© Copyright 2013 and Published by , a division of GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Developed 2013, Sp. z o.o., Poland. © Copyright 2013, , Techland Sp. z o.o. All rights reserved.

1550110 Manual Dear Customer, Table of Contents Congratulations on purchasing this product from our company. We and the developers have done our best to provide you with Installation...... 3 polished, interesting and entertaining software. We hope that it meets your expectations, and we would be pleased if you recommended it to Game Controls...... 3 your friends. Introduction to the Story...... 4 If you are interested in our company’s other products or would like to Characters...... 4 receive general information about our group of companies, please visit one of our websites: Character Info...... 4 www.kochmedia.com Character Selection...... 7 www.deepsilver.com Choosing a Character...... 7 We hope you enjoy your Koch Media product! Distribute Skill Points...... 8 Sincerely, The Koch Media Team Character Development...... 8 Weapon Parameters...... 9 Weapon Modification...... 10 Epilepsy Warning Additional Explanatory notes on Weapons...... 10 Certain individuals may experience epileptic seizures or loss of Main Menu...... 12 consciousness when subjected to strong, flashing lights over longer periods of time. Such individuals may therefore experience a seizure Game Visibility...... 13 while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never Analog Fighting Controls...... 13 previously experienced a seizure. If you or any family member has ever Interface (HUD)...... 14 experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing Enemies...... 15 this game. Parental guidance is always recommended when children are Credits...... 17 using . Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, End User License Agreement...... 21 feelings of disorientation or any type of involuntary movements or Warranty...... 21 cramps while playing this game, TURN IT OFF IMMEDIATELY AND CONSULT YOUR DOCTOR BEFORE PLAYING AGAIN. Technical Support...... 22 Precautions during use: Do not sit too close to the monitor. Sit as far as comfortably possible. Use as small a monitor as possible. Do not play when tired or short on sleep. Make sure that there is sufficient lighting in the room. Be sure to take a 10-15 minutes break every hour.

1 2 Installation Introduction to the Story requires the following minimum configuration: They thought they had escaped the terrors of Banoi and survived the • Windows XP apocalypse on a paradise. Then their fate took a turn for the worse… • Processor Speed: Core2Duo 2.66 GHz • Memory: 1 GB RAM The heroes escaped in a helicopter to the safety of a military ship, but • Video Ram: ATI 2600XT 512MB VRAM (geforce 8600GT) when a furious storm hits and the virus suddenly spreads throughout the • 6.8 GB available hard drive space crew, the nightmare starts all over again, leaving hope drowning in the • 8 x DVD-ROM drive rising tides. • keyboard, mouse • DirectX version: 9.0 C Characters This game requires the Client for installation, activation and They thought they had escaped the terrors of Banoi and survived the gameplay. If you have any difficulties with the installation, please contact apocalypse on paradise. Then their fate took a turn for the worse… They the Steam support at: https://support.steampowered.com/ need to stick together to survive. Game Controls Characters info Action Key Action Key John “My grandfather fought the Japanese here in WW2 and Forward/Climb up/Throttle W Reload R never left. Married a local girl. My father was native born Backward/Climb Down/Brake S Kick/Stomp E and a Sergeant-Major. So I’m second generation military and from the time I was ten, I wanted to follow in their Left A Fury Mode Y footsteps. I wanted to be a soldier and protect and Right D Flashlight T defend this country against all enemies. I did my job. I Jump SPACE Turn off engine X did what I was told. I always followed orders. Until the day they gave me an order I couldn’t follow. You see, it’s Duck CTRL Drop Item/Weapon BACK hard to describe how it feels when everything you believe Sprint/Ram SHIFT Quick Inventory MMB in turns out to be a lie. When the people you trusted let the ones you love die. None of my commanders were Use/Get Out F Toggle Inventory I born here. None of them knew the land and the people Use/Pickup F Upgrade menu U who lived here. None of them had to sacrifice anything. So they made others sacrifice what was dearest to Use MediKit H log L them. I still cannot believe I was the only one to say Attack/Throw LMB Map M no. But I WAS the only one. I was accused of desertion Iron sight aim RMB Boost SHIFT and treason and for that I was to spend the rest of my life in prison. Simply for helping those I had sworn to Ready throw RMB Fast travel to party B protect. Well, now I know who the real enemy is and Chat ENTER Join Game J this fight is not over. I swore an oath and as far as I’m concerned, John Morgan is still a soldier.”

3 4 Purna Sam B. “If someone has money, if they have power, they can “When I was growing up in N’awlins, all I ever wanted to pretend to be as pious as hell and no one will ever suspect do was rap. But, man, I couldn’t catch a break until “Who how evil they are. I learned that first hand working as a Do You Voodoo.” It was just supposed to be a joke, but vice detective in Sydney. You know how many female all of a sudden, I was rich as shit. I had everything I ever half-Aborigine detective’s there were before me? None. wanted, man. Everything. Except respect. Nobody thought You think it was easy? Suffering the abuse of my so-called I was the real deal. Just some no talent one hit wonder. And colleagues. Half of ‘em hated me because I was a girl hell, if I didn’t start believing them. It’s no surprise I didn’t and the other half didn’t like the fact that my mum have another hit after that. I had nothing to say. Well, you was a Koori. But when it’s the end of the bloody know what? I got something to say now. Didn’t think I’d world, no one gives a shit who you are or how big ever see anything as sad as Katrina, but this plague… your bank account is. I saw it in the resort as the what happened at the Royal Palms… what happened in infection spread and the rich died just as quick as the Moresby… it’s something out of goddamn horror movie, poor. And in Moresby, where the powers that be blew man. The dead are rising up against the living like it’s the end of days, and the bridges and trapped the less fortunate in the worst of maybe it is, but I gotta say, people do amazing shit when they up against it. it. But in the end it didn’t save any of them. When all the The ones you think will stand their ground, they fucking run. And the quiet lies are stripped away and the only thing between them and the ones. The ones you don’t even notice. Man, they don’t give an inch. They’ll bloody end is me, suddenly Purna is their best friend. Well bugger them. give up everything for someone they don’t even know. There’s a song there I’m not here for them. I’m here for the ones who can’t protect themselves. somewhere. Shit, I don’t even know if I’m gonna still be standing when all is Anyone who lives in fear. I will protect them. And I will die for them, said and done. But if I am…believe me, Sam B got something to say.” because… I was one of them.” Xian Mei Logan “My father was a Chief Inspector for the Hong Kong Police. “I always thought I wasn’t worth a damn. Even when He died when I was ten and I told myself then that I would I made All-Pro quarterback. Even at the top of my follow in his footsteps. I joined the force after graduating at game, leading my team to the championship, deep the top of my class, but the men in charge never intended for down I didn’t think I deserved any of it. That everything me to be a real police officer. They didn’t believe women would come crashing down. And dammit if I wasn’t were up to the task. But now…no one can deny who I am. right. But did I learn from that? Did I change who I was? What I’ve done. What I’m capable of. I thought I needed Hell no. I just enjoyed wallowing in my own goddamn to prove my worth to my superiors. But now I know they misery. Boo hoo, right? Well, I’m done with that. Seeing are not and never were my superiors. It doesn’t matter the whole world go to hell puts your own goddamn what they believe. It matters what I believe. And I know problems in perspective a little bit. I would have died at there is more to this tragedy than meets the eye. This the Royal Palms for sure if good people didn’t put their infection, this plague, is human born. This is not nature lives on the line for me. Not to mention what happened in correcting itself. This is mankind destroying itself. Moresby and that goddamn jungle. I’ve seen some sick and horrible things, I saw how it swept the resort and reduced Moresby brother, but I’ve also seen people sacrifice everything for some poor soul to bloody chaos. I don’t know where it came from they hardly know. When you’re saving some terrified sumbitch’s ass, you but I do know that there those in this world who don’t have time to wallow in self-pity. There’s a lesson there. I’m not sure would sacrifice millions to make billions. They exactly what it is. I’m not that fucking smart. But I do know one thing, man. operate unmolested with the approval of those who Logan Carter ain’t as big a douchebag as everybody thought he was.” are supposed to protect us. In the end, I they will I expose them for the monsters they are. For I am Xian Mei and I will honor my father’s memory.”

5 6 Character Selection Logan: Jack of All Trades Fury skill: Bullseye – Logan turns into a weapon- Choosing a character throwing fiend, incredibly accurate and deadly, taking out Each playable survivor can use all weapons, but they can learn to make several targets at once. best use of their own preferred weapon class. Speciality: Throwing Weapons They all possess unique Fury skills: special abilities fueled by accumulated Rage. Those special moves can turn the tide of battle but only while the Rage lasts, so learn to use them wisely.

John: The Martial Art Fighter Distribute Skill Points Fury skill: Touch of Power – John performs quick and After you selected a character you have already skill points available deadly attacks with his staff. which you need to distribute. Select one of the pre-defined skill set or choose “Custom” to distribute the points yourself. Speciality: Hand to Hand Combat Combat Unleash fury attacks upon your enemies Sam B: The Tank Survival Fury skill: Haymaker – Sam goes berserk and smashes Stay alive longer everything with his brass knuckles. Balanced Speciality: Blunt Weapons Good mix of survival and damage Custom Points won’t be distributed automatically Xian Mei: The Assassin Saved Game Fury skill: Bloodrage – Xian calls on all her martial arts Start playing with the skill set from one of your save games for the training and deals with enemies with lethal precision. same character. Speciality: Sharp Weapons Importing Dead Island Character If you have already played Dead Island you can import your character to Dead Island – Riptide. Your level and your skill points will be transferred to Dead Island – Riptide. After the import you have to distribute your skill Purna: The Leader points in the Skill menu. Fury skill: Guardian – Purna rallies in the face of impossible odds, giving herself and her allies the ability Character development to regenerate, a powerful boost to repair any damage Characters earn experience and level up, gaining more health and and other attributes. Her skill also allows Purna to use her skill points which are used to purchase new abilities and bonuses. private sidearm even if she doesn’t own a gun or ammo. There are three skill trees available, each containing a different set of Speciality: Guns enhancements. • Fury – the first skill tree deals with the character’s signature ability which can make the character more efficient and powerful.

7 8 • Combat – this is where you will find weapon and combat-related Weapon Modification upgrades. Go here to specialize in certain weapon types and increase their effectiveness. Modifying Weapons in Dead Island – Riptide can be modified to gain additional damage • Survival – the last skill tree deals with more universal abilities, helping effects and more power. To modify a weapon you need to find the following: survivors get by on the -infested island. • Workbench – these special tables are where you need to go to Quests upgrade, repair or modify weapons. The game offers different objectives for the player to explorer the island. • Blueprints – treat them as shopping lists for materials you need to All quest will be displayed in the quest screen of your game. gather for a given modification. Main Quest • Parts – scattered all over the island, these items can be used to make Follow this quest chain to experience the story for Dead Island – Riptide. your weapons more powerful, increasing your chances for survival. After you solved a quest you will be leaded to the next one. • A weapon – something compatible with the blueprints you intend to Side Quests use. Remember: the more powerful a weapon is, the more you’ll gain by The game offers different side quests to you where you can gain extra modifying it. background information or additional features like electric fences which Upgrades will support you and your team during your adventure. Upgrades can be purchased at workbenches as simple boosts to a Team Quests weapon’s parameters. Beside main and side quests you can also fulfill team quest to level up the team members from the group of survivors. Leveled up team members are more Repairs advanced in defending save places and will increase your chance to survive. Weapons wear out with use. It’s always cheaper to maintain your favorite weapon in a working condition than to repair a broken, Weapon parameters unusable piece of junk. All weapons have the following parameters: • DPS – damage per second, reflects damage and speed to easily compare two weapons. Additional explanatory notes on weapons Excursus on weapons • Damage – this is the damage done directly to a target’s health. Weapon collecting and modification play a key part in the world of Dead • Force – this parameter reflects the damage to a target’s stamina. Island – Riptide. While attempting to survive the zombie outbreak on • Speed time you need for a slash. Slower weapons have more force Palanai, you will need to use everything you can to fight off the attacking than faster ones. hordes of . Of course, not every weapon is as powerful as the next • Durability and Condition – Durability defines the maximum number and weapons will break after extensive usage. Fear not though, there are of attacks this weapon can withstand before breaking. The condition is several options available for you to maintain or upgrade weapons. These the current state represented by a white bar around the weapon icon. upgrades are not simply statistical in nature but will also be represented Each weapon also has a quality level: graphically in the game. • Poor (grey) All over the island you will find workbenches, at which — with the • Common (white) appropriate weapons and items — you will be able to repair, upgrade • Uncommon (green) or modify new weapons that you will need as you progress through the deadly events on Palanai. • Rare (blue) • Unique (violet) Also be sure to use the weapons that your character is best with; each different character class works best with its own type of weapon. Some • Exceptional (orange)

9 10 people like to smash in skulls, some prefer to make clean cuts, whereas Extra Storage others will go for guns and old school headshots. These differences are Henry Boyle, one of your team members, is able to carry weapons and also evident in the different characters’ skill trees, which will give the items for you. This can be helpful if your inventory is full but you don’t want appropriate weapon class some nice boosts. to throw the weapon away.

Weapon decay & repairing Dead Zones All weapons in Dead Island – Riptide will decay over time. After a few All over in the world of Dead Island – Riptide you’ll find dead zones. Dead good swings, a couple of smashed in skulls, the weapon will begin to zones are closed areas full of dangerous enemies and special bosses. noticeably lose strength, and will eventually be completely useless. You will Clearing those dead zones will give you XP and a lot of loot. need to keep a keen eye on maintaining your inventory, lest you be left defenseless when the zombies attack. Minor weapons like wooden planks or paddles might not be worth the effort, but once you choose your favorite Main Menu machete, for example, you might want to make sure it’s sharpened up and CONTINUE – continue a most recent game session. ready to go so you can cleanly decapitate some nasty attackers. PLAY – continue a previously saved game or start a new session. Weapon upgrading At the beginning of the game, most of the weapons you will find are Options going to be basic in nature, but there is additional potential to be •  Game – adjust audio and additional information appearing on-screen. gained from most of your arsenal. A from-scratch crowbar might be a • Video – adjust graphics and performance. useful blunt weapon, but upgrading it at a workbench awakens its full deadly potential. A leveled-up crowbar, for example, will much more •  Online – change network visibility of your current or default game session. easily smash in an enemy’s skull than its basic counterpart. Firearms also •  Gamma – adjust gamma output for the best viewing experience. improve significantly when they are properly taken care of. However, as •  Controls – adjust various controls and feedback settings; here you can we all know, nothing in life comes for free; so be sure to put the time into also enable the Analog Fighting Controls (see page 13). searching the island for the items you’ll need to make the most out of your weapons. Your efforts will be rewarded. Extras Weapon modification •  Challenges – track and review your progress in completing additional in-game goals rewarded with experience bonuses. An iron pipe, a plank of wood or a baseball bat doesn’t do the trick for you? You want to finish off your opponents in style? Make sure to search •  Credits – see a list of people who brought you Dead Island – Riptide. the island, find items and weapons and, if you are a thorough enough •  Personal Statistics – this is where all the statistics collected for the explorer, you’ll also stumble across blueprints. With the combination of current player profile are available for your perusal. these three things, Dead Island – Riptide offers you the possibility to craft •  Exclusive Content – here you can check the status of additional new, deadly weapons that come with a twist. Got a Baseball bat and some downloadable content for the game. nails? Combine them at the workbench and when you hit your opponents it will add some nasty bleeding damage. Got a diving knife, some detergent, • Dr. Kessler’s Casebook – here you collect all types of zombies you wire, duct tape and a wristwatch? Be creative in combining these items meet during your adventure. and take advantage of the sticky bomb you put together. These are just a few of the possibilities ready to be discovered. Search the of Palanai and try to get your hands on the entire varied and unique arsenal that is on offer to you in Dead Island – Riptide.

11 12 Game Visibility Interface (HUD) You can decide if you want to make your game visible to other players online and set the number of public/private slots in your game. 8 5

Game Visibility 7 14 • Private – your game is invisible in public listings. 6 13 • Public – other players can see your game and join it if game 3 progression and slot settings allow it. 2 4 1 Game Visibility Area

• LAN – your game is only visible locally. 10 12 • Internet – your game is visible online. 9 11 Public slots – the number of character slots (1-3) open to other players.

Analog Fighting Controls 1. Crosshairs 2. Name and level of the targeted enemy In the Options menu, under the Controls section, you can switch the Fight Type setting from the default Digital to Analog. This is a more realistic 3. Enemy health bar control mode for advanced players which gives you better control over your 4. Enemy stamina bar – when it falls to zero, the enemy is knocked out character’s attacks. You may find it more immersive and fun, so feel free to give it a shot. In the Analog fighting mode, the right stick is used to swing 5. Your health bar your weapon, while holding. Move the right stick to where you’d like to start 6. XP progress towards the next level a swing and then quickly move the right stick to the opposite side, move the 7. Rage meter – kill enemies to fill it, when full it allows you to unleash the left stick in the same way you want to move the weapon. devastating Fury attack available to your particular character class Whichever of one of the two control settings you choose, you can check the controller layout in the Controls menu at any time. 8. Upgrade indicator – appears when you have skill points to spend 9. Your stamina bar – stamina is necessary for swinging melee weapons, jumping and ramming. Taking damage also depletes it slightly. 10. Stance indicator (only visible during transitions) 11. Minimap – it displays points of interest and objectives nearby using the same symbols as the main map 12. Objective marker 13. Flashlight indicator 14. Equipped Weapon icon and condition indicator

13 14 Enemies Floater – his bloated, partially decomposed body Infected – fast, agile and vicious, the infected attack any produces corrosive slime capable of hurting, blinding or target they see, announcing their presence with a bone- disorienting enemies from a distance. Floaters are harder chilling shriek. Taking them out from a distance or fighting to kill, their tissues able to absorb a lot of punishment. one on one is the best strategy.

Butcher – meaner, tougher versions of the infected, Walker – the slow, shambling undead, roaming the Butchers slice and tear with whatever is left of their limbs. island of Palanai, looking for flesh to devour. Walkers Their leaping attacks and lightning-quick reactions make are most dangerous in groups where their speed is less them hard to fight with melee attacks. Attacking from a of a disadvantage. further distance helps.

Drowner – Very fast enemy that silently lurks in the water Screamer – Fast and very dangerous enemy. Always and launches surprise attacks. Usually seen in a group, it appears with a group of other enemies. If it gets close enough, also presents a threat to people travelling by boat since it its scream can stun the player, making attacks impossible. hears and reacts to the sound of the boat’s engine.

Thug – Very slow and extremely strong, cannot be knocked down. Its powerful attack can knock down Wrestler – Slow enemy, performs area attacks. Its attack players. Extremely dangerous in confined spaces, it’s can knock the player down. Highly resistant to attacks and rarely appears alone. cannot be knocked down.

Ram – extremely tough, strong and ferocious, these undead Grenadier – Slow enemy, attacks at a great distance by were already mad before the outbreak. Now they single- throwing toxic pieces of its own body. When fighting this mindedly pursue any survivors in sight and try to take them enemy, use its slow speed to your advantage and attack out with a single ramming attack. Frontal attacks are known its back. Its weak spot is the bottle on its back, which can to be ineffective against those terrifying undead specimens. be detonated

Suicider – this poor creature trapped in a disfigured, Coop Communication Feature pulsing form retains a semblance of awareness even Dead Island – Riptide supports new communication feature for coop, allowing though its instincts drive it to get close to an uninfected easier coordination. During a multiplayer game you are able to mark various survivor and attack with a self-destructive explosion. objects (enemies, loot, doors, points on the ground) for other players. This will Fighting suiciders in a confined space or from close be accompanied by voice comment and icon, visible by all the players. Just range is… suicidal. point with your cross hair on an object and give the command.

15 16 Additional VO recordings Szymon Urban POWERED BY CHROME Credits George Ledoux Piotr Wojtas ENGINE 5 DEVELOPED AND 2D Art Maciej Kowalik CEO Concept Art Technology Lead Damian Bajowski Maciej Kwiatkowski Marek Soból Wojciech Ostrycharz Jakub Klarowicz DESIGNED BY Maciej Janaszek Agnieszka Przestrzelska- TECHLAND Jarosław Koszewski Świderska Technical Support Character Art Engine Programming Justyna Leszczyńska Michał Szwed Marcin Kierzniewski Dariusz Kaszycki Andrzej Zacharewicz Techland Warszawa Radosław Nojak Magdalena Kojder Grzegorz Wojciechowski 3D Art Localisation Manager Sławomir Latos Marcin Piaskiewicz Lead Designer and Producer Michał Bystrek Michał Rainert Studio Assistant Mateusz Manes Michał Mazanik Jacek Brzeziński Krzysztof Sąpor Magdalena Faszczewska Jan Siomin Michał Nowak Łukasz Szymaniak Localisation Assistant Paweł Nowak Lead Level Designer and Szymon Frąszczak Special Thanks Additional Character Art Paweł Rohleder Producer Character Art Paweł Gilecki Seweryn Niedzielski Sławomir Strumecki Marek Soból Izabela Zelmańska QA Manager Emil Jaworski Wojciech Krywult Piotr Szymański Jakub Majcherek Cinematic Artists Lead Gameplay Designer Additional Character Art Michał Maślany Jan “Janusz” Borkowski Additional Engine Programming Jakub Styliński Virtuos QA Kamil Oberszt Dawid Lubryka Grzegorz Świstowski Marcin Bartniczuk Jan Oliński Hubert Jarnecki Jacek Małyszek Art Director Additional 2D Art Krzysztof Mierzejewski Aleksander Pelc Krzysztof Nosek Krzysztof Kwiatek Tomasz Ćwik Bartłomiej Rudyk Krzysztof Porada Animation Department Line Maciej Kłokowski Paweł Dobosz Piotr Pytko Manager Paweł Czubiński Lead Artist Urszula Koc Localisation QA Mateusz Skrok Dawid Lubryka Paweł Kołaczyński Łukasz Skurczyński Mateja Petkovic Marcin Nowacki Michał Jerzy Sobczak Tomasz Klin Nikolay Stoyanov Marcin Surosz Additional Animation Lead Programmers Michał Strzeżek Additional QA Tomasz Szymoński Kamil Franosik Lead Tools Engineer Krzysztof Sałek Marta Szymańska Marcin Kierzniewski Łukasz Świecki Dariusz Kaszycki Bartosz Bień Tomasz Soból Mateusz Tomasik Additional FX ENGLISH VOICE-OVER ACTORS Bartłomiej Waszczuk Motion Capture Tools Programming Story Design Tomasz Borowiecki Michał Włodarczyk Michał Stefański Konrad Kucharski Jan Bartkowicz Kim Mai Guest - Xian Mei Marek Zdziarski Marek Pszczółkowski Tomasz Duszyński Additional Video Peta Johnson - Purna Marcel Garbarczyk Special Effects Michał Mocarski Magdalena Tomkowicz Studio BX Phil Lamarr - Sam B Dominik Gajewski David Kaye - Logan Techland Wrocław Additional Tools Programming Written By Animation and Additional Adam Croasdell - John Morgan Additional Special Effects Grzegorz Dulewicz Tomasz Duszyński Cinematics Andy McPhee - Colonel Hardy CEO and Creative Director Łukasz Kozak Katarzyna Wereska Maciej Jurewicz Paweł Sękal Jon Curry - Frank Serpo Paweł Marchewka Paweł Wojtasik William Harms Andrzej Zawada Jean Gilpin - Dr. Jane and various Lead Technical Artist Haris Orkin characters COO and Executive Producer Maciej Jamrozik Additional 3rd Party Tools Magdalena Tomkowicz Additional Animation Jennifer Cruise - Harlow Paweł Zawodny Marek Znamirowski DashDot Marcella Lentz-Pope - Jacqueline, Technical Artist Gameplay Design Angel Guerra, and Rose Production Sławomir Latos QA Manager Maciej Mach Programming Dave B. Mitchell - Trevor Maciej Binkowski Tymoteusz Steczowicz Kamil Kaczmarski Patricia Belcher - Chimamanda and Adrian Ciszewski Audio Level Design, Quest Design and Karol Kosacki various characters Przemysław Kawecki Paweł Błaszczak QA Scripting Janusz Szmigielski Andre Sogliuzzo - Dr. Kessler and Tomasz Gruszka Tomasz Jerkiewicz Michał Pałka Juliusz Toczydłowski various characters Additional Production Tomasz Kassa Rafał Polito Kevin Daniels - Dr. Cecil and Grzegorz Łącki Additional Gameplay Karol Kozłowski Danuta Psuty Audio Lead various characters Programming Michał Stachowiak Michał Stawicki Krzysztof Lipka Adam G - Wayne and various Outsource Manager Maciej Binkowski Kamil Szuwalski Wiktor Szymański characters Małgorzata Mitręga Sebastian Chain Sound Design Keone Young - Marvin and various Paweł Czubiński HR Manager Additional Level and Quest Adam Skorupa characters Art Department Manager Szymon Fogiel Natalia Selinger Design Adrian Kornecki Janusz Gruca Łukasz Chmielewski Additional Sound Design Recorded at the Famous Radio Kornel Jaskuła HR Łukasz Maj Paweł Daudzward Ranch in Los Angeles, California Asset Manager Tomasz Klin Katarzyna Borowiecka Piotr Niedzielski Rafał Zerych Maciej Kłokowski Aleksandra Gwara Concept Art and UI Art Lead Engineer Paweł Kołaczyński Matylda Siuta-Brodzińska Mikołaj “Cybe” Piszczako Music Andrew Meisner Lead of Level Art and Level Wojciech Korycki Paweł Błaszczak Design Sebastian Kowal CFO Concept Art SONGS Adrian Sikora Paweł Kubiak Kamila Dudek Maciej Janaszek VO Casting and Direction Mikołaj Kulikowski Haris Orkin “Who Do You Voodoo” Additional Level and Quest Bartosz Kulon Business Development Director Level Art Amanda Wyatt Christopher H. Knight (Writer/ Design Radosław Malicki Przemek Marmul Rafał Mąka Performer/Producer) Jacek Matuszewski Paweł Nowak Łukasz Michalczyk Motion capture actors Josef Lord (Writer/Performer) Piotr Mistygacz Grzegorz Świstowski 3rd Party Business Development Sebastian Miłosek Anita Balcerzak Haris Orkin (Writer) Piotr Pawlaczyk Marcin Żygadło Manager Sebastian Stęplewski Kamil Bończyk “No Room In Hell” Jakub Alcer Wojciech Chowaniec Christopher H. Knight (Writer/ Additional Level Art Shader Programming Łukasz Czerwiński Performer/Producer) Paweł Maliński Andrzej Cabaj 1st Party Business Development Paweł Ferens Josef Lord (Writer/Performer) Matusz Piaskiewicz Aleksander Netzel Manager Agnieszka Jania Haris Orkin (Writer) Małgorzata Sobieszek

17 18 Business Development Laura Savu Lead Creative Producer UNITED KINGDOM FRANCE Romain Meilhon Specialist Marian Enache Sebastian Reichert Isaak Shalfoun Krzysztof Kusak Tiberiu Munteanu Sales and Marketing Director Marketing Manager Jean-Sebastien Vallée Senior Producer Northern Europe Emmanuel Melero Chloé Bury International Marketing and PR Sc Quantic Lab Srl Christian Grunwald Paul Nicholls Jaime Silva Valencia Director French Marketing Claudio Eusebio Paweł Kopiński CEO Creative Producer UK Marketing Paul Latrasse Giuseppe Cusenza Stefan Seicarescu Alex Toplansky Amy Namihas Barbara Allart Damien Fournet International Brand Management Peter Ballard Anne Chantreau Vincent Ménier Radosław Grabowski Project Manager Art Director Nick Turner Lucie Saulnier Lynn Li Błażej Krakowiak Marius Popa Nikolay Stoyanov Caroline Ferrier Kevin Ye Przemysław Mróz GERMANY/AUSTRIA/ Peter Pu Marcin Traczyk Project Lead Concept Art SWITZERLAND BENELUX Trent Li Sevastian Secasiu Mateja Petkovic Ronny Meng Senior Graphic Designer Marketing Director General Manager Sarah Liu Paweł Paliński Testronic Laboratories Product Manager Mario Gerhold Hans Lange Tommy Xu Achim Meyer Andy He DarkReactor.com Head of QA Mathias Boxleitner German Marketing Marketing and PR Master Yang Erik Hittenhausen Kay Jungmichel Yvette Hes Seath Bi Additional 3D Art Release Manager Games Cecile Schneider Koenraad Parrein Eric Abdoul Games Operations Manager Christopher Luck Martin Wein GlobaLoc GmbH Rafał Brożyniak Pietro Faccio Laboratoires Bug-Tracker inc. The Game Localization Company Michał Krzymin Localisation Manager NORDIC Michał Kubas Games QA Manager Lukas Kotrly President and CEO CEO Julian Mower General Manager Antoine Carre Horst Baumann Alvernia Studios Product Release Manager Martin Sirc Daniel Langer Compliance Coordinator Daniel Gaitzsch General Manager Producer Adam Biwojno Marketing and PR Manager Paquito Hernandez LQA Manager Piotr Gamracy QA Lead Marcus Legler Juan Li Holger Mischke Senior Compliance Technician Vincent Omodei Head of Motion Capture Pawel “Piekarz” Kolnierzak SPAIN Project Manager LQA TESTERS Department INTERNATIONAL MARKETING Fausnel Meus Łukasz Zawłocki Compliance Technicians Marketing Director Drew Montpetit English Adam Borysewicz Commercial Director Oscar del Moral Gabriel Loeb Motion Capture Specialists Przemek Brutkowski Menno van der Bil Lead Tester Christine Regan Tomasz Wilewski Daniel Jalocha Spanish Marketing Fabrice Petit Tomasz Kowalczyk Maria Kerner Senior Brand Manager Roberto Serrano Ronny Meng French Damian Pawlowski Vincent Kummer Carolina Moreno Antoine Monteuil Mocap Data Cleaners Gustavo Voces Testers Mathieu Fumy Mateusz Doktor Brand Manager Jean-Rénold Almonacy

Łukasz Salabura TRANSLATION Rupert Ochsner ITALY Jérémy Clowez Italian Krzysztof Wachowski Emanuela Argetta Richard Molkow German, French, Spanish Head of Art Marketing Manager Thomas Chouteau Stefano Marcoz VioletMedia GmbH CUTSCENES Christian Löhlein Daniele Falcone Lovic Fortin Munich Patrick Rocheleau German Supervisors Senior Art Conceptor Italian Marketing Sebastiano Sforza Sebastian Sparr Italian Piotr Gamracy Philipp Foly Michele Minelli Adrià Camprubí Rovira Emil Heimpel Vertigo Translations Łukasz Zawłocki Frida Romano Jean-Pierre Braïdy Junior Art Conceptor Paola Menzaghi Sophie Chartrand Spanish Translation Cutscene Animator Jennifer Demuth Carlos Carreiro Raposo Aina Climent Davide Solbiati Michał Gamrat Marta Fornos Oscar Manzano Rossella Mangione Video Expert Cutscene Processing Thomas Sighart Quality Assurance Łukasz Zawłocki Ilaria Fusè Senior PR Manager International Claudia Mangione GreenLink Martin Metzler Polish CEO Online Marketing Localsoft Costin Mihai Jörg Spormann Daniel Langer Studio Manager / Project PUBLISHED BY Coordinator DEEP SILVER Community Manager Ionut Roman Maurice Tan Development Director QC Consultant Vivien Dollinger NORTH AMERICA Mihai Vasile Executive Producer Manager of Marketing and PR QC Testers Guido Eickmeyer Aubrey Norris Bogdan Valentin Balan Cosmin Mihai International Director Production North American Marketing Dan Ionel Christian Moriz Jon Schutts George Iulian Ryan Avery

19 20 End User License Agreement Technical Support This software program and any files enabling you to play or perform updates either online or offline including packaging, manuals, etc. (hereinafter called “materials”) and all works WARRANTY ADDRESS AND CONTACT INFORMATION: derived from this software program and these materials (as a whole: the “game”) are both We have put this product through rigorous tests and you shouldn‘t experience any protected by copyright and trademark law. problems. However, it‘s impossible to test every configuration and should you experience Each use of the game shall be subject to the terms of this End User License Agreement. The game any problems regarding this product, please go to http://www.deepsilver.com support shall be distributed and rented exclusively by authorized traders and shall be used solely for section. If you cannot find what you are looking for in the support section, then please find private purposes. Any use, reproduction or redistribution of the game not expressly authorized contact details below: by the terms of the License Agreement shall be expressly prohibited. Address: Deep Silver, Inc. Warranty 900 Larkspur Landing Circle, Suite 103 Deep Silver Inc. warrants to the original purchaser of its products for a period of ninety (90) days from the Larkspur, CA 94939 date of purchase that the products will be free from defects in materials and workmanship. The product Customer Support: 1-888-883-1505 is sold “as is”, without express or implied warranty of any kind, and Deep Silver is not responsible for any losses or damages of any kind resulting from use of the product. Deep Silver will for a period of Email: [email protected] ninety (90) days either replace defective product free of charge provided the defective product will be returned with dated proof of purchase to the store from which the product was originally purchased or Deep Silver will at its option repair or replace the defective product free of charge, when sent postage prepaid with a proof of purchase to our service center. This warranty shall not be applicable Before you do so please make sure your operating system (Windows) and device drivers to normal wear and tear, and shall be void if the defect has been arisen through abuse, mistreatment, unreasonable use, or neglect. (video card, sound card & motherboard) are fully up to date, as this is usually the main problem when experiencing software difficulties. Please also make sure you have read WARRANTY LIMITATIONS the installation instructions fully. This limited warranty is in lieu of all other warranties, whether oral or written, and no other representations or claims of any nature shall be binding on, or obligate Deep Silver. Any implied warranties applicable When submitting a fault via our helpdesk please include the following information: to Deep Silver products, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Deep Silver be liable for • Exact error message if any. any special, incidental, or consequential damages resulting from possession, use, or malfunction of this Deep Silver product. Some states do not allow limitations as to how long an implied warranty lasts • Steps taken to reproduce the error/fault. and/or exclusions or limitations of incidental or consequential damages. So the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights. You also have other • Details of programs running at time of fault, including anti-virus and firewall rights that vary from state to state. Deep Silver cannot provide refunds or otherwise process returns for applications. credit of any kind other than an identical product replacement. As the individual retail outlets set their own refund policy, product refund requests must occur at the place of purchase. • Most importantly, email us a DirectX Diagnostic report. Do this by following the below instructions: REPLACEMENTS Click the START button on your Windows task bar, and then click RUN and type dxdiag In various cases, a replacement is not the best solution. Therefore before sending the product to us, please contact our Technical Support. Our Support Representatives will help you determine if a replacement is in the box that opens. The DirectX diagnostic toolbox should automatically run. This tool necessary or available. You further will need to first acquire an RMA (Return Materials Authorization) details your whole system and the details can be dumped to a log file by clicking on the number to process your return or replacement. Without a valid RMA number we will not be able to “Save All Information” button at the bottom. This will save a text file called “DxDiag”, process your replacement. which you can just attach to any email correspondence. RETURNS This information will best assist us in resolving your query as quickly as possible. Please return the product (please media only) along with (a) a copy of the original sales receipt showing the date of purchase,(b) a brief description of the difficulty you are experiencing, and (c) your name, address (please no PO boxes) and phone number to the below address. This 90-day warranty is rendered void if the product was damaged through misuse or accident (eg. scratches or cracks), or if you do not have a dated sales receipt. In these cases you are free to return the product (please media only) along with a check or money order for the amount of $5 (US Dollars) made payable to Deep Silver, a brief description of the difficulty you are experiencing, including your name, address (please no PO boxes), RMA number (please see Replacements), and phone number to the address below. We strongly recommend you use a traceable delivery method when sending products to Deep Silver. Deep Silver is not responsible for products not in its possession. NOTICE Deep Silver reserves the right to make improvements in its products at any time and without notice.

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