Of 60 “Outsider” of Your Race and Be the One Barbarian Who Is a Genius Celestial Moving Into Their Area
Total Page:16
File Type:pdf, Size:1020Kb
Scholar Scholars are adept at many mental skills and readily learn the magical arts. Scholars are even more limited in how many Armor Points they can use than are Rogues. 8th Edition Rule Book Templar Player’s Abbreviated Edition Templars are spellcasters who are somewhat more adept than scholars at physical combat skills. They are not religious in any way; NERO specifically prohibits religion in the game. Their combat training leaves them better able to fight but takes away from their studies. They Copyright 1990-2000 by NERO International, Inc. cannot use as many Armor Points as Fighters, but can use more than All Rights Reserved Rogues or Scholars. Races Play Testing Rules The human race is not the only race in the world of NERO. There are Each NERO chapter abides by the rules listed in this book. Some many mythical and unusual races, such as elves, dwarves, half-orcs, and chapters may restrict the use of Enslavement, Euphoria, Berserk Gas other more exotic races. Some NERO chapters have additional races or Poison, and/or Instant Death Gas Poison. variations of the listed races. In addition, your chapter may be Play Testing a new rule not found in In order to give the game a multiracial feel, each race has been this book. The NERO Intl. Office distributes a list of Rules that are being developed individually to add to everyone’s enjoyment. To keep the Play Tested. Each chapter will have a handout that will explain any Rules balance of each particular race, there are certain fundamental that are being Play Tested or you can visit the NERO Home Page at requirements that each player of that race must observe. We do this so www.nerolarp.com. that you will be placing yourself into a real culture that provides the most If you plan on playing your character in another chapter it is up to you interaction with other players. to contact that other chapter to find out which Rules they are play-testing. Racial abilities help you to understand a race’s outlook on life. You Be sure your character is updated and request a copy of it sent to you and must understand the necessities of roleplaying your race based on the the chapter you are visiting. You must abide by that chapter’s rules and advantages and disadvantages of that race. You should purchase your policies when visiting. In addition, chapters are often limited in campsite particular racial abilities as soon as possible. capacity so reservations may be needed. Playing your race means knowing and understanding your races’ For a complete list of all the NERO chapters, contact the NERO Intl. culture and society. Some races have their culture based on certain Office at (914) 628-9497, through email at [email protected], or visit societies in our own world and other races are purely fantastic like the the NERO Home page at www.NeroLarp.com. They can help you with elves or hoblings. Others are based on popular mythology or folklore. contacting other chapters or answering any other questions you may have. Other races such as the biata have been time-consumingly created from scratch, creating a unique aspect to our game. Classes and Races It is important to understand that you will be given a brief description of your race’s society but that it is up to you to integrate yourself into it. Classes Your local chapter will have a “race packet” which provides more Classes are used to describe your character’s natural talents. This roleplaying background. may or may not have anything to do with your character’s profession—for If you wish to play one of these races, you must wear the appropriate example, not all rogues are thieves and not all scholars are spellcasters. makeup to distinguish yourself. All exposed skin must be covered with the Your own physical characteristics and abilities need not match those appropriate makeup. Any props (such as elf ears) must be worn at all of your chosen character but it can help you in your adventuring career if times. your actual physical skills are congruent with your character’s fantasy Remember that you cannot wear makeup to disguise yourself to skills. The NERO system does allow players to play characters that are appear as a race you are not, nor can you act in such a way as to mislead very different from themselves and still be able to prosper. others as to your race. If you are not playing a barbarian or a gypsy, you You must pick one of these classes: cannot dress, talk and act like one. When choosing a race to play, consider how you will look as that Fighter race. Although NERO is a game that encourages you to “be all that you Fighters take naturally to the physical combat arts and rely mainly on can’t be,” if you are 5' 5" and weigh 120 pounds, you probably shouldn’t strength and stamina to accomplish their goals. They can wear almost any play a half ogre, and if you are 6' 6" and weigh 275, you probably wouldn’t type of armor. make a believable hobling. However, although it is discouraged, there is no rule stopping you from playing a character against your body type, so Rogue feel free to do what you want! Rogues have a natural bent towards dexterity based skills, and also NERO expects you to play your character’s race properly. Half orcs the practice of alchemy. Rogues are limited in how much armor they can should be slow witted, barbarians should act uncouth, and drae should wear. The lower Body Points, lighter armor and relatively high costs for shun the sunlight. Even though we strongly encourage everyone to avoid combat skills does not make them well suited for front line combat roles. clichés and stereotypes when creating their character histories, you must abide by your racial characteristics. You cannot write your history to be the Page 1 of 60 “outsider” of your race and be the one barbarian who is a genius celestial moving into their area. As such, barbarians distrust celestial magic and caster, the one gypsy who is quiet and shy, or the one drae who likes to go consider it “not natural.” Barbarians fear and distrust celestial magics and sunbathing. will dislike having celestial protective spells cast upon them. This distrust A player not acting as described for his or her character’s race will only applies to Celestial Defensive spells, and does not apply to Celestial not be allowed to continue playing that character and will have to start Magic Items. It should be noted that there are some characters that another one. refuels to use Celestial Magic Items for roleplay reasons of their own. This There is no such thing as a true “half” race for purposes of NERO “Celestial Abstinence” is not required by the rules in any way. All players rules. If your character history has your father as an elf and your mother as are encouraged to roleplay their characters in any way that they consider a gypsy, that is fine, but you can only take the attributes of one of those fun. races. In-game you can tell everyone you’re “half elf/half gypsy” but out-of- When a barbarian reaches the age of 18, he or she will ask the tribe game, you are one race or the other. You must then take all the leader for a Task of Adulthood. This task must require an extreme amount advantages, disadvantages and physical characteristics of that single race of bravery and challenge and may take many years to accomplish. Only and none of the unique characteristics of the other. No character may have when the task is completed will the barbarian be considered a true the powers, physical characteristics, or “mannerisms” of more than one member of the tribe. Barbarians who switch tribes are likewise required to race. It should always be very clear to everyone what race you are. perform such a task. These roleplaying rules are put in place to allow players to make Barbarians are strong and thus start off with two extra body points. assumptions about the races. When you see someone wearing pointed They have to pay double for all Scholarly skills. They can also buy the skill ears, you know that they may have certain abilities such as Resist Sleep Detect Celestial Magic which, once a day, will allow the barbarian to and that may change your strategy with dealing with them. determine whether an item has any celestial magics present upon it. You can conclude that every biata you see will dislike celestial magic and every dwarf will appreciate and study well-made weapons. Every race Biata must act like and be identifiable as that race by all other players. By According to legend, biata are descended from a barbarian tribe, but adhering to racial characteristics, this fantasy world of ours becomes much they do not act or look like barbarians. They have large upturned feathery more real. eyebrows and often grow feathers in their hair and claws on their fingers The following lists the basic NERO races (other than human). This is as well. (The claws are decorative in nature and cannot be used as a very short overview. If you play one of these races, you can ask for a weapons.) longer handout for your particular race that will provide more background Biata tend to be very orderly in their philosophy of life—they always for your character.