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Dr. C#: a Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu
RICE UNIVERSITY Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu ATHESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE Master of Science APPROVED,THESIS COMMITTEE: Robert Cartwright, Chair Professor of Computer Science Joe Warren Professor of Computer Science Dan Wallach Assistant Professor of Computer Science Dung X. Nguyen Lecturer, Computer Science Houston, Texas April, 2003 Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop Dennis Lu Abstract As the primary programming language of the Microsoft .NET platform, C# will play a significant role in software development for the foreseeable future. As the language rapidly gains popularity in industry, tools made for C# development fo- cus on the professional programmer, while leaving the beginning computer science student behind. To address this problem, we introduce Dr. C#, a simple lightweight develop- ment environment with an integrated, interactive Read-Eval-Print-Loop (REPL). Dr. C# helps flatten the learning curve of both the environment and the language, enabling students to quickly learn key elements of the language and focus more easily on concepts. Dr. C# thus serves not only as a learning tool for beginner students but also as a teaching tool for instructors. The editor is based on an open source IDE called SharpDevelop. This thesis describes the implementation of Dr. C# focusing primarily on building the REPL and integrating with SharpDevelop. Acknowledgments I would like to thank my advisor Professor Robert “Corky” Cartwright for giving me the opportunity and autonomy to develop Dr. C#. I would also like to thank Professor Dung Nguyen for acting as co-advisor and for his years of guidance and support. -
GNAT User's Guide
GNAT User's Guide GNAT, The GNU Ada Compiler For gcc version 4.7.4 (GCC) AdaCore Copyright c 1995-2009 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". About This Guide 1 About This Guide This guide describes the use of GNAT, a compiler and software development toolset for the full Ada programming language. It documents the features of the compiler and tools, and explains how to use them to build Ada applications. GNAT implements Ada 95 and Ada 2005, and it may also be invoked in Ada 83 compat- ibility mode. By default, GNAT assumes Ada 2005, but you can override with a compiler switch (see Section 3.2.9 [Compiling Different Versions of Ada], page 78) to explicitly specify the language version. Throughout this manual, references to \Ada" without a year suffix apply to both the Ada 95 and Ada 2005 versions of the language. What This Guide Contains This guide contains the following chapters: • Chapter 1 [Getting Started with GNAT], page 5, describes how to get started compiling and running Ada programs with the GNAT Ada programming environment. • Chapter 2 [The GNAT Compilation Model], page 13, describes the compilation model used by GNAT. • Chapter 3 [Compiling Using gcc], page 41, describes how to compile Ada programs with gcc, the Ada compiler. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers, desktop computers, and small hand-held devices. 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Memory Disk, CD, and Storage Input Keyboard, Tape Devices Devices Mouse CPU Modem, and Communication Output Monitor, NIC Devices Devices Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. • The CPU usually has two components: a control Unit and Arithmetic/Logic Unit. • The control unit coordinates the actions of the other components. • The ALU unit performs numeric operations (+ - / *) and logical operations (comparison). • The CPU speed is measured by clock speed in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. -
Programming with Windows Forms
A P P E N D I X A ■ ■ ■ Programming with Windows Forms Since the release of the .NET platform (circa 2001), the base class libraries have included a particular API named Windows Forms, represented primarily by the System.Windows.Forms.dll assembly. The Windows Forms toolkit provides the types necessary to build desktop graphical user interfaces (GUIs), create custom controls, manage resources (e.g., string tables and icons), and perform other desktop- centric programming tasks. In addition, a separate API named GDI+ (represented by the System.Drawing.dll assembly) provides additional types that allow programmers to generate 2D graphics, interact with networked printers, and manipulate image data. The Windows Forms (and GDI+) APIs remain alive and well within the .NET 4.0 platform, and they will exist within the base class library for quite some time (arguably forever). However, Microsoft has shipped a brand new GUI toolkit called Windows Presentation Foundation (WPF) since the release of .NET 3.0. As you saw in Chapters 27-31, WPF provides a massive amount of horsepower that you can use to build bleeding-edge user interfaces, and it has become the preferred desktop API for today’s .NET graphical user interfaces. The point of this appendix, however, is to provide a tour of the traditional Windows Forms API. One reason it is helpful to understand the original programming model: you can find many existing Windows Forms applications out there that will need to be maintained for some time to come. Also, many desktop GUIs simply might not require the horsepower offered by WPF. -
8 C# Development Tools
Object Oriented Programming using C# C# Development Tools 8 C# Development Tools Introduction This chapter will introduce the reader to several development tools that support the development of large scale C# systems. We will also consider the importance of documentation and show tools can be used to generate documentation for systems you create (almost automatically). Objectives By the end of this chapter you will be able to…. • Find details of several professional and free interactive development environments • Understand the importance of the software documentation tools and the value of embedding XML comments within your code. • Write XML comments and generate automatic documentation for your programs. This chapter consists of eight sections :- 1) Tools for Writing C# Programs…. 2) Microsoft Visual Studio 3) SharpDevelop 4) Automatic Documentation 5) Sandcastle Help File Builder 6) GhostDoc 7) Adding Namespace Comments 8) Summary 8.1 Tools for Writing C# Programs Whatever mode of execution is employed (see section 1.7), programmers can work with a variety of tools to create source code. It is possible to write C# programs using simple discrete tools such as a plain text editor (e.g. Notepad) and a separate compiler invoked manually as required. However virtually all programmers would use a powerful Integrated Development Environment (IDE) which use compilers and other standard tools behind a seamless interface. Even more sophisticated tools Computer Aided Software Engineering (CASE) tools exist which integrate the implementation process with other phases of the software development lifecycle. CASE tools could take UML class diagrams, generated as part of the software analysis and design phase, and generate classes and method stubs automatically saving some of the effort required to write the C# code (ie. -
Martin Koníček Debugger Frontent for the Sharpdevelop
Charles University in Prague Faculty of Mathematics and Physics MASTER THESIS Martin Koníček Debugger Frontent for the SharpDevelop IDE Department of Software Engineering Supervisor of the master thesis: Mgr. Pavel Ježek Study programme: Computer science Specialization: Software systems Prague 2011 I would like to thank my supervisor Pavel Ježek for his time and his very helpful, constructive advice on this thesis. I would like to extend a very honest “thank you” to David Srbecký, the author of the SharpDevelop Debugger and Daniel Grunwald, the lead developer of SharpDevelop IDE. They were both very helpful and the work on this thesis probably wouldn’t start without them. I would also like to thank Christoph Wille for running the project, Siegfried Pammer and Matt Ward for all their contributions and enthusiasm and of course Mike Krüger for originally starting the SharpDevelop project. They all deserve much respect for their work. Last but not least, I thank Google for supporting students to work on interesting open source projects. I declare that I carried out this master thesis independently, and only with the cited sources, literature and other professional sources. I understand that my work relates to the rights and obligations under the Act No. 121/2000 Coll., the Copyright Act, as amended, in particular the fact that the Charles University in Prague has the right to conclude a license agreement on the use of this work as a school work pursuant to Section 60 paragraph 1 of the Copyright Act. In Prague Martin Koníček Název práce: Debugger Frontent for the SharpDevelop IDE Autor: Martin Koníček Katedra / Ústav: Department of Software Engineering Vedoucí diplomové práce: Mgr. -
Practical Considerations of Open Source Delivery Eric Lyness Microtel, LLC NASA GSFC Planetary Environments Laboratory, Code
Practical Considerations of Open Source Delivery Eric Lyness Microtel, LLC NASA GSFC Planetary Environments Laboratory, code 699 Software Lead for Mars Organic Molecule Analyzer The days are long gone when one developer wrote an application that provided the data processing for a project. Code is now developed on many platforms, in many languages and often by scientists and engineers, not just professional programmers. This paper discusses the practical difficulties with delivering the software to support a typical research project. The most difficult task for projects delivering source code to an open source repository might be simply defining what is meant by “source code.” Projects frequently rely on fragile, ad hoc collections of code in many forms from many sources that have been used and modified over many years by an array of developers with different skills and preferences. Deliveries of the typical jumble of software products supporting research projects to a public archive would be of limited value and very limited lifetime. Conglomerations A single project could rely on code existing as: 1. Small scripts in Python or Perl along with some Bash scripts. 2. Applications in C++. 3. Web-based java script applications 4. Code in commercial languages such as LabVIEW, Matlab, IDL, Igor or numerous others. 5. Code embedded in spreadsheets using Visual Basic for Applications or formulas. This devolution of code into different languages is an inevitable result of laboratory work. It’s caused by two things: First the typical data flow of a research project and second the heritage code of the organization. Whatever the cause, the myriad code used by a project will result in havoc to deliver to an open source archive. -
GNAT Studio User's Guide
GNAT Studio User’s Guide Release 22.0w AdaCore Aug 25, 2021 CONTENTS 1 Description of the Main Window3 1.1 The Workspace..............................................4 1.1.1 Common features of the views.................................4 1.1.2 Common features of browsers.................................4 1.2 The Preferences Assistant........................................7 1.3 The Welcome Dialog...........................................8 1.4 The Tool Bar...............................................9 1.5 The omni-search............................................. 10 1.6 The Messages view............................................ 12 1.7 The Locations View........................................... 13 1.8 The Project view............................................. 14 1.9 The Learn view.............................................. 17 1.10 The Scenario view............................................ 18 1.11 The Files View.............................................. 19 1.12 The Windows view............................................ 20 1.13 The Outline view............................................. 21 1.14 The Clipboard view........................................... 24 1.15 The Call trees view............................................ 25 1.16 The Bookmarks view........................................... 26 1.16.1 Basic usage: Creating a new bookmark............................ 26 1.16.2 Adding more bookmarks.................................... 26 1.16.3 Organizing bookmarks into groups............................... 27 1.16.4 -
Preview Eclipse Tutorial (PDF Version)
i About the Tutorial Eclipse is an integrated development environment (IDE) for Java and other programming languages like C, C++, PHP, and Ruby etc. Development environment provided by Eclipse includes the Eclipse Java development tools (JDT) for Java, Eclipse CDT for C/C++, and Eclipse PDT for PHP, among others. This tutorial will teach you how to use Eclipse in your day-2-day life while developing any software project using Eclipse IDE. We will give special emphasis on Java project. Audience This tutorial has been prepared for beginners to help them understand basic functionality of Eclipse tool. After completing this tutorial, you will find yourself at a moderate level of expertise in using Eclipse IDE from where you can take yourself to next levels. Prerequisites We assume you are going to use Eclipse IDE to handle all levels of Java projects development. So it will be good if you have knowledge of software development using any programming language specially Java programming. Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. -
Ada–A Crash Course
Ada{A Crash Course Peter Chapin∗ Vermont Technical College Generated: July 27, 2015 ∗[email protected] Contents 2 1 Tutorial Welcome to the Ada programming language! The purpose of this tutorial is to give you an overview of Ada so that you can start writing Ada programs quickly. This tutorial does not attempt to cover the entire language. Ada is very large, so complete coverage of all its features would take many more pages than are contained in this document. However, it is my hope that after reading this tutorial you will have a good sense of what Ada is like, appreciate some of its nicer features, and feel interested in learning more [?, ?, ?, ?, ?]. This tutorial assumes you are already familiar with one or more languages in the C family: C, C++, Java, C#, or something similar. It is not my intention to teach you how to program. I assume you already understand concepts such as loops, data types, functions, and so forth. Instead this tutorial describes how to use these things in Ada. In cases where Ada provides features that might be unfamiliar to you (such as subtypes, discriminated types, and tasking) I will discuss those features a bit more comprehensively. Ada is a powerful language designed to address the following issues: • The development of very large programs by multiple, loosely connected teams. The language has features to help manage a large number of program components, and to help ensure those components are used consistently. • The development of long lived programs that spend most of their time in the maintenance phase of the software life cycle. -
Utilization of Eclipse-Based Software Tools in Teaching a New Software De- Velopment Methodology to Engineers
Paper ID #11001 Utilization of Eclipse-based Software Tools in Teaching a New Software De- velopment Methodology to Engineers Dr. Nannan He, Minnesota State University, Mankato Nannan He received the Ph.D. in computer engineering from Virginia Tech. She did Post-doc at Oxford University in UK and participated two EU projects. From 2012 to present she is an Assistant Professor at the ECET department in Minnesota State University at Mankato. Her teaching and research interests are in safety-critical embedded software, real-time embedded systems, and software verification. She is an IEEE member and reviewers for many conferences and journals in EDA field. Dr. Han-Way Huang, Minnesota State University, Mankato Dr. Nannan He, Minnesota State University, Mankato Nannan He received the Ph.D. in computer engineering from Virginia Tech. She did Post-doc at Oxford University in UK and participated two EU projects. From 2012 to present she is an Assistant Professor at the ECET department in Minnesota State University at Mankato. Her teaching and research interests are in safety-critical embedded software, real-time embedded systems, and software verification. She is an IEEE member and reviewers for many conferences and journals in EDA field. Page 20.41.1 Page c American Society for Engineering Education, 2014 Utilization of Eclipse-based Software Tools in Teaching a New Software Development Methodology to Engineers Abstract Software development is often considered to be difficult for engineering students. Nowadays, in many embedded systems, software portion is always expected to have the greater impact on the behavior of entire systems. Therefore, educators continue to face great challenges in getting students to be capable of conducting efficient software development. -
Understand 5.0 User Guide and Reference Manual 3 Contents
User Guide and Reference Manual Version 5.0 February 2018 Scientific Toolworks, Inc. 53 N Main St. George, UT 84770 Copyright © 2018 Scientific Toolworks, Inc. All rights reserved. The information in this document is subject to change without notice. Scientific Toolworks, Inc. makes no warranty of any kind regarding this material and assumes no responsibility for any errors that may appear in this document. RESTRICTED RIGHTS: Use, duplication, or disclosure by the Government is subject to re- strictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Com- puter Software clause at DFAR 252.227-7013 (48 CFR). Contractor/Manufacturer is Scientific Toolworks, Inc., 53 N. Main, St. George, UT 84770. NOTICE: Notwithstanding any other lease or license agreement that may pertain to or ac- company the delivery of this restricted computer software, the rights of the Government re- garding use, reproduction, and disclosure are as set forth in subparagraph (c)(1) and (2) of Commercial Computer Software-Restricted Rights clause at FAR 52.227-19. Part Number: USTAND5.0-GEN-UG-901 (2/18) Contents Chapter 1 Introduction What is Understand? . 13 Languages Supported . 14 For Those Who Don’t Like to Read Manuals . 15 Chapter 2 Parts and Terminology Using Understand Windows . 17 Understand Terminology . 18 Parts. 19 Starting Understand . 20 Other Ways to Run Understand . 21 Context Menus Are Everywhere . 22 Quickly Find Things in Your Source . 24 Entity Filter . 24 Entity Locator . 25 Instant Search . 25 Find in Files . 26 Favorites . 26 Information Browser . 27 Source Editor . 28 Architecture Browser .