Donkey kong 64 walkthrough pdf

Continue In: 64, Games, Donkey Kong Games, 64 Games English Comments Share (originally known as 64, Donkey Kong Universe, and Donkey Kong World) is a Nintendo 64 developed by . It was published by Nintendo and first released on November 24, 1999. This is a sequel to the Donkey Kong Country trilogy, and is still the only game in the series without the word Country in the title. It received generally positive reviews with an average score of 88% according to GameRankings. The game requires the use of Expansion Pak in order to function, and was the first Nintendo 64 game to do so. The game has a single player mode (adventure) and a multiplayer mode (Kong Battle). The story of the game takes place after the events of the Donkey Kong Country series, or, to be more specific, Donkey Kong Land 3. King K. Ruhl returns to a giant mechanical island with a large weapon called Blast-O-Matic to destroy donkey Kong Island. However, due to the incompetence of the crew on board, the island falls and Blast-O-Matic malfunctions. To win some time, K. Ruhl has his soldiers capture (after he defied and fought the entire Kremling Krew on his own), Lanky Kong, Tiny Kong and Chunky Kong and locked them up. He also has his henchmen steal a treasure trove of Donkey Kong golden bananas. Squawks informs Donkey Kong about the disappearance of his treasure and the Conga, and then donkey tells Cranky what happened immediately after that. After entering the training barrels of Cranky under the command of Cranky, he is given a potion: Simian Slam. The donkey is also said to buy fifteen banana medals for a special surprise. The donkey then uses his newly purchased potion to emerge from inside Donkey Kong Island. Unfortunately, all other areas outside are blocked, except for the island attached to the mechanical island of K. Rula. There, donkey meets K. Lamsi, a giant Critter who disobeyed the tyrannical king's orders to wreak havoc on the island of Donkey Kong. When the donkey agrees to release him, K. Lamsi dances in joy and displaces the boulder on donkey Kong island, which blocks the first world: The Jungle Japes. The Donkey then acquires his first Golden Banana. He uses this to pass B. Locker, which must have a certain amount of golden bananas shown so he can grant entry. In this case, the guardian only needs one. As soon as the donkey arrives at Jungle Japes, Squawks asks him to collect loose bananas before going to Troff n' Scoff portal. He then goes to find his golden bananas. Along the way, he reunites with Funky Kong, who now runs an ammunition store, meets Snide, a Blast-O-Matic technician who asks for his drawings on his car so he can help Kongs, enter his first Battle Arena and Crown and save Diddy, who helps him in his free banana and golden banana quest. After that he he he Portal Troff n' Scoff and exchanges sixty free bananas to fight with the army of Dillo, which holds the first key to the cage K. Lamsi. The Donkey and Diddy then return the first key to K. Lamsey, and this time the temple, which houses the entrance to the Angry Aztecs, is open. Before they enter, they must show five golden bananas to B. Locker. Inside the world, the duo reunite with Candy, who offers them tools and second melons to make their adventures a little easier. Donkey and Diddy then rescue Tiny and Lanky and collect their golden bananas and loose bananas. Diddy then gives away a hundred and twenty free bananas to Troff n' Scoff to face off against Dogadon, the second key guardian of K. Lumsy. Four Kongs return the second key to K. Lamsey, and he lifts the platform and opens the doorway that leads to the entrance to the Frantic Factory, and opens the gate to the gloomy galleon. Before that, Tiny Kong pays a visit to banana fairy who asks Tiny to get twenty fairies using a magic camera. Four people (or four simian as it may be) the group must show fifteen Golden Bananas B. Locker before access can be granted to The Frantic Factory. There, Lanky frees Chunky and four to do the same as usual: collect your free bananas and find their golden bananas. Donkey Kong also has to play the arcade game Donkey Kong twice to get the Nintendo Coin, which will become important later. Tiny Kong then issues two hundred bananas and encounters Mad Jack, the third key keeper of K. Lamsey. Then Kongs show thirty golden bananas to B. Locker at the entrance to the Gloomy Galleon. Five do the same tasks they should have done in previous worlds. The Kongs then acquire fifteen banana medals and play to acquire The Rareware Coin, which, like the Nintendo Coin, will be important later. Lanky then gives 250 bananas to Troff n' Scoff to face off against Pufftross, the fourth key guardian of K. Lumsy. Then five Kongs return to K. Lumsy, who destroys a boulder that hides a cannon that shoots towards a floating island that is the entrance to the Mushroom Forest. The group shows fifty Golden Bananas to pass B. Locker. Inside the world there are two switches that change the time of day: one at noon, the other at midnight. They are crucial in getting some golden bananas and loose bananas. In addition, Kongs get an interesting update from Funky: ammo that can home on enemies. Chunky then hands out 300 bananas to meet Ugadon from Angry Aztec, who also holds the fifth key to K. Lamsey's cage. The Congi then returns to K. Lamsi, and he opens a boulder from donkey Kong Island, where the entrance to the Crystal Caves is located, and displaces a boulder that contains a cannon that contains a gun that to the entrance to The Creepy Castle. Five Kongs then show sixty-five-five B. Locker. Here, Kongs get their third melon from candy. Congs get their last individual potions. Tiny's Monkeyport ability, provided by Kranka, allows her to use special pads that teleport her to special areas that others cannot reach. It is used to stop the rather giant Kosha, which knocks stalactites to thwart Kongs. The donkey then feeds Troff N' Scoff 350 bananas and collides with the army of Dillo, who also has the 6th key to the cage of K. Lamsey. Then the congis return to K. Lamsey and head to a creepy castle where they must show eighty bananas to B. Locker. This is the largest and most complex world. There is a demon that haunts the tunnels, many undead Kremlings roam around, and some places have echoes of laughter. Kongs are also getting the latest from their updates here. All Kongs then feed Scoff N' Troff 400 bananas to confront King Kut Out, a cardboard image of King K. Ruhl that fires lasers to get the 7th key to the K. Lamsey cage. Five Kongs then finish collecting items on the island. The congis return to K. Lamsey, and the door to Helm Sanctuary is open. Unfortunately, K. Ruhl is aware of the presence of his enemies and launches Blast-o-Matic. Fortunately, by collecting Blast-o-Matic drawings, Snide can delay the sequence to fifty minutes. This gives the Congs enough time to disable power by defeating the problem. They also collect banana medals. When the car shuts down, the door to K. Ruol opens. Before they enter, Diddy acquires the last crown from the last arena. The group comes in later, but K. Ruhl runs in Flying Croc. They acquire the 8th and final key to the K. Lamsey cage with Nintendo and Rareware coins. Congs also catch the last fairy. Shortly afterwards, they finally free K. Lumsy, who explores the island. When he sees The Flying Croc, he follows him out of curiosity. K. Lamsey then trips over the cliff and swats the escape vehicle to the island. Five Kongs find the crash site of the island and enter through the bottom. Kongs then have to beat K. Ruhl in a boxing match where Kongs use their special abilities to knock down K. Ruhl, with Chunky dealing the final blow. King K. Ruhl soon tries to escape from the arena, but he is deceived by Candy, Funky and Cranky, who send him to fly out of the arena and leave the D.C. Islands for good after defeating K. Ruhl, Kongs and a few friends to celebrate victory at the home of DK, the closing game. Playable characters Donkey Kong See also: Donkey Kong Donkey Kong is the first character a player will be able to play both. Donkey Kong bananas, banana balloons and yellow banana coins. He is the main character of the game, and because of that, he has a balanced character as far as jumping, running, and strength is concerned. His ammo coconuts, his tool is a pair of bongos, his special barrel makes Invincible, his pad allows him to play barrel shooting mini-games, and his various abilities pulling the levers. Book description: He is the only monkey that still cares enough to wear a tie. DK may not be the most powerful Kong - or fastest - but it applies a strong blue-collar work ethic to the business kremling Crush. Perhaps that's why he is the leader of the Kong clan. Diddy Kong See also: Diddy Kong Diddy can be unlocked donkey Kong in the jungle of Japes, making it the second playable character. Diddy bananas, banana balls and banana coins are all red. It is smaller, faster and weaker than Donkey Kong, but slightly stronger than Tiny Kong. His peanut ammunition, his guitar instrument, his special barrel allows him to fly (with a jetpack), his pad allows him to jump high, spring on his tail, and his various headbutt charging abilities. Book description: You'll probably recognize his familiar fluffy mug from past adventures. Just the bantamweight bulk, this courageous chimpanzee is the heavyweight champion of hardcore relationships. Whether he's swinging on a six-tight, reinforced guitar or rocketing in the sky, he always gives him 100 percent - Diddy Style. Lanky Kong See also: Lanky Kong Lanky can be unlocked by Donkey Kong in Angry Aztec, making it the third or fourth playable character (depending on whether he or Tiny Kong is saved first). Lanky bananas, banana balloons, and banana coins are all blue. Lanky is by far the fastest Kong, and has good coverage. However, his physical attacks are average. His grape ammo, his trombone tool, his various handstanding abilities and walking on his hands, his special barrel allows him to move very quickly while handstanding, and his pad allows him to inflate himself and swim. This floating ability is called baboon ball. Book description: This knuckle-toe Kong looks like a clown and it's more than just a coincidence. Think of it as a twisted branch on a distant branch of a dashing tree. Kremlings and Klaptraps can giggle at his blunt gait as he ambles in their direction, but there's nothing funny about hyper-extended punch suckers. Tiny Kong Look also: Tiny Kong Tiny tiny can be unlocked By Diddy Kong's Angry Aztec, making her the third or fourth playable character (depending on whether she or Lanky Kong is rescued in the first place). Tiny bananas, banana balls and banana coins are all purple. Her physical attacks are quite weak compared to others, however, she can jump high, and a little faster. Her ammo feathers, her instrument saxophone, her special barrel allows her to shrink, her pad allows her to teleport, and her various abilities soar/slip, rotating Ponytails. Book description: Sister Dixie very little brings a large dose of flower power to the Kong campaign. You'll find her pigtails perfect for pugilism and not too bad bad helicopter ride from the tops of trees. Tiny never shies away from her duties - even when she is compressed physically for a mouse with an eye-view action. Chunky Kong See also: Chunky Kong Chunky can be unlocked by Lanky Kong in The Frantic Factory, making it the fifth and final playable character. Chunky bananas, banana balls and banana coins are all green. Chunky is slower and has a smaller jump, however, is the largest and most powerful Kong. His ammo pineapples, his triangle tool, he can become invisible, become a giant, and mega kick among other abilities. Book description: It's big. He's bad. He plays a triangle. Chunky is something of a primate paradox: cruel when the situation requires it, but almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there is hard work to be done, however, Chunky is a monkey to see. Krusha A Krusha plays in the multiplayer mode of Donkey Kong 64 after unlocking it after capturing fifteen banana fairies. Also worth noting, Klaptrap can be played as, in the mini-game Beaver Bother. Cranky's Lab See also: Cranky's Lab Cranky Kong, Donka Kong's grandfather, helps his relatives with secret potions invented by himself. Also, after the player earns at least 15 banana medals and visit Cranky they get to play Jetpac for The Rareware Coin. Simian Slam (Buttus Bashium) - Free Explosion Of Baboon (Barrelum Perilous) - 3 Coins Chimpy Charge (Hurtus Cranium) - 3 Orangstand (Palmus Walkum) - 3 Coins Mini Monkey (Kongum Smallus) - 3 coins Hunky Chunky (Kremlinous Crushum) - 3 Coins Strong Kong (Strong Kongum) - 3 Coins Strong Kongus - 3 coins 5 Coins Rocketbarrel Boost (Boostum Highus) - 5 coins Baboonus Balloonus - 5 coins Pony Tail twirl (Roundum Roundus) - 5 coins Primate Punch (Sandwich Sandwich Knuckus) - 5 coins Super Simian Slam (Big Buttus Bashium) - 5 Coins Gorilla Grab (Simium Strainus) - 7 Coins Siemian Spring (Leapus Largium) - 7 Coins Orangstand Sprint (Palmus Dashium) - 7 Monkeyport Coins (Warpum Craftious) - 7 Coins Gorilla Gone (Wheresim Gonium) - 7 Super Duper Simian Slam (Bigga Buttus Bashium) - 7 Coins: 7 Coins: 7 Coins Super Simian Slam, Super Simian Slam Potions Kong Pad Move Barrel Move Special Move Donkey Kong Baboon BlastA DK Pad that will blast it into the sky to explain the barrel blast challenge Strong KongAllows DK to be the undefeated Gorilla GrabAllows DK pull the levers of diddy Kong Simian SpringA Diddy pad, which allows Diddy to jump great heights from his tail Rocketbarrel BoostAllows Diddy fly with a jetpack ChargeAllows Diddy charge your head first in gongs or certain Lanky Kong Baboon Baboon Baboon BalloonA Lanky pad that allows Lanky to fill with hot air and swim in inaccessible places Orangstand Orangstand Lanky run on the hands of very fast OrangstandAllows Lanky walking steep hills or platforms at the hands of Tiny Kong MonkeyportA Tiny Playground, which allows her to transport to another Tiny Pad Mini MonkeyAllows Tiny shrink to small-tiny sizes to get into small places or aisles of Pony Tail TwirlAllows Tiny fly through the air with her tails Chunky Kong Gorilla GoneA Chunky pad, which allows Chunky to become invisible Hunky Chunky To increase the size of the PunchAllows That would ko most enemies of The Funky Kong Armory helps their Kong friends with their personalized shooters. Prices Shooter Installment - 3 Ammo Belt 1 - 3 Coins Self-guided Ammunition - 5 Coins Ammunition Belt 2 - 5 Coins Sniper Sphere - 7 Coins Shooters Coconut Shooter: Donkey Kong Peanuts Popguns: Diddy Kong Grape Shooter: Lanky Kong Feather Bow: Tiny Kong Pineapple Launcher: Chunky Kong Instruments Donkey Kong Girlfriend, Prices Music Installment - Three Coin Update 1 - Five Coins 3rd Melon and Music Energy - Seven Coin Update 2 - Nine Coin Tools Bongo Blast : Donkey Kong Guitar Gazump: Diddy Kong Trombone Tremor: Lanky Kong Saxophone Slam: Tiny Kong Triangle Trample: Chunky Kong Blueprints Snide is ready to help the Kong clan if they acquire drawings each Kong is assigned to their color drawing. Drawings are always collected after the player wins The Castlat. When Kong passes one piece of Snide plan they get a golden banana in return. In addition, in the final area of the game, Hideout Helm, each plan returned to Snide, will increase the closing time of Blast-O-Matic (with a base time of 10 minutes and a possible maximum time if the player returns all Snide drawings, 50 minutes). To give the drawings to Snide, the player must find Snide headquarters in each level. Kasplats have hair that come in colors that the drawings they keep come in. Yellow Haired Kasplats hold donkey Kong drawings, red-haired Kasplats hold Diddy Kong drawings, blue hairy Kasplats hold Lanky Kong drawings, purple hairy Kasplats hold Tiny Kong drawings, and green hairy Kasplats hold Chunky Kong drawings. Troff 'N' Scoff Troff Pig and Scoff Hippo guard the doors that lead to bosses who hold eight keys to K. Lamsey's cell. By feeding Scoff a certain amount of bananas, this allows Troff to reach the key to open the door. The player would have to feed Scoff more bananas each progressed level and in total all of Kong's bananas could be related. Amounts and bosses Jungle Japes - 60 bananas to fight Dillo Angry Aztec - 120 bananas to fight Dogadon Frantic Factory - 200 bananas to fight Mad Jack Gloomy Galleon - 250 bananas to fight Puftoss Mushrooms Forest - 300 bananas to fight Dogadon again Mushrooms Forest (Hidden .) - Night with Tiny to go to the central house in Rat Nora, to fight the queen-spider Crystal Caves - 350 bananas to fight the army Dillo again spooky castle - 400 bananas to fight King Coote Out Rareware Coin It's one of two coins which opens the door for the last key. In order to get it, the player must collect fifteen banana medals and go to The Cranky Laboratory. It will allow the player to play the game Jetpac for Rareware Coin. In order to get a coin, 5000 points must be earned. It is recommended that the player stay in the first stage, as it is more difficult to beat in the later stages. Once 5,000 points are earned, the player must grab the Rareware coin before he dies. Nintendo Coin Is the second coin needed to open the door to the last key in Hideout Helm. Once the player knows the gorilla Grab move, they must go to Donkey Kong Arcade in Frantic Factory and pull the lever to play it. After getting the Golden Banana after playing for the first time, Squawks will show up and tell you to play again on 2 coins. The Nintendo coin should replace . Once the arcade game is beaten again, the Nintendo Coin will be purchased. Gold Crowns In every world there is one platform of the battle arena, and beating it gets the player crown. Its usefulness is plentiful. First, the player must collect at least four of them to enter King K. Ruhl's secret room to retrieve the last key to K. Lamsey's cell. Second, they add to the final interest account. Finally, the player must have at least one to open the multiplayer modes. There are ten crowns (two crowns on DK Island, one crown in each of the eight worlds). Banana Fairy Snap Player must become tiny and use her Mini Monkey ability to enter Banana Fairy Island. Once the player receives a banana camera from the Banana Fairy queen, they can take pictures of various fairies. The smiley face must appear before the player dares. Fairies will increase the maximum number of certain items. The number of fairies filmed will reflect what will be revealed in Mystery mode. A total of twenty fairies can be captured (two at each regular level; four on DK islands). If the player captures all of them, the 21st Golden Banana will be revealed, increasing the player's percentage to 101%. Animal Transformations Donkey Kong is the only character that can turn into Rambi. Ramby has the right to smash huts and walls with his face on them, as well as kill enemies by simply charging them with his horn. Ramby appears in the jungle of Japes, Hideout Helm (one of the games and the Rambi arena unlocked. In addition, Lanky is the only character who can turn into Enguarde. Engarde's sous-toe can break Treasure chests and reveal hidden items. It can also jump out of the water. Enguarde appears only in the gloomy Galleon and the unlocked Arena of Engarde. The Levels and Golden Bananas Donkey Kong 64 has eight levels in addition to the overworld and final arena boss. Along with this, each Kong owes five Golden Bananas level, except Hideout Helm. There is one bonus Golden Banana Tiny can get, snapped all 20 banana fairies, making 201 Golden Bananas in all. The main areas - their Golden Bananas DK Isle (Overworld) Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint Donkey Kong After talking to K. Lamsey, Lamsi will destroy bolder by opening the passage into the jungle of Japes and Golden Banana. On the DK's way to the Frantic Factory lobby, DK can swing on the vines to the platform with a golden banana. DK can shoot the Target Switch with its coconut shooter to get a banana. Once DK has learned Gorilla grab the move, it can pull the lever in the Frantic Factory lobby. Once pulled out, DK's bongo music venue will appear, and as soon as he plays his bongo on it Squawk will hand over the Golden Banana. After chunky breaks down the ice barrier in the lobby of Crystal Caves revealing a lake of lava and a golden banana across the lake path, Chunky can use Tag Barrel to jump on DK and DK can become invincible to get the Golden Banana using his barrel move: Strong Kong. DK should get its plan from Kasplat in the Hideout Helm lobby. He can then cash it in Snide for the Golden Banana. Diddy Kong After Lanky transforms his Trombone tremor and Diddy Barrel appears in front of the Cabin Mushrooms Forest, Diddy can get his jetpack and fly to the top of the island to play bonus games for the Golden Banana. Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the island's head to get the banana trapped inside the cage. He can use his peanut potguns on the target switch. While on his way to the Frantic factory, Diddy can move into the alcoa at Snide's headquarters. Outside headquarters is a Diddy pad that he can use to spring into another bonus game. After the blow he can get a golden banana. In the lobby of Crystal Caves, Diddy can use Diddy's barrel inside to explode to the highest ledge. Once there, he can play guitar and get a banana from Squawk after the melody. After the DK blasts the Coconut Switch, Diddy can go and attack Kasplat in the creepy castle lobby to get his plan. He can give it to Snida for the Golden Banana. Lanky Kong After Chunky saves jungle Japes bolder from Trombone music venue, lanky can play his trombone on the pad and get his Golden Banana from Squawk. Lanky can use his grape shooter to free the Golden Banana from niches around the entrance of the catacombs of K. Lamsey. After Lanky learned OrangSprint, he could simian slam his switch into the cell space of K. Lamsey and and watch to get temporarily released Golden Banana. After Chunky demolishes another bolder from Lanky Pad in the lobby of creepy castle, Lanky can swim to the top of the downtown prison lobby stacks to play Bonus Games for the Golden Banana. After chunky brakes of various ice barriers in the lobby of Crystal Caves, Lanky can go and take his piece of plan from Kasplat. Tiny Kong for Banana Fairy Island, Tiny can free the Golden Banana from a forbidden niche by shooting a pen switch. In the Aztec lobby, after Chimpy charging Diddy on two gongs, Tiny can tail twirl to her Bonus game. After chunky Super Simian slams his switch into the gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to make a golden banana. After Tiny has Monkeyport (using her Kong Pad), she can transport to the tip of King K. Ruhl's ship and play her saxophone for the Golden Banana of Squawks. After Chunky Destroys Big ? Box in the lobby of the Frantic Factory, Tiny can come and get her plan from Kasplat. Chunky Kong Chunky can use his pineapple launcher to blow up a switch near a waterfall on DK Island to get trapped by a golden banana. After lifting a cliff from its triangle pad at the top of DK Island, Chunky can play his triangle to get a golden banana from Squawk. After Tiny makes her solo Saks on top of K. Rula's ship, a chunky barrel will appear near Fairy Island. Chunky can go and become big to slam on a giant X to blow up a stone containing a golden banana. In the Hideout Helm lobby, Chunky can become invisible by landing on his Kong pad and swinging to a bonus game to get a Golden Banana. Chunky can root out Kasplat at the entrance to the gloomy galleon lobby to get his plan. Jungle Japes Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint Donkey Kong After DK climbs to where Diddy is in the cage, he will find the Golden Banana for adoption. After shooting the coconut switch on Diddy's cage and releasing it, DK will be able to claim the Golden Banana from his camera. Once DK turns into Rambi Rhino and restores the DK switch near Cranky's lab, he can simian slam it to get another Golden Banana at the entrance to the main jungle area (this banana is not browned though others Are Kong's). To the entrance to the main area of the jungle (above the giant bolder), DK can Baboon Blast Barrel Blast Challenge (once it learned Baboon Blast from Cranky). Once successfully completed, DK will receive a Golden Banana. In the cave entrance on the big bolder, the DK plan can be obtained by demolishing Kasplat. Diddy Kong After Diddy shoots two peanut switches into a cave leading to the main jungle area, Diddy can go into a niche and snag a golden banana. After DC (like Ramby rhino) all the huts near Cranky's lab, Diddy's switch appears under one of the huts. Diddy can Simian Slam his race race temporarily released by the Golden Banana Armory Funky. After Diddy removes the peanut switch from Bananaporter 2, the giant tree at Bananaporter sprouts a temporary ramp. Diddy can go up and into an open niche. Alkov shows the whole mine. After Diddy blows up the peanut switch in the mine, the ramp will appear within 30 seconds to Diddy Switch. After he uses the Simian Slam on the switch he can go to the top of the giant tree to get his Golden Banana. Diddy's Mine Cart challenge is located inside a giant tree shaft. In the mine basket challenge, Diddy needs to collect at least 50 coins to get a golden banana. Casplath Diddy in Bananaporter Cave 3. After receiving, Diddy can cash it out in Snide to get a golden banana. Lanky Kong After opening The Lanky Switch using a DK like Rambi, Lanky can Simian Slam his switch and race on his Golden Banana Gun opposite Funky's Amory. Using his Orangstand, Lanky can go up the steep slope of the Cranky area and play bonus games for Golden Banana. After Diddy discovers the alcoke in the cave that leads to the main area of the Japes jungle, Lanky can shoot his grape switch and free the bonus barrel and play to get the Golden Banana. After Diddy frees the cave on Diddy's Casplath with a peanut breaker, Lanky can orangstand up the hill and blow up the bees inside to release the Golden Banana. Kasplat Lanky is on a bonus barrel near Cranky's Area. Lanky can get the drawing, and Snida will give him the Golden Banana. Tiny Kong In Diddy's Niche is released in a cave at the main entrance to the Japes jungle, Tiny can shoot pen switch free bonus games for Golden Banana. After Rambi (DK) releases the Tiny Switch, she can race on her Golden Banana near a niche on the main water area using her Simian Slam on the Switch. After cave near DK in Kasplat, Tiny can shoot pen switches and enter another part of the Jungle Japes. Jumping into the barrel, it can shrink and jump into a small barrel and collect the Golden Banana. The tiny one can shrink again and go into a tiny hive next to its barrel. She can then walk through many rooms and up the flight chained stairs to another Golden Banana. Tiny's Kasplat is located on the right diagonal from Casplath DC. She can destroy it for a plan that can be exchanged for the Golden Banana from Snida. Chunky Kong Chunky can destroy a big bolder in the main jungle area and he will toil the Golden Banana. After the boulder is gone, Chunky can Simian Slam the giant X under it and descend into the catacomb. He can make his way down a narrow path, blow up the right pineapple switch (left eye of the statue) and swing on the Golden Banana. Chunky can rise bolder in mileway after DK rammed (as in the giant wall of Rambi blocking his switch. He can simian slam him and then race on his Golden Banana near Snide's headquarters. Once Chunky has learned Hunky Chunky, he can use his barrel move to move Go to the barrel bonus game near the hive. Kunki Casplath is on the left side after you shoot at the right eye of the statue. It can swing on ropes to get on the platform. Angry Aztec Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint Donkey Kong Deep in the World, DK can go to its playground in front of the Lama Temple. After he beat the Barrel Blast Challenge, Lama to the top of the world will be released and the Golden Banana will surface. DK can go to the llama temple and free Lanky (who is caged underwater in the middle of the temple) to get a golden banana. Once Kong has turned into a Strong Kong through DK Barrel, he can run through the misend on a bonus barrel and get a Golden Banana. In a five-door temple, DK can blow up the door with a coconut switch to go through a maze of switches and enemies. Once successful, DK can claim the Golden Banana. The DK cascade is behind a door with two coconut switches in the tunnel leading to the semi-main area of the Aztecs. He has to be a Strong Kong to get to him, the free yesand is evident on every corner. Diddy Kong Diddy can go to the first temple that appears in the area and Simian Slam Switch Diddy. He can make his way to the Tiny barricade and release it with his Chimpy charge (he has to spell out KONG by charging in each letter). Once she is free, he can catch his Golden Banana Once Diddy chimpy charges four gongs before leveling the temple in the main area, Diddy can blow up the top and snag the golden banana with the help of Diddy Barrel when the temple rises from the depths. In a five-door temple, Diddy can shoot a peanut switch over one of his doors. Caught in, he can make his way deep inside and snag the golden banana. Diddy can run through the Sun emblem three times over a giant totem pole. After Diddy did so, he also released a doping buzzard. Diddy has to follow the buzzard and make it through various rings to get the Golden Banana. Kasplat Diddy is at the top of the first temple in the world. Diddy can take off and hook up the plan. Lanky Kong At the top of the raised platform at the end of the water tunnel inside the first temple, Lanky can Simian Slam Lanky switch. Once the switch is slammed shut, the bird appears so Lanky can shoot it with his grape shooter. After the bird is shot several times, the golden banana he carries will fall to Lanky's lap. Once The Lanca Grape shot its way into the llama temple, it can OrangStand up to two curved statues of lizard neck bonus game for the golden banana. In the llama temple, Lanky can slam the Lanky switch to open the door to the monkey's head memory game. By shooting the appropriate monkey with the same voice, Lanky can earn a golden banana as soon as all the statues of the monkey's head match up. In a five-door temple, he can your way through, battling with various enemies, and win bonus games in bonus bonus for a golden banana. Lanky's casplats are in a room that's too small for him. The tiny can shrink and activate Bananaporter 2, so Lanky can zip in there and get his plan. Tiny Kong In the first Tiny temple can use a tiny barrel to shrink and swim into a tiny hole. She will struggle with the load of Klaptraps for her Golden Banana. According to Kasplat Lanky, Tiny can easily shrink into a small hole in the llama temple and tail twirl over the hot lava to her golden banana. Shrinking and playing her saxophone, Tiny can get Squawks to fly her over the high temple of Diddy resurfaced by the race beetle and collect 50 coins to get the Golden Banana. In the five-door temple, she has to go to a small hole in a small room where the banana fairy and she can easily travel through enemies to collect the bestiled Golden Banana. Tiny's Kasplat is right in front of Cranky's alcokie. She can collect the drawing and hand it over to Snida. Chunky Kong Chunky can pick up various large vases behind the pineapple door in the starting cave to place in their right places. Once made golden banana will appear. Chunky can play his triangle on a triangular pad in the first temple. By doing so, the lead to a swirling room with Klaptraps. After defeating them, the Golden Banana will appear. Chunky can go into the lane path outside the cranky alcode and get a chunky barrel. After the mammoth, Chunky can lift a giant bolder in the hall and place it on a stone table down the hall to release the bonus barrel. Chunky can play and win the Golden Banana. In the five-door temple he can go through enemies to get to the bonus game. After winning, he can win the Golden Banana. Remember that plan you got at the five-door temple? Chunky can bring back the plan Snide and Golden Banana. Frantic Factory Kong Banana 1 Banana 2 Banana 3 Banana 4 Blue Donkey printing Kong After completing the Barrel Blast Challenge in the pantry, DK can play the old Donkey Kong game for the Golden Banana and twice for the Nintendo Coin. Behind the gates in the test range, the DK can Simian Slam DK switch to activate numbers and Simian Slam numbers going down with 16. The DK can blow up a coconut switch next to the electric home of the production hall machine. Dk can go to the Gorilla Grab switch to turn on the main core of the plant. He'll get a Golden Banana if it's made. Once the power is on, the gate in front of the Bananaporter 4 will open and the DK can use the strong Kong to make its way through various mechanical engines on the Golden Banana. The DK casplat is located near the tip of the kernel. DK can blow it up with its coconut shooter to grab the plan. Diddy Kong Diddy can Simian Slam Switch Diddy and make Diddy pad appear at the top of the core of the factory. Diddy can go. and spring to his pad on the Golden Banana. In testing Depo, Diddy can jump on his pad and spring on top of a bunch of ABC blocks for bonus games. Games. won, he can win the Golden Banana. In RDD, Diddy can play guitar to enter a room with rooms and three doors. By chimpy charging different numbers, corusponding door will flourish mechanical enemies. Once each of the enemy supplies the door from the Golden Banana will appear. By the Power House production room, Diddy can slam his switch and swing to the bonus barrel to win the Golden Banana. Down the corridor blocks abc, in the elevator of the block, Diddy can demolish it Kasplat for the plan. Lanky Kong Lanky can pop his switch in the factory core to race up to his golden banana near the core tip. Lanky can help Chunky avoid his cage and get a golden banana in the Testing Depot, Lanky can baboon balloon up to the bonus barrel to win the Golden Banana. In a niche in the RDD department, Lanky can play the trombone to enter the room. He has to remember the color sequence on the piano. After a successful, golden banana appears. Kasplat Lanky is in the RDR, so Lanky can get his plan pretty easily. Tiny Kong Tiny must slam on her switch in the central core of the plant then race up to the bonus barrel and play the game for the Golden Banana. The tiny ones have to turn tiny into a test wing and slide on a small pipe of golden banana right at the Donkey Kong arcade game. In the test room at the ABC block stack, Tiny can shrink into her Tiny Barrel and go into a small alcoa. Once inside she can play round of darts (she has to shoot everything he says on the wheel). Once completed the Golden Banana will be on its way. The tiny ones should shrink again in the RPC object. Right in the corridor of Bananaporter 2, once shrunk she can go to a tiny race track and race a Kremling car. After the beat and 10 DK coins were purchased the car will give her a Golden Banana. Tiny's Kasplat is located in the production section of the plant, right next to the fire evacuation post. Chunky Kong Chunky has to slam his switch near the central core of the plant and race up to his golden banana in a limited time. In the production room and behind where he was in the cage, Chunky can punch the gate barrier and go into a small, damp room. Once there, can he break? Box and slam the chunky switch to reveal the iron button with his face on it. Down the left corridor in the lobby, Chunky can primacy punch the gate of the ply bonus game for a golden banana in the RDR, Chunky must primat Punch Gate to get to his small alcoa. Once he plays his triangle, he can go inside the newly opened door. Once in, he must punch the Chunky iron button and beat all the liberated enemies for Banana. Chunky's Kasplat is in the test room at ABC. After the defeat, his plan will give in. Grim Galleon Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint Donkey Kong After After The lighthouse area is open DK, it can get into the light house and make its way to the Gorilla-Grab switch. After that, the Golden Banana will appear for DK to claim. At the base of the DK beacon can barrel the blast from the DK pad and beat it to release the seal for the Golden Banana. DK can race the seal for another Golden Banana by going into a lost niche in Candy's store. If DK can snag 10 coins and beat the seal another golden banana will appear. After DK plays his bongo from the Funky store he must race in the newly discovered part of the sunken ship. Once there, he can swim in the bonus barrel and play the game for the Golden Banana. Once Bananaporter is activated by Lanky or Diddy on piles of gold, the DK can zip up there and smash it with Kasplat for the drawing. Diddy Kong After Diddy jet on the ship K. Rool and Lighthouse is in operation, he can slam Diddy switch and rocket over the lighthouse on his Golden Banana. At the top of the lighthouse Diddy can play guitar and race to the giant mechanical fish and swim in her mouth. Once in, Diddy can shoot peanuts on the fast-moving propeller area and win the Golden Banana all in 100 seconds. In the Funky store, Diddy can play guitar and race to the open alcoa in the sunken ship. Once there in time, he can go and collect the Golden Banana after the barrel game. In an alcoke with piles of gold, Diddy can spring from his Diddy Pad to the tip of the heap to play bonus games for the golden banana. Kasplat Diddy is in a niche opposite Alcou Snida in the lighthouse area. After the beating, a red plan will appear. Lanky Kong Once Lanky slams the switch at the beginning of the cave, he can race on the newly discovered alcoa in the sunken ship. Once in he can swim on the Golden Banana. After converting to Enguarde and jumping through the DK star three times, Lanky can swim into the treasury. Opposite Diddy's treasure pile, Lanky can swim (using her pad) on the tip and play the barrel game for Golden Banana. Using his trombone outside the Funky store, Lanky can swim into the newly discovered alcoa in the center of the sunken ship to swim to the Golden Banana. Under water near the lighthouse, Lanky can turn into an Enguarde and blast through various boxes to look for the Golden Banana. The Casplath of Lanca at the beginning moored directly from the entrance to the world near the gun. The plan he keeps is bringing Lanky another Golden Banana from Snide. The tiny Kong on Lanky's first switch is Tiny,s, and she can race into a niche to face the bonus of playing for the Golden Banana at stake. The tiny can shrink and swim underwater in an undisclosed piece of technique and play Bonus Barrel games inside. Once made golden banana is born. As in other Kongs, Tiny can play the saxophone in Funky's Store, and the alcoac will open in the center of the sunken ship. She can swim her way to the Golden Banana. piles of treasure, Tiny may shrink in in Breast. Once in, she can catch a mermaid gem in the lighthouse area and get a golden banana. Tiny's Kasplat is located in the aforementioned bunker through Cranky's Lab. Once Kasplat beat The Blueprint will appear. Chunky Kong by Kasplat Lanky, Chunky can load and shoot guns at moving targets. Once made golden banana will appear. In the area of the Lighthouse on the ship K. Rula, Chunki can crash into the ship's sea lair. Once there, Chunky can slam barrels off his face to get a golden banana. After that, Chunky turns out to be seasick. Opposite The Kranj Lab, you can find the entrance to the chest room. Once the chest puzzle is complete, Chunky can get a golden banana. In the lighthouse area, Chunky can play his triangle and race into an open swim niche to play the barrel game. Above the dashboards at Funky's store, Kasplat Chunky sits with his plan on its way. Mushrooms Forest Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint Donkey Kong Inside the Mill, after you destroy the box with a question mark, DK can super simian slam the switch in the box and enter the gate Grip Grab levers in the order of cerain (middle, left, left, right, middle). At night, D.C. can go out and get his prize. At night, DK can use Strong Kong to go through the spikes to another room where he can play Minecart Mayhem for your Golden Banana. Use each character's weapon to hit all five switches, then DK can ride up a giant mushroom with guns and get a banana. At Baboon Blast Pad, DK can play a Babin Blast mini-level, and play The Danger Path of Panic, and win his Golden Banana. Where you found Banana 2, Casplath DK is behind the entire prickly area. Diddy Kong At the top of the mill, enter the hole to shoot on the Switch at the top of the vinci. Then hit the Green Switch with a Chimpy charge. Diddy can go through the rafters near the rose bushes using Squawks and get a golden banana. Diddy can Jetbarrel Boost to the very top of the giant mushroom in a bonus barrel, and he can play Teetering Turtle Challenge. Diddy needs to race an owl, go through all the hoops, and beat the owl and then play Busy Barrel barrage to win the Golden Banana. Diddy's drawing is on the second floor of a giant mushroom. Lanky Kong At night, go to the mill, and kill the bats for your Golden Banana. On the top platform of the giant mushroom, Lanky can hit the switch, enter the newly opened door, kill two zingers, and bounce on the mushrooms to win the Golden Banana. Make the same switch, and go through other open doors. You can travel to it and then Super Simian Slam mushrooms in order to match the chart for the third Lanky banana. Lanky, in the daytime, can race a rabbit carrot object, blowing his trombone tremor onto the pad. Hit him for three Blue Coins. Learn Orangsprint in Crystal Caves, and Race Race again for the golden banana. Lanky's Kasplat is located under a large tree near Bananaport 4. Tiny Kong Inside a Giant Mushroom, Tiny can hit Tiny Switch, reach a new banana barrel, and play Speedy Swing Sortie for banana gold. Use the tiny barrel over the stump, play the saxophone on the court, have the Squawks drop you, and throw oranges at the purple Kasplats. When they are all defeated, you will get a Golden Banana and a strange bean. Grab both of these very beans, Tiny can travel to the bean stem area, watch it grow, go to Tiny Barrel, play the saxophone on the court, and Squawks lift her to her banana. At night, there's a Tiny go at Tiny Barrel, go through a tiny hole, and enter the hole. Shoot the giant spider queen in the eye after defeating her tiny spider minions. Repeat the process, and hit her when she shrunk to defeat it and get a golden banana. Tiny's Blueprint is located on one of the platforms around the giant fungus. Chunky Kong Have Chunky put three barrels of oil (one is in the other room) on the conveyor belt after playing Triangle Pad and then go get your prize. Chunky can Super Simian Slam on the grill over the well in the main area, and beat the mini-game Mine Cart to win the Golden Banana. You need 50 coins to win. Chunky can use Hunky Chunky to cause tomatoes in the Bananaport area 2, and Super Simian Slam tomatoes. He then has to carry the worm all the way up to Apple markings on the ground. At the top of the giant mushroom, slam the chunky switch in front of the wooden door, and solve the puzzle to form a Chunky face for the Golden Banana. At night, Chunky needs to swing through the vines in a giant mushroom to fight Against Kasplat and win the blueprint. Bonus barrel game Speedy Swing Sortie: climb the trees and swing from the vine to the vine to collect all the coins. Mad Maze Mole: Defeat all enemies in the maze and then head to the finish line. Splish Splash Rescue: Swim down and collect all the coins in the barrel. Minecart Mayhem: Avoid TNT trolleys on the track by switching lanes as they approach you. stealthy Snoop: sneak through the maze without getting caught on the finish line. Teetering Turtle Problem: Turtles revolve around on the tails of snakes. To keep them spinning, shoot melons into the mouth of snakes. If the turtle falls, the game is over. Big Bug Bash: Use a fly-swat to slam the required number of flies over time. Kremling Kosh: Shoot at the Kremlin's whips that pop out of the trunks. Regular Kremlin points cost one point and red points two points. Shoot the required number before time runs out to win the game. Danger Path Panic: Shoot melons at Klaptraps to subdue them so that banana fairies can safely jump on Side. Beaver Bother: The player controls Klaptrap and tries to chase the Gnawties into the hole in the centre centre The player must be careful not to get into the pit on their own, otherwise they will automatically lose the game. The player can jump by being a Klaptrap though. Batty Barrel Bandit: Stop the four drum slot machine on four bananas to earn a point. Earn the points you need to win the game. Stash Snatch: Collect all the coins in the maze and then head to the finish line. Searchlight Look: Using a spotlight, the player must find and shoot Klaptraps. Busy Barrel Barriers: Use your shooter to blow up Kremlings. If you allow one to reach you, you will lose. Krazy Kong Klamour: The lights will be repeatedly turned on and off. When they turn on, shoot the Golden Banana. Avoid hitting any of the Kongs because if you do, you will lose one point. Multiplayer in this multiplayer mode, players should try to get a high score from their opponents. Up to four players can play at the same time and have a choice of donkey, Diddy, Lanky, Tiny or Chunky characters. You can also play as a krushi if you have photographed at least fifteen banana fairies on any file in adventure mode. Game modes there are two different multiplayer games available, Monkey Smash and Battle Arena. Monkey Smash consists of three large tactical arenas where players are in split-screen mode and must try to defeat their opponents in different types of games. Battle Arena is a small one-screen arena where players again have to beat another player in game mode. However, they have to do this without falling from the arena as it looks like a big floating coin. Monkey Smash Survival: The last player standing is the winner. Coin hoard: The player with the most coins at the end of the term is the winner. Wins: The first player to reach the target number of monkeys smashes wins. Time: The player with the monkey breaks at the end of the term wins. Capture: The player holding the DK coin at the end of the term is the winner. Grabbing pads: Try to activate the pads by holding the DK coin. The first player activated by all pads wins. This mode is not available in Battle Arena, due to the fact that the arena itself is extremely small and one-screen. Battle Arena Victory: The first player to score the required number of ring outs is the winner. Coin hoard: The player with the most coins at the end of the term is the winner. Survival: The player who survives the longest wins. Capture: The player holding the DK coin at the end of the term is the winner. Time: The player with the most rings outs at the end of the term wins. The selection of items will appear randomly during the Battle Arena game. When collected, they will have different results. Some are good, while others are not. Battle Arena Items Blue Banana: This temporarily freezes one of your opponents. Yellow Banana: This you're temporary. Orange: sends a big wave wave Arena. Crystal: Will make you very big. Crate: Gives you five rounds for your gun. Mark's question: Will do one of the above randomly; sometimes can do something bad, such as making you very small, slow you down, or reverse controls. Gallery Symbols Elements Vehicles Add a Photo to this Gallery Screenshots Promotions / Collecting Trivia Reason Why the game requires an expansion pack because of a game error violation that causes it to crash unexpectedly. The reason for the error is related to the memory leak in the game, which remained unpatent. The boxing art of this game shows that Chunky Kong has dark brown eyes. This is the first game without Dixie Kong being reviewed, mentioned, or in the game; instead she is replaced by her younger sister Tiny Kong, who shares a slight resemblance and has the same chemistry with Diddy Kong. Photos of this game show that Diddy Kong has blue eyes, even if his eyes are black on the field, in the game, or any other game he appeared in in. Boxing Art this game shows all five Kongs riding in a mine cart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Mine Carts in the game. The characters have voices in the opening scene of the game (characters who speak two Kremlings, King K. Rool (his voice is extremely menacing as opposed to the lighthearted nature of the game), and one Klump), but only speak in speech bubbles in the rest of the game. This can mean rare originally designed characters to have voice actors rather than speech bubbles. Two special moves by Diddy Kong in Super Smash Bros. Brawl take place in this game (in particular, his Rocketbarrel Boost and Peanut Popgun). Diddy's Final Smash in Super Smash Bros. Brawl shows it using both moves simultaneously, a combo that is also possible in this game. The final Smash Donkey Kong in Super Smash Bros. Brawl also includes the use of his bongo, which first appeared in this game. There is a strange picture of a frog on the level, the Angry Aztecs. However, seeing this picture has nothing to do with the plot of the game. In the beta, when the game first launches, inside the DK home is a picture of Banjo-Kazui. The rap song in the intro bears a striking resemblance between the hit Run-D.M.C. 1983 It's Like That. In The Frantic Factory, the original arcade machine pretends instead to be a mini-game for Cranky Kong. The weapon used in the game will initially be an actual weapon, evidence of this are the early footage of the game, where it has a Donkey Kong with a double-barrelled shotgun and a Diddy Kong with two pistols. But because it's a game that should be family-friendly, Rare feared that it would give the game a T rating that it didn't deserve, so the weapons were changed and were given a suitably look of wood and fruit shoot (except for Tiny Kong that shoots feathers). DK Rap word hell, despite the being an E rated game. This is due to the fact that in Britain the word hell is not considered vulgar (rare is a British company). In later versions of the game, Hell was changed to heck, although the game this version of the song was shown in (Super Smash Bros. Melee) was rated T, due to moderate violence and comic evil. Each Kong has different color coding, meaning they can only collect banana coins of this color. Donkey Kong collects yellow bananas, Diddy collects red, Lanky collects blue, Tiny collects purple, and Chunky collects green. However, the main color of The Lanky's, Tiny's and Chunky's Blue clothing, so the different colors for Tiny and Chunky were based on one of the iridescent colors of the Tiny beanie and the secondary color on the back of the Chunky shirt jacket. External links Donkey Kong 64 Games Donkey Kong Games Nintendo 64 games Deutsch Espa'ol Portugu's Community Content is available according to CC-BY-SA, unless stated otherwise. Noted. donkey kong 64 walkthrough pdf. donkey kong 64 walkthrough part 1. donkey kong 64 walkthrough fungi forest. donkey kong 64 walkthrough frantic factory. donkey kong 64 walkthrough jungle japes. donkey kong 64 walkthrough crystal caves. donkey kong 64 walkthrough creepy castle. donkey kong 64 walkthrough part 2

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