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© MARVEL 2018 A NEW EXHIBITION CELEBRATING It sets a new bar for museum shows of comic art. 80 YEARS OF icv2 SUPER HEROES, The Museum of Pop Culture (MoPOP), FROM EYE- SC Exhibitions and Marvel Entertainment have teamed up to produce an inventive, POPPING PRINT exciting show celebrating the artistic production of »The House of Ideas.« TO BIG-SCREEN World Premiere Exhibition opened 21 April 2018 in Seattle. Spider-Man is one of Marvel's BLOCKBUSTERS most iconic characters, and occupies a central role in this exhibition. This friendly neigh- borhood hero first appeared in print in 1962, and joined the Marvel Cinematic Universe in AND BEYOND. 2016's Marvel Studios' Captain America: Civil War.

2 The exhibition broadly appeals to parents and kids, fans and newbies. It is super fun for comics nerds and novices alike. the seattle times

For people around the world, Marvel conjures up images of one thing: Super Heroes. Whether in the vibrant colors of comic books, or the all-consum- ing brilliance of the big screen, Marvel characters have captured imaginations for the past 80 years.

Readers and viewers alike have been catapulted into a vibrant alternate universe of characters and stories that defy belief. The launch of Marvel’s am- bitious movie franchise has only heightened this fascination, and as comic books gain a firm foot- hold as a legitimate part of our visual culture and heritage, there’s a unique opportunity to look back on the publisher’s enduring, and incomparable, legacy.

This also presents a chance to recognize the so- called “imaginauts” – such as Stan Lee, Jack Kirby and Steve Ditko – behind the stories that have made the Marvel saga one of the most expansive Our exhibition explores the generations and legacies of fictional universes ever created.Marvel has honed a the Marvel Universe that have signature storytelling style that’s drawn millions of led to characters such as Ms. visitors to cinemas around the world. Marvel, Marvel's first Muslim Super Hero to headline her own comic book.

3 KEY

The Marvel Cinematic Universe burst onto the scene in 2008 with Marvel Studios' Iron Man and FEATURES kickstarted a Super Hero fervor that’s still raging. OF THE EXHIBITION In 2016, six of the 20 top films worldwide were Super Hero movies, and four of them featured Marvel characters.

IMMERSIVE EXPLORATION OF SECTIONS DESIGNED TO GIVE 2018 marks 10 years of the Marvel Cinematic SC Exhibitions has partnered with an outstand- THE MARVEL UNIVERSE THROUGH SOCIAL MEDIA ENTHUSIASTS THEIR Universe, and 2019 is the company’s 80th an- ing curatorial team, including three renowned SOME OF ITS BEST-LOVED AND PERFECT SNAPSHOT MOMENT niversary. There couldn’t be a better time for a scholars of comics, that led the show’s develop- well-rounded museum exhibition that brings the ment. Benjamin Saunders is curator of the show, MOST GROUNDBREAKING story of the company, and its cast of Super He- working in close collaboration with Matthew J. CHARACTERS roes, to a legion of visitors – families with Smith and Randy Duncan, all of them university AN EXPLORATION OF THE children, pop culture and comic book enthusi- pro fessors and experts in this field. MoPOP cu- PROCESS THAT GOES INTO asts, keen collectors, and anyone who’s been rators Brooks Peck and Jacob McMurray, as well RARE ORIGINAL ARTIFACTS, CREATING MARVEL’S awed by the Marvel Cinematic Universe in the as comic book writers Annie Nocenti and Danny INCLUDING COLLECTIBLE CHARACTERS AND COMICS last 10 years. Fingeroth, complete the curatorial lead team. OBJECTS, ORIGINAL ART AND EARLY COMIC BOOKS SC Exhibitions and world class designers Studio Alongside their expertise, acclaimed compos- TK developed a concept for an exhibition that ers Lorne Balfe and – who have EXHIBITS ILLUSTRATING THE uses rare and original artifacts – including some made music for some of the world’s best-loved CONNECTIONS BETWEEN ORIGINAL of the publisher’s most iconic pages, as well as films – have created the exhibition’s soundscape. MULTIMEDIA COMICS AND BIG-SCREEN STORYTELLING film costumes and props – to bring Marvel’s his- Produced in partnership with Marvel Themed En- USING VIDEO, AUDIO AND ADAPTATIONS tory to life, exploring its heritage in both print tertainment and Seattle’s Museum of Pop Culture IMMERSIVE SET DESIGN and onscreen. Many of these artifacts have never (MoPOP), the exhibition made its world premiere been seen by the public before. These exhibits at MoPOP in April 2018. MOVIE PROPS TAKEN FROM shed light on individual characters and their EXPLORATION OF HOW MARVEL SOME OF THE BIGGEST MARVEL narratives, as well as the development of the company as a whole and its influence on contem- HAS RESPONDED TO HISTORICAL BLOCKBUSTERS TO DATE, porary visual culture. EVENTS AND ADDRESSED WIDER APPEALING TO BOTH ISSUES, SUCH AS RACE, GENDER DIE-HARD COMIC FANS AND AND MENTAL ILLNESS CASUAL MOVIEGOERS

4 CURATORIAL STATEMENT

The Marvel name represents one of the most recognizable and powerful transmedia entertain- ment brands in the world, bolstered by the most ambitious, extended movie-cycle in the histo- ry of cinema. Over the last decade, Marvel has Finally, it is worth noting that the tale of this launched a series of blockbuster motion pictures, little company, that grew into a world-dominat- each capable of being enjoyed as a free-standing ing media empire, has a dramatic arc to match story in its own right, but set in a fully elaborat- the content of one of its own comic books. It ed, interconnected universe. In conjunction with rises, falls, and – just when all seems lost – rises this box-office success, Marvel’s comic book di- again to become even greater than it was. It is a vision has also been revitalized, old characters story with its own heroes – the talented creators have enjoyed makeovers, while a more inclusive who first breathed life into these iconic charac- and diverse cast of newer creations has taken up ters – and its own share of dramatic conflicts, a prominent position alongside the original pan- bitter battles and moments of heartbreak. We tell theon. that story in our exhibition, too, paying tribute to the laborers of the imagination who first brought Marvel’s marquee characters are superhumans these characters to life. who still embrace their human nature. The exhibit explores the dialectical relationship between “the Ben Saunders, Ph.D. cosmic and the quotidian”: the presence of the extra ordinary embedded in the ordinary, and vice versa. Sometimes this tension is comedic, some- times tragic, but it is always there. The opposi- tion between the sublime and the banal is central Jane Foster has proven herself to the narrative of Marvel’s most successful sin- worthy to wield the power of gle character Spider-Man – whose life as Peter Thor; female fans and creators have become a powerful force Parker is every bit as important to the drama of in the comics industry. his stories as his battles with Doctor Octopus Original artwork Jane Foster and Green Goblin. as Thor by Esad Ribic.

5 A must-see dive into some of the rarest, decades-old Marvel material imaginable. ars technica

The visitor is taken on an ad- venturous journey through the 80-year history of Mar- vel. The exhibit is brought to life through numerous walk-in scenes, borrowed straight from the comic world. It all begins with a leap back in time, to a New York City-style street scene of the 1940s, housing a classic newsstand – the key venue that paved the path to success for Marvel's comic books.

6 Marvel: Universe of Super Heroes is a must-see for fans of Marvel comics and Marvel ilms … which is just about everyone these days, isn't it? nerdist.com

For people around the world the Marvel name immediately conjures up images from the most ambitious movie franchise in modern entertain- ment history. But the origins of this extraordinary cycle of interrelated films and television shows are to be found in the inno- vative comic books published by Marvel over the past 80 years. Since 1939, Marvel has catapulted imaginations from the mundane into the extraor- dinary worlds of Super Heroes, and inspired gen- erations of fans to discover within themselves Lively Marvel statues invite the ability to overcome life’s most daunting chal- visitors to interact and become lenges. With a catalog of over 8,000 characters, part of the scenery, with great including icons such as Spider-Man, Iron Man and photo opportunities for shar- Black Widow, there is a Marvel hero for everyone. ing on social media.

7 The set-up and presentation of the exhibit itself is as immersive for visitors as possible. the comics beat

In the postwar years, Marvel diversified its offer- ings, emulating trends in comics publishing that Marvel began as a venture of Martin Goodman, a ranged from funny animals and satire to West- pulp magazine publisher who entered the comics erns and science fiction. Marvel’s editor and prin- market just as the medium was rising in popular- ciple scribe at the time, Stan Lee, experimented ity. From the start, there was something a little with characters and concepts that would even- different and dangerous about the characters in tually find a home in the Marvel Universe, from a the pages of Marvel Comics, whether that was man in an iron suit to a talking tree named Groot, Carl Burgos’s android Human Torch or Bill Ever- originally bent on world domination. ett’s moody Sub-Mariner. By the time Joe Simon and Jack Kirby contributed Captain America In 1961, Lee and Kirby attempted a different kind to the mix, the Marvel heroes were ready to in- of Super Hero story, one that put the human in spire a patriotic fervor that made comic maga- superhuman. Beginning with the Fantastic Four, zines a reading staple among America’s youth the duo innovated a quick succession of mem- on the home front, and of G.I.s on the battlefront orable characters, including the Incredible Hulk, Tony Stark’s Lab is just one of many different settings throughout World War II. the Mighty Thor, the Invincible Iron Man, the in which visitors can immerse Avengers and the X-Men. The ideas were com- themselves and interact with ing faster than Kirby’s pencils could render them, their favorite characters. and so Lee enlisted collaborators like Steve Ditko to bring additional characters like the Amazing Spider-Man and Doctor Strange into the fold.

8 Marvel’s offbeat characterizations, dynamic art- work and epic storytelling appealed to a vari- Getting lost in the worlds and history ety of audiences. By decade’s end, Marvel would of some of your favorite comic book become the top-selling publisher of Super Hero comics – a position it has rarely relinquished Super Heroes may have never been in subsequent decades. A generation of fans easier. weaned on Marvel Comics became comics pro- geekwire The mix of classic exhibition fessionals and came on board. They began to – with well-known and rare push the Marvel Universe further, introducing artifacts – and interactive set more diverse characters such as Luke Cage, and design creates a multifaceted and vivid experience for visi- mixing genres – for example, combining horror tors. with Super Heroes to give us the Ghost Rider.

9 Marvel became an increasingly iconic licensor and their influence began to spread beyond the pages of comics and find audiences in animation and television, including its first enduring trans- media success with the CBS primetime series “The Incredible Hulk” (1977–1982). Through the 90s and beyond, Marvel continued to expand their cultural presence, creating new audiences with animated series starring The X-Men, Spider-Man, The Hulk, and other characters; publishing the single best-selling comic of all time in 1991’s X-Men #1; and featuring their he- roes and villains in best-selling books, video games, toy lines, and on countless other forms of merchandise.

10 Marvel’s story universe occupies an unusual place in popular culture. It can be seen as a literary, artistic and creative achievement worthy Marvel’s influence began to spread beyond the pages of comics of scholarly study and display and find audiences in animation and television, including its first enduring transmedia success with the CBS primetime series “The in a museum. Incredible Hulk” (1977–1982). Marvel would expand its reach into forbes other media, including video games, and become an increasingly iconic licensor, featuring its characters in everything from toy lines for Mego to video games like “Spider-Man” for the Atari 2600.

Visitors can stroll through the streets of New York City, peeping into artists’ studios to learn about the makers behind the comics and gaze at original props from Jessica Jones, Luke Cage and more.

11 GET A CLOSER LOOK

12 13 14 CREDITS

CURATOR CO-CURATORS

BEN SAUNDERS, Ph.D., is the curator of the MATTHEW J. SMITH, Ph.D., is the author/ RANDY DUNCAN, Ph.D., is the co-founder of exhibition. For the world premiere in Seattle, he editor of numerous scholarly books and articles the Comics Arts Conference, the nation’s first is working in close collaboration with Matthew on comics. He is professor and director of the annual academic conference devoted solely to Smith and Randy Duncan, with support from cu- School of Communication at Radford Universi- the study of comics. He is a professor of Com- ratorial assistant Andrea Gilroy. Ben Saunders is ty in Virginia. In collaboration with Randy Dun- munication at Henderson State University in Ark- a professor of English at the University of Ore- can and Paul Levitz, he is the co-author of “The adelphia, Arkansas. He is also co-author, with gon and the founding director of the undergrad- Power of Comics: History, Form and Culture, 2nd Michael Taylor and David Stoddard, of “Creating uate minor in Comics and Cartoon Studies, the Edition” (Bloomsbury Academic, 2015), the pre- Comics as Journalism, Memoir and Nonfiction” first of its kind in the country. He has organized miere textbook for the comics studies classroom. (Routledge, 2014). In 2009 Duncan received the three major comic art exhibitions for the Jordan Smith and Duncan have previously collaborated Inge Award for Outstanding Comics Scholarship, Schnitzer Museum of Art, including the largest on editing “Critical Approaches to Comics: The- and in 2012 he received the Inkpot Award for See an original copy of Marvel exhibition to date on the work of legendary com- ories and Methods” (Routledge, 2012), which Achievement in Comic Arts. Comics #1, the 1939 comic book that started it all. ics book artist Jack Kirby. He is the author of “Do was nominated for a Will Eisner Comic Industry the Gods Wear Capes?” (Continuum, 2011), an ex- Award, and “Icons of the American Comic Book” amination of modern American Super Hero com- (ABC-CLIO, 2013). ics, and co-editor of “Comic Book Apocalypse” (California State University, 2016), an anthology of essays on Kirby. He has spoken widely to the popular press on comics culture and appears in the History Channel documentary, “Super Heroes Decoded.”

15 ADVISORS

JACOB MCMURRAY BROOKS PECK DANNY FINGEROTH

is senior curator at MoPOP. He joined the muse- is curator at MoPOP, which he joined in 2004 is a longtime writer and educator, best known for um in 1994 during the initial development of the when the museum established its first science his stint as editor of Marvel’s Spider-Man comics institution and has held several positions, includ- fiction galleries. He draws on his strong knowl- line. He’s the author of acclaimed books about ing curatorial assistant, researcher, associate cu- edge of science fiction, fantasy and horror to comics, including “Superman on the Couch, Dis- rator, curator, and since 2004, his current role. create exhibitions about many aspects of the guised as Clark Kent,” and “The Rough Guide to During that time he has organized over 20 exhi- fantastic in popular culture. He has organized Graphic Novels.” His 2011 book, “The Stan Lee bitions covering many facets of popular culture. exhibitions on topics as diverse as space-themed Universe” – co-edited with the legendary Roy McMurray is also the author of “Taking Punk to album covers, “Battlestar Galactica,” the Search Thomas – is the ultimate repository of inter- the Masses: From Nowhere to Nevermind” (Fan- for Extraterrestrial Intelligence, and “Avatar” views with, and mementos about, “The Man” who tagraphics, 2011), which documents the explosion among others. His most recent show is “Star co-created Spider-Man, the X-Men and so many of Grunge, the Seattle Sound, within the context Trek: Exploring New Worlds.” other immortal characters! of the underground punk subculture that was de- veloping throughout the US in the late 1970s and Prior to coming to MoPOP, Peck co-founded Sci- 80s. ence Fiction Weekly, the first professional web- Meet the Thing from the site devoted to sci-fi. He is also a fiction author Fantastic Four. Outside of MoPOP, McMurray is an avid collec- and screenwriter, and co-authored two creature tor and consumer of genre books, vinyl records, features for the Syfy Channel: “Rage of the Yeti” posters, guitars, video games and extremely and “Zombie Apocalypse.” heavy, ancient letterpress equipment. He also dabbles in graphic design, focusing on books and print ephemera. At points in the increasing- ly distant past he was an archaeologist, owned a screen-printing studio and founded a small inde- pendent publishing house.

16 Discover some of Marvel's most iconic pages.

ANNIE NOCENTI STUDIO TK LORNE BALFE THE DOCUMENTARY FILMS is a journalist and filmmaker, known in comics for writing Daredevil, editing The X-Men and cre- The exhibition has been designed by Studio TK, Acclaimed composer Lorne Balfe created the The films for this exhibition have been produced ating the Marvel characters Longshot, Typhoid, a Berlin-based design studio for narrative spaces, music for the exhibition’s soundscape, and pro- by Britzka Film – an independent film compa- Spiral, Blackheart and more. She was the editor with expertise in communicating content with an duced it with Hans Zimmer at 14th Street Music ny founded in 2005 by the Berlin-based author, of the film magazine Scenario, and her films in- immersive, interactive and hands-on approach. in Santa Monica, California. Balfe is a Grammy filmmaker and producer Britta Wauer. clude “Disarming Falcons” (DOC NYC) and “Tak- The studio has designed national and interna- Award-winning, Emmy and BAFTA nominated It produces thoroughly researched documenta- ing Chances” (2009). She taught filmmaking at tional touring, permanent and brand exhibitions. composer from Inverness, Scotland, known for ries, characterized by their journalistic integrity the Cine Institute in Haiti, and was one of the Studio TK is responsible for the design of MAG- composing the scores to “The Lego Batman Mov- as well as their filmmaking quality. writers on SC Exhibitions’ MAGIC CITY – THE IC CITY – THE ART OF THE STREET and numer- ie,” “Ghost In The Shell,” DreamWorks Anima- ART OF THE STREET. She is currently work- ous award-winning cultural-historical exhibitions. tion’s “Penguins of ” and “Home,” as ing with artist David Aja on a new comic, “The The team for Marvel: Universe Of Super Heroes well as Paramount Pictures and Skydance Media’s Seeds,” for Dark Horse/Berger Books. consists of Tobias Kunz (head of Studio TK and “.” He has written scores for creative director), Annette Dooman (art director many video games (including the BAFTA-nom- and concept designer), Carsten Cielobatzki (ar- inated “Assassin’s Creed: Revelations” and “As- chitect and exhibition designer), and Anna Lena sassin’s Creed III”). Balfe earned recognition for Kortmann (exhibition designer and project man- producing two of Hans Zimmer’s Oscar-nominat- ager). ed scores, “Sherlock Holmes” and “.” He recently produced the soundtrack to 's “Dunkirk” and received his second Emmy nomination for 's “Genius”.

17 WORLD PREMIERE LOCATION AND CURATORIAL PARTNER:

MUSEUM OF POP CULTURE (MOPOP) PRODUCER: SC EXHIBITIONS MARVEL ENTERTAINMENT, LLC

MoPOP SC Exhibitions creates exhibitions which travel Marvel Entertainment, LLC, a wholly-owned worldwide, and hosts international exhibitions subsidiary of The Walt Disney Company, is one is a leading-edge, nonprofit museum, in Germany, Austria and German-speaking of the world’s most prominent character-based dedicated to the ideas and risk-taking that fuel Switzerland. SC Exhibitions is a division of entertainment companies, built on a proven contemporary popular culture. With its roots Semmel Concerts, the large German live library of more than 8,000 characters featured in rock ’n’ roll, MoPOP serves as a gateway entertainment producer. Since SC Exhibitions in a variety of media over 78 years. Marvel museum, reaching multi-generational audiences started touring its shows TUTANKHAMUN – HIS utilizes its character franchises in entertainment, through collections, exhibitions and educational TOMB AND HIS TREASURES; THE DISCOVERY licensing and publishing. programs, using interactive technologies to OF KING TUT; and recently MAGIC CITY – THE engage and empower its visitors. At MoPOP, ART OF THE STREET, they have reached an For more information, visit www.marvel.com. Meet the First Avenger. artists, audiences and ideas converge, bringing audience of more than seven million people understanding, interpretation and scholarship to worldwide, and built a strong international the popular culture of our time. MoPOP is housed network within museums, science centers, in a 140,000 square foot Frank Gehry-designed cultural venues and the creative industries. The building. This spec tacular, prominently visible network is the basis for the biennial Touring structure has the presence of a monumental Exhibitions Meeting, the world’s only conference sculpture set amid the backdrop of the Seattle dedicated entirely to touring exhibitions. Center.

For more information visit MoPOP.org.

18 CONTACT TECHNICAL INFORMATION

CONTACT FOR HOST VENUES: REQUIREMENTS AREA: 800 – 1,000 sq m / 9,000 – 11,000 sq ft CHRISTOPH SCHOLZ CEILINGS: Director SC Exhibitions 5 m / 17 ft ceilings min. [email protected] STORAGE: SC Exhibitions is a division of min. 150 sq m / 1,600 sq ft Semmel Concerts Entertainment GmbH RETAIL: Am Mühlgraben 70 Not included in exhibition plan 95445 Bayreuth 50 – 80 sq m / 500 – 900 sq ft Germany TEMPERATURE: CATEGORY ca. 70 °F – 80 °F – Art POWER: – Pop Culture 2x 125A CEE or 2x powerlock 100A (The Production provides transformer for 400V, PRIMARY ELEMENTS 3 phases + neutral + grounding) – Around 300 original artifacts from 80 years of Marvel’s artistic production – comic books, LOADING GATE: Are you worthy of Thor’s hammer? W x H: 2.5 m x 3 m / 9 x 10 ft One of around 300 original artifacts. artworks, film & TV props – Scenic set building, interactives, photo ops ENGAGEMENT LENGTH: – Rich educational information Not under three months – Ambient & audio Marvel logo and all characters © 2018 MARVEL. Learn more at sc-exhibitions.com/marvel and follow the project on social media @showbizculture

Photos by Sandro Vannini and MoPOP/Christine Mitchell

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