Batman – Resultados Y Discusión

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Batman – Resultados Y Discusión 1 ÍNDICE ÍNDICE ...................................................................................................................................... 2 RESUMEN ................................................................................................................................. 6 1. INTRODUCCIÓN ............................................................................................................... 10 2. ESTADO DE LA CUESTIÓN ............................................................................................. 14 3. OBJETIVOS ......................................................................................................................... 20 3.1 Objetivo general ............................................................................................................. 20 3.2 Objetivos específicos ...................................................................................................... 20 4. HIPÓTESIS .......................................................................................................................... 21 5. METODOLOGÍA ................................................................................................................ 23 5.1 Diseño de la investigación.............................................................................................. 23 5.2 Procedimiento ................................................................................................................. 24 5.2.1 Análisis y revisión bibliográfica ............................................................................. 24 5.2.2 Análisis del discurso ................................................................................................ 25 5.3 Ámbito y periodo de estudio .......................................................................................... 25 5.3.1 Ámbito de estudio ................................................................................................... 25 5.3.2 Periodo de estudio ................................................................................................... 26 5.4 Fuentes de datos e información ...................................................................................... 26 5.5 Análisis de la información.............................................................................................. 27 6. MARCO TEÓRICO ............................................................................................................. 30 6.1 Aproximación ................................................................................................................. 30 6.2. Conceptualización de narrativa transmedia ................................................................... 32 2 6.3 Relación con otras áreas del conocimiento y de la comunicación ................................. 34 6.3.1 Periodismo transmedia ............................................................................................ 34 6.3.2 Publicidad transmedia ............................................................................................. 35 6.3.3 Educación transmedia ............................................................................................. 37 6.4 Los usuarios transmedia ................................................................................................. 38 6.5 Características esenciales ............................................................................................... 39 6.6 Clasificación ................................................................................................................... 39 6.6.1 Antecedentes ........................................................................................................... 39 6.6.2 Propuesta de clasificación ....................................................................................... 42 6.7 Herramientas transmedia y usos ..................................................................................... 44 6.7.1 Paneo mediático ...................................................................................................... 44 6.7.2 Medios y usos según los tipos de narrativas transmedia ......................................... 46 6.8 Contenido Generado por el usuario (UGC) .................................................................... 52 6.8.1 UGC como promesa ................................................................................................ 52 6.8.2 UGC en la realidad .................................................................................................. 53 7. ESTUDIO DE CASO: BATMAN – RESULTADOS Y DISCUSIÓN ............................... 57 7.1 ¿Quién es Batman? ......................................................................................................... 57 7.1.1 La historia del personaje ......................................................................................... 57 7.1.2 Origen del Caballero Oscuro ................................................................................... 58 7.2 Batman: un héroe nacido para ser transmedia ................................................................ 59 7.2.1 Primera etapa (1939-1980): los primeros pasos transmedia de Batman ................. 59 7.2.2 Segunda etapa: eclosión transmedia del hombre murciélago .................................. 65 3 7.2.3 Tercera etapa (2005-2016): el resurgir del héroe y nacimiento de la “bat-locura” . 91 7. 3 La participación del usuario en la narrativa de Batman: de la interacción al UGC .... 114 7.3.1 Contenido Generado por el Usuario ...................................................................... 114 7.3.2 Participación del usuario en la construcción del relato ......................................... 119 7.4 Catalogación de los contenidos transmedia de Batman ............................................... 121 7.5 Reflexiones finales ....................................................................................................... 125 8. CONCLUSIONES ............................................................................................................. 132 8.1 Narrativas Transmedia hoy .......................................................................................... 132 8.2 Batman, el Caballero Transmedia ................................................................................ 132 9. BIBLIOGRAFÍA ................................................................................................................ 137 4 5 RESUMEN El presente trabajo se centra en el estudio de uno de los fenómenos narrativos más importantes de nuestra era, la narrativa transmedia o transmedia storytelling. A lo largo del desarrollo de este documento profundizamos en el término transmedia para acotar sus características, clasificar sus tipologías y ordenarlas en un cuadro de relación de medios según su proyección en cada uno. Delimitado el marco teórico, pasamos seguidamente a indagar en el extenso universo de Batman, personaje de cómic perteneciente a la editora Detective Comics (DC), y a observar cómo se ha expandido la historia de este famoso superhéroe gracias a los relatos editados en numerosos medios, como cine o televisión, a lo largo de sus 78 años de vida. Para ello realizamos un viaje a lo largo del tiempo que comienza con los orígenes en cómic del hombre murciélago y sus primeras incursiones transmedia (1939), continua con la eclosión mediática del oscuro héroe en los años 1980 a raíz de su primer largometraje dirigido por Tim Burton (1989), y termina el periplo en su etapa culmen con el estreno en las salas de cine de medio mundo de Batman v Superman (2016). El estudio del universo transmedia de Batman se ha realizado utilizando como metodología una investigación cualitativa de carácter exploratorio, cuya función es arrojar algo de luz sobre la función que ha cumplido cada pieza narrativa indagada en el universo de Batman, cómo ha repercutido a nivel mediático y qué influencia ha ejercido en el propio universo. Pasamos posteriormente a auscultar algunos de los contenidos generados por los usuarios/consumidores, como montajes gráficos o audiovisuales, donde se refleja la implicación del consumidor con el personaje de ficción de DC. A través de esta exploración obtenemos una visión más general del universo mediático del héroe encapuchado, y a la vez damos buena nota del enorme trabajo transmedia que la editora de Batman, DC Comics, ha realizado con el huérfano multimillonario prácticamente desde sus inicios. ¿Cómo ha repercutido esta temprana incursión transmedia en el personaje? Pues ha repercutido en el desarrollo de uno de los universos más amplios e inabarcables que existen y creando una comunidad de fans madura que puede compartir, enriquecer y disfrutar de los cientos de historias originales que conforman su universo narrativo. Como queda patente en este trabajo, los relatos transmedia son de enorme importancia para DC y Warner Bros, productora de cine cotitular de los derechos de Batman, y se refleja en una ingente cantidad de contenidos audiovisuales y virtuales sobre el héroe de Gotham en los últimos años. 6 Palabras clave: Narrativas transmedia, Batman, contenido generado por el usuario, cultura de la convergencia, multimedia. ABSTRACT The present work focuses on the study of one of the most important narrative phenomena of our era, the transmedia storytelling. Throughout the development of this paper we are going to go into detail about the term transmedia to limit its characteristics, to classify its typologies and to
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