NPR: Art Enhancing Computer Graphics
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Graphic Design & Illustration Using Adobe Illustrator CC 1 Dear Candidate, in Preparation for the Graphic Design & Illu
Graphic Design & Illustration Using Adobe Illustrator CC Dear Candidate, In preparation for the Graphic Design & Illustration Using Adobe Illustrator CC certification exam, we’ve put together a set of practice materials and example exam items for you to review. What you’ll find in this packet are: • Topic areas and objectives for the exam. • Links to practice tutorials and files. • Practice exam items. We’ve assembled excerpted material from the Adobe Illustrator CC Learn and Support page, and the Visual Design curriculum to highlight a few of the more challenging techniques covered on the exam. You can work through these technical guides and with the provided image files (provided separately). Additionally, we’ve included the certification objectives so that you are aware of the elements that are covered on the exam. Finally, we’ve included practice exam items to give you a feel for some of the items. These materials are meant to help you familiarize yourself with the areas of the exam so are not comprehensive across all the objectives. Thank you, Adobe Education Adobe, the Adobe logo, Adobe Photoshop and Creative Cloud are either registered trademarks or trademarks of Adobe Systems 1 Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners. © 2017 Adobe Systems Incorporated. All rights reserved. Graphic Design & Illustration Using Adobe Illustrator CC Adobe Certified Associate in Graphic Design & Illustration Using Adobe Illustrator CC (2015) Exam Structure The following lists the topic areas for the exam: • Setting project requirements • Understanding Digital Graphics and Illustrations • Understanding Adobe Illustrator • Creating Digital Graphics and Illustrations Using Adobe Illustrator • Archive, Export, and Publish Graphics Using Adobe Illustrator Number of Questions and Time • 40 questions • 50 minutes Exam Objectives Domain 1.0 Setting Project Requirements 1.1 Identify the purpose, audience, and audience needs for preparing graphics and illustrations. -
ARTG-2306-CRN-11966-Graphic Design I Computer Graphics
Course Information Graphic Design 1: Computer Graphics ARTG 2306, CRN 11966, Section 001 FALL 2019 Class Hours: 1:30 pm - 4:20 pm, MW, Room LART 411 Instructor Contact Information Instructor: Nabil Gonzalez E-mail: [email protected] Office: Office Hours: Instructor Information Nabil Gonzalez is your instructor for this course. She holds an Associate of Arts degree from El Paso Community College, a double BFA degree in Graphic Design and Printmaking from the University of Texas at El Paso and an MFA degree in Printmaking from the Rhode Island School of Design. As a studio artist, Nabil’s work has been focused on social and political views affecting the borderland as well as the exploration of identity, repetition and erasure. Her work has been shown throughout the United State, Mexico, Colombia and China. Her artist books and prints are included in museum collections in the United States. Course Description Graphic Design 1: Computer Graphics is an introduction to graphics, illustration, and page layout software on Macintosh computers. Students scan, generate, import, process, and combine images and text in black and white and in color. Industry standard desktop publishing software and imaging programs are used. The essential applications taught in this course are: Adobe Illustrator, Adobe Photoshop and Adobe InDesign. Course Prerequisite Information Course prerequisites include ARTF 1301, ARTF 1302, and ARTF 1304 each with a grade of “C” or better. Students are required to have a foundational understanding of the elements of design, the principles of composition, style, and content. Additionally, students must have developed fundamental drawing skills. These skills and knowledge sets are provided through the Department of Art’s Foundational Courses. -
Using Typography and Iconography to Express Emotion
Using typography and iconography to express emotion (or meaning) in motion graphics as a learning tool for ESL (English as a second language) in a multi-device platform. A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Anthony J. Ezzo May, 2016 Thesis written by Anthony J. Ezzo B.F.A. University of Akron, 1998 M.F.A., Kent State University, 2016 Approved by Gretchen Caldwell Rinnert, M.G.D., Advisor Jaime Kennedy, M.F.A., Director, School of Visual Communication Design Amy Reynolds, Ph.D., Dean, College of Communication and Information TABLE OF CONTENTS TABLE OF CONTENTS .................................................................................... iii LIST OF FIGURES ............................................................................................ v LIST OF TABLES .............................................................................................. v ACKNOWLEDGEMENTS ................................................................................ vi CHAPTER 1. THE PROBLEM .......................................................................................... 1 Thesis ..................................................................................................... 6 2. BACKGROUND AND CONTEXT ............................................................. 7 Understanding The Ell Process .............................................................. -
3D Graphics Fundamentals
11BegGameDev.qxd 9/20/04 5:20 PM Page 211 chapter 11 3D Graphics Fundamentals his chapter covers the basics of 3D graphics. You will learn the basic concepts so that you are at least aware of the key points in 3D programming. However, this Tchapter will not go into great detail on 3D mathematics or graphics theory, which are far too advanced for this book. What you will learn instead is the practical implemen- tation of 3D in order to write simple 3D games. You will get just exactly what you need to 211 11BegGameDev.qxd 9/20/04 5:20 PM Page 212 212 Chapter 11 ■ 3D Graphics Fundamentals write a simple 3D game without getting bogged down in theory. If you have questions about how matrix math works and about how 3D rendering is done, you might want to use this chapter as a starting point and then go on and read a book such as Beginning Direct3D Game Programming,by Wolfgang Engel (Course PTR). The goal of this chapter is to provide you with a set of reusable functions that can be used to develop 3D games. Here is what you will learn in this chapter: ■ How to create and use vertices. ■ How to manipulate polygons. ■ How to create a textured polygon. ■ How to create a cube and rotate it. Introduction to 3D Programming It’s a foregone conclusion today that everyone has a 3D accelerated video card. Even the low-end budget video cards are equipped with a 3D graphics processing unit (GPU) that would be impressive were it not for all the competition in this market pushing out more and more polygons and new features every year. -
Discover Materials Infographic Challenge
Website: www.discovermaterials.uk Twitter: @DiscovMaterials Instagram: @discovermaterials Email: [email protected] Discover Materials Infographic Challenge The Challenge: We would like you to produce an infographic that highlights and explores a material that has been important to you during the pandemic. We will be awarding prizes for the top two infographics based upon the following criteria: visual appeal content (facts/depth/breadth) range of sources Entries must be submitted to: [email protected] by 9pm (BST) on Sunday 2nd August and submitted as a picture file. Please include your name, as the author of the infographic, within the image. In submitting the infographic to be judged, you are agreeing that the graphic can be shared by Discover Materials more widely. Introduction: An infographic provides us with a short, interesting and timely manner to communicate a complex idea with the wider public. An important aspect of using an infographic is that our target is to make something with high shareability and this can be achieved by telling a good story with a design that conveys data in a manner that is easily interpreted, as highlighted in Figure 1. In this challenge we want you to consider a material that has been important in the pandemic. There are a huge range of materials that have been vitally important to us all during these chaotic and challenging times. We could imagine materials that have been important in personal protection & healthcare, materials that Figure 1: The overlapping aspects of a good infographic enable our new forms of engagement and https://www.flickr.com/photos/dashburst/8448339735 communication in the digital world, or the ‘day- to-day’ materials that we rely upon and without which we would find modern life incredibly difficult. -
4.3 Discovering Fractal Geometry in CAAD
4.3 Discovering Fractal Geometry in CAAD Francisco Garcia, Angel Fernandez*, Javier Barrallo* Facultad de Informatica. Universidad de Deusto Bilbao. SPAIN E.T.S. de Arquitectura. Universidad del Pais Vasco. San Sebastian. SPAIN * Fractal geometry provides a powerful tool to explore the world of non-integer dimensions. Very short programs, easily comprehensible, can generate an extensive range of shapes and colors that can help us to understand the world we are living. This shapes are specially interesting in the simulation of plants, mountains, clouds and any kind of landscape, from deserts to rain-forests. The environment design, aleatory or conditioned, is one of the most important contributions of fractal geometry to CAAD. On a small scale, the design of fractal textures makes possible the simulation, in a very concise way, of wood, vegetation, water, minerals and a long list of materials very useful in photorealistic modeling. Introduction Fractal Geometry constitutes today one of the most fertile areas of investigation nowadays. Practically all the branches of scientific knowledge, like biology, mathematics, geology, chemistry, engineering, medicine, etc. have applied fractals to simulate and explain behaviors difficult to understand through traditional methods. Also in the world of computer aided design, fractal sets have shown up with strength, with numerous software applications using design tools based on fractal techniques. These techniques basically allow the effective and realistic reproduction of any kind of forms and textures that appear in nature: trees and plants, rocks and minerals, clouds, water, etc. For modern computer graphics, the access to these techniques, combined with ray tracing allow to create incredible landscapes and effects. -
617.727.5944 2.7 Labeling a Picture Or a Diagram
BPS Curriculum Framework > Informational/Explanatory Text > Grade 2 > Drafting and Revising > Labeling a picture or diagram 2.7 Labeling a picture or a Connection : We have been noticing the beautiful pictures and helpful diagram diagrams in our mentor text for “all-about” books. We have even added pictures and diagrams to our own writing to really give our readers a better idea of what our subject looks like, but there is still one more thing we need to think about. We need to be sure our readers understand what they are looking at. Learning Objective: Students will label pictures and Teaching : Labeling our pictures gives our readers a better diagrams from the outdoor understanding of what they are looking at. Our labels help the reader classroom know exactly what they are seeing. It may tell the time of the year, the location, the size, or the specific parts of the subject they are looking at. Let’s look at The “Saddle Up!” Section in the “Kids book of Horses” and see how the author has used labels to teach us the parts of a Mentor Texts: “Volcanoes”; saddle. “Bears, Bears, Bears”; “Try It Think about something in the classroom and tell your partner “Apples”; “The Pumpkin what you might have to label if you were going to illustrate this object. Book”; “ The Kids Horse Book ”, Share out with class. Sylvia Funston Instructions to students for Independent Outdoor Writing : 1. Today, when we go out to the outdoor classroom we are going to choose an object to illustrate. It can be from our classroom list or anything else you see outside (at boat in the harbor, a truck or car going by, a small animal scampering away, or items on the playground: a slide or climbing frame. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Flood Insurance Rate Map (FIRM) Graphics Guidance
Guidance for Flood Risk Analysis and Mapping Flood Insurance Rate Map (FIRM) Graphics November 2019 Requirements for the Federal Emergency Management Agency (FEMA) Risk Mapping, Assessment, and Planning (Risk MAP) Program are specified separately by statute, regulation, or FEMA policy (primarily the Standards for Flood Risk Analysis and Mapping). This document provides guidance to support the requirements and recommends approaches for effective and efficient implementation. The guidance, context, and other information in this document is not required unless it is codified separately in the aforementioned statute, regulation, or policy. Alternate approaches that comply with all requirements are acceptable. For more information, please visit the FEMA Guidelines and Standards for Flood Risk Analysis and Mapping webpage (www.fema.gov/guidelines-and-standards-flood-risk-analysis-and- mapping). Copies of the Standards for Flood Risk Analysis and Mapping policy, related guidance, technical references, and other information about the guidelines and standards development process are all available here. You can also search directly by document title at www.fema.gov/library. FIRM Graphics November 2019 Guidance Document 6 Page i Document History Affected Section or Date Description Subsection This guidance has been revised to align various November descriptions and specifications to standard operating Sections 4.3 and 5.2 2019 procedures, including labeling of structures and application of floodway and special floodway notes. FIRM Graphics November -
Animated Presentation of Static Infographics with Infomotion
Eurographics Conference on Visualization (EuroVis) 2021 Volume 40 (2021), Number 3 R. Borgo, G. E. Marai, and T. von Landesberger (Guest Editors) Animated Presentation of Static Infographics with InfoMotion Yun Wang1, Yi Gao1;2, Ray Huang1, Weiwei Cui1, Haidong Zhang1, and Dongmei Zhang1 1Microsoft Research Asia 2Nanjing University (a) 5% (b) time Element Animation effect Meats, sweets slice spin link wipe dot zoom 35% icon zoom 10% Whole grains, title zoom OliVer oil pasta, beans, description wipe whole grain bread Mediterranean Diet 20% 30% 30% Vegetables and fruits Fish, seafood, poultry, Vegetables and fruits dairy food, eggs Figure 1: (a) An example infographic design. (b) The animated presentations for this infographic show the start time, duration, and animation effects applied to the visual elements. InfoMotion automatically generates animated presentations of static infographics. Abstract By displaying visual elements logically in temporal order, animated infographics can help readers better understand layers of information expressed in an infographic. While many techniques and tools target the quick generation of static infographics, few support animation designs. We propose InfoMotion that automatically generates animated presentations of static infographics. We first conduct a survey to explore the design space of animated infographics. Based on this survey, InfoMotion extracts graphical properties of an infographic to analyze the underlying information structures; then, animation effects are applied to the visual elements in the infographic in temporal order to present the infographic. The generated animations can be used in data videos or presentations. We demonstrate the utility of InfoMotion with two example applications, including mixed-initiative animation authoring and animation recommendation. -
Information Graphics Design Challenges and Workflow Management Marco Giardina, University of Neuchâtel, Switzerland, Pablo Medi
Online Journal of Communication and Media Technologies Volume: 3 – Issue: 1 – January - 2013 Information Graphics Design Challenges and Workflow Management Marco Giardina, University of Neuchâtel, Switzerland, Pablo Medina, Sensiel Research, Switzerland Abstract Infographics, though still in its infancy in the digital world, may offer an opportunity for media companies to enhance their business processes and value creation activities. This paper describes research about the influence of infographics production and dissemination on media companies’ workflow management. Drawing on infographics examples from New York Times print and online version, this contribution empirically explores the evolution from static to interactive multimedia infographics, the possibilities and design challenges of this journalistic emerging field and its impact on media companies’ activities in relation to technology changes and media-use patterns. Findings highlight some explorative ideas about the required workflow and journalism activities for a successful inception of infographics into online news dissemination practices of media companies. Conclusions suggest that delivering infographics represents a yet not fully tapped opportunity for media companies, but its successful inception on news production routines requires skilled professionals in audiovisual journalism and revised business models. Keywords: newspapers, visual communication, infographics, digital media technology © Online Journal of Communication and Media Technologies 108 Online Journal of Communication and Media Technologies Volume: 3 – Issue: 1 – January - 2013 During this time of unprecedented change in journalism, media practitioners and scholars find themselves mired in a new debate on the storytelling potential of data visualization narratives. News organization including the New York Times, Washington Post and The Guardian are at the fore of innovation and experimentation and regularly incorporate dynamic graphics into their journalism products (Segel, 2011). -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML