How to Run a Java Program
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Dr. C#: a Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu
RICE UNIVERSITY Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop by Dennis Lu ATHESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE Master of Science APPROVED,THESIS COMMITTEE: Robert Cartwright, Chair Professor of Computer Science Joe Warren Professor of Computer Science Dan Wallach Assistant Professor of Computer Science Dung X. Nguyen Lecturer, Computer Science Houston, Texas April, 2003 Dr. C#: A Pedagogic IDE for C# Featuring a Read-Eval-Print-Loop Dennis Lu Abstract As the primary programming language of the Microsoft .NET platform, C# will play a significant role in software development for the foreseeable future. As the language rapidly gains popularity in industry, tools made for C# development fo- cus on the professional programmer, while leaving the beginning computer science student behind. To address this problem, we introduce Dr. C#, a simple lightweight develop- ment environment with an integrated, interactive Read-Eval-Print-Loop (REPL). Dr. C# helps flatten the learning curve of both the environment and the language, enabling students to quickly learn key elements of the language and focus more easily on concepts. Dr. C# thus serves not only as a learning tool for beginner students but also as a teaching tool for instructors. The editor is based on an open source IDE called SharpDevelop. This thesis describes the implementation of Dr. C# focusing primarily on building the REPL and integrating with SharpDevelop. Acknowledgments I would like to thank my advisor Professor Robert “Corky” Cartwright for giving me the opportunity and autonomy to develop Dr. C#. I would also like to thank Professor Dung Nguyen for acting as co-advisor and for his years of guidance and support. -
CSCE A201 Computer Programming I Lab 0
CSCE A201 Computer Programming I Lab 0 Lecture Instructors: Dr. Kenrick Mock, MW 11:30‐12:45pm Dr. Frank Witmer, TR 10‐11:15am Lab Assistants: Deanna Flynn Elisha Waugh Goals for Today • Introduce lab assistants • Meet some of your classmates • Introduction to Dr. Java • Understand platform independence • Write your first (!?) Java program Syllabus Highlights wrt. Lab • May students collaborate on lab assignments? • May students collaborate on programming assignments? • What percentage of the total course grade is determined by lab? • How is the lab grade determined? Introduce your Neighbor 1. Name 2. Hometown 3. Something interesting (e.g. hobby or recent trip) Some Java Development Environments • Dr. Java – from Rice University, simple & effective – standalone executable (installation instructions on Blackboard) • jGRASP – NSF funded at Auburn University • Intellij IDEA – good code completion & error messages – https://www.jetbrains.com/idea/ • NetBeans – from Oracle, good for multiple, larger projects • Eclipse – more plug‐ins, more customizable – good for Android development) • TextPad (initially free, but then ~$30) • Any text editor & command line – Notepad++ with Cygwin/DOS – emacs, vim, nano with unix/linux • See also Appendix 1 in Savitch book Java Example • Class Hello must be stored in file Hello.java public class Hello { public static void main(String[] args) { System.out.println("Hello world."); } } Platform Independence Demo • Compile java & C++ programs on linux – Which executable/bytecode will run on a Windows machine? Platform Independence • Use ‘javac’ command to compile Java source code .java files high‐level language • Use ‘java’ command to run Java bytecode .class and .jar (Java Archive) files low‐level language Same bytecodes can run any platform with an appropriate JVM (‘java’) Lab 0 Exercise 1. -
Towards Actionable Visualisation in Software Development
Towards Actionable Visualisation in Software Development Leonel Merino, Mohammad Ghafari, and Oscar Nierstrasz Software Composition Group, University of Bern Bern, Switzerland {merino, ghafari, oscar}@inf.unibe.ch Abstract—Although abundant studies have shown how visual- are still unaware of existing visualisation techniques to isation can help software developers to perform their daily tasks, adopt for their particular needs. A few studies have tried to visualisation is still not a common practice since developers address this issue by investigating to which software engi- have little support for adopting a proper visualisation for their needs. neering tasks particular visualisation techniques have been In this paper we review the 346 papers published in SOFT- applied [13]–[15]. Nevertheless, we believe these studies are VIS/VISSOFT venues and identify 65 design study papers that still coarse-grained to match a suitable visualisation to their describe how visualisation is used to alleviate various difficulties concrete needs. in software development. We classify these studies into several When developers perform a particular programming task problem domains that we collected from the research on soft- ware development community, and highlight the characteristics they ask some questions such as “what code is related to a of each study. On the one hand, we support software developers change?” or “where is this method called?”. Several studies to put visualisation in action by mapping existing techniques have investigated such questions and classified them into to particular needs in various problem domains. On the other groups [16]–[18]. Indeed, such questions reflect developer hand, we help researchers in the field by exposing domains with needs, and we believe mapping them to existing types of little visualisation support. -
Overview of Jgrasp and the Tutorials
Overview (v1.8) 8/9/2005 Overview of jGRASP and the Tutorials jGRASP is a lightweight integrated development environment IDE), created specifically to provide visualizations for improving the comprehensibility of software. jGRASP is implemented in Java, and thus, runs on all platforms with a Java Virtual Machine. As with the previous versions, jGRASP supports Java, C, C++, Ada, and VHDL, and it comes configured to work with several popular compilers to provide “point and click” compile and run. jGRASP, which is based on its predecessors, pcGRASP and UNIX GRASP (written in C/C++), is the latest IDE from the GRASP (Graphical Representations of Algorithms, Structures, and Processes) research group at Auburn University. jGRASP currently provides for the automatic generation of three important software visualizations: (1) Control Structure Diagrams (Java, C, C++, Ada, and VHDL) for source code visualization, (2) UML Class Diagrams (Java) for architectural visualization, and (3) Data Structure Diagrams (Java). jGRASP also provides an innovative Object Workbench and Debugger which are tightly integrated with these visualizations. Each is briefly described below. The Control Structure Diagram (CSD) is an algorithmic level diagram generated for Ada, C, C++, Java and VHDL. The CSD is intended to improve the comprehensibility of source code by clearly depicting control constructs, control paths, and the overall structure of each program unit. The CSD, designed to fit into the space that is normally taken by indentation in source code, is an alternative to flow charts and other graphical representations of algorithms. The goal was to create an intuitive and compact graphical notation that is easy to use. -
GNAT User's Guide
GNAT User's Guide GNAT, The GNU Ada Compiler For gcc version 4.7.4 (GCC) AdaCore Copyright c 1995-2009 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". About This Guide 1 About This Guide This guide describes the use of GNAT, a compiler and software development toolset for the full Ada programming language. It documents the features of the compiler and tools, and explains how to use them to build Ada applications. GNAT implements Ada 95 and Ada 2005, and it may also be invoked in Ada 83 compat- ibility mode. By default, GNAT assumes Ada 2005, but you can override with a compiler switch (see Section 3.2.9 [Compiling Different Versions of Ada], page 78) to explicitly specify the language version. Throughout this manual, references to \Ada" without a year suffix apply to both the Ada 95 and Ada 2005 versions of the language. What This Guide Contains This guide contains the following chapters: • Chapter 1 [Getting Started with GNAT], page 5, describes how to get started compiling and running Ada programs with the GNAT Ada programming environment. • Chapter 2 [The GNAT Compilation Model], page 13, describes the compilation model used by GNAT. • Chapter 3 [Compiling Using gcc], page 41, describes how to compile Ada programs with gcc, the Ada compiler. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers, desktop computers, and small hand-held devices. 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Memory Disk, CD, and Storage Input Keyboard, Tape Devices Devices Mouse CPU Modem, and Communication Output Monitor, NIC Devices Devices Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. • The CPU usually has two components: a control Unit and Arithmetic/Logic Unit. • The control unit coordinates the actions of the other components. • The ALU unit performs numeric operations (+ - / *) and logical operations (comparison). • The CPU speed is measured by clock speed in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. -
Dive Into Python 3”
CHAPTER -1. WHAT’S NEW IN “DIVE INTO PYTHON 3” ❝ Isn’t this where we came in? ❞ — Pink Floyd, The Wall -1.1. A.K.A. “THE MINUS LEVEL” Y ou read the original “Dive Into Python” and maybe even bought it on paper. (Thanks!) You already know Python 2 pretty well. You’re ready to take the plunge into Python 3. … If all of that is true, read on. (If none of that is true, you’d be better off starting at the beginning.) Python 3 comes with a script called 2to3. Learn it. Love it. Use it. Porting Code to Python 3 with 2to3 is a reference of all the things that the 2to3 tool can fix automatically. Since a lot of those things are syntax changes, it’s a good starting point to learn about a lot of the syntax changes in Python 3. (print is now a function, `x` doesn’t work, &c.) Case Study: Porting chardet to Python 3 documents my (ultimately successful) effort to port a non-trivial library from Python 2 to Python 3. It may help you; it may not. There’s a fairly steep learning curve, since you need to kind of understand the library first, so you can understand why it broke and how I fixed it. A lot of the breakage centers around strings. Speaking of which… Strings. Whew. Where to start. Python 2 had “strings” and “Unicode strings.” Python 3 has “bytes” and “strings.” That is, all strings are now Unicode strings, and if you want to deal with a bag of bytes, you use the new bytes type. -
Programming with Windows Forms
A P P E N D I X A ■ ■ ■ Programming with Windows Forms Since the release of the .NET platform (circa 2001), the base class libraries have included a particular API named Windows Forms, represented primarily by the System.Windows.Forms.dll assembly. The Windows Forms toolkit provides the types necessary to build desktop graphical user interfaces (GUIs), create custom controls, manage resources (e.g., string tables and icons), and perform other desktop- centric programming tasks. In addition, a separate API named GDI+ (represented by the System.Drawing.dll assembly) provides additional types that allow programmers to generate 2D graphics, interact with networked printers, and manipulate image data. The Windows Forms (and GDI+) APIs remain alive and well within the .NET 4.0 platform, and they will exist within the base class library for quite some time (arguably forever). However, Microsoft has shipped a brand new GUI toolkit called Windows Presentation Foundation (WPF) since the release of .NET 3.0. As you saw in Chapters 27-31, WPF provides a massive amount of horsepower that you can use to build bleeding-edge user interfaces, and it has become the preferred desktop API for today’s .NET graphical user interfaces. The point of this appendix, however, is to provide a tour of the traditional Windows Forms API. One reason it is helpful to understand the original programming model: you can find many existing Windows Forms applications out there that will need to be maintained for some time to come. Also, many desktop GUIs simply might not require the horsepower offered by WPF. -
Minjoo Bun Technical Skills
MinJoo Bun 126 E. Columbia Ave. Apt 8 Palisades Park, NJ, 07650 Email: [email protected] Cell: 1-201-403-4672 Technical Skills: Programing Languages: C, C++, C#, Java, and Python, JQuery Web Development: HTML, CSS, JavaScript, and PHP Game Development: Unity IDE: jGRASP, Eclipse, and Visual Studio, phpStorm OS: Linux, macOS, and Windows Database: MySQL and Oracle Platform: Heroku, Github, Unity Other: Microsoft Office 360 Education: New Jersey Institute of Technology – also known as “NJIT” Attendance: Fall 2014 to current Expected graduation: Spring 2020 Major: Information Technology (IT) Work Experience: Verizon Wireless 2017 March - 2017 October 225 Broad Ave Suite 110, Palisades Park, NJ 07650 Mon-Sat: 9:30 AM - 8:00 PM (201) 815-1234 Dentist Assistant Align Dental Care 321 Broad Ave Bdg F5 Ridgefield, NJ 07657 Tue, Thu: 10:00 AM - 7:00 PM/Sat 10:00 AM - 4:00 PM Bakery/Café Employee 2014 September - 2017 March BB Bakery: 354 Broad Ave, Leonia, NJ 07605 Open: 6:30 AM - 10:00 PM (201) 944-1230 Online Shopping Mall Manager 2018 May - 2018 October Argus Global LLC 35 Prospect St. Palisades Park NJ 07650 10:00am - 8:00pm Turtle and Hughes Summer Internship – 2019 1900 Lower Rd. Linden NJ 07036s 10:00am – 5:00pm Ellim USA LLC August 2019 – Now 460 Bergen Blvd. Suite 380 Palisades Park NJ 0760 9:00am – 4:00pm School Projects: Unity Game – Fall 2017 Goal of the game is to have protagonist to dodge the antagonists in the map and get to the end zone with safety Using C#, an object-oriented language, multiple classes were used to enable a functional gameplay Different data structures such as arrays and lists have been incorporated into the game Sometimes a type had to be converted to another – example: int to double Website Development – Summer – 2019 Used php program such as Phpstorm to create a website that allows user to login to the website and using the website it will such for database to show questions that was previously asked for you want to ask. -
Integrated Development Environments
Integrated Development Environments Steven J Zeil February 13, 2013 Contents 1 The Components of an IDE 2 2 IDE Examples 3 3 Eclipse 5 1 Integrated Development Environments IDEs Integrated Develop Environments (IDEs) are software packages that attempt to provide comprehen- sive support for programming • and possible other software development activities .................................... 1 The Components of an IDE The Components of an IDE (minimal) What’s the minimum that we expect in an IDE? • editor • build – maybe no more than compiler invocation – with error messages captured/interpreted/walked by editor • run/execute • debugger .................................... The Components of an IDE (optional) What would we like to see in an IDE? • syntax highlighting & aid in editor • documentation (API) look-up • flexible/configurable build • packaging/deployment options .................................... CS7952 Integrated Development Environments The Components of an IDE (deluxe) What makes us giddy in an IDE? • smart feedback in the editor – learns API of new code – suggestions • coding aids in editor – templates – common refactoring (transformations) • documentation generation • test integration • integration with version ctrl .................................... 2 IDE Examples emacs The *nix swiss army knife of editors, emacs has long functioned as a basic IDE: • syntax-highlighting editor • build support (invokes *nix make) – parses error messages from compilers & other tools • debugger interface • works directly with many version control systems .................................... References, if you are unfamiliar with this: • Compiling in emacs • emacs Debugging mode (CS252) CS7953 Integrated Development Environments emacs Strengths and Weaknesses • highly portable • supports virtually any language you would have a compiler for • even in windowed mode, leans toward keyboard rather than mouse – (not sure if that’s a pro or a con) • outdated interface • high learning curve ................................... -
Jgrasp Tutorials
Tutorials Tutorials for the jGRASP™ 1.8.7 Integrated Development Environment James H. Cross II and Larry A. Barowski Auburn University September 2, 2009 Copyright © 2009 Auburn University All Rights Reserved The Tutorials have been updated with each new major release of jGRASP since their original inclusion in the jGRASP Handbook (Copyright © 2003 Auburn University). James H. Cross II is a professor of computer science and software engineering at Auburn University. Larry A. Barowski is a research associate in computer science and software engineering at Auburn University. Printing Considerations The Tutorials are formatted for 5.5 in. x 8.5 in. pages with a base font of 10 point Times New Roman. This improves on-screen viewing and facilitates booklet printing (four pages per sheet of 8.5 in. x 11 in. paper when printing on both sides). On Adobe Acrobat’s Print dialog, select “Booklet Printing” under Page Scaling. The default Booklet Subset will be Both sides. The Tutorials may also be printed “two pages per sheet” on 8.5 in. x 11 in. paper by selecting “Multiple pages per sheet” under “Page Scaling” on Adobe’s Print dialog. This may yield a slightly smaller overall font than booklet printing. If “Page Scaling” is set to “None” (the default) or “Shrink to printable area”, the Tutorials will be printed “one page per sheet” with the font slightly larger than booklet printing. If “Page Scaling” is set to “Fit printable area”, the Tutorials may be printed “one page per sheet” with the font even larger. Regardless of the pages per sheet or page scaling you select, it is strongly recommended that you print a few test pages before printing a large number of pages. -
8 C# Development Tools
Object Oriented Programming using C# C# Development Tools 8 C# Development Tools Introduction This chapter will introduce the reader to several development tools that support the development of large scale C# systems. We will also consider the importance of documentation and show tools can be used to generate documentation for systems you create (almost automatically). Objectives By the end of this chapter you will be able to…. • Find details of several professional and free interactive development environments • Understand the importance of the software documentation tools and the value of embedding XML comments within your code. • Write XML comments and generate automatic documentation for your programs. This chapter consists of eight sections :- 1) Tools for Writing C# Programs…. 2) Microsoft Visual Studio 3) SharpDevelop 4) Automatic Documentation 5) Sandcastle Help File Builder 6) GhostDoc 7) Adding Namespace Comments 8) Summary 8.1 Tools for Writing C# Programs Whatever mode of execution is employed (see section 1.7), programmers can work with a variety of tools to create source code. It is possible to write C# programs using simple discrete tools such as a plain text editor (e.g. Notepad) and a separate compiler invoked manually as required. However virtually all programmers would use a powerful Integrated Development Environment (IDE) which use compilers and other standard tools behind a seamless interface. Even more sophisticated tools Computer Aided Software Engineering (CASE) tools exist which integrate the implementation process with other phases of the software development lifecycle. CASE tools could take UML class diagrams, generated as part of the software analysis and design phase, and generate classes and method stubs automatically saving some of the effort required to write the C# code (ie.