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STEVE DUB – MIXER, PRODUCER, CO-WRITER (Selected Discography)
STEVE DUB – MIXER, PRODUCER, CO-WRITER (Selected Discography) Sloven Lie Forthcoming EP Global Add-Prod/Mix Chris Olsson Forthcoming tracks Universal Mix HOST Forthcoming EP Global Add-Prod/Mix Shelter Point Pale Space + Time Add-Prod/Mix 19Hundred ‘Oh Boy’ feat DAZE (single) Soundplate Mix Beyond The Wizard’s Forthcoming LP Phantasy Sound Mix Sleeve The Chemical Brothers Born In The Echoes (LP) Virgin EMI Rec/Eng/Mix Sander Kleinenberg Wicked Things feat. Audio Spinnin’ Co-write/Prod/Mix Bullies (single) The Chemical Brothers This Is Not A Game feat. Miguel Republic Mix (OST - The Hunger Games: Mockingjay Pt. 1) Erol Alkan Illumination (EP) Phantasy Sound Mix Ali Love P.U.M.P (LP) Crosstown Co-write/Prod/Mix Rebels Clean Bandit New Eyes (LP tracks) Warner Mix Klaxons Love Frequency (LP tracks) Sound Wave Prod/Mix Jagwar Ma ‘Man I Need’, ‘Let Her Go’ Marathon Mix (Howlin’ LP) Tinie Tempah Looking Down The Barrel Parlophone Mix (Demonstration LP) Jack Beats Somebody To Love (LP) Sony Mix Jack Beats Careless (LP) Sony Mix Dev Bass Down Low feat. The Universal Co-write/Prod/Mix Cataracs (5K Remix) Republic Jakwob Electrify feat. Jetta (single) Mercury Co-write/Add- Prod/Mix Sander Kleinenberg ‘Closer’ and ‘Wish I Said’ (5K LP) This Is Co-write/Prod/Mix Recordings Sasha Cut Me Down (single) Last Night On Mix Earth The Feeling Searched Every Corner Mix Island UNKLE Where Did The Night Fall (LP) Surrender All Mix The Chemical Brothers Further (LP) Virgin Mix Tiësto & Mark Knight Beautiful World feat. Dino Toolroom Mix (Single) Productions Kid -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
Slang: Language Mechanisms for Extensible Real-Time Shading Systems
Slang: language mechanisms for extensible real-time shading systems YONG HE, Carnegie Mellon University KAYVON FATAHALIAN, Stanford University TIM FOLEY, NVIDIA Designers of real-time rendering engines must balance the conicting goals and GPU eciently, and minimizing CPU overhead using the new of maintaining clear, extensible shading systems and achieving high render- parameter binding model oered by the modern Direct3D 12 and ing performance. In response, engine architects have established eective de- Vulkan graphics APIs. sign patterns for authoring shading systems, and developed engine-specic To help navigate the tension between performance and maintain- code synthesis tools, ranging from preprocessor hacking to domain-specic able/extensible code, engine architects have established eective shading languages, to productively implement these patterns. The problem is design patterns for authoring shading systems, and developed code that proprietary tools add signicant complexity to modern engines, lack ad- vanced language features, and create additional challenges for learning and synthesis tools, ranging from preprocessor hacking, to metapro- adoption. We argue that the advantages of engine-specic code generation gramming, to engine-proprietary domain-specic languages (DSLs) tools can be achieved using the underlying GPU shading language directly, [Tatarchuk and Tchou 2017], for implementing these patterns. For provided the shading language is extended with a small number of best- example, the idea of shader components [He et al. 2017] was recently practice principles from modern, well-established programming languages. presented as a pattern for achieving both high rendering perfor- We identify that adding generics with interface constraints, associated types, mance and maintainable code structure when specializing shader and interface/structure extensions to existing C-like GPU shading languages code to coarse-grained features such as a surface material pattern or enables real-time renderer developers to build shading systems that are a tessellation eect. -
Create an Endless Running Game in Unity
Zhang Yancan Create an Endless Running Game in Unity Bachelor’s Thesis Information Technology May 2016 DESCRIPTION Date of the bachelor's thesis 2/Dec/2016 Author(s) Degree programme and option Zhang Yancan Information Technology Name of the bachelor's thesis Create an Endless Running Game in Unity The fundamental purpose of the study is to explore how to create a game with Unity3D game engine. Another aim is to get familiar with the basic processes of making a game. By the end of the study, all the research objectives were achieved. In this study, the researcher firstly studied the theoretical frameworks of game engine and mainly focused on the Unity3D game engine. Then the theoretical knowledge was applied into practice. The project conducted during the research is to generate an endless running game, which allows the players getting points by keep moving on the ground and colleting coins that appeared during the game. In addition, the players need to dodge the enemies and pay attention to the gaps emerged on the ground. The outcomes of the study have accomplished the research purposes. The game created is able to function well during the gameplay as the researcher expected. All functions have displayed in game. Subject headings, (keywords) Unity3D, Endless running game, C# Pages Language URN 34 English Remarks, notes on appendices Tutor Bachelor’s thesis assigned by Mikkeli University of Applied Sciences (change Reijo Vuohelainen to a company name, if applicable) CONTENTS 1 INTRODUCTION................................................................................................ 1 2 THEORETICAL OF BACKGROUND GAME DESIGN .................................. 2 2.1 Game strategy design .................................................................................. 2 2.2 Game balance ............................................................................................. -
Experiments on Flow and Learning in Games : Creating Services to Support Efficient Serious Games Development
Experiments on flow and learning in games : creating services to support efficient serious games development Citation for published version (APA): Pranantha Dolar, D. (2015). Experiments on flow and learning in games : creating services to support efficient serious games development. Technische Universiteit Eindhoven. https://doi.org/10.6100/IR783192 DOI: 10.6100/IR783192 Document status and date: Published: 01/01/2015 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Execs? BILLBOARD INVESTIGATES >P.24 WATCH out DVD! VI I)EO on DEMANI) IS IERI: >P29
SIZZLERS 2005 THE ULTIMATE GUIDE TO HOT SUMMER HITS >P.31 4E.XNCTCC ;^}'. 3-DICIT 90"I IIIIIIIIIYIIIIIIIIIIIIIIII IIIIIIIIII I I II 4eL2408043# APR06 A04 30C38 CCNTY GREENLY 740 ELM AVE # F L7['.G BEACH CA 50807 -34:2 JJ Y FOR MORE THAN 110 YEARS 30 2005 HOT TECH TOYS FOR GIFT SEASON >R26 WHERE AM= THI: 13LACI( ExECS? BILLBOARD INVESTIGATES >P.24 WATCH OUT DVD! VI I)EO ON DEMANI) IS IERI: >P29 66.94JS 68.99CAN 1> i 11 o 1744'0 0255255 UK E5.50, EUROPE 8.95, JAPAN Y2,500 oard. www.billboard.biz www.americanradiohistory.com Your potential. Our passion." playsforsu re Windows Media Choose your music. Choose your device. Know it's going to work. When your device and music service are compatible with each other, all you have to do is choose the music that's compatible with you. Look for the PlaysForSure logo on a wide range of devices and music services. For a complete list go to playsforsure.com C 2005 Microsoft Corporation. Ah rights reserved Microsoft, MSN, the MSN logo. the PlaysForSure logo. the Windows logo, Windows Media, and Your potential. Our passion ' are either registered trademarks or trademarks of Microsoft Corporation in the United States and /or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. www.americanradiohistory.com BiIlbNnl JULY 30, 2005 VOLUME 117, NO. 31 Sept. 26, San Francisco billboardevents.com ON THE CHARTS [ORI i &II UPFRONT ALBUMS PAGE ARTIST / TIRE R. KELLY / 7 News TOP BILLBOARD 200 44 TP3 RELOADED 14 Making The Brand KRAUSS + UNION STATION/ TOP BLUEGRASS 52 ALISON LONELY RUNS BOTH WAYS 15 The Indies, Retail Track GEORGE THOR0G00D & THE DESTROYERS / TOP BLUES 49 GREATEST HITS: 30 YEARS OF ROCK 16 Retail RELIENT K / 18 TOP CHRISTIAN 57 MMHMM Global GEORGE STRAK / 18 The Publishers' Place TOP COUNTRY 57 SOMEWHERE DOWN IN TEXAS BONNIE MCCLURKIN? 20 Digital Entertainment TOP GOSPEL = 52 PSALMS. -
Game Engines
Game Engines Martin Samuelčík VIS GRAVIS, s.r.o. [email protected] http://www.sccg.sk/~samuelcik Game Engine • Software framework (set of tools, API) • Creation of video games, interactive presentations, simulations, … (2D, 3D) • Combining assets (models, sprites, textures, sounds, …) and programs, scripts • Rapid-development tools (IDE, editors) vs coding everything • Deployment on many platforms – Win, Linux, Mac, Android, iOS, Web, Playstation, XBOX, … Game Engines 2 Martin Samuelčík Game Engine Assets Modeling, scripting, compiling Running compiled assets + scripts + engine Game Engines 3 Martin Samuelčík Game Engine • Rendering engine • Scripting engine • User input engine • Audio engine • Networking engine • AI engine • Scene engine Game Engines 4 Martin Samuelčík Rendering Engine • Creating final picture on screen • Many methods: rasterization, ray-tracing,.. • For interactive application, rendering of one picture < 33ms = 30 FPS • Usually based on low level APIs – GDI, SDL, OpenGL, DirectX, … • Accelerated using hardware • Graphics User Interface, HUD Game Engines 5 Martin Samuelčík Scripting Engine • Adding logic to objects in scene • Controlling animations, behaviors, artificial intelligence, state changes, graphics effects, GUI, audio execution, … • Languages: C, C++, C#, Java, JavaScript, Python, Lua, … • Central control of script executions – game consoles Game Engines 6 Martin Samuelčík User input Engine • Detecting input from devices • Detecting actions or gestures • Mouse, keyboard, multitouch display, gamepads, Kinect -
Dan Blaze's Karaoke Song List
Dan Blaze's Karaoke Song List - By Artist 112 Peaches And Cream 411 Dumb 411 On My Knees 411 Teardrops 911 A Little Bit More 911 All I Want Is You 911 How Do You Want Me To Love You 911 More Than A Woman 911 Party People (Friday Night) 911 Private Number 911 The Journey 10 cc Donna 10 cc I'm Mandy 10 cc I'm Not In Love 10 cc The Things We Do For Love 10 cc Wall St Shuffle 10 cc Dreadlock Holiday 10000 Maniacs These Are The Days 1910 Fruitgum Co Simon Says 1999 Man United Squad Lift It High 2 Evisa Oh La La La 2 Pac California Love 2 Pac & Elton John Ghetto Gospel 2 Unlimited No Limits 2 Unlimited No Limits 20 Fingers Short Dick Man 21st Century Girls 21st Century Girls 3 Doors Down Kryptonite 3 Oh 3 feat Katy Perry Starstrukk 3 Oh 3 Feat Kesha My First Kiss 3 S L Take It Easy 30 Seconds To Mars The Kill 38 Special Hold On Loosely 3t Anything 3t With Michael Jackson Why 4 Non Blondes What's Up 4 Non Blondes What's Up 5 Seconds Of Summer Don't Stop 5 Seconds Of Summer Good Girls 5 Seconds Of Summer She Looks So Perfect 5 Star Rain Or Shine Updated 08.04.2015 www.blazediscos.com - www.facebook.com/djdanblaze Dan Blaze's Karaoke Song List - By Artist 50 Cent 21 Questions 50 Cent Candy Shop 50 Cent In Da Club 50 Cent Just A Lil Bit 50 Cent Feat Neyo Baby By Me 50 Cent Featt Justin Timberlake & Timbaland Ayo Technology 5ive & Queen We Will Rock You 5th Dimension Aquarius Let The Sunshine 5th Dimension Stoned Soul Picnic 5th Dimension Up Up and Away 5th Dimension Wedding Bell Blues 98 Degrees Because Of You 98 Degrees I Do 98 Degrees The Hardest -
1 Giant Leap Dreadlock Holiday -- 10Cc I'm Not in Love
Dumb -- 411 Chocolate -- 1975 My Culture -- 1 Giant Leap Dreadlock Holiday -- 10cc I'm Not In Love -- 10cc Simon Says -- 1910 Fruitgum Company The Sound -- 1975 Wiggle It -- 2 In A Room California Love -- 2 Pac feat. Dr Dre Ghetto Gospel -- 2 Pac feat. Elton John So Confused -- 2 Play feat. Raghav & Jucxi It Can't Be Right -- 2 Play feat. Raghav & Naila Boss Get Ready For This -- 2 Unlimited Here I Go -- 2 Unlimited Let The Beat Control Your Body -- 2 Unlimited Maximum Overdrive -- 2 Unlimited No Limit -- 2 Unlimited The Real Thing -- 2 Unlimited Tribal Dance -- 2 Unlimited Twilight Zone -- 2 Unlimited Short Short Man -- 20 Fingers feat. Gillette I Want The World -- 2Wo Third3 Baby Cakes -- 3 Of A Kind Don't Trust Me -- 3Oh!3 Starstrukk -- 3Oh!3 ft Katy Perry Take It Easy -- 3SL Touch Me, Tease Me -- 3SL feat. Est'elle 24/7 -- 3T What's Up? -- 4 Non Blondes Take Me Away Into The Night -- 4 Strings Dumb -- 411 On My Knees -- 411 feat. Ghostface Killah The 900 Number -- 45 King Don't You Love Me -- 49ers Amnesia -- 5 Seconds Of Summer Don't Stop -- 5 Seconds Of Summer She Looks So Perfect -- 5 Seconds Of Summer She's Kinda Hot -- 5 Seconds Of Summer Stay Out Of My Life -- 5 Star System Addict -- 5 Star In Da Club -- 50 Cent 21 Questions -- 50 Cent feat. Nate Dogg I'm On Fire -- 5000 Volts In Yer Face -- 808 State A Little Bit More -- 911 Don't Make Me Wait -- 911 More Than A Woman -- 911 Party People.. -
NHỮNG CA KHÚC NHẠC NGOẠI QUỐC LỜI VIỆT (Tập Ba)
HOÀI NAM (Biên Soạn) NHỮNG CA KHÚC NHẠC NGOẠI QUỐC LỜI VIỆT (Tập Ba) NHẠC PHÁP Trình Bày: T.Vấn Ấn Bản Điện Tử do T.Vấn & Bạn Hữu Thực Hiện ©Tủ Sách T.Vấn & Bạn Hữu 2018 ©Hoài Nam 2018 ■Tất cả những hình ảnh sử dụng trong bài đều chỉ nhằm mục đìch minh họa và chúng hoàn toàn thuộc về quyền sở hữu theo luật quốc tế hiện hành của các tác giả hợp pháp của những hình ảnh này.■ MỤC LỤC TỰA 01- Nhạc Pháp - Dẫn Nhập 002 02- Domino (Khúc nhạc muôn đời / Hội mùa hoa) 018 03- Histoire d'un amour (Chuyện tình yêu) 032 04- L'amour c'est pour rien (Tình cho không) 048 05- Tomb la neige (Tuyết rơi) 062 06- Mal (Cơn đau tính ái) 079 07- Oh mon amour (Tình yêu, ôi tình yêu) 095 08- Capri c'est fini (Lời chia xa) 111 09- La plage aux romantiques (Biển mộng mơ) – Kilimandjaro (Đỉnh tuyết) 127 10- Adieu Jolie Candy (Tiễn em nơi phi trường) 138 11- Tous les garçons et le filles (Những nụ tình xanh) 151 12- La plus belle pour aller danser (Em đẹp nhất đêm nay) - La Maritza (Dòng sông tuổi nhỏ) 168 13- Bang Bang (Khi xưa ta bé) 184 14- Poupée de cire poupée de son (Búp-bê không tình yêu) 200 15- L'amour est bleu (Tình yêu màu xanh) - Après toi (Vắng bóng người yêu) 217 16- Dans le soleil et dans le vent (Trong nắng trong gió) - Roule s‘enroule (Tính nồng cháy) 234 17- Il est mort le soleil (Nắng đã tắt) 252 18- L‘Avventura (Cuộc phiêu lưu, Lãng du) 266 19- Adieu, sois heureuse (Thôi ta xa nhau) 282 20- Maman oh Maman (Mẹ hiền yêu dấu) 292 21- Tu te reconnaîtras (Xin tự hiểu mình) 303 22- Rien qu'une larme (Chỉ cần một giọt lệ) 318 23- Je n‘pourrai jamais t'oublier -
Easy Karaoke Song Book Including Essential
Easy Karaoke & Essential Songs by Artist Karaoke Shack Song Books Title DiscID Title DiscID (Comic Relief) Vanessa Jenkins & Bryn West & Sir Tom Jones & 911 Robin Gibb More Than A Woman ET015-03 (Barry) Islands In The Stream EZH077-01 More Than A Woman EZC064-03 1 Giant Leap & Maxi Jazz & Robbie Williams Private Number ET021-10 My Culture EZH011-13 Private Number EZC070-10 10cc A I'm Not In Love EK012-01 Starbucks EZC128-05 I'm Not In Love EZC006-01 A.R. Rahman & The Pussycat Dolls & Nicole Scherzinger I'm Not In Love EZSP12-01 Jai Ho! (You Are My Destiny) EKI36-09 I'm Not In Love GTOP100-4-09 Jai Ho! (You Are My Destiny) EZH077-18 Rubber Bullets EK026-17 A1 Rubber Bullets EZC009-17 Be The First To Believe ET022-11 21st Century Girls Be The First To Believe EZC071-11 21st Century Girls ET022-09 Caught In The Middle EZH008-02 21st Century Girls EZC071-09 Caught In The Middle EZP015-02 2-4 Family Everytime ET027-07 Lean On Me ET021-09 Everytime EZC076-07 Lean On Me EZC070-09 Like A Rose ET028-12 2Pac & Elton John Like A Rose EZC077-12 Ghetto Gospel EZH048-02 Make It Good EZC131-08 3 Doors Down No More EZC124-08 Kryptonite EX31-04 No More FIK015-05 Kryptonite EZC133-06 Same Old Brand New You ET036-09 3OH!3 & Katy Perry Same Old Brand New You EZC085-09 Starstrukk EKI46-05 Summertime Of Our Lives ET025-07 Starstrukk EZH082-14 Summertime Of Our Lives EZC074-07 3OH!3 & Kesha Aaliyah My First Kiss EKI52-03 More Than A Woman EZH008-06 My First Kiss EZH085-12 More Than A Woman EZP015-06 3SL Rock The Boat EZH011-10 Take It Easy EZC131-05 Rock The -
MOTION GRAPHICS Stash Media Inc
MOTION GRAPHICS STASH MEDIA INC. Editor: Stephen Price Publisher: Greg roBins Associate editor: HEATHER GRIEVE Associate publisher: CHRISTINE STEAD Account managers: STACY JAMES FRY, APRIL HARVEY Producer: BRANDON DEMARCO Submissions coordinator: ABBEY KERR Music editor: STEVE MARCHESE Proofing editor: MARILEE BOITSON Preview director/producer: STACY JAMES FRY Preview editor: JEAN-DENIS ROUETTE Montage editor: JEFF ZEMETIS Contributing producer: ERIC ALBA Technical guidance: IAN HASKIN MOTION Get your inspiration delivered monthly. Every issue of Stash DVD magazine GRAPHICS is packed with outstanding animation and VFX for design and advertising. Subscribe now: WWW.STASHMEDIA.TV ISSN 1712-5928 Subscrptions: www.stashmedia.tv. Submissions: www.stashmedia.tv/submit. Contact: Stash Media Inc. 484-1641 Lonsdale Avenue, North Vancouver, BC V7M 2J5 Canada Legal things: Stash Magazine and Stash DVD are published 12 times per year by Stash Media Inc. All rights reserved and contents copyright Stash Media Inc. No part of this booklet nor the Stash DVD may be copied without express written permission from the publisher. Curated in New York, printed in Canada. The fractured media audience is a central reason network television and major record labels do not dominate their industries as they used to. In the good old days the audience was generally cohesive and reasonably obedient – they would consume large quantities of whatever was shoved in front of them because there were few alternatives. Back in 2004 we were convinced Stash was the way to serve a small shard of that shattered mob (the design and advertising crowd) exactly what they wanted and were never going to get from a big media company: a publication devoted exclusively to animation, VFX and motion graphics.