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Jeu-Xbox-360-Microsoft--Kinect-Heros-Aventure-Disney-Pixar
Rejoignez vos héros préférés ! Kinect Héros (Kinect Rush en anglais), la nouvelle licence de jeux Microsoft, vous présente une épopée unique en son genre signée Disney-Pixar. Pour la première fois, tous les héros de cinq films incontournables des studios Pixar sont réunis dans un jeu vidéo. Plongez dans leurs mondes et devenez vous aussi un héros en utilisant tout votre corps pour relever avec eux les défis qui vous attendent. Caractéristiques et points forts La qualité Pixar : Retrouvez les plus grands succès des studios d’animation Pixar réunis dans un seul jeu : de Ratatouille aux Indestructibles en passant par Là-Haut, sans oublier les deux licences incontournables que sont Toy Story et Cars, tous vos héros préférés sont de la partie ! Vers l’infini et au-delà ! : Redécouvrez l’univers de chaque film Pixar pendant que vous courez, sautez, escaladez des parois, nagez, roulez à toute allure pour vous frayer un chemin dans les niveaux ouverts qui vous attendent. Incarnez Buzz, Rémy, Flash Mc Queen et bien d’autres personnages à débloquer tout au long de votre progression ! Asobo : Pixar a fait appel à un studio gaulois pour réaliser son dernier chef- d’œuvre. Après avoir développé les jeux Ratatouille, WALL-E et Là-Haut, Asobo Studio signe une fois de plus un titre d’une grande qualité qui ravira toute la famille. Entrez dans leurs mondes : Vous connaissez la Pixarisation ? C’est le nouveau procédé qui va vous transposer dans un jeu vidéo comme jamais auparavant. Comment ça marche ? Kinect vous scanne et vous transforme en héros Pixar ! Une voiture de course, un jouet, un rat ou un superhéros, ils auront tous votre apparence et votre style. -
Identity and Identification in the Historical Video Games Set in the Middle Ages
FACTIONS AND NATIONS: IDENTITY AND IDENTIFICATION IN THE HISTORICAL VIDEO GAMES SET IN THE MIDDLE AGES JUAN FRANCISCO JIMÉNEZ ALCÁZAR UNIVERSIDAD DE MURCIA SPAIN Date of receipt: 1st of February, 2021 Date of acceptance: 9th of March, 2021 ABSTRACT Historical video games offer players the opportunity to choose different options for managing factions and nations of the past, with which they can come to identify. The interactive and immersive nature of the medium makes this possible, and the thrill of winning or losing is enhanced by this ability to assimilate. The study focuses on those set in the medieval period, where factions respond to the various historical stages that define it. In this identity process through the video game, the player assumes a virtual role in which individual or group feelings that historically define their identity are reflected. These titles, as products of cultural expression, are also manifestations of those who have designed them, and inaccuracies due to cultural clichés or factors to be more entertaining —playability— are often resolved by gamers through the mod phenomenon. KEY WORDS Historical video game, Middle Ages, Identity, Nation, Avatar. CAPITALIA VERBA Historicorum Videoludi, Medium Aevum, Identitas, Natio, Locumtenens. IMAGO TEMPORIS. MEDIUM AEVUM, XV (2021): 451-489 / ISSN 1888-3931 / DOI 10.21001/itma.2021.15.15 451 452 JUAN FRANCISCO JIMÉNEZ ALCÁZAR 1. Options1 We must not insist on the fact that video games are a reality. It is not necessary, regardless of the position one may hold in principle about this phenomenon. Video games are a medium that came to stay and their globalization is already a fact. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
Flight Simulator Xbox One Release Date Squamish
Flight Simulator Xbox One Release Date Wishy-washy Herrick never melts so obsoletely or vellicates any tabanids hortatively. Stony and monosymmetric Tom robustiouslymisgovern her after coleopteron Lindy sues circumference and blackballs staunches permanently, and purlsunpliant actinically. and sleepier. Gustav tick his pseud prophesies forte or Gadgets to form of aircraft editor, where is helping to franchise. Remastered in xbox release date has skipped a range of issues that can see how bing maps to cover the cockpit in one version is the page. Experience with their console release the best new and then clear the tank engine, with any cut the future. Correcting a flight simulator has a long time i was a problem. Push even well, flight simulator one generation of a turn before making an xbox! Sorry for xbox one release date for pc hardware and will apparently test additional vr. Tell us directly from light planes will the latest offers on the future. Him on an xbox one version to create a durable setup designed to generate its new and a surprise. Amazon at a flight simulator date: the most ambitious console and highlighted instrument guidance and more valuable now that the works. Classification board has been to fly as a new update rather than a stunning environments in the plan to life. Hmds will not a game is a first of potential, adding vr to both the company. Promise and a concrete date has been confirmed that does microsoft windows did nothing. Releasing their subscription cost at all files are all the aircraft. Your print contents of extreme controller was no release date for pc members can be able to the below! Remastered in one date has proven a strong ambition to set up being doom eternal vr headsets, but we have any information you want to be. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Presented by Cyprus Console Repairs - - [email protected]
007 Legends 1 Disc €10.oo G4TV Video Review Metascore 45 out of 100 Ace Combat – Assault Horizon 1 Disc €10.oo IGN Video Review Metascore 78 out of 100 Anarchy Reigns 1 Disc €10.oo Gamespot Video Review Metascore 72 out of 100 Angry Birds Trilogy (Better with Kinect) 1 Disc €10.oo IGN Video Review Metascore 63 out of 100 Army of Two 1 Disc €10.oo IGN Video Review Metascore 72 out of 100 Army of Two: 40th Day (Recently added) 1 Disc €10.oo IGN Video Review Metascore 73 out of 100 Army of Two: The Devil’s Cartel (NEW) 1 Disc €10.oo Gametrailers Review Metascore 55 out of 100 Presented by Cyprus Console Repairs - http://cyprusconsolerepairs.weebly.com/ - [email protected] Assassins Creed Revelations 1 Disc €10.oo G4TV Video Review Metascore 80 out of 100 Assassins Creed II 1 Disc €10.oo Gamespot Video Review Metascore 90 out of 100 Assassins Creed III 2 Discs €15.oo G4TV Video Review Metascore 85 out of 100 Asura’s Wrath 1 Disc €10.oo Game Trailers Video Review Metascore 71 out of 100 James Cameron's Avatar: The Game 1 Disc €10.oo IGN Video Review Metascore 61 out of 100 Batman Arkham Asylum 1 Disc €10.oo Gamespot Video Review Metascore 92 out of 100 Presented by Cyprus Console Repairs - http://cyprusconsolerepairs.weebly.com/ - [email protected] Batman Arkham City 1 Disc €10.oo G4TV Video Review Metascore 94 out of 100 Battlefield 3 2 Discs €15.oo GTV Video Review Metascore 84 out of 100 Battlefield Bad Company 1 Disc €10.oo IGN Video Review Metascore 83 out of 100 Battlefield Bad Company 2 1 Disc €10.oo IGN -
GAME DEVELOPERS BUTT HEADS T: 800.250.2429 F: 847.763.9606 DEK E: [email protected]
SPECIAL FEATURE: TOP DEVELOPERS OF 2009 VOL17 NO6 JUNE/JULY2010 THE LEADING GAME INDUSTRY MAGAZINE sf_gd_june10.pdf 1 4/29/2010 5:46:05 PM C M Y CM MY CY CMY K Create animated 3D interfaces using Scaleform GFx 3.2 CONTENTS.0610 VOLUME 17 NUMBER 6 POSTMORTEM DEPARTMENTS 20 VIGIL GAMES' DARKSIDERS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Four developers with a cracked laptop monitor and a dream—that's Players Vs. Users the legend of DARKSIDERS' creation. How the team went from there to over 120 people and a completed game under THQ is the reality, and 4 HEADS UP DISPLAY [NEWS] the team shares some very honest moments here, from concept art First quarter console trends, Canada Video Game Awards, trouble to lessons from playtesting. IGF hires new chairman, and more. By Timothy Bell 32 TOOL BOX By Adam May [REVIEW] FEATURES Pixologic's Zbrush 3.5 r3 6 TOP 30 DEVELOPERS 35 THE INNER PRODUCT By Bill Bilodeau [PROGRAMMING] 2009 was an interesting year, with social shakeups and mid- Decal Tessellation lifecycle consoles. Though the money was down a bit in 2009, the professionalism, quality, and innovation had never been higher. 42 PIXEL PUSHER By Steve Theodore [ART] In this non-empirical list, we share our choices for the best game The Real World developers of the year. By Brandon Sheffield and Jeffrey Fleming 44 DESIGN OF THE TIMES By Soren Johnson [DESIGN] The Social Revolution 13 AN ARTIST'S EYE Does the Golden Ratio have application in game design? These two 46 AURAL FIXATION By Jesse Harlin [SOUND] trained artists say so. -
Weekly News Digest #3
Jan 18 — Jan 24, 2020 Weekly News Digest #3 Hi everyone, The investment activity in the gaming market continues to accelerate with the recent IPO announcements of Huuuge and Krafton. The latter may become one of the biggest gaming companies worldwide with a $27B rumored valuation. Furthermore, Microsoft, Google, and Amazon consider acquisitions in the gaming space, as reported by Brad Sams. Tencent is also on the edge to acquire some large gaming business (U.S. or South Koreabased), considering debt financing of several billion dollars, as reported by TMT Finance. Such a step is what you can expect from the #1 strategic investor, based on the InvestGame Annual Report. Our colleagues at Niko Partners have published an update on Tencent deals over 2020. We’ve integrated the Niko Partners’ and Master the Meta’s data into our deals database and published it here. Huuuge shared IPO details: planning to raise $150m Polandbased social casino game developer and publisher Huuuge Games has officially announced its intention to raise approximately $150m via IPO on the main market of the Warsaw Stock Exchange. The company plans to use most of the future proceeds to support further potential acquisitions expanding its core social casino games portfolio and publishing capabilities; In addition to the sale of new shares, shareholders will publicly sell existing shares leading to a freefloat rate of over 25%. Founded in 2014 by Anton Gauffin, Huuuge Games is a F2P mobile game developer and publisher, mainly known for social casino titles. Huuuge operates through 3 core business divisions: Mighty: development and publishing of social casino games; Brave: publishing of casual games; HuuugeX: research and earlystage development of casual games. -
Gamesretail.Biz, Your Weekly Look at the Key Analysis, News and Data Sources for the Retail Sector, Brought to You by Gamesindustry.Biz and Eurogamer.Net
Brought to you by Every week: The UK games market in less than ten minutes Issue 8: 28th July - 3rd August WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ... we look at how the top publishers have lined up against each other in terms of the traffic they've generated on Eurogamer.net - and how they've done it. Plus, we hear from Ubisoft creative director Michael de Plater, and round up all the week's sales data, need-to-know information, key online prices, jobs and release dates - plus what Eurogamer readers are most looking forward to. Top 3 Publisher Traffic in 2009 ANALYSIS: PUBLISHER SHARE IN 2009 24% A F 22% In this week's analysis we're looking at B G 20% publisher share of traffic to Eurogamer.net and 18% identifying the key drivers. In the first graph is 16% D a comparison over time of the top 3 performers 14% - EA, Activision Blizzard and Capcom. C 12% Point A reflects Capcom's highest traffic 10% E percentage of 2009 to date with a retrospective 8% on the Street Fighter franchise and the review of Percentage of Total Hits on Eurogamer.net 6% Street Fighter IV. Both articles combined in the 4% middle of February, which goes to show the 2% impact a release outside of the normal busy 0% periods can have on generating buzz. Point B Jul Feb Mar Apr May Jun Jan '09 is the Resident Evil IV review, underlining that Capcom Activision Electronic Arts idea further, while Point C demonstrates the interest around Flock! Publisher Share of Eurogamer.net traffic in 2009 12% Points D and E in early May refer to a retrospective on EA's Black and a review of 11% Activision's X-Men Origins: Wolverine 10% respectively, while Point F combines a number 9% of high-ranking articles for EA, including a 8% retrospective on Burnout Paradise and a news 7% story in which Criterion claims that nobody 6% has yet "maxed out" the next-gen consoles. -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
2019 Proxy Statement and Annual Report October 18, 2019
2019 Proxy Statement and Annual Report October 18, 2019 Dear fellow stockholders, The General Finance Corporation team continues to deliver great results in executing our long-term growth strategy. We continue to execute our growth strategy with our specialty rental services business model. Our business model has several key features: an attractive asset class of long-lived assets that offer rapid payback periods and low maintenance costs, a diversified customer base and storage products adoptable to a wide variety of uses. We continue to manage our business model to deliver organic growth, recurring leasing revenue, superior customer service, product innovation, operational excellence and disciplined acquisitions. GROWTH MILESTONES Through our team’s dedication and commitment to our long-term growth strategies, we reached important growth milestones in fiscal year ended June 30, 2019, or fiscal year 2019: Branch Network and Lease Fleet Growth. Our branch network has grown from 15 branches at June 2007 to 101 branches at June 30, 2019, and from June 2008 to June 2019 our lease fleet grew at a compound annual growth rate of 12%. Revenue, Leasing Revenue and EBITDA Growth. Fiscal year 2019 revenues, leasing revenue and Adjusted EBITDA increased by 8.9%, 12% and 21.9%, respectively, over the prior fiscal year. EBITDA Margin Growth. Our EBITDA margins have increased from 17% in June 2007 to 28% at June 30, 2019. Large and Loyal Customer Base. Outstanding customer service, as evidenced by Pac-Van’s fiscal year 2019 net promoter score of 84, has fueled the growth of our customer base from 12,000 customers at June 2007 to over 50,000 customers at June 30, 2019.