Perceived Addictiveness of Smartphone Games: a Content Analysis of Game Reviews by Players
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Appannie.Com
A P P A N N I E S T A T E O F M O B I L E 2 0 2 1 E X E C U T I V E S U M M A R Y 2020 Mobile Landscape at a Glance New App App Store Daily Time Spent Mobile Venture Capital Downloads Spend Per User Ad Spend to Mobile Tech S T A T E O F 218B $143B 4.2 Hrs $240B $73B M O B I L E 2 0 2 1 +7% +20% +20% +26% +27% YoY Growth YoY Growth YoY Growth YoY Growth YoY Growth Source: Crunchbase iOS, Google Play, Third-Party iOS, Google Play, Third-Party Android Phones; Among Markets Android in China Android in China Analyzed 2 What's Inside Macro Mobile Trends Gaming Finance Social Networking Video Streaming S T A Retail T E O Food & Drink F M O Marketing & Advertising B I L E Other Industries Embracing Mobile Innovation 2 0 2 Top Apps and Games of 2020 1 3 The Mobile Performance Standard S T A T E O F M O B I L E 2 0 2 1 4 Macro Mobile After a year that welcomed more downloads than ever before, apps should focus on Trends influencing user discovery. 37% of app users we surveyed reported they found a new app through a friend or family member. 67% of users agree when discovering and purchasing new S T apps they trust what they learn from online A T E research, and 50% only consider well-known O F apps. -
1892 , 11/03/2019 Class 9 2184496 02/08/2011 Trading As
Trade Marks Journal No: 1892 , 11/03/2019 Class 9 PAVO 2184496 02/08/2011 FRANCIS K. PAUL JOHN K. PAUL SUSAN FRANCIS SHALET JOHN POPULAR AUTO SPARES PVT. LTD. POPULAR VEHICLES & SERVICES LTD. trading as ;KUTTUKARAN TRADING VENTURES HEAD OFFICE KUTTUKRAN CENTRE, MAMANGALAM, COCHIN - 682 025, KERALA STATE, INDIA MANUFACTURERS AND MERCHANTS Address for service in India/Attorney address: P.M GEORGEKUTTY PMG ASSOCIATES EF7-10, VASANTH NAGAR PALARIVATTOM COCHIN - 682025 Used Since :01/08/2011 CHENNAI AUTOMOBILE ELECTRONICS ACCESSORIES, NAMELY, LED DAYTIME RUNNING LIGHT. 1944 Trade Marks Journal No: 1892 , 11/03/2019 Class 9 SHREE JINDAL 2307107 28/03/2012 KRISHAN LAL ARORA trading as ;ARORA TRADING COMPANY M.I.G. -108 AVAS VIKAS LODHI VIHAR SASNI GATE AGRA ROAD ALIGARH 202001 MANUFACTURER AND TRADER Used Since :25/03/2012 DELHI JUNCTION BOX 1945 Trade Marks Journal No: 1892 , 11/03/2019 Class 9 2515909 18/04/2013 RAVISH TANEJA trading as ;VIRIMPEX 1413 IST FLOOR NICHLSON ROAD KASHMERE GATE DELHI 06 MERCHANTS/MANUFACTURERS Address for service in India/Attorney address: SAI ASSOCIATES B -5A GALI NO 38 BLOCK B PART II KAUSIK ENCLAVE BURARI DELHI 84 Used Since :20/08/2011 DELHI CAMERA, F.M., SPEAKERS, SCREEN, DVD, CD, PLAYERS, MOBILE AND CHARGER, INCLUDING IN CLASS 09 1946 Trade Marks Journal No: 1892 , 11/03/2019 Class 9 2545634 07/06/2013 NIIT Limited Regd. Office: 8, Balaji Estate, First Floor, Guru Ravi Das Marg, Kalkaji, New Delhi-110019 MANUFACTURER & MERCHANT Address for service in India/Attorney address: MAHESH KUMAR MIGLANI Prop. Worldwide -
Short Note on Dark Side of Addiction
lism and D OPEN ACCESS Freely available online o ru h g o lc D A e p f e o n l d a e Journal of n r n c u e o J ISSN: 2329-6488 Alcoholism & Drug Dependence Editorial Short Note on Dark Side of Addiction Richard Samson* Department of Psychology, Faculty of Pharmacy, University of Michigan, 500 S State St, Ann Arbor, MI 48109, United States ABSTRACT Addiction is a biopsychosocial disorder characterized by repeated use of drugs, or repetitive engagement in a behavior such as gambling, despite harm to self and others. According to the "brain disease model of addiction," while a number of psychosocial factors contribute to the development and maintenance of addiction, a biological process that is induced by repeated exposure to an addictive stimulus is the core pathology that drives the development and maintenance of an addiction. Many scholars who study addiction argue that the brain disease model is incomplete and misleading. Emotions are "feeling" states and classic physiological emotive responses that are interpreted based on the history of the organism and the context. Motivation is a persistent state that leads to organized activity. Both are intervening variables and intimately related and have neural representations in the brain. The present thesis is that drugs of abuse elicit powerful emotions that can be interwoven conceptually into this framework. Keywords: Allostasis; Corticotropin-releasing factor; Dynorphin; Extended amygdala; Incentive salience; Opponent process INTRODUCTION clinical research in humans and preclinical studies involving ΔFosB have identified compulsive sexual activity – specifically, any form The brain disease model posits that addiction is a disorder of the of sexual intercourse – as an addiction (i.e., sexual addiction). -
What's the Problem in Problem Gaming Enevold, Jessica
What's the Problem in Problem Gaming Enevold, Jessica; Thorhauge, Anne-Mette; Gregersen, Andreas 2018 Document Version: Publisher's PDF, also known as Version of record Link to publication Citation for published version (APA): Enevold, J., Thorhauge, A-M., & Gregersen, A. (Eds.) (2018). What's the Problem in Problem Gaming. Nordicom. http://www.nordicom.gu.se/sites/default/files/publikationer-hela- pdf/whats_the_problem_in_problem_gaming.pdf Total number of authors: 3 Creative Commons License: CC BY-NC-ND General rights Unless other specific re-use rights are stated the following general rights apply: Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Read more about Creative commons licenses: https://creativecommons.org/licenses/ Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. LUND UNIVERSITY PO Box 117 221 00 Lund +46 46-222 00 00 What’s the Problem in Problem Gaming? Nordic Research Perspectives Research Gaming? Nordic in Problem the Problem What’s WHAT’S THE PROBLEM IN PROBLEM GAMING? is a valuable contribution to the debates about young people’s gaming habits and the highly contested con- cept of video game addiction. -
Prevalence and Predictors of Video Game Addiction: a Study Based on a National Representative Sample of Gamers
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Nottingham Trent Institutional Repository (IRep) Int J Ment Health Addiction DOI 10.1007/s11469-015-9592-8 Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers Charlotte Thoresen Wittek1 & Turi Reiten Finserås1 & Ståle Pallesen2 & Rune Aune Mentzoni2 & Daniel Hanss3 & Mark D. Griffiths4 & Helge Molde1 # The Author(s) 2015. This article is published with open access at Springerlink.com Abstract Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N=3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associ- ated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified. Keywords Video game addiction . -
Hovedoppgave Video Game Addiction
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by NORA - Norwegian Open Research Archives DET PSYKOLOGISKE FAKULTET Ψ Video Game Addiction among Young Adults in Norway: Prevalence and Health HOVEDOPPGAVE profesjonsstudiet i psykologi Anette Addington Arnesen Vår 2010 Abstract The present study sought to investigate video game addiction among Norwegian adults aged 16-40 years. Video game addiction has not yet been classified as a disorder in the DSM or ICD systems, and its existence is debated in the field. A central issue in this study was whether or not excessive video game playing should be considered an addiction. It is concluded that video game addiction does appear to be a valid term, which can be applied to a small subgroup of gamers. Prevalence is estimated to range from 0.6% to 4.0% of young adults, depending on whether a polythetic, monothetic or core criteria approach to defining addiction is adopted. Compared to respondents who did not engage in video game play, addicted gamers were found to score lower on a measure of life satisfaction, and higher on measures of anxiety, depression and symptoms of insomnia. However, the levels were all within the non-pathological range. Also, addicted gamers were found to spend significantly more time playing video games than non-addicted gamers, but contrary to what was expected, addicted gamers did not seem to prefer MMORPGs over other games. Abstract Denne studien undersøkte videospillavhengighet blant nordmenn i alderen 16-40 år. Videospillavhengighet har foreløpig ikke blitt klassifisert som en forstyrrelse i DSM- eller ICD-systemet, og på feltet diskuteres det hvorvidt en slik forstyrrelse kan sies å eksistere. -
Process Addictions
Defining, Identifying and Treating Process Addictions PRESENTED BY SUSAN L. ANDERSON, LMHC, NCC, CSAT - C Definitions Process addictions – a group of disorders that are characterized by an inability to resist the urge to engage in a particular activity. Behavioral addiction is a form of addiction that involves a compulsion to repeatedly perform a rewarding non-drug-related behavior – sometimes called a natural reward – despite any negative consequences to the person's physical, mental, social, and/or financial well-being. Behavior persisting in spite of these consequences can be taken as a sign of addiction. Stein, D.J., Hollander, E., Rothbaum, B.O. (2009). Textbook of Anxiety Disorders. American Psychiatric Publishers. American Society of Addiction Medicine (ASAM) As of 2011 ASAM recognizes process addictions in its formal addiction definition: Addiction is a primary, chronic disease of pain reward, motivation, memory, and related circuitry. Dysfunction in these circuits leads to characteristic biological, psychological, social, and spiritual manifestations. This is reflected in an individual pathologically pursuing reward and/or relief by substance use and other behaviors. Addictive Personality? An addictive personality may be defined as a psychological setback that makes a person more susceptible to addictions. This can include anything from drug and alcohol abuse to pornography addiction, gambling addiction, Internet addiction, addiction to video games, overeating, exercise addiction, workaholism and even relationships with others (Mason, 2009). Experts describe the spectrum of behaviors designated as addictive in terms of five interrelated concepts which include: patterns habits compulsions impulse control disorders physiological addiction Such a person may switch from one addiction to another, or even sustain multiple overlapping addictions at different times (Holtzman, 2012). -
The State of Mobile 2019 Executive Summary
1 Table of Contents 07 Macro Trends 19 Gaming 25 Retail 31 Restaurant & Food Delivery 36 Banking & Finance 41 Video Streaming 46 Social Networking & Messaging 50 Travel 54 Other Industries Embracing Mobile Disruption 57 Mobile Marketing 61 2019 Predictions 67 Ranking Tables — Top Companies & Apps 155 Ranking Tables — Top Countries & Categories 158 Further Reading on the Mobile Market 2 COPYRIGHT 2019 The State of Mobile 2019 Executive Summary 194B $101B 3 Hrs 360% 30% Worldwide Worldwide App Store Per day spent in Higher average IPO Higher engagement Downloads in 2018 Consumer Spend in mobile by the valuation (USD) for in non-gaming apps 2018 average user in companies with for Gen Z vs. older 2018 mobile as a core demographics in focus in 2018 2018 3 COPYRIGHT 2019 The Most Complete Offering to Confidently Grow Businesses Through Mobile D I S C O V E R S T R A T E G I Z E A C Q U I R E E N G A G E M O N E T I Z E Understand the Develop a mobile Increase app visibility Better understand Accelerate revenue opportunity, competition strategy to drive market, and optimize user targeted users and drive through mobile and discover key drivers corp dev or global acquisition deeper engagement of success objectives 4 COPYRIGHT 2019 Our 1000+ Enterprise Customers Span Industries & the Globe 5 COPYRIGHT 2019 Grow Your Business With Us We deliver the most trusted mobile data and insights for your business to succeed in the global mobile economy. App Annie Intelligence App Annie Connect Provides accurate mobile market data and insights Gives you a full view of your app performance. -
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Free Online Pc Games Download for Windows 10 Best Free PC Games Download – List of Top 20 Free Game
free online pc games download for windows 10 Best Free PC Games Download – List Of Top 20 Free Game. Looking for free full games for PC then in this articles you can find top Free To Play Games for the year 2019. Downloads are provided from official sources and there are no pirated games in the list. Almost all games part of Free to Play like Apex Legends free download, PUBG free download, Stars Wars The Old Republic free download from stores like Origin and a lot more others from Steam. Top 10 Best Survival Games On PC You Must Play In October 2019. The list as 15 free PC games downloads from Steam, Origin and Windows Store. To download full version install Steam or Origin Client in your system and it also requires basic signup. List of Top Free 20 PC Games Download – Full Version. 1) Apex Legends: Download for PC. Apex Legends is arguably one of the most popular video games on PC developed by Respawn Entertainment and published by Electronic Arts. The game was first released for Microsoft Windows, PlayStation 4 and Xbox One on 4th February 2019. A Roster of Legendary Characters Build Your Crew Strategic Battle Royale Genre-Evolving Innovation Sweet, Sweet Loot. System Requirement: Intel Core i3 6300 or Equivalent / AMD FX 4350 or Equivalent 6GB – DDR3 @1333 RAM AMD Radeon HD 7730 or NVIDIA GeForce GT 640 Windows 7 x64 DirectX 11 Compatible 22GB Hard Drive Space 512 KBPS or faster Internet connection. 2) Asphalt 9: Legends: Download for PC. Asphalt 9: Legends is a popular racing PC video game developed and published by Gameloft Barcelona and Gameloft respectively. -
PDF-Xchange 4.0 Examples
Paris, November 16, 2017 Vivendi delivers strong performance in the 3rd quarter of 2017: Revenues of €3,184 million, +2.7%1 and +19.3% with Havas Income from operations of €340 million, +3.5%1 and +17.2% with Havas EBITA of €293 million, -5.2%1 and +5.7% with Havas Vivendi confirms its 2017 annual outlook: Revenues up by more than 5%2 EBITA up by around 25%2 • Universal Music Group: excellent results for the first nine months of 2017; expects revenues to grow by around 10%3 and EBITA to improve by close to 20%3. • Canal+ Group: improvement in operating results in the third quarter of 2017, driven by positive commercial momentum in France; confirmation of an EBITA target of approximately €350 million for 2017. • Vivendi invests in long-term value creating projects and in businesses of the future, notably through CanalOlympia, live, Dailymotion, Vivendi Content and Group Vivendi Africa. • Investments in video games generate value. Vivendi does not intend to file a public tender offer for Ubisoft shares, nor to acquire control of the company over the six coming months. The current unrealized capital gain on the Ubisoft investment is more than €1 billion. 1 At constant currency and perimeter compared to the third quarter of 2016. 2 Prior to the integration of Havas. 3 At constant currency. 1 WorldReginfo - 92a9bfad-32ca-4143-bd6f-7f12bca183e5 First half of 2017 3rd quarter of 2017 % change % change % change year-on- % change year-on- year-on- year at year-on- year at Key Figures year constant Of which year constant currency Havas‘s currency -
FROM the HAIR of SHIVA to the HAIR of the PROPHET … and Other Essays
FROM THE HAIR OF SHIVA TO THE HAIR OF THE PROPHET … and other essays SAUVIK CHAKRAVERTI The soft parade has now begun, Listen to the engines hum, People out to have some fun, Cobra on my left, Leopard on my right! JIM MORRISON The Doors 2 DEDICATION To travel and travelers. And to the fond hope that, someday soon, travel in my great country will be safe, comfortable and swift. May Shubh Laabh and Shubh Yatra go together. Bon Voyage! 3 FOREWORD I am a firm believer in the social utility of enjoyable politico-economic journalism. Economists like Frederic Bastiat and Henry Hazlitt have set alight the minds of millions with the fire of freedom, not by writing dissertations, but by reaching out to lay people through jouernalism. These include dentists, engineers, architects and various other professionals who really need to know political economy in order to vote correctly, but have never had the opportunity to study it formally; or rather, in school, they have been MISTAUGHT! They are thus easily led astray by economic sophisms that justify protectionism and other damaging forms of state interference in economic life. It is for such people that I have penned this volume and I offer it to the general reading public so that they may not only enjoy the read but also appreciate the importance of Freedom: Freedom From The State. In this I have attempted to be extremely simple in my arguments – there are no ‘theories’ presented. There are also a series of travelogues which explain reality on the ground as we see it, and contrast East and West.