David Cronenberg, 1999)
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Simulacron-3 (V2.1) Daniel F.Galouye, 1964
Simulacron-3 (v2.1) Daniel F.Galouye, 1964 This novel was the basis for the film THE THIRTEENTH FLOOR. From the back cover: The world of the future built its policies on public-opinion samplings! But REIN -- Reactions, Inc. -- realized that old-fashioned public-opinion polls were too slow, inaccurate, and unstable on which to base a conforming society So scientific researchers Morton Lynch, Hannon Fuller, and Douglas Hall built a total environment simulator -- SIMULACRON-3 -- into which they fed subjective analogs and got human reaction results ... But Lynch disappeared, Fuller was murdered, and Hall was charged with both crimes! Then Hall discovered that his world was nothing but a total environment simulator for a governing world as large to his as his was to his own miniature simulator world -- and that he was marked for extinction! THIS IS A SHATTERING PICTURE OF OUR WORLD IN THE VERY NEAR FUTURE, WHEN MADISON AVENUE AND THE PUBLIC-OPINION POLLSTERS TAKE OVER! From the inside cover: THE BRILLIANT LUNAR DISK shimmered through the car's plexidome and showed every line and curve of the beautiful girl seated beside Doug Hall. Hall knew that the ordered world of SIMULACRON-3 tottered on the brink. "Jinx," he asked, "are you in trouble?" She moved closer to Hall, took his arm in hers, laid her head on his shoulder. "There's so much in life, isn't there, Doug?" And then she was asleep, with silver tears running down her cheeks. Hall switched the car to auto-guide and put his arm around the girl. -
Steam Engine Time 9
Steam Engine Time 9 IN THIS ISSUE: Stephen Campbell Cy Chauvin Ditmar Brad Foster Bruce Gillespie Rob Latham Gillian Polack David Russell Darrell Schweitzer Jan Stinson Frank Weissenborn George Zebrowski and many others DECEMBER 2008 Steam Engine Time Steam Engine Time No 9, December 2008, was edited by Janine Stinson use only, and copyrights belong to the contributors. (tropicsf at earthlink.net), PO Box 248, Eastlake, MI 49626-0248 USA and Bruce Next editorial deadline: 1 January 2009. Gillespie (gandc at pacific.net.au), 5 Howard St., Greensborough VIC 3088, Australia, and published at Illustrations: Ditmar (Dick Jenssen) (front cover, p. 3); Stephen Campbell http://efanzines.com/SFC/SteamEngineTime/SET09.pdf. Members fwa. (back cover); Brad Foster (pp. 59, 60, 62); David Russell (pp. 64, 66, 70, 72, Website: GillespieCochrane.com.au. 73). Print edition only available by negotiation with the editors; first edition and Photographs: Lawrie Brown (pp. 6, 11); Leigh Blackmore (p. 7); Jean Weber primary publication is electronic. A thrice-yearly publishing schedule (at mini- (p. 8); Locus (p. 19); Reeve (p. 37); unknown (p. 40); Foyster collection (p. 50); mum) is intended. All material in this publication was contributed for one-time Alan Stewart (p. 55); Gian Paolo Cossato (pp. 76, 78). Contents 4 EDITORIALS 55 Two ordinary families, with children Jan Stinson Cy Chauvin Fun in Canberra Bruce Gillespie 58 LETTERS OF COMMENT Andrew Darlington :: Steve Sneyd :: E. D. Webber :: Sheryl Birkhead :: TRIBUTES David Lake :: Yvonne Rousseau :: Andy Sawyer :: Fred Lerner :: Cy Chauvin 13 Standing up for science fiction: Stanislaw Lem (1921–2006) :: Paul Voermans :: Lloyd Penney :: Rick Kennett :: Alan Sandercock :: George Zebrowski Robert Elordieta :: Kim Stanley Robinson :: Lyn McConchie :: Darrell 16 Daniel F. -
Javier Marzal Felici Emilio Saéz Soro
Javier Emilio Marzal Felici Saéz Soro Videojuegos y cultura visual CAC, Cuadernos Artesanos de Comunicación / 42 Cuadernos Artesanos de Comunicación - Comité Científico Presidencia: José Luis Piñuel Raigada (UCM) Secretaría: Concha Mateos (URJC) - Bernardo Díaz Nosty (Universidad de Málaga, UMA) - Carlos Elías (Universidad Carlos III de Madrid, UC3M) - Javier Marzal Felici (Universidad Jaume I, UJI) - José Luis González Esteban (Universidad Miguel Hernández de Elche, UMH) - José Luis Terrón (Universidad Autónoma de Barcelona, UAB) - José Miguel Túñez (Universidad de Santiago, USC) - Juan José Igartua (Universidad de Salamanca, USAL) - Julio Montero (Universidad Complutense de Madrid, UCM) - Marisa Humanes (Universidad Rey Juan Carlos, URJC) - Miguel Vicente (Universidad de Valladolid, UVA) - Miquel Rodrigo Alsina (Universidad Pompeu Fabra, UPF) - Núria Almiron (Universidad Pompeu Fabra, UPF) - Ramón Reig (Universidad de Sevilla, US) - Ramón Zallo (Universidad del País Vasco, UPV-EHU) - Victoria Tur (Universidad de Alicante, UA) * Queda expresamente autorizada la reproducción total o parcial de los textos publicados en este libro, en cualquier formato o soporte imaginables, salvo por explícita voluntad en contra del autor o autora o en caso de ediciones con ánimo de lucro. Las publicaciones donde se incluyan textos de esta publicación serán ediciones no comerciales y han de estar igualmente acogidas a Creative Commons. Harán constar esta licencia y el carácter no venal de la publicación. * La responsabilidad de cada texto es de su autor o autora. Javier Marzal Felici y Emilio Saéz Soro (Eds.) Videojuegos y cultura visual CAC, Cuadernos Artesanos de Comunicación / 42 42 - Videojuegos y cultura visual – Javier Marzal Felici y Emilio Saéz Soro [ ORCID] [ GS] Precio social: 8,20 €| Precio en librería: 10,65 € Editores: Concha Mateos Martín y Samuel Toledano Diseño: F. -
El Mundo Orgánico En La Realidad Virtual. Hipertextualidad Y Metatextualidad En La Ficción Audiovisual
Actas – IV Congreso Internacional Latina de Comunicación Social – IV CILCS – Universidad de La Laguna, diciembre 2012 El mundo orgánico en la realidad virtual. Hipertextualidad y metatextualidad en la ficción audiovisual. A propósito de eXistenZ (David Cronenberg, 1999) Pablo Ferrando García – Universitat Jaume I Castelló (UJI) – [email protected] Rubén Higueras Flores – Universitat de València (UV) – [email protected] Resumen : A lo largo de la película que nos ocupa, se nos plantean una serie de reflexiones en torno a los límites de la realidad virtual, la hipertextualidad y la estructura de mise en abîme , las cuales pueden ser extrapoladas al marco real/virtual de los videojuegos. Esto nos llevará a plantear la naturaleza metatextual de la película, pero al mismo tiempo, trataremos de indagar sobre el avatar del jugador para identificarse en el marco virtual. En este sentido quisiéramos, también, interrelacionar los vasos comunicantes que se producen entre la película y los videojuegos, el paralelismo que pueda producirse entre el filme de Cronenberg y el sistema interactivo del juego virtual. Al mismo tiempo, queríamos mostrar cómo los diversos mundos paralelos expuestos generan una construcción esquizoide del espectador/jugador. Palabras clave : cine, videojuegos, Cronenberg, hipertextualidad, metatextualidad, realidad virtual. ISBN-13: 978-84-15698-06-7 / D.L.: TF-969-2012 Página 1 Actas on-line: http://www.revistalatinacs.org/12SLCS/2012_actas.html Actas – IV Congreso Internacional Latina de Comunicación Social – IV CILCS – Universidad de La Laguna, diciembre 2012 1. Introducción. El desierto de lo real Al filo del último milenio una serie de propuestas cinematográficas se preocuparon de mostrar sombríos y/o siniestros vaticinios sobre el futuro inmediato que las siguientes décadas traerían consigo: frente al vaciado de la realidad, a la consunción de lo real, irrumpirían mundos alternativos o paralelos en los cuales el ser humano se vería obligado a reconocerse y adaptarse para sobrevivir. -
The Perennial Tradition--Introduction
The Perennial Tradition--Introduction Introduction "Philosophia Perennis--the phrase was coined by Leibniz; but the thing-- the metaphysic that recognizes a divine Reality substantial to the world of things and lives and minds; the psychology that finds in the soul something similar to, or even identical with, divine Reality; the ethic that places man's final end in the knowledge of the immanent and transcendent Ground of all being--the thing is immemorial and universal." Aldous Huxley. (1944). The Perennial Philosophy 1 This book provides an entrée into the Perennial Tradition, the secret legacy, the single stream of initiatory teaching http://www.hermes-press.com/Perennial_Tradition/PTintroduction.htm (1 of 15)02/10/2008 14:56:06 The Perennial Tradition--Introduction flowing through all the great schools of mysticism. Relative to the time and place in which they work, teachers within the Perennial Tradition adapt earlier and contemporary teachings to meet the needs of their students. "I have meditated on the different religions, endeavoring to understand them, and I have found that they stem from a single principle with numerous ramifications. Do not therefore ask a man to adopt a particular religion (rather than another), for this would separate him from the fundamental principle; it is this principle itself which must come to seek him; in it are all the heights and all the meanings elucidated; then he will understand them." Al-Hallaj, a Sufi Perennialist teacher "Hence there is a single religion and a single creed for all beings endowed with understanding, and this religion is presupposed behind all the diversity of rites." Nicolas of Cusa The conception that the Perennial Tradition is the single stream of initiatory teaching flowing through all the original, authentic expressions of the great religions and philosophies does not point to an indiscriminate syncretism or a vacuous eclecticism.