Try for Free our online banner creator, choose from over + banner designs and build your advertising campaigns. Make banner ads with stunning designs.The most advanced yet simple · Banner Generator · Templates · Case Studies. SWF Banner is a software for creating custom flash banners for websites. It is provided with various features designed for this purpose. Free online tool to create Flash banners, menus, buttons and more. Energizing and dynamic animated Flash banner for your website. Size: x Download the latest version of SWF Banner free. Software to make Flash animated intro and banner with multiple scenes. Each flash banner is customizable through a text file. These flash banners are ready to on your website, you don't any flash programming knowledge to use. Insert your Flash SWF movies to the Flash banner. You may download and install the free Adobe Flash Player at Flash Banner Maker is a free and easy-to- use flash banner generator for When you have completed, just publish it in SWF and HTML format and add it to your. Export to SWF, GIF or AVI. SWF Easy - Flash Banner Maker Offer 80+ free and remarkable banner templates, which comply with general industry specs. Step 1: Download the banner SWF file. Please make sure that you understand how to use the free demo banner prior to your purchase. -
Game Audio the Role of Audio in Games
the gamedesigninitiative at cornell university Lecture 18 Game Audio The Role of Audio in Games Engagement Entertains the player Music/Soundtrack Enhances the realism Sound effects Establishes atmosphere Ambient sounds Other reasons? the gamedesigninitiative 2 Game Audio at cornell university The Role of Audio in Games Feedback Indicate off-screen action Indicate player should move Highlight on-screen action Call attention to an NPC Increase reaction time Players react to sound faster Other reasons? the gamedesigninitiative 3 Game Audio at cornell university History of Sound in Games Basic Sounds • Arcade games • Early handhelds • Early consoles the gamedesigninitiative 4 Game Audio at cornell university Early Sounds: Wizard of Wor the gamedesigninitiative 5 Game Audio at cornell university History of Sound in Games Recorded Basic Sound Sounds Samples Sample = pre-recorded audio • Arcade games • Starts w/ MIDI • Early handhelds • 5th generation • Early consoles (Playstation) • Early PCs the gamedesigninitiative 6 Game Audio at cornell university History of Sound in Games Recorded Some Basic Sound Variability Sounds Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Early handhelds • 5th generation • Volume • Early consoles (Playstation) • Pitch • Early PCs • Stereo pan the gamedesigninitiative 7 Game Audio at cornell university History of Sound in Games Recorded Some More Basic Sound Variability Variability Sounds Samples of Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Multiple