Adventure Book

Total Page:16

File Type:pdf, Size:1020Kb

Adventure Book DELUXE CITY CAMPAIGN SET ADVENTURE BOOK TABLE OF CONTENTS Introduction 2 Coney Island 36 Chapter 7: The Manhattan Social Calendar 2 The Bronx Zoo 37 Chapter 8: Telling Stories 5 The Holland Tunnel 37 Goals 12 Central Park 38 Villains 14 The Daily Bugle 39 The Adventure Hook 16 Doctor Strange's Sanctum 39 NPCs 18 The Empire State Building 40 Conditions and Dilemmas 20 Empire State University 41 Deathtraps 22 The Financial District 42 The Grand Finale 24 Four Freedoms Plaza 43 Chapter 9: Running a Campaign 26 Marvel Comics 44 Chapter 10: The Manhattan Campaign 32 Metropolitan Museum of Art 44 What City and Why? 32 SHIELD Headquarters 45 The Urban Campaign 33 United Nations 46 The Global Campaign 34 The Galactic Campaign 34 FUN CITY: Campaign Scenario 47 Chapter 11: Scenarios 35 Extending the Adventure 62 The Statue of Liberty 35 INDEX to both books 63 CREDITS Author: Allen Varney Editing: Jean Blashfield Black Graphic Design: Stephanie Tabat Typography: Gaye O'Keefe Cartography: Dennis T. Kauth, Diesel, Dave Sutherland, Stephanie Tabat, Paul Hanchette Keylining: Roy Parker Cover Art: Jeffrey Butler Interior Art: The Marvel Bullpen Thanks to Susan Poelma, Bob Quintan, and Don and Rose- mary Webb. Special thanks to Aaron Allston, whose "Adven- ture Cookbook" in TSR's Dungeon Master's Design Kit directly inspired the "Plot Ingredients" in this supplement. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork con- tained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The TSR logo and PRODUCTS OF YOUR IMAGINATION are trademarks owned by TSR, Inc. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES, MARVEL SUPER VILLAINS and The AVENGERS are trademarks of the Marvel Entertainment Group, Inc. ® Copyright 1989 Marvel Entertain- ment Group, Inc. All Rights Reserved. Game Design K 1989 TSR, Inc. All Rights Reserved. Printed in the U.S.A. INTRODUCTION STOP! Have you read the Camp- perienced, can benefit from this The Point of This Book paign Sourcebook included in this chapter. This Adventure Book tries to convey set? If not, go back and look through Chapter 10 briefly discusses the that role-playing adventures work by that book first. When you're done, special requirements of a campaign the same rules as any adventure, come back here. set in a large city, especially New York whether it is a comic book, prose Now that the Sourcebook has con- City. The bibliography of useful books, story, or movie. What does this imply? jured up New York City for you, this maps, and other resources points in- 1. The scenario has a definite struc- Adventure Book describes how to use terested Judges to further reading ture and ground rules defined by its it in telling stories—that is, in prepar- about New York. story genre. ing adventure role-playing scenarios, Chapter 11, the entire last half of That doesn't mean the adventure stories starring the characters your this book, is devoted to ready-to-run proceeds in a straight plotline no mat- players want to play. scenarios, lots and lots of scenarios! ter what the characters do, but that The supplement begins with a list of First up are not one, not 10, but 15(!) the dramatic action builds toward a cli- some notable events held each year in individual mini-scenarios (in the style max, where the storyline is resolved. Manhattan. These events lend color of the Encounters in MHAC6, New 2. The scenario's characters have to a campaign and can inspire sce- York, New York). Each is keyed to one genuine functions in the narrative, nario ideas. For more explanation, of the Hotspot locations described in and they work toward real goals. Their consult Chapter 7, "The Manhattan the Campaign Sourcebook. Be famil- paths to the goals vary according to Social Calendar," starting on this iar with a given Hotspot listing before the characters' personalities. But all page. you run the mini-scenario tied to it. of them are trying to make something Chapter 8 offers a lengthy discus- Finally, the campaign scenario, definite happen in the story, not just sion of the technique of telling a single "Fun City," offers a full-length adven- throwing punches. story. This treatment, especially use- ture framework that uses as many 3. The Judge narrates the sce- ful to the beginning Judge, is followed Hotspots as you want. The scenario nario's events with a sense of tone by a series of treatises on individual works with heroes of any power level, and staging. For definitions of these plot elements, like goals, master vil- both established Marvel characters ideas, see Chapters 8 and 9. lains, and story climaxes. By picking and player-created heroes. Run it as If you have wondered how to give and combining these "plot ingredi- part of an ongoing campaign or use your scenarios greater depth, and ents," a Judge can easily design limit- the optional "Campaign Kickoff" to how to pull your players back for later less numbers of original scenarios. begin a new campaign with a ready- adventures in a broad campaign, This is, after all, a campaign set. So made background and long-term think about the advice in Chapters 8- Chapter 9 deals with the campaign, goals for your characters. 10. Note how the scenarios in Chapter the series of linked stories featuring The removable folder cover of this 11 incorporate these ideas into their the same characters. Learn how to de- booklet includes a large map of the design. When you master the art of sign a good campaign, choose PCs Manhattan subway system on the out- storytelling, your games become and villains, dangers to watch out for, side. On the inside of the folder are richer and more compelling. and a few of the many types of play- several maps used in Chapter 11 's Goto it! ers. Every Judge, no matter how ex- scenarios. CHAPTER 7: THE MANHATTAN SOCIAL CALENDAR "Hah!" Doctor Octopus cried. His tentacles lifted him away toward How do you use these events in the "You 're too late, heroes! I poisoned ten the Chase Manhattan Bank. The he- campaign? First and easiest, they pro- water cannisters along the Marathon roes gazed across cheering crowds, vide background color, scenic detail, route. In one hour the ten runners who as 50,000 runners trotted up the ave- and atmosphere important to a Man- drank them will die—unless you can lo- nue. hattan campaign. Even if you only cate them and give them this antidote" mention in passing a specific festival Extending one adamantium tentacle, This chapter lists some of the regu- or concert—perhaps as the opening the villain flung down a simple steel lar seasonal events in Manhattan and scene of an adventure that quickly vacuum bottle. greater New York City: parades, moves elsewhere—the players still "Now," Octopus continued, "I go to shows, holidays, tournaments, con- get a sense of New York's vigorous, carry out a large financial transaction. ventions, and festivals. They are cosmopolitan culture. You can follow and stop me—but then grouped according to the months in But these events can also function you allow ten innocent athletes to die. which they (usually) occur. A few nota- in more important ways. Here are a Make your choice, heroes!" ble events include brief descriptions. few suggestions. The Lure: Important NPCs might tempting than others, depending on with gallery openings, galas, concert visit Manhattan to attend one of these the bad guy's goals and methods. For tours, premieres, trade shows and events. If the campaign is based in an- instance, the Maggia would usually conventions, and one-shot spectacu- other city, an event might draw PC he- show little interest in summer con- lars. For example, in 1989, New York roes to New York, in either secret or certs in Central Park, but it might have City was the site of a huge bicenten- hero IDs. designs on the International Antiques nial celebration of George Washing- The Job: Heroes could gain Karma Show's more valuable items. On the ton's first inauguration as by appearing at some of these events, other hand, a terrorist who plans may- President—in New York. Or, in 1988 as per the "charity appearance" hem would prefer to target the park Manhattan hosted a gigantic arts festi- award. Or police might ask heroes to concerts or perhaps the Thanksgiving val featuring over 150 major events work larger events as crowd control, Day Parade. and many more lesser performances. high-profile security officers, or body- Customize the villain to the event, This, too, may become an annual guards. the event to the villain, and both to the summer event. And, above all other uses— setting and to your PCs' interests. For more information about these The Nefarious Plot: Because many That helps make your scenario an events, consult New York City news- of these events draw large crowds and event to remember. papers or magazines (available at the often involve big loot or rare trea- local library), or investigate the sures, they make fine targets for vil- This listing gives only regular an- sources in the Bibliography in the lainous mayhem.
Recommended publications
  • Daredevil by Frank Miller Box Set Ebook Free Download
    DAREDEVIL BY FRANK MILLER BOX SET PDF, EPUB, EBOOK Frank Miller | 1896 pages | 15 Oct 2019 | Marvel Comics | 9781302919108 | English | New York, United States Daredevil By Frank Miller Box Set PDF Book Readers also enjoyed. Elektra 1 Items 1. This is the email address that you previously registered with on angusrobertson. Auction 1. Return to Book Page. Would you like us to keep your Bookworld order history? Again this run is famous for a reason and its definitely an enjoying collection. Dude really wa Despite being the companion piece to Frank Miller's Daredevil Omnibus, they actually put all the best stories in this one. I've never read a Miller book quite this abstract, Sienkiewicz art definitely helps but overall it didn't grab me too much. Seller does not offer returns. This story is brilliant, it shows kingpin at his worst, destroying daredevils life bit by bit. Hardcover , pages. El problema de los libros recopilatorios es que la variedad de artistas puede generar una muy amplia escala de calidad a lo largo de la obra. Delivery Options. Home Gardening International Subscriptions. Sign In Register. However, it's the writing that really sets it apart. Daredevil 7th Series Annual. Get A Copy. Daredevil 5th Series. Accept Close Privacy Policy. Canada Only. But we also get a long fight with Nuke and a comic that quickly becomes more about Captain America than Daredevil. The art is very strange. No No, I don't need my Bookworld details anymore. Average rating 4. Mirallegro rated it really liked it. This omni starts off with a 2 part story with spiderman in which spiderman becomes blind, so daredevil helps out.
    [Show full text]
  • Astonishing X-Men by Joss Whedon and John Cassaday Ultimate Collection 1St Edition Download Free
    ASTONISHING X-MEN BY JOSS WHEDON AND JOHN CASSADAY ULTIMATE COLLECTION 1ST EDITION DOWNLOAD FREE Joss Whedon | 9780785161943 | | | | | Astonishing X-Men: Ultimate Collection, Volume 1 Then it's a big ass, hybrid Sentinel. No big surprise that there's great dialogue and great use of an ensemble cast but I am really blown away by the emotion here. Emma Frost is shown to be both commanding but still emotional, and Wolverine:. Indeed, even the continuity of having one artist gives this run a different feel. Betsy told the team that her attacker was the Shadow King and he's attacking psychics in an effort to return from the astral plane. This review addresses all 24 issues by Whedon and Cassaday. To see what your friends thought of this book, please sign up. However, Machinesmith had been manipulating her into trying to break him loose while trying to take over her body. Bleeding Cool. Only one person has been retrieved from the station, but he leaves Brand for dead. Be the first to ask a question about Astonishing X-Men 1. An unforgettable read. And it should be read by both X-Men fans and comic fans alike. This book is not yet featured on Listopia. How are ratings calculated? While the two sisters reach reconciliation, their father takes advantage of their engagement and shoots Hatchi. You know the saying: There's no time like the present Get A Copy. The Danger Room AI gone sentient and rogue? In that case, we can't Wolverine was apparently murdered by Death in the final pages of the series, but it was later revealed that "Death" was actually a mind controlled Wolverineand that the "Wolverine" who was killed was an imposter, a shapeshifting Skrull.
    [Show full text]
  • Alan Moore's Miracleman: Harbinger of the Modern Age of Comics
    Alan Moore’s Miracleman: Harbinger of the Modern Age of Comics Jeremy Larance Introduction On May 26, 2014, Marvel Comics ran a full-page advertisement in the New York Times for Alan Moore’s Miracleman, Book One: A Dream of Flying, calling the work “the series that redefined comics… in print for the first time in over 20 years.” Such an ad, particularly one of this size, is a rare move for the comic book industry in general but one especially rare for a graphic novel consisting primarily of just four comic books originally published over thirty years before- hand. Of course, it helps that the series’ author is a profitable lumi- nary such as Moore, but the advertisement inexplicably makes no reference to Moore at all. Instead, Marvel uses a blurb from Time to establish the reputation of its “new” re-release: “A must-read for scholars of the genre, and of the comic book medium as a whole.” That line came from an article written by Graeme McMillan, but it is worth noting that McMillan’s full quote from the original article begins with a specific reference to Moore: “[Miracleman] represents, thanks to an erratic publishing schedule that both predated and fol- lowed Moore’s own Watchmen, Moore’s simultaneous first and last words on ‘realism’ in superhero comics—something that makes it a must-read for scholars of the genre, and of the comic book medium as a whole.” Marvel’s excerpt, in other words, leaves out the very thing that McMillan claims is the most important aspect of Miracle- man’s critical reputation as a “missing link” in the study of Moore’s influence on the superhero genre and on the “medium as a whole.” To be fair to Marvel, for reasons that will be explained below, Moore refused to have his name associated with the Miracleman reprints, so the company was legally obligated to leave his name off of all advertisements.
    [Show full text]
  • Doctor Strange Comics As Post-Fantasy
    Evolving a Genre: Doctor Strange Comics as Post-Fantasy Jessie L. Rogers Thesis submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Arts in English Karen Swenson, Chair Nancy A. Metz Katrina M. Powell April 15, 2019 Blacksburg, Virginia Keywords: Fantasy, Comics Studies, Postmodernism, Post-Fantasy Copyright 2019, Jessie L. Rogers Evolving a Genre: Doctor Strange Comics as Post-Fantasy Jessie L. Rogers (ABSTRACT) This thesis demonstrates that Doctor Strange comics incorporate established tropes of the fantastic canon while also incorporating postmodern techniques that modernize the genre. Strange’s debut series, Strange Tales, begins this development of stylistic changes, but it still relies heavily on standard uses of the fantastic. The 2015 series, Doctor Strange, builds on the evolution of the fantastic apparent in its predecessor while evidencing an even stronger presence of the postmodern. Such use of postmodern strategies disrupts the suspension of disbelief on which popular fantasy often relies. To show this disruption and its effects, this thesis examines Strange Tales and Doctor Strange (2015) as they relate to the fantastic cornerstones of Tolkien’s The Hobbit and The Lord of the Rings and Rowling’s Harry Potter series. It begins by defining the genre of fantasy and the tenets of postmodernism, then it combines these definitions to explain the new genre of postmodern fantasy, or post-fantasy, which Doctor Strange comics develop. To show how these comics evolve the fantasy genre through applications of postmodernism, this thesis examines their use of otherworldliness and supernaturalism, as well as their characterization and narrative strategies, examining how these facets subvert our expectations of fantasy texts.
    [Show full text]
  • Nuclear Holocaust in the American Imagination from Hiroshima to 9/11 カクヨーク、ニューヨー ク−−ヒロシマから9.11にかけてアメリカ人の想像した大破壊
    Volume 10 | Issue 11 | Number 6 | Article ID 3726 | Mar 05, 2012 The Asia-Pacific Journal | Japan Focus Nuke York, New York: Nuclear Holocaust in the American Imagination from Hiroshima to 9/11 カクヨーク、ニューヨー ク−−ヒロシマから9.11にかけてアメリカ人の想像した大破壊 Robert Jacobs, Mick Broderick Nuke York, New York: Nuclear Holocaust in the American Imagination from Hiroshima to 9/11 Mick Broderick and Robert Jacobs Discussed Manhattan (it is a success). Decided to tell Stalin about it […Believe Japs will fold up before Russia comes in. I am sure they will whenManhattan appears over their homeland. -President Truman, Personal Diary, July 18, 1945 Collier's, 5 August 1950. Cover art by Chesley Bonestell. Introduction Almost immediately after 9/11, cultural tropes that had long been associated with the nuclear attacks on Hiroshima and Nagasaki were relocated to new roles as descriptors of the attack on New York City. Where once terms like "ground zero" referred to the detonation points of the nuclear weapons that were dropped in Japan, Ground Zero now refers to 1 10 | 11 | 6 APJ | JF the site where the World Trade Center towers protest material, comics, computer games, once stood in lower Manhattan.1 This online websites and material culture objects. appropriation of framing mechanisms from This article presents Hiroshima and Nagasaki to New York City was nothing new: it held true to an American tradition that began in August of 1945. When Americans felt that bifurcated sense of victory and vulnerability upon the news of the bombing of Hiroshima, it was a short journey for the word Hiroshima to take on a second, shadow meaning in American culture—it became shorthand for fears of an inevitable nuclear attack on America itself—and almost always the target of this imagined attack was New York City.
    [Show full text]
  • Loki: Sorcerer Supreme 385
    LOKI: SORCERER SUPREME 385 CATES WALTA BELLAIRE RATED T+ $3.99US MARVEL.COM 3 8 5 1 1 7 59606 08809 6 3 8 5 2 1 7 59606 08809 6 MARVEL.COM $3.99 RATED US T+ VARIANT 385 STEPHEN STRANGE WAS A PREEMINENT SURGEON UNTIL A CAR ACCIDENT DAMAGED THE NERVES IN HIS HANDS. HIS EGO DROVE HIM TO SCOUR THE GLOBE FOR A MIRACLE CURE. INSTEAD, HE FOUND A MYSTERIOUS WIZARD CALLED THE ANCIENT ONE WHO TAUGHT HIM MAGIC AND THAT THERE ARE THINGS IN THIS WORLD BIGGER THAN HIMSELF. THESE LESSONS ENABLED STEPHEN TO BECOME THE SORCERER SUPREME, EARTH’S FIRST DEFENSE AGAINST ALL MANNER OF MAGICAL THREATS. HIS PATIENTS CALL HIM… LAST THOUGH LOKI HAS BEEN AN ADMIRABLE SORCERER SUPREME SINCE HE WON THE TIME... TITLE, STEPHEN STRANGE DECIDED HE WAS GETTING TOO CLOSE TO FINDING THE EXILE OF SINGHSOONA SPELL THAT TRANSFERS ALL THE WORLD’S MAGIC TO ITS CASTER, AND THAT STRANGE HAD HIDDEN IN THE SOUL OF HIS FRIEND, ZELMA STANTON, APPRENTICE TO THE SORCERER SUPREME. HE FEARED LOKI WOULD REMOVE THE EXILE…KILLING ZELMA. STRANGE STORMED ASGARD AND RECEIVED A GIFT OF MAGIC FROM THE WORLD TREE, RECRUITED THE ALLPOWERFUL SENTRY TO PAY THE PRICE FOR IT AND, THUS ARMED, ATTACKED LOKI. STILL, THE GOD OF LIES WAS NEARLY VICTORIOUS. BELIEVING THE FATE OF THE WORLD AND ZELMA TO BE ON THE LINE, STRANGE RELEASED THE VOIDTHE SENTRY’S DARK OPPOSITEFROM ITS PRISON IN THE SANCTUM SANCTORUM, AND HELD STILL WHILE IT POSSESSED HIM. “LOKI: SORCERER SUPREME” PART FIVE WRITER DONNY CATES ARTIST GABRIEL HERNANDEZ WALTA COLOR ARTIST JORDIE BELLAIRE SPECIAL THANKS TO DAVID B.
    [Show full text]
  • Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
    i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism.
    [Show full text]
  • Etherology, Or, the Philosophy of Mesmerism
    TUFTS COLLEGE Tufts College Library « PHRENOLOG1.0AL BUST. See Page 164. • E THEE 0 LOG Y; OR, THE PHILOSOPHY OF MESMERISM . AND PHRENOLOGY: INCLUDING A NEW PHILOSOPHY OF SLEEP AND OF CONSCIOUSNESS, WITH A REVIEW OF THE PRETENSIONS OF NEUROLOGY AND PHRENO-MAGNETISM BY J. STANLEY GRIMES, COUNSELLOR AT LAW, FORMERLY PRESIDENT OF THE WESTERN PHRENOLOGICAL SOCIETY, PROFESSOR OF MEDICAL JURISPRUDENCE IN THE CASTLETON MEDICAL COLLEGE AND AUTHOR OF 4 A NEW SYSTEM OF PHRENOLOGY.' All the known phenomena of the universe may he referred to three general princi- ples, viz.: Matter, Motion, and Consciousness.—p. 17. NEW YORK: SAXTON AND MILES, NO. 205 BROADWAY PHILADELPHIA :-J AMES M. CAMPBELL. BOSTON I SAXTON, PEIRCE & CO. 1845. year by Entered according to Act of Congress, in the 1845, J. STANLEY GRIMES, the Southern District In the Clerk's Office of the District Court of of New York. 1 i m CONTENTS. SECTION I. page. SYNOFSIS OF ETHEROLOGY . 17 SECTION II. HISTORY OF ETHERIUM ..... 39 Ignorance of the Ancients concerning the causes of Ethe- rean Phenomena — Witchcraft — Divination — Magic — Discoveries which led to a Scientific Knowledge of Ethe- ropathy—Van Helmot—Mesmer—His Career—D'Eslon —Adverse Report of the French Commissioners—Foissac and the Academy of Medicine—Their favorable report —Gall—La Place. SECTION III. NATURE OF ETHERIUM ..... 75 Theory of Light—Of Heat—Of Electricity—Of Magnetism— Of Gravitation—Newton's Conjecture—Rev. Mr. Town- shend on the Mesmeric Medium—Sunderland's Notions —Animal Electricity—Experiments of Crosse—Electric Fishes. SECTION IV. OXYGEN ........ 127 SECTION V. PHILOSOPHY OF SLEEP 130 Liebig's Error.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • The Empowering Squirrel Girl Jayme Horne Submitted for History of Art 390 Feminism and History of Art Professor Ellen Shortell M
    The Empowering Squirrel Girl Jayme Horne Submitted for History of Art 390 Feminism and History of Art Professor Ellen Shortell Massachusetts College of Art and Design All the strength of a squirrel multiplied to the size of a girl? That must be the Unbeatable Squirrel Girl (fig. 1)! This paper will explore Marvel’s Squirrel Girl character, from her introduction as a joke character to her 2015 The Unbeatable Squirrel Girl ​ comic series which is being harold as being extremely empowering. This paper aims to understand why a hero like Squirrel Girl would be harold and celebrated by fans, while other female heroes with feminist qualities like Captain Marvel or the New Almighty Thor might be receiving not as much praise. Squirrel Girl was created by Will Murray and artist Steve Ditko. Despite both of them having both worked for Marvel and DC, and having written stories about fan favorites like Spider-Man, Wonder Woman, Iron Man, and others, they are most known for creating Squirrel Girl, also known as Doreen Green. Her powers include superhuman strength, a furry, prehensile tail (roughly 3-4 feet long), squirrel-like buck teeth, squirrel-like retractable knuckle claws, as well as being able to communicate with squirrels and summon a squirrel army. She was first introduced in 1991, where she ambushed Iron Man in attempt to impress him and convince him to make her an Avenger. That’s when they were attacked one of Marvel’s most infamous and deadly villains, Doctor Doom. After Doctor Doom has defeated Iron Man, Squirrel Girl jumps in with her squirrel army and saves Iron Man1 (fig.
    [Show full text]
  • The Serpent of Lust in the Southern Garden: the Theme of Miscegenation in Cable, Twain, Faulkner and Warren
    Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1973 The eS rpent of Lust in the Southern Garden: the Theme of Miscegenation in Cable, Twain, Faulkner and Warren. William Bedford Clark Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Clark, William Bedford, "The eS rpent of Lust in the Southern Garden: the Theme of Miscegenation in Cable, Twain, Faulkner and Warren." (1973). LSU Historical Dissertations and Theses. 2451. https://digitalcommons.lsu.edu/gradschool_disstheses/2451 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This material was produced from a microfilm copy of the original document. While the most advanced technological means to photograph and reproduce this document have been used, the quality is heavily dependent upon the quality of the original submitted. The following explanation of techniques is provided to help you understand markings or patterns which may appear on this reproduction. 1. The sign or "target" for pages apparently lacking from the document photographed is "Missing Page(s)". If it was possible to obtain the missing page(s) or section, they are spliced into the film along with adjacent pages. This may have necessitated cutting thru an image and duplicating adjacent pages to insure you complete continuity. 2. When an image on the film is obliterated with a large round black mark, it is an indication that the photographer suspected that the copy may have moved during exposure and thus cause a blurred image.
    [Show full text]
  • GRAPHIC NOVELS in ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: a PHENOMENOLOGICAL CASE STUDY Cary Gillenwater a Dissertation Submi
    GRAPHIC NOVELS IN ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: A PHENOMENOLOGICAL CASE STUDY Cary Gillenwater A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the School of Education. Chapel Hill 2012 Approved by: Madeleine Grumet James Trier Jeff Greene Lucila Vargas Renee Hobbs © 2012 Cary Gillenwater ALL RIGHTS RESERVED ii ABSTRACT CARY GILLENWATER: Graphic novels in advanced English/language arts classrooms: A phenomenological case study (Under the direction of Madeleine Grumet) This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students—a research area that is currently limited. Literature from a variety of disciplines was compared and contrasted with observations, interviews, questionnaires, and structured think-aloud activities for this purpose. The following questions guided the study: (1) What are the prevailing attitudes/opinions held by the ELA teachers who use graphic novels and their students about this medium? (2) What interests do the students have that connect to the phenomenon of comic book/graphic novel reading? (3) How do the teachers and the students make meaning from graphic novels? The findings generally affirmed previous scholarship that the medium of comic books/graphic novels can play a beneficial role in ELA classrooms, encouraging student involvement and ownership of texts and their visual literacy development. The findings also confirmed, however, that teachers must first conceive of literacy as more than just reading and writing phonetic texts if the use of the medium is to be more than just secondary to traditional literacy.
    [Show full text]