The Ethical Challenges of Computer-Generated Actors
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Revisiting the Uncanny Valley Theory: Developing and Validating an Alternative to the Godspeed Indices
Computers in Human Behavior 26 (2010) 1508–1518 Contents lists available at ScienceDirect Computers in Human Behavior journal homepage: www.elsevier.com/locate/comphumbeh Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices Chin-Chang Ho, Karl F. MacDorman * Indiana University School of Informatics, 535 West Michigan Street, Indianapolis, IN 46202, USA article info abstract Article history: Mori (1970) proposed a hypothetical graph describing a nonlinear relation between a character’s degree Available online 8 June 2010 of human likeness and the emotional response of the human perceiver. However, the index construction of these variables could result in their strong correlation, thus preventing rated characters from being Keywords: plotted accurately. Phase 1 of this study tested the indices of the Godspeed questionnaire as measures Affective appraisal of humanlike characters. The results indicate significant and strong correlations among the relevant indi- Embodied agents ces (Bartneck, Kulic´, Croft, & Zoghbi, 2009). Phase 2 of this study developed alternative indices with non- Human–robot interaction significant correlations (p > .05) between the proposed y-axis eeriness and x-axis perceived humanness Psychometric scales (r = .02). The new humanness and eeriness indices facilitate plotting relations among rated characters of Social perception varying human likeness. Ó 2010 Elsevier Ltd. All rights reserved. 1. Plotting emotional responses to humanlike characters interpersonal warmth (Asch, 1946; Fiske, Cuddy, & Glick, 2007; Rosenberg, Nelson, & Vivekananthan, 1968), which is also strongly Mori (1970) proposed a hypothetical graph describing a nonlin- correlated with other important measures, such as comfortability, ear relation between a character’s degree of human likeness and communality, sociability, and positive (vs. -
CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
TPTV Schedule Dec 10Th - 16Th 2018
TPTV Schedule Dec 10th - 16th 2018 DATE TIME PROGRAMME SYNOPSIS Mon 10 6:00 The Case of 1949. Drama. Made at Merton Park Studios, based on a true story, Dec 18 Charles Peace directed by Norman Lee. The film recounts the exploits through the trial of Charles Peace. Starring Michael Martin-Harvey. Mon 10 7:45 Stagecoach West A Place of Still Waters. Western with Wayne Rogers & Robert Bray, who Dec 18 run a stagecoach line in the Old West where they come across a wide variety of killers, robbers and ladies in distress. Mon 10 8:45 Glad Tidings 1953. Drama. Colonel's adult children object to him marrying an Dec 18 American widow. Starring Barbara Kelly and Raymond Huntley. Mon 10 10:05 Sleeping Car To 1948. Drama. Director: John Paddy Carstairs. Stars Jean Kent, Bonar Dec 18 Trieste Colleano, Albert Lieven & David Tomlinson. Agents break into an embassy in Paris to steal a diary filled with political secrets. Mon 10 11:55 Hell in the Pacific 1968. Adventure. Directed by John Boorman and starring Lee Marvin Dec 18 and Toshiro Mifune. During World War II, an American pilot and a Japanese navy captain are deserted on an island in the Pacific Ocean Mon 10 14:00 A Family At War 1971. Clash By Night. Created by John Finch. Stars John McKelvey & Dec 18 Keith Drinkel. A still-blind Phillip encounters an old enemy who once shot one of his comrades in the Spanish Civil War. (S2, E16) Mon 10 15:00 Windom's Way 1957. Drama. Directed by Ronald Neame. -
Digital Humans on the Big Screen
news Technology | DOI:10.1145/3403972 Don Monroe Digital Humans on the Big Screen Motion pictures are using new techniques in computer-generated imagery to create feature-length performances by convincingly “de-aged” actors. RTIFICIAL IMAGES HAVE been around almost as long as movies. As com- puting power has grown and digital photography Ahas become commonplace, special ef- fects have increasingly been created digitally, and have become much more realistic as a result. ACM’s Turing Award for 2019 to Patrick M. Hanrahan and Edwin E. Cat- mull reflected in part their contribu- tions to computer-generated imagery (CGI), notably at the pioneering anima- tion company Pixar. CGI is best known in science fic- tion or other fantastic settings, where audiences presumably already have suspended their disbelief. Similarly, exotic creatures can be compelling In Ang Lee’s 2019 action movie Gemini Man, Will Smith (right) is confronted by a younger when they display even primitive hu- clone of himself (left). This filmmakers went through a complicated process to “de-age” man facial expressions. Increasingly, Smith for the younger role. however, CGI is used to save money on time, extras, or sets in even mun- actors. Artificial intelligence also in- “In many ways it felt less about a visual dane scenes for dramatic movies. creasingly will augment the labor-inten- effect and more like we were creating a re- To represent principal characters, sive effects-generation process, allowing ality and aiming to work out exactly how however, filmmakers must contend filmmakers to tell new types of stories. the human face works, operates, but also with our fine-tuned sensitivity to facial how it ages over time,” added Stuart Ad- expressions. -
AUDIENCE PERCEPTION of EXAGGERATED MOTION on REALISTIC ANIMATED CREATURES by Mackenzie Hammer
AUDIENCE PERCEPTION OF EXAGGERATED MOTION ON REALISTIC ANIMATED CREATURES by Mackenzie Hammer A Thesis Submitted to the Faculty of Purdue University In Partial Fulfillment of the Requirements for the degree of Master of Science Department of Computer Graphics Technology West Lafayette, Indiana August 2019 2 THE PURDUE UNIVERSITY GRADUATE SCHOOL STATEMENT OF COMMITTEE APPROVAL Prof. Nicoletta Adamo, Chair Department of Computer Graphics Technology Prof. Andrew Buchanan Department of Computer Graphics Technology Prof. Esteban Garcia Department of Computer Graphics Technology Prof. Dan Triplett Department of Computer Graphics Technology Approved by: Dr. Colin Gray Head of the Graduate Program Prof. Nicoletta Adamo Head of the Graduate Program 3 To my parents, brother, sister, and fiancé. For their continuous love and support in my pursuit to study Animation, and for the patience they had to listen to the many ramblings of a passionate artist along the way. 4 ACKNOWLEDGMENTS I wish to gratefully acknowledge my professors and thesis committee members for their insightful guidance, encouragement, and contribution to the completion of this work. 5 TABLE OF CONTENTS LIST OF TABLES .......................................................................................................................... 7 LIST OF FIGURES ........................................................................................................................ 8 ABSTRACT ................................................................................................................................... -
1 Ken Clarke
KEN CLARKE - MY PROFESSIONAL AUTOBIOGRAPHY When I left junior school at the age of twelve my plastering career started at the well known building Arts & Craft Secondary School, ‘Christopher Wren’, and from this early age I was particularly interested in fibrous plastering. It was a known fact that, of a class of 16, two of the pupils, after four years of schooling, would start their training at a major film studio. I passed my GCE in Building Craft, Paintwork and Plasterwork (copy 1 attached) and was one of the lucky two to be chosen to start training at Shepperton Studios. This was my first achievement (copy 2 – letter of engagement, 9 June 1964, attached). I started Shepperton Studios in the plastering Dept on 22 June 1964 under conditions of a six-month probationary period and a further 4 and half years. During this five-year apprenticeship, I was to do through the block release system, eight weeks at work and two weeks at Art & Craft College ‘Lime Grove’. At the end of five years I was awarded my basic and final City and Guilds in plastering (basic June 1966 and final June 1968 – copies 3 and 4 attached). This was a big achievement for any young man – for me; it was the beginning of a big career. After my five years I was presented with one of the very last certificates of apprenticeship offered by the ‘Film Industry Training Apprenticeship Council’. Thus, my apprenticeship came to an end. (Letter of thanks and delivery of my deeds and certificate 1 June 1969. -
New Bfi Filmography Reveals Complete Story of Uk Film
NEW BFI FILMOGRAPHY REVEALS COMPLETE STORY OF UK FILM 1911 – 2017 filmography.bfi.org.uk | #BFIFilmography • New findings about women in UK feature film – percentage of women cast unchanged in over 100 years and less than 1% of films identified as having a majority female crew • Queen Victoria, Sherlock Holmes and James Bond most featured characters • Judi Dench is now the most prolific working female actor with the release of Victoria and Abdul this month • Michael Caine is the most prolific working actor • Kate Dickie revealed as the most credited female film actor of the current decade followed by Jodie Whittaker, the first female Doctor Who • Jim Broadbent is the most credited actor of the current decade • Brits make more films about war than sex, and more about Europe than Great Britain • MAN is the most common word in film titles • Gurinder Chadha and Sally Potter are the most prolific working female film directors and Ken Loach is the most prolific male London, Wednesday 20 September 2017 – Today the BFI launched the BFI Filmography, the world’s first complete and accurate living record of UK cinema that means everyone – from film fans and industry professionals to researchers and students – can now search and explore British film history, for free. A treasure trove of new information, the BFI Filmography is an ever-expanding record that draws on credits from over 10,000 films, from the first UK film released in cinemas in 1911 through to present day, and charts the 250,000 cast and crew behind them. There are 130 genres within the BFI Filmography, the largest of which is Drama with 3,710 films. -
Bringing the Dead Back to Life: Preparing the Estate for a Post-Mortem Acting Role
BRINGING THE DEAD BACK TO LIFE: PREPARING THE ESTATE FOR A POST-MORTEM ACTING ROLE by Ben Laney* I. INTRODUCTION ................................................................................... 350 II. HOW TO BRING THE DEAD BACK TO LIFE .......................................... 352 A. Proactive Recreation ................................................................... 352 B. Retroactive Recreation ................................................................. 354 C. Retroactive Recreation for Completely New Roles ...................... 355 1. Peter Cushing — Rogue One ................................................. 356 2. Tupac Shakur — Coachella 2012 .......................................... 357 3. Other Examples ..................................................................... 358 D. The Challenges of Bringing the Dead Back to Life ...................... 358 1. Legal Issues ........................................................................... 359 2. Artistic Issues ........................................................................ 359 III. A SYNERGY — DIGITAL IMMORTALITY COUPLED WITH LEGAL IMMORTALITY ..................................................................................... 360 A. The Right to Publicity .................................................................. 360 B. Character Versus Actor ............................................................... 362 C. The Commercial Use of a Likeness of a Dead Actor ................... 365 1. State-Based Post-mortem Rights to Publicity ....................... -
Laurence Olivier in Hamlet (1949)
1 Laurence Olivier in Hamlet (1949) In the late 1930s and early 1940s, when Samuel Goldwyn, MGM, and David Selznick were wooing him, Laurence Olivier chose not to become a movie star “like dear Cary.” After playing Heathcliff in Wuthering Heights (1939), Darcy in Pride and Prejudice (1940), and Maxim Dewinter in Rebecca (1940), he appeared in Hollywood pictures sparingly and tried to avoid a fixed persona. He nevertheless became the symbol of what midcentury America thought of as a distinguished actor, and was the most successful English theatrical type in the movies. He wasn’t romantically flamboyant (Orson Welles was closer to that), he wasn’t a naturalist like the students of the Method, he wasn’t a Brechtian, and he wasn’t the sort of movie actor who plays variations on a single character. He belonged instead to a school of disciplined, tastefully romantic verisimilitude, and within that school was a master. He was also the best-known Shakespearian in films. Olivier often said that his favorite movie role was the working-class comedian Archie Rice in The Entertainer (1960), but his performances in the Shakespeare films that he directed are more representative of his skills and more significant in film history. Based on canonical texts with a long performance history, they foreground his stylistic choices 2 and make his influences relatively easy to identify. His version of Hamlet (1949), for example, seems to derive pretty equally from the English romantics, Sigmund Freud, and William Wyler. These sources are not so eclectic as they might appear. Romantic-realist ideas of narrative shaped nearly all feature films of the period; Wyler had been the director of Wuthering Heights and at one point was scheduled to direct Olivier’s production of Henry V; and Olivier’s conceptions of character and performance are similar to the ones that shaped Hollywood in the 1940s, when Freud was in vogue. -
Running Head: Weak Uncanny Valley for Controlled Face Images Virtual
Running head: Weak Uncanny Valley for Controlled Face Images Virtual Faces Evoke Only a Weak Uncanny Valley Effect: An Empirical Investigation with Controlled Virtual Face Images Jari Kätsyri1,2*, Beatrice de Gelder1, Tapio Takala2 1Department of Cognitive Neuroscience, Maastricht University, Netherlands 2Department of Computer Science, Aalto University, Finland *Correspondence: Jari Kätsyri, Department of Computer Science, P.O.Box 15400, FI-00076 Aalto, Finland. jari.katsyri (at) aalto.fi Preprint version 2019-09-04 Running head: Weak Uncanny Valley for Controlled Face Images Abstract The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual characters elicit more familiarity in their observers (positive affinity) with the exception of near- human characters that elicit strong feelings of eeriness (negative affinity). We studied this hypothesis in three experiments with carefully matched images of virtual faces varying from artificial to realistic. We investigated both painted and computer-generated (CG) faces to tap a broad range of human-likeness and to test whether CG faces would be particularly sensitive to the UV effect. Overall, we observed a linear relationship with a slight upward curvature between human-likeness and affinity. In other words, less realistic faces triggered greater eeriness in an accelerating manner. We also observed a weak UV effect for CG faces; however, least human-like faces elicited much more negative affinity in comparison. We conclude that although CG faces elicit a weak UV effect, this effect is not fully analogous to the original UV hypothesis. Instead, the subjective evaluation curve for face images resembles an uncanny slope more than a UV. Based on our results, we also argue that subjective affinity should be contrasted against subjective rather than objective measures of human-likeness when testing UV. -
Robots: Is the Uncanny Valley Real?
BBC - Future Robots: Is the uncanny valley real? http://www.bbc.com/future/story/20130901-is-the-uncan... 2 September 2013 Robots: Is the uncanny valley real? By Rose Eveleth Total recoil The uncanny valley concept states that we are unsettled by robots and models that look almost, but not quite human. (Copyright: Getty Images) For decades the golden rule in robotics has been that the more lifelike a creation, the more likely it crosses the line from cute to creepy. But questions are being raised as to whether this is really true. Mick Walters opens a door in his lab and points his computer’s camera towards the small, blurry, tan-coloured object he has just revealed. "This is Kaspar Two," he says. As the Skype connection catches up, an image of a robot in a baseball hat, a blue button-down shirt and striped socks appears. Kaspar Two is a robot child. He's not even on, just sitting slumped over. Even though the image is somewhat fuzzy, Kaspar Two is able to give me that feeling, that nagging sense of unease. "I must admit," says Walters, "when I first actually built Kaspar, I did think he was a bit uncanny." Kaspar has been created at University of Hertfordshire, UK to help children with autism understand how to read emotions and engage with other people, but it falls into what's often 1 of 4 09/03/2013 09:48 AM BBC - Future Robots: Is the uncanny valley real? http://www.bbc.com/future/story/20130901-is-the-uncan.. -
Evaluation of the Uncanny Valley in CG Characters
SBC - Proceedings of SBGames 2012 Computing Track – Full Papers Evaluation of the Uncanny Valley in CG Characters Laura M. Flach Vanderson Dill Christian Lykawka Rafael H. de Moura M´arcio S. Pinho FACIN/PUCRS Soraia R. Musse Virtual Reality Group Virtual Humans Simulation Lab FACIN/PUCRS FACIN/PUCRS Abstract To answer these questions, we proposed an evalu- ation methodology based on a questionnaire with This paper revisits the Uncanny Valley subject in subjects. First, we selected representative char- order to evaluate its effects on the perception of acters from recent and well known movies and characters that currently use computer graphics, games, and other characters that are unknown. animation and computer simulation. It is based In order to evaluate the public's empathy with on surveys that generated hundreds of samples the chosen characters, we conducted a two-stages and showed preliminary results about new criteria questionnaire. In the first stage we presented still and correlations regarding the familiarity of the images and, in the second stage, videos with the characters with the public. The analysis of famil- performance of the same characters in the same iarity in those characters showed great agreement scenes. with the original curve of the uncanny valley. Fu- ture enhancements are then suggested to add new As the results, more than two hundred of analysed dimensions to the original graph. samples leaded to conclusions that indicated the uncanny valley hypothesis is valid for CG char- acters. The following sections cover the related Keywords:: Uncanny Valley, Computer works on the subject, the model for evaluation Graphics, Modern Media, Movies, Games (including the details of both surveys), obtained results and final considerations.