Dragon Magazine #219
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Sample File 620 88158 Savspecies4.Qxd 12/16/02 12:41 PM Page 2
620_88158_SavSpecies4.qxd 12/16/02 12:40 PM Page 1 Sample file 620_88158_SavSpecies4.qxd 12/16/02 12:41 PM Page 2 SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Sample file Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
March 2009 Newsletter
MARCH 2009 NEWSLETTER March Calendar of Events That's Science Fiction Tuesday March 3, 2009 7:00 pm - 9:00 pm Fantasy Gamers Group Hillsdale Public Library Saturday March 21, 2009 201.358.5072 2:30 pm - 7:30 pm Shadow of the Vampire (2000). Reality's Edge Game Store Seville Diner follows the movie - 289 Broadway, Westwood,NJ. Ridge Road North Arlington, NJ Suspense Central Explore the freaky world of HP Lovecraft's Cthulu mythos as writer, Monday March 9, 2009 gamer, and veteran GM BJ Pehush takes the reigns for a story of 8:00 pm - 10:00 pm gangland murders, strange beings, and terror beyond imagining as Borders @ Garden State Plaza we explore the town of Arkham. This game will use the 6th edition 201.712.1166 Call of Cthulu This month's selection is LAMB: The Gospel According to Bif, Chaosium rules (books available for order through New Moon Christs' Childhood Pal by Christopher Moore. Comics). Drawing A Crowd Themes of the Fantastic Wednesday March 11, 2009 Tuesday March 24, 2009 8:00 pm - 10:00 pm 8:00 pm - 10:00 pm New Moon Comics New Moon Comics 973-81-COMIC or 973-812-6642 973-81-COMIC or 973-812-6642 Discussion group re: comic books. Topic discussion group www.newmooncomics.com. www.newmooncomics.com. Whispers from Beyond & Face the Fiction Modern Masters Saturday March 14, 2009 Friday March 27, 2009 7:00 pm - 8:00pm (Whispers From Beyond) 8:00pm - 10:00 pm 8:00 pm - 10:00 pm (Face The Fiction) Borders Ramsey Interstate Shopping Center Borders Ramsey Interstate Shopping Center 201.760.1967 201.760.1967 This month we discuss Christopher Moore's Bloodsucking This month's guest is bestselling horror writer, L.A. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
The Dark of the Whole Sordid Mess
Mm**. :<"* .:;- •*- ITU x Hey, berk! If you're a player, put this book down Only the Dungeon Master should know the dark v£ of the B\ood War. Go read /'he Chant of the War instead — it's safer. Sample file •*>• K&'i GUIDE • CREDI+S Designers: Colin McComb and Monte Cook Editor and Developer: Ray Vallese Cover Artist: Alan Pollack Interior Artist: Adam Rex Conceptual Artist: Dana Knutson Cartographer: Diesel Project Manager: Andria Hayday and K.S. Boomgarden Art Director: Bob Galica Electronic Prepress Coordinator: Dave Conant Typography: Angelika Lokotz Border Art: Robert Repp Graphic Design: Greg Kerkman and Dawn Murin Proofreader: Michele Carter Sample file TSR, Inc. TSR Ltd. 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI53147 Cambridge CB1 3LB U.S.A. United Kingdom 2621xxxl502 ADVANCED DUNGEONS ft DRAGONS, ADftD, MONSTROUS COMPENDSUM, DRAGON, DUNGEON MASTER, and the Lady of Pain logo are registered trademarks owned by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ® 1996 TSR, Inc. All rights reserved. Made in the U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. -
Volume 1, Issue 1 2017 ROBIN HOOD and the FOREST LAWS
Te Bulletin of the International Association for Robin Hood Studies Volume 1, Issue 1 2017 ROBIN HOOD AND THE FOREST LAWS Stephen Knight The University of Melbourne The routine opening for a Robin Hood film or novel shows a peasant being harassed for breaking the forest laws by the brutal, and usually Norman, authorities. Robin, noble in both social and behavioral senses, protects the peasant, and offends the authorities. So the hero takes to the forest with the faithful peasant for a life of manly companionship and liberal resistance, at least until King Richard returns and reinstates Robin for his loyalty to true values, social and royal, which are somehow congruent with his forest freedom. The story makes us moderns feel those values are age-old. But this is not the case. The modern default opening is not part of the early tradition. Its source appears to be the very well-known and influential Robin Hood and his Merry Men by Henry Gilbert (1912). The apparent lack of interest in the forest laws theme in the early ballads might simply be taken as reality: Barbara A. Hanawalt sees a strong fit between the early Robin Hood poems and contemporary outlaw actuality. Her detailed analysis of what outlaws actually did against the law indicates that robbery and assault were normal and that breach of the forest laws was never an issue.1 The forest laws themselves are certainly medieval.2 They were famously imposed by the Norman kings, they harassed ordinary people, stopping them using the forests for their animals and as a source for food and timber, and Sherwood was one of the most aggressively policed forests—but this did not cross into the early Robin Hood materials. -
Firearm Upgrades” Below)
Sample file Gunslinger Adept Marksman When you choose this archetype at 3rd level, you Most warriors and combat specialists spend their learn to perform powerful trick shots to disable or years perfecting the classic arts of swordplay, damage your opponents using your firearms. archery, or polearm tactics. Whether duelist or Trick Shots. You learn two trick shots of infantry, martial weapons were seemingly perfected your choice, which are detailed under "Trick Shots" long ago, and the true challenge is to master them. below. Once per turn, when you make an attack with However, some minds couldn't stop with the a firearm as part of the Attack action, you can apply innovation of the crossbow. Experimentation with one of your trick shots to that attack. Unless alchemical components and rare metals have otherwise noted, you must declare a trick shot before unlocked the secrets of controlled explosive force. the attack roll is made. You learn an additional trick The few who survive these trials of ingenuity may shot of your choice at 7th, 10th, 15th, and 18th level. become the first to create, and deftly wield, firearms. Grit. You have 3 grit points. You gain This archetype focuses on the ability to another grit point at 7th level and one more at 15th design, craft, and utilize powerful, yet dangerous, level. You regain 1 expended grit point each time you ranged weapons. Through creative innovation and roll a 20 on the d20 roll for an attack with a firearm, immaculate aim, you become a distant force of death or reduce a creature of challenge rating ⅛ or higher on the battlefield. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
The Complete Book of Dwarves Presents 24 Books Are Indispensable to Dms and Players New Kits Created Especially for Dwarf Charac- with Dwarf Characters
Sample file Afivapced Player's Handbook °^ Edition Rules Supplement The Complete Book of SampleCREDIT fileS Written by Jim Bambra Edited by Doug Stewart Illustrated in color by Brom, Clyde Caldwell, Larry Elmore and Keith Parkinson Illustrated in black and white by Larry Elmore and Karl Waller Typeset by Gaye O'Keefe Icons by Laurie Yockey ADVANCED DUNGEONS 8. DRAGONS, AD&.D, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. The TSR logo is a trade- mark owned by TSR, Inc. ®I99! TSR, Inc. All rights reserved. Printed in the U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. TSR, Inc. TSR Ltd. POB 756 I 20 Church End, Cherry Hinton Lake Geneva, is Cambridge CBI 3LB Wl 53147 U.S.A. 3 United Kingdom Table of Contents Introduction 4 Vindicator 66 Thief Kits 67 Chapter 1: The Creation of Dwarves 7 Diplomat 67 Entertainer 67 Chapter 2: The Dwarf Subraces 12 Locksmith 68 Hill Dwarves 12 Pest Controller 68 Mountain Dwarves 12 Warrior/Thief Kits 69 Deep Dwarves 13 Ghetto Fighter 69 Sundered Dwarves 14 Trader .70 Duergar (Gray Dwarves) 14 Vermin Slayer 71 Gully Dwarves 15 Wayfinder 72 Chapter 3: Your Life as a Dwarf 17 Chapter 7: Role Playing and -
Of Dice and Men the Role of Dice in Board and Table Games
Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries.