Developing Digital Chinese Water-Ink Animation
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The History of Chinese Animation I
The History of Chinese Animation China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteris- tics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced sev- eral new stages of development, prompting the question as to where anima- tion in China is heading in the future. This book describes the history, present and future of China’s anima- tion industry. The author divides the business’s 95-year history into six periods and analyses each of these from a historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works, themes, directions, artistic styles, techniques, industrial development, government support policies, business models, the nurturing of education and talent, broadcasting systems, and animation. Scholars and students who are interested in the history of Chinese ani- mation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies. Sun Lijun, Professor, Vice President of Beijing Film Academy and Presi- dent of China Animation Institute of BFA. He was appointed as the Vice President of BFA in 2012. Sun Lijun is one of the experts who receive State Council special allowance. He has directed several animated feature films, such as The Little Solider, Happy Running, Legend of a Rabbit, and Harvest, among others. Since 2005 his animated feature films have been screened internationally, including at the Berlin International Film Festival, Annecy Film Festival, Ukraine International Film Festival, Seoul International Film Festival, and more. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Art, Politics, and Commerce in Chinese Cinema
Art, Politics, and Commerce in Chinese Cinema edited by Ying Zhu and Stanley Rosen Hong Kong University Press 14/F Hing Wai Centre, 7 Tin Wan Praya Road, Aberdeen, Hong Kong www.hkupress.org © Hong Kong University Press 2010 Hardcover ISBN 978-962-209-175-7 Paperback ISBN 978-962-209-176-4 All rights reserved. Copyright of extracts and photographs belongs to the original sources. No part of this publication may be reproduced or transmitted, in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage or retrieval system, without prior permission in writing from the copyright owners. Printed and bound by XXXXX, Hong Kong, China Contents List of Tables vii Acknowledgements ix List of Contributors xiii Introduction 1 Ying Zhu and Stanley Rosen Part 1 Film Industry: Local and Global Markets 15 1. The Evolution of Chinese Film as an Industry 17 Ying Zhu and Seio Nakajima 2. Chinese Cinema’s International Market 35 Stanley Rosen 3. American Films in China Prior to 1950 55 Zhiwei Xiao 4. Piracy and the DVD/VCD Market: Contradictions and Paradoxes 71 Shujen Wang Part 2 Film Politics: Genre and Reception 85 5. The Triumph of Cinema: Chinese Film Culture 87 from the 1960s to the 1980s Paul Clark vi Contents 6. The Martial Arts Film in Chinese Cinema: Historicism and the National 99 Stephen Teo 7. Chinese Animation Film: From Experimentation to Digitalization 111 John A. Lent and Ying Xu 8. Of Institutional Supervision and Individual Subjectivity: 127 The History and Current State of Chinese Documentary Yingjin Zhang Part 3 Film Art: Style and Authorship 143 9. -
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Advances in Social Science, Education and Humanities Research, volume 284 2nd International Conference on Art Studies: Science, Experience, Education (ICASSEE 2018) Research on the Aesthetics of Current Chinese Three- dimensional Animation Based on Engine Animation Yiran Fan Yidong Liu School of Digital Media School of Digital Media Chongqing College of Electronic Engineering Chongqing College of Electronic Engineering Chongqing, China Chongqing, China Abstract—Because “mechanical cinema" has affinity with Kite [3], an animated short film calculated by EPIC's Unreal 4 three-dimensional animated movie, it should be called "engine in 2015, Adam [4], an animated short film based on Unity3D animation". As a result, the game engines itself pursuits of the game engine calculation in 2016, or the high-fidelity real-time realistic and lifelike technology become as the transcript of the digital role ‘Siren’ that makes a stage pose at GDC in 2018 Chinese "engine animation" producers. In the context of post- produced by Chinese actress Jiang Bingjie’s image, the modernity, the imitation of ending up being a "symbol" neglects technology of "engine animation" are recognized in the above the presence of historical culture, which makes "engine three examples. The fascination with the display effect under animation" and Chinese animated films become the replicas of the standard of digital technology, which leads the world, symbol consumption. A large number of person with basic influences the aesthetic concept of Chinese three-dimensional technical ability have been cultivated because of the pursuit of animators. transcript, but we cannot blindly fall into such technological competition, and ignore the presence of historical culture and the audience’s imagination of the animated films. -
Application of Performance Motion Capture Technology in Film and Television Performance Animation
Proceedings of the 2nd International Symposium on Computer, Communication, Control and Automation (ISCCCA-13) Application of Performance Motion Capture Technology in Film and Television Performance Animation ZHANG Manyu Dept. Animation of Art, Tianjin Academy of Fine Arts Tianjin , CHINA E-mail: [email protected] Abstract—In today’s animation films, virtual character tissue simulation technique” for the first time, so that acting animation is a research field developing rapidly in computer skills of actors can be delivered to viewers maximally. graphics, and motion capture is the most significant What’s more, people realize that “motion capture component, which has brought about revolutionary change for technology” shall be called as “performance capture 3D animation production technology. It makes that animation technology” increasingly. Orangutan Caesar presented in producers are able to drive animation image models directly with the use of actors’ performance actions and expressions, Rise of the Apes through “motion capture” technology is which has simplified animation manufacturing operation very classical. Various complicated and subtle expressions greatly and enhanced quality for animation production. and body languages of Caesar’s not vanished bestiality and initially emerged human nature have been presented Keywords- film and television films, motion capture, naturally and freshly in the film, which has achieved the technology excellent realm of mixing the false with the genuine. When Caesar stands in front of Doctor Will in equal gesture, its I. INTRODUCTION independence and arbitrariness in its expression with dignity With the development of modern computer technology, of orangutan has undoubtedly let viewers understand computer animation technology has developed rapidly. -
1St China Onscreen Biennial
2012 1st China Onscreen Biennial LOS ANGELES 10.13 ~ 10.31 WASHINGTON, DC 10.26 ~ 11.11 Presented by CONTENTS Welcome 2 UCLA Confucius Institute in partnership with Features 4 Los Angeles 1st China Onscreen UCLA Film & Television Archive All Apologies Biennial Academy of Motion Picture Arts and Sciences Are We Really So Far from the Madhouse? Film at REDCAT Pomona College 2012 Beijing Flickers — Pop-Up Photography Exhibition and Film Seeding cross-cultural The Cremator dialogue through the The Ditch art of film Double Xposure Washington, DC Feng Shui Freer and Sackler Galleries of the Smithsonian Institution Confucius Institute at George Mason University Lacuna — Opening Night Confucius Institute at the University of Maryland The Monkey King: Uproar in Heaven 3D Confucius Institute Painted Skin: The Resurrection at Mason 乔治梅森大学 孔子学院 Sauna on Moon Three Sisters The 2012 inaugural COB has been made possible with Shorts 17 generous support from the following Program Sponsors Stephen Lesser The People’s Secretary UCLA Center for Chinese Studies Shanghai Strangers — Opening Night UCLA Center for Global Management (CGM) UCLA Center for Management of Enterprise in Media, Entertainment and Sports (MEMES) Some Actions Which Haven’t Been Defined Yet in the Revolution Shanghai Jiao Tong University Chinatown Business Improvement District Mandarin Plaza Panel Discussion 18 Lois Lambert of the Lois Lambert Gallery Film As Culture | Culture in Film Queer China Onscreen 19 Our Story: 10 Years of Guerrilla Warfare of the Beijing Queer Film Festival and -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
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Advances in Social Science, Education and Humanities Research, volume 289 5th International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2018) Primary Exploration on the Differentiation of the Animation Industry Models of China, Japan and America in the Context of the Two-dimensional Culture Peng Sun Dalian University of Science and Technology Dalian, China Abstract—In recent years, the term "two-dimensional much different in the level of technology, but its gap in the culture" has been mentioned by more and more people around operation of the animation industry with Japan and the the world. The two-dimensional culture has gradually United States is huge. The Chinese animation industry needs penetrated into our daily lives. People often confuse the two- a mature commercial operation model to support it. dimension with ACGN, but the two-dimensional culture is essentially different from the two-dimension and ACGN. In the context of the two-dimensional culture, the animation-related II. PRELIMINARY STUDY ON TWO-DIMENSION AND industries of various countries are exploring their own ACGN development models. The Japanese model relies on screening The two-dimension is derived from the Japanese "にじげ out the popular anime works for commercial operations. The ん". It has two meanings. On the one hand, it refers to the American model relies on the investment of time and money by virtual two-dimensional space. On the other hand, among several big anime giants. As an emerging economy, the Chinese Japanese animation enthusiasts, it refers to characters in model is to use the Japanese business model or the American works such as animations and games. -
Research on Digital Art Design Mode in China Based on 3D Animation Design Analysis
2018 International Conference on Culture, Literature, Arts & Humanities (ICCLAH 2018) Research on Digital Art Design Mode in China Based on 3D Animation Design Analysis Yidong Liu*, Yiran Fan School of Digital Media, Chongqing College of Electronic Engineering, Chongqing 401331, China *Corresponding Author email: [email protected] Keywords: 3D animation; digital art; design pattern Abstract: Through in-depth observation and quantitative analysis of China's digital art, combined with the current development of computer graphics hardware and 3D animation technology, this paper carries out the research of 3D animation art technology based on programmable graphics hardware. The use of 3D animation technology to produce digital art, explores new technologies to achieve traditional animation methods, produce digital art, not only improve efficiency, but also make the animation of the performance space expand to three-dimensional space. With the help of 3D animation technology, digital art will keep pace with the times and present its own distinctive characteristics. Under the influence of 3D animation technology, digital art has undergone a new development. Combining traditional animation art with 3D animation technology, it has not only formed a new form of animation art expression, but also expanded a new field of creation for animation art. Corresponding to the aesthetics and market requirements of the digital age, it extracts the means and methods that combine the cultural essence of traditional digital art and the aesthetic characteristics of film and television with modern high technology, and finally form a new production mode such as the basic technology and creation program of 3D digital art. 1. Introduction In 1995, Disney Film Company and Pixar Animation Studio jointly launched the first 3D animation film Toy Story. -
Newsletter 13
Prelude to the Opening: Integrating Wares Hard and Soft The construction of the Hong Kong Film Archive building has finally been completed. In August, we bid farewell to our Planning Office and moved into the new building. All sections of the Archive are busy working with each other to make sure that the new environment will serve as an effective site for the preservation and promotion of our film culture. The Administration Section has shouldered the responsibility of coordinating the relocation, from supervising the progress of construction to purchasing furnishings. While the Conservation Section is testing the temperature and humidity of our storage vaults, the Cataloguing Section is shelving publications, prints and audio-visual materials as well as working with the IT Systems Section to input data of our collection into the computer system. Our new structure also includes the Programming Section, which has been established to take over the curation of screenings and exhibitions from the Research and Editorial Sections. We are putting our facilities through vigorous testing to ensure that when the Archive opens, we can share the 80-year treasures of Hong Kong cinema with the public. In what way can we expediently serve the citizens of Hong Kong and researchers of the world? In what manner do we share our collection with the public? Heads of the Programming and Conservation Sections are invited to answer these questions, providing a key to understanding our operation. We will continue to introduce other facilities and services in our coming issues. Prelude to the Opening - Some Thoughts on Assuming a New Responsibility Law Kar, HKFA Programmer The Hong Kong Film Archive has come about as a result of repeated urgings from the public. -
Global Communication, Local Perspectives
2010 China Communication Forum Global Communication, Local Perspectives English Papers 10-12, December ,2010 Hong Kong,China China Association of Communication Chinese Communication Association Department of Media and Communication, City University of Hong Kong National Center for Radio and Television Studies, Communication University of China 2010 China Communication Forum Copyright Statement 1.All papers in this symposium (including text, graphics) are provided by the participants of the 2010 China Communication Forum on "Global communication, local perspective" . All papers are restricted for discussions within this symposium only. It is forbidden for anyone to use these thesis for any commercial purposes. 2.The conference organizers and the symposium do not have any rights about the papers (including text, graphics). The copyright is reserved within the legal owners of all papers. Any quotation and reproduction without the permission of copyright owners is forbidden. All the copyright disputes are irrelevant to the conference organizers and the symposium. 3.This symposium has not done any modifications to the papers included. Thus we do not guarantee the accuracy, security, integrity and the legitimacy of all the thesis. We also do not take any responsibility for the damage it has done to the users of these papers and the harm the users have done to others.If the papers in this symposium are disputed on intellectual property right, the authors should take the responsibility themselves. 2 2010 China Communication Forum CONTENTS Angela K. Y. Mak The “Customer” Metaphor in Social Institutions in the Public’s Eyes: An Exploratory Study in Singapore...........................................................4 Augustine Pang Yeo Su Lin Crisis Management Consultancy: Exploration of the Expertise, Experience and Expediency of Consultants in Public Relations Agencies in Singapore ...........................................................................................