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Computer Managed Instruction in Navy Training. INSTITUTION Naval Training Equipment Center, Orlando, Fla
DOCUMENT RESUME ED 089 780 IR 000 505 AUTHOR Middleton, Morris G.; And Others TITLE Computer Managed Instruction in Navy Training. INSTITUTION Naval Training Equipment Center, Orlando, Fla. Training Analysis and Evaluation Group. REPORT NO NAVTRADQUIPCEN-TAEG-14 PUB DATE Mar 74 NOTE 107p. ERRS PRICE MF-$0.75 HC-$5.40 PLUS POSTAGE DESCRIPTORS *Computer Assisted Instruction; Computers; Cost Effectiveness; Costs; *Educational Programs; *Feasibility Studies; Individualized Instruction; *Management; *Military Training; Pacing; Programing Languages; State of the Art Reviews IDENTIFIERS CMI; *Computer Managed Instruction; Minicomputers; Shipboard Computers; United States Navy ABSTRACT An investigation was made of the feasibility of computer-managed instruction (CMI) for the Navy. Possibilities were examined regarding a centralized computer system for all Navy training, minicomputers for remote classes, and shipboard computers for on-board training. The general state of the art and feasibility of CMI were reviewed, alternative computer languages and terminals studied, and criteria developed for selecting courses for CMI. Literature reviews, site visits, and a questionnaire survey were conducted. Results indicated that despite its high costs, CMI was necessary if a significant number of the more than 4000 Navy training courses were to become individualized and self-paced. It was concluded that the cost of implementing a large-scale centralized computer system for all training courses was prohibitive, but that the use of minicomputers for particular courses and for small, remote classes was feasible. It was also concluded that the use of shipboard computers for training was both desirable and technically feasible, but that this would require the acquisition of additional minicomputers for educational purposes since the existing shipboard equipment was both expensive to convert and already heavily used for other purposes. -
Typology of Programming Languages E Early Languages E
Typology of programming languages e Early Languages E Typology of programming languages Early Languages 1 / 71 The Tower of Babel Typology of programming languages Early Languages 2 / 71 Table of Contents 1 Fortran 2 ALGOL 3 COBOL 4 The second wave 5 The finale Typology of programming languages Early Languages 3 / 71 IBM Mathematical Formula Translator system Fortran I, 1954-1956, IBM 704, a team led by John Backus. Typology of programming languages Early Languages 4 / 71 IBM 704 (1956) Typology of programming languages Early Languages 5 / 71 IBM Mathematical Formula Translator system The main goal is user satisfaction (economical interest) rather than academic. Compiled language. a single data structure : arrays comments arithmetics expressions DO loops subprograms and functions I/O machine independence Typology of programming languages Early Languages 6 / 71 FORTRAN’s success Because: programmers productivity easy to learn by IBM the audience was mainly scientific simplifications (e.g., I/O) Typology of programming languages Early Languages 7 / 71 FORTRAN I C FIND THE MEAN OF N NUMBERS AND THE NUMBER OF C VALUES GREATER THAN IT DIMENSION A(99) REAL MEAN READ(1,5)N 5 FORMAT(I2) READ(1,10)(A(I),I=1,N) 10 FORMAT(6F10.5) SUM=0.0 DO 15 I=1,N 15 SUM=SUM+A(I) MEAN=SUM/FLOAT(N) NUMBER=0 DO 20 I=1,N IF (A(I) .LE. MEAN) GOTO 20 NUMBER=NUMBER+1 20 CONTINUE WRITE (2,25) MEAN,NUMBER 25 FORMAT(11H MEAN = ,F10.5,5X,21H NUMBER SUP = ,I5) STOP TypologyEND of programming languages Early Languages 8 / 71 Fortran on Cards Typology of programming languages Early Languages 9 / 71 Fortrans Typology of programming languages Early Languages 10 / 71 Table of Contents 1 Fortran 2 ALGOL 3 COBOL 4 The second wave 5 The finale Typology of programming languages Early Languages 11 / 71 ALGOL, Demon Star, Beta Persei, 26 Persei Typology of programming languages Early Languages 12 / 71 ALGOL 58 Originally, IAL, International Algebraic Language. -
A Universal Modular ACTOR Formalism for Artificial
Artificial Intelligence A Universal Modular ACTOR Formalism for Artificial Intelligence Carl Hewitt Peter Bishop Richard Steiger Abstract This paper proposes a modular ACTOR architecture and definitional method for artificial intelligence that is conceptually based on a single kind of object: actors [or, if you will, virtual processors, activation frames, or streams]. The formalism makes no presuppositions about the representation of primitive data structures and control structures. Such structures can be programmed, micro-coded, or hard wired 1n a uniform modular fashion. In fact it is impossible to determine whether a given object is "really" represented as a list, a vector, a hash table, a function, or a process. The architecture will efficiently run the coming generation of PLANNER-like artificial intelligence languages including those requiring a high degree of parallelism. The efficiency is gained without loss of programming generality because it only makes certain actors more efficient; it does not change their behavioral characteristics. The architecture is general with respect to control structure and does not have or need goto, interrupt, or semaphore primitives. The formalism achieves the goals that the disallowed constructs are intended to achieve by other more structured methods. PLANNER Progress "Programs should not only work, but they should appear to work as well." PDP-1X Dogma The PLANNER project is continuing research in natural and effective means for embedding knowledge in procedures. In the course of this work we have succeeded in unifying the formalism around one fundamental concept: the ACTOR. Intuitively, an ACTOR is an active agent which plays a role on cue according to a script" we" use the ACTOR metaphor to emphasize the inseparability of control and data flow in our model. -
A Politico-Social History of Algolt (With a Chronology in the Form of a Log Book)
A Politico-Social History of Algolt (With a Chronology in the Form of a Log Book) R. w. BEMER Introduction This is an admittedly fragmentary chronicle of events in the develop ment of the algorithmic language ALGOL. Nevertheless, it seems perti nent, while we await the advent of a technical and conceptual history, to outline the matrix of forces which shaped that history in a political and social sense. Perhaps the author's role is only that of recorder of visible events, rather than the complex interplay of ideas which have made ALGOL the force it is in the computational world. It is true, as Professor Ershov stated in his review of a draft of the present work, that "the reading of this history, rich in curious details, nevertheless does not enable the beginner to understand why ALGOL, with a history that would seem more disappointing than triumphant, changed the face of current programming". I can only state that the time scale and my own lesser competence do not allow the tracing of conceptual development in requisite detail. Books are sure to follow in this area, particularly one by Knuth. A further defect in the present work is the relatively lesser availability of European input to the log, although I could claim better access than many in the U.S.A. This is regrettable in view of the relatively stronger support given to ALGOL in Europe. Perhaps this calmer acceptance had the effect of reducing the number of significant entries for a log such as this. Following a brief view of the pattern of events come the entries of the chronology, or log, numbered for reference in the text. -
The Advent of Recursion & Logic in Computer Science
The Advent of Recursion & Logic in Computer Science MSc Thesis (Afstudeerscriptie) written by Karel Van Oudheusden –alias Edgar G. Daylight (born October 21st, 1977 in Antwerpen, Belgium) under the supervision of Dr Gerard Alberts, and submitted to the Board of Examiners in partial fulfillment of the requirements for the degree of MSc in Logic at the Universiteit van Amsterdam. Date of the public defense: Members of the Thesis Committee: November 17, 2009 Dr Gerard Alberts Prof Dr Krzysztof Apt Prof Dr Dick de Jongh Prof Dr Benedikt Löwe Dr Elizabeth de Mol Dr Leen Torenvliet 1 “We are reaching the stage of development where each new gener- ation of participants is unaware both of their overall technological ancestry and the history of the development of their speciality, and have no past to build upon.” J.A.N. Lee in 1996 [73, p.54] “To many of our colleagues, history is only the study of an irrele- vant past, with no redeeming modern value –a subject without useful scholarship.” J.A.N. Lee [73, p.55] “[E]ven when we can't know the answers, it is important to see the questions. They too form part of our understanding. If you cannot answer them now, you can alert future historians to them.” M.S. Mahoney [76, p.832] “Only do what only you can do.” E.W. Dijkstra [103, p.9] 2 Abstract The history of computer science can be viewed from a number of disciplinary perspectives, ranging from electrical engineering to linguistics. As stressed by the historian Michael Mahoney, different `communities of computing' had their own views towards what could be accomplished with a programmable comput- ing machine. -
The Advent of Recursion in Programming, 1950S-1960S
The Advent of Recursion in Programming, 1950s-1960s Edgar G. Daylight?? Institute of Logic, Language, and Computation, University of Amsterdam, The Netherlands [email protected] Abstract. The term `recursive' has had different meanings during the past two centuries among various communities of scholars. Its historical epistemology has already been described by Soare (1996) with respect to the mathematicians, logicians, and recursive-function theorists. The computer practitioners, on the other hand, are discussed in this paper by focusing on the definition and implementation of the ALGOL60 program- ming language. Recursion entered ALGOL60 in two novel ways: (i) syn- tactically with what we now call BNF notation, and (ii) dynamically by means of the recursive procedure. As is shown, both (i) and (ii) were in- troduced by linguistically-inclined programmers who were not versed in logic and who, rather unconventionally, abstracted away from the down- to-earth practicalities of their computing machines. By the end of the 1960s, some computer practitioners had become aware of the theoreti- cal insignificance of the recursive procedure in terms of computability, though without relying on recursive-function theory. The presented re- sults help us to better understand the technological ancestry of modern- day computer science, in the hope that contemporary researchers can more easily build upon its past. Keywords: recursion, recursive procedure, computability, syntax, BNF, ALGOL, logic, recursive-function theory 1 Introduction In his paper, Computability and Recursion [41], Soare explained the origin of computability, the origin of recursion, and how both concepts were brought to- gether in the 1930s by G¨odel, Church, Kleene, Turing, and others. -
Part I Background
Cambridge University Press 978-0-521-19746-5 - Transitions and Trees: An Introduction to Structural Operational Semantics Hans Huttel Excerpt More information PART I BACKGROUND © in this web service Cambridge University Press www.cambridge.org Cambridge University Press 978-0-521-19746-5 - Transitions and Trees: An Introduction to Structural Operational Semantics Hans Huttel Excerpt More information 1 A question of semantics The goal of this chapter is to give the reader a glimpse of the applications and problem areas that have motivated and to this day continue to inspire research in the important area of computer science known as programming language semantics. 1.1 Semantics is the study of meaning Programming language semantics is the study of mathematical models of and methods for describing and reasoning about the behaviour of programs. The word semantics has Greek roots1 and was first used in linguistics. Here, one distinguishes among syntax, the study of the structure of lan- guages, semantics, the study of meaning, and pragmatics, the study of the use of language. In computer science we make a similar distinction between syntax and se- mantics. The languages that we are interested in are programming languages in a very general sense. The ‘meaning’ of a program is its behaviour, and for this reason programming language semantics is the part of programming language theory devoted to the study of program behaviour. Programming language semantics is concerned only with purely internal aspects of program behaviour, namely what happens within a running pro- gram. Program semantics does not claim to be able to address other aspects of program behaviour – e.g. -
The Standard Model for Programming Languages: the Birth of A
The Standard Model for Programming Languages: The Birth of a Mathematical Theory of Computation Simone Martini Department of Computer Science and Engineering, University of Bologna, Italy INRIA, Sophia-Antipolis, Valbonne, France http://www.cs.unibo.it/~martini [email protected] Abstract Despite the insight of some of the pioneers (Turing, von Neumann, Curry, Böhm), programming the early computers was a matter of fiddling with small architecture-dependent details. Only in the sixties some form of “mathematical program development” will be in the agenda of some of the most influential players of that time. A “Mathematical Theory of Computation” is the name chosen by John McCarthy for his approach, which uses a class of recursively computable functions as an (extensional) model of a class of programs. It is the beginning of that grand endeavour to present programming as a mathematical activity, and reasoning on programs as a form of mathematical logic. An important part of this process is the standard model of programming languages – the informal assumption that the meaning of programs should be understood on an abstract machine with unbounded resources, and with true arithmetic. We present some crucial moments of this story, concluding with the emergence, in the seventies, of the need of more “intensional” semantics, like the sequential algorithms on concrete data structures. The paper is a small step of a larger project – reflecting and tracing the interaction between mathematical logic and programming (languages), identifying some -
BASIC Session
BASIC Session Chairman: Thomas Cheatham Speaker: Thomas E. Kurtz PAPER: BASIC Thomas E. Kurtz Darthmouth College 1. Background 1.1. Dartmouth College Dartmouth College is a small university dating from 1769, and dedicated "for the educa- tion and instruction of Youth of the Indian Tribes in this Land in reading, writing and all parts of learning . and also of English Youth and any others" (Wheelock, 1769). The undergraduate student body (now nearly 4000) outnumbers all graduate students by more than 5 to 1, and majors predominantly in the Social Sciences and the Humanities (over 75%). In 1940 a milestone event, not well remembered until recently (Loveday, 1977), took place at Dartmouth. Dr. George Stibitz of the Bell Telephone Laboratories demonstrated publicly for the first time, at the annual meeting of the American Mathematical Society, the remote use of a computer over a communications line. The computer was a relay cal- culator designed to carry out arithmetic on complex numbers. The terminal was a Model 26 Teletype. Another milestone event occurred in the summer of 1956 when John McCarthy orga- nized at Dartmouth a summer research project on "artificial intelligence" (the first known use of this phrase). The computer scientists attending decided a new language was needed; thus was born LISP. [See the paper by McCarthy, pp. 173-185 in this volume. Ed.] 1.2. Dartmouth Comes to Computing After several brief encounters, Dartmouth's liaison with computing became permanent and continuing in 1956 through the New England Regional Computer Center at MIT, HISTORY OF PROGRAMMING LANGUAGES 515 Copyright © 1981 by the Association for Computing Machinery, Inc. -
Fiendish Designs
Fiendish Designs A Software Engineering Odyssey © Tim Denvir 2011 1 Preface These are notes, incomplete but extensive, for a book which I hope will give a personal view of the first forty years or so of Software Engineering. Whether the book will ever see the light of day, I am not sure. These notes have come, I realise, to be a memoir of my working life in SE. I want to capture not only the evolution of the technical discipline which is software engineering, but also the climate of social practice in the industry, which has changed hugely over time. To what extent, if at all, others will find this interesting, I have very little idea. I mention other, real people by name here and there. If anyone prefers me not to refer to them, or wishes to offer corrections on any item, they can email me (see Contact on Home Page). Introduction Everybody today encounters computers. There are computers inside petrol pumps, in cash tills, behind the dashboard instruments in modern cars, and in libraries, doctors’ surgeries and beside the dentist’s chair. A large proportion of people have personal computers in their homes and may use them at work, without having to be specialists in computing. Most people have at least some idea that computers contain software, lists of instructions which drive the computer and enable it to perform different tasks. The term “software engineering” wasn’t coined until 1968, at a NATO-funded conference, but the activity that it stands for had been carried out for at least ten years before that. -
Simulation Higher Order Language Requirements Study
DOCUMENT RESDEE ED .162 661 IB 066 666 AUTHOR Goodenough, John B.; Eraun, Christine I. TITLE Simulation Higher Order ,Language Reguiresents Study. INSTITUTION' SofTech, Inc., Waltham, Mass. SPONS'AGENCY Air Force Human Resources Lab., Broca_APE,' Texas. REPORT NO AFHPI-TE-78-34 PUB DATE ,Aug 78 NOTE 229.; Not available in hard' copy due to iarginal legibility of parts of document AVAILABLE FROM'Superintendent of Docusents, U.S. Government Printing' Office, Washington, L.C. 20402 (1978-771-122/53) EDRS PRICE MF-$0.83 Plus Postage. EC Not Availatle from EDRS. DESCRIPTORS *Comparative Analysis; Computer Assisted Instruction; *Computer Programs; Evaluation Criteria; Military Training; *Needs Assessment; *Prograaing Iangbaqes; *Simulation IDENTIFIERS FORTRAN; IRCNMAN; JOVIAL; PASCAL ABSTRACT The definitions provided for high order language (HOL) requirements for programming flight/ training simulators are based on the analysis of programs written fcr.a variety of simulators. Examples drawn from these programs are used to justify' the need for certain HOL capabilities. A description of the general 'K..structure and organization of the TRONEAN requirements for the DOI) Common Language effort IS followed-tyditailed specifications of simulator HOL requirements., pvi, FORTRAN, JCVIAI J3E, JCVIAL.J73I, and PASCAL are analyzed to see how well" each language satisfies the simulator HOL requirements. Results indicate that PL/I and JOVIAL J3D are the best suited for simulator programming, chile TOBIRANis clearly the least suitable language. All the larguages failed to satisfy some simulator requirements and improvement modificationsare specified Analysis of recommended modifications shows:that PL/I is the m st easily modified language. (CMV) *********************************************************************** Reproductions suppliid by EDRS are the best that can be made from the original dccumett. -
Latest Results from the Procedure Calling Test, Ackermann's Function
Latest results from the procedure calling test, Ackermann’s function B A WICHMANN National Physical Laboratory, Teddington, Middlesex Division of Information Technology and Computing March 1982 Abstract Ackermann’s function has been used to measure the procedure calling over- head in languages which support recursion. Two papers have been written on this which are reproduced1 in this report. Results from further measurements are in- cluded in this report together with comments on the data obtained and codings of the test in Ada and Basic. 1 INTRODUCTION In spite of the two publications on the use of Ackermann’s Function [1, 2] as a mea- sure of the procedure-calling efficiency of programming languages, there is still some interest in the topic. It is an easy test to perform and the large number of results ob- tained means that an implementation can be compared with many other systems. The purpose of this report is to provide a listing of all the results obtained to date and to show their relationship. Few modern languages do not provide recursion and hence the test is appropriate for measuring the overheads of procedure calls in most cases. Ackermann’s function is a small recursive function listed on page 2 of [1] in Al- gol 60. Although of no particular interest in itself, the function does perform other operations common to much systems programming (testing for zero, incrementing and decrementing integers). The function has two parameters M and N, the test being for (3, N) with N in the range 1 to 6. Like all tests, the interpretation of the results is not without difficulty.