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[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Gaming in Libraries by Matthew Cole Introduction
Play your way to the top: Gaming in libraries By Matthew Cole Introduction Video games have come a long way since who have rarely or never played a video Atari’s suite of arcade games was released game to people who have either played on a home console. Children of the first video games for a significant portion of their video game wave have become adults lives, or had many friends who did. These themselves, and according to some counts, new researchers are uncovering deeper this population of first-wave gamers levels of impact and influence than their accounts for approximately 56 million predecessors because people who engage in members of the North American workforce an activity understand it better than those (Beck & Wade, 2004). This is important for who do not. various reasons. First, it shows that people It is important to recognize that video games who play video games are not destined to be facilitate learning rather than. General anti-social, brain-dead, basement hermits; in perception of video gaming ranges between fact, they will enter the workforce proving to those who classify it as solely recreational be as successful and resourceful as their and those who recognize the educational non-gaming counterparts. Secondly, it potential of video games. Both ends of this shows that people who play video games as spectrum touch on core principles of public children and teenagers continue to do so as libraries information and entertainment. adults. Finally, it means that the type of Therefore, this article will look at how video people who are currently researching the games can fit into the mandate and societal effects of gaming have changed from those expectations of a public library. -
Sega Special Back to Skool Mortal Kombat Gaming Ages
RG17 Cover UK.qxd:RG17 Cover UK.qxd 20/9/06 16:09 Page 1 retro gamer COMMODORE • SEGA • NINTENDO • ATARI • SINCLAIR • ARCADE * VOLUME TWO ISSUE FIVE Sega Special Game Gear, Mega-CD & Sonic Back to Skool ...with the game’s creators Gaming Ages Dawn of the digital era Mortal Kombat Blood ‘n’ guts gaming Retro Gamer 17 £5.99 UK $14.95 AUS V2 $27.70 NZ 05 Untitled-1 1 1/9/06 12:55:47 RG17 Intro/Contents.qxd:RG17 Intro/Contents.qxd 20/9/06 16:27 Page 3 <EDITORIAL> Editor = Martyn "Faxe & Dab" Carroll ([email protected]) Deputy Editor = Aaron Birch ([email protected]) Art Editor = Craig Chubb Sub Editors = Rachel White + James Clark Contributors = Alicia Ashby + Roy Birch Simon Brew + Richard Burton Jonti Davies + Adam Dawes Paul Drury + Frank Gasking Mark Green + Damien Kapa Craig LewisPer + Arne Sandvik Spanner Spencer + John Szczepaniak <PUBLISHING & ADVERTISING> Operations Manager = Glen Urquhart Group Sales Manager = Linda Henry Advertising Sales = Danny Bowler Accounts Manager = ow great are normally a problem in Retro take place in Kenilworth. Details Karen Battrick magazines? You Gamer, as by its very nature the are a bit thin on the ground at the Circulation Manager = hellocan buy them in a contents aren’t time-sensitive, but moment, but seeing as you’re Steve Hobbs Marketing Manager = shop, take them occasionally some of the things reading this in the future, further Iain "Chopper" Anderson H home, carry them we report can be a little old hat details are probably all over the Editorial Director = from room to room, read them at by the time you read them. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2008 (Briefing Date: 2009/1/30) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2005 FY3/2006 FY3/2007 FY3/2008 FY3/2009 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Net sales 419,373 412,339 712,589 1,316,434 1,536,348 Cost of sales 232,495 237,322 411,862 761,944 851,283 Gross margin 186,877 175,017 300,727 554,489 685,065 (Gross margin ratio) (44.6%) (42.4%) (42.2%) (42.1%) (44.6%) Selling, general, and administrative expenses 83,771 92,233 133,093 160,453 183,734 Operating income 103,106 82,783 167,633 394,036 501,330 (Operating income ratio) (24.6%) (20.1%) (23.5%) (29.9%) (32.6%) Other income 15,229 64,268 53,793 37,789 28,295 (of which foreign exchange gains) (4,778) (45,226) (26,069) (143) ( - ) Other expenses 2,976 357 714 995 177,137 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (174,233) Income before income taxes and extraordinary items 115,359 146,694 220,713 430,830 352,488 (Income before income taxes and extraordinary items ratio) (27.5%) (35.6%) (31.0%) (32.7%) (22.9%) Extraordinary gains 1,433 6,888 1,047 3,830 98 Extraordinary losses 1,865 255 27 2,135 6,171 Income before income taxes and minority interests 114,927 153,327 221,734 432,525 346,415 Income taxes 47,260 61,176 89,847 173,679 133,856 Minority interests -91 -34 -29 -83 35 Net income 67,757 92,185 131,916 258,929 212,524 (Net income ratio) (16.2%) (22.4%) (18.5%) (19.7%) (13.8%) - 1 - Nintendo Co., Ltd. -
Playzine Issue 28
NAVIGATE |01 PSP FREE! Issue 28 | May 2009 REVIEWED! PSP FIRST LOOK! DS Phantasy Star Portable The classic role- PS2 PlayZine player hits the PSP! Free Magazine for Handheld and Wii Gamers. Pass it on to your friends and family JAK & DAXTER: Wii THE LOST FRONTIER EXCLUSIVE! The dynamic duo are back! PSP Rabbids Go Home REVIEWED! Wii The manic aliens go it alone. Find out more inside! PES 2009 Now it’s on the Wii, too Wii FIRST LOOK! DS REVIEWED! MOTION-TASTIC! Wii MotionPlus Henry revealed Hatsworth What it does, and the KLONOA Puzzler meets Platform perfection? platformer games you’ll be playing CONTROL NAVIGATE |02 PlayZine Damien McFerran Damien now realises that QUICK FINDER Every game’s just a click away! NINTENDO DS rabbits are in fact mad aliens Henry Hatsworth in The called Rabbids. Bless. Puzzling Adventure CHECK PREVIEWS Sony PSP WelcomeTHIS! Jack & Daxter: Sony PSP There are exciting times NINTENDO WII The Lost Frontier Phantasy Star Portable Dead Space Extraction ahead. Firstly the new Klonoa REVIEWS Spore Hero MotionPlus adaptor could Grand Slam Tennis NINTENDO WII change the way we play Wii Tiger Woods Monsters vs. Aliens PGA Tour 10 PES 2009 games forever, and secondly, there are MOnsters Rabbids Go Home Tenchu some amazing games due out between vs. Aliens now and Christmas. Make sure you stay MORE FREE MAGAZINES! LATEST ISSUES! with us, and we promise to bring you all plus loads the info on the games that matter. more reviews! Dean Mortlock, Editor PES 2009 DON’T MISS [email protected] Phantasy Star Portable THIS! Tenchu Jak & Daxter: Rabbids The Lost Frontier DON’T MISS ISSUE 29 SUBSCRIBE FOR FREE! Go Home Another classic WARNING! MULTIMEDIA DISABLED! series is If you are reading this, then you didn’t choose “Play” heading to PSP! when Adobe Reader asked you about multimedia when you opened the magazine. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd. -
Interview with Gideon Zweijtzer an Exclusive Conversation with the Designer of the 1541 Ultimate Cartridges and the FPGA-Based M/B Ultimate64
RETROMAGAZINE YEAR 2 - ISSUE 8 PAGE 23 Interview with Gideon Zweijtzer An exclusive conversation with the designer of the 1541 Ultimate cartridges and the FPGA-based m/b Ultimate64. by David La Monaca (Cercamon) One of the more interesting side-effects in production and the first batches have been the world of retrocomputing is certainly shipped to the final users earlier this year. being part of a global community that boasts a large number of very active enthusiasts. In Most of the Commodore 64 fans out there addition to retrogamers, pure collectors, are well-aware of your fantastic products, nostalgic users of emulators and retrocoders, but I’m pretty sure they don’t know how it all we can count on a restricted number of began. So let's start from the beginning. experts in electronics and design, which we DLM: Can you please shortly introduce could perhaps call retrodesigners. These are yourself and tell us something about your actually designers of modern hardware own story (ie. where you are born, growing solutions and accessories for our beloved up, your education, your personal home computers, who make extensive use of interests, etc.)? today’s advanced technology. So, these days, it is not uncommon to read about GZ: Hi David, thanks for the invitation! hardware innovations such as memory Talking about myself? Sure... I was born in expansions, accelerators, mass storage Amsterdam in 1974, in a quite stable family peripherals, cases and even brand new with one older brother. I have always been versions of the complete computers from interested in technicalities. -
Computer Software Discounters (AU) Catalogue
CLEARANCE BARGAINS Check out our low prices on these HOT titles ACCESSORIES COMMODORE I AMSTRAD BLOCKBUSTER SPECIALS AMSTRAD IOYSnCKS Pro 5000 Microswitch 39.95 Co111111odore Cossette 8.95 FANTASTIC BARGAINS ******** Atari Joystick 14.95 Co111111odore Disk 8.95 LIMITED STOCKS Pro 1000 1 29.95 Pro 200X 19.95 Amstrad Cassette 8.95 30-50% Off Reg. AmstNNI Diak 18.95 Cass or Disk Alley Kat C64 Academy 17.95 Blade Runner C64 Battle of Britain I Bobby Bearing C64 AMS Dynamite Dan 17.95 Boulderdosh C64 AMS Captain America 17.95 Breakthru C64 AMS' Dracula (coss. only) 17. 95 Bugsy C64" Exelon 17.95 Critical Moss C64 Bruce Lee/Zorro 17.95 Cyborg C64 Its a Knockout (coss. only) 17. 95 Endless C64 loser Compiler 25. 95 Express Roider C64 Ramparts 17.95 Falcon Patrol C64 Metro Cross 17. 95 Floyd the Droid C64 Who Dares Wins 11/ Firelord C64 AMS' Spitfire 40 17.95 BLANK MEDIA Goloxoons C64 Zynops 17. 95 Bulk Media Disks 5\4 inch Double Sided Double Gates of Down C64 Density With Lifetime Warranty Ghetto Blaster C64 SPECIAL BUY $11.95 per box of 10 Ghost Chaser C64 A M I G A Golf C64 AMS' Bulk Media Disks 3.5 inch Double Sided Double Hardball C64 CLOSE OUTS Density With Lifetime Warranty THIS MONTH ONLY Inheritance C64 "AMS" $39.50 per box of 10 Journey C64 Printer Stand l 0" 39.95 Karate Chomp C64 Huge Reductions Monitor Stand 39.95 Kung Fu Moster C64 AMS Blank Printer Poper (l ,000 sheets) 139.95 FREE GAMES lost Mission C64 while stocks last. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
DVDReleaseBest 1Seller 1 1Date 1 Best4 15-Nov-2013 1 Seller 1 1 1 Best2 1 1-Dec-2014 1 Seller 1 2 1 Best1 1 30-Nov-20141 Seller 1 6 2 Best 4 1 9 Seller29-Nov-2014 2 1 1 1Best 1 1 Seller1 28-Nov-2014 1 1 1 Best 1 1 9Seller 127-Nov-2014 1 1 Best 1 1 1Seller 1 326-Nov-2014 1 Best 1 1 1Seller 1 1 25-Nov-20141 Best1 1 1 Seller 1 1 1 24-Nov-2014Best1 1 1 Seller 1 2 1 1 Best23-Nov- 1 1 1Seller 8 1 2 142014Best 3 1 Seller22-Nov-2014 1 2 6Best 1 1 Seller2 121-Nov-2014 1 2Best 2 1 Seller8 2 120-Nov-2014 1Best 9 11 Seller 1 1 419-Nov-2014Best 1 3 2Seller 1 1 3Best 318-Nov-2014 1 Seller1 1 1 1Best 1 17-Nov-20141 Seller1 1 1 1 Best 1 1 16-Nov-20141Seller 1 1 1 Best 1 1 1Seller 15-Nov-2014 1 1 1Best 2 1 Seller1 1 14-Nov-2014 1 1Best 1 1 Seller2 2 113-Nov-2014 5 Best1 1 2 Seller 1 1 112- 1 1 2Nov-2014Best 1 2 Seller1 1 211-Nov-2014 Best1 1 1 Seller 1 1 1 Best110-Nov-2014 1 1 Seller 1 1 2 Best1 9-Nov-20141 1 Seller 1 1 1 Best1 18-Nov-2014 1 Seller 1 1 3 2Best 17-Nov-2014 1 Seller1 1 1 1Best 1 6-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-20141 Seller1 1 2 1 Best1 4-Nov-20141 1 Seller 1 1 1 Best1 14-Nov-2014 1 Seller 1 1 1 Best1 13-Nov-2014 1 Seller 1 1 1 1 13-Nov-2014Best 1 1 Seller1 1 1 Best12-Nov-2014 1 1 Seller 1 1 1 Best2 2-Nov-2014 1 1 Seller 3 1 1 Best1 1-Nov-2014 1 1 Seller 1 1 1 Best5 1-Nov-20141 2 Seller 1 1 1 Best 1 31-Oct-20141 1Seller 1 2 1 Best 1 1 31-Oct-2014 1Seller 1 1 1 Best1 1 1 31-Oct-2014Seller 1 1 1 Best1 1 1 Seller 131-Oct-2014 1 1 Best 1 1 1Seller 1 30-Oct-20141 1 Best 1 3 1Seller 1 1 30-Oct-2014 1 Best1 -
EBIT INCREASED by 50% We Continue to Capitalize on Our Asset Care Strategy
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 30 SEPTEMBER 2017 EBIT INCREASED BY 50% We continue to capitalize on our asset care strategy. During the quarter, we had higher sales of owned titles and increasing digital sales. Net sales increased by 8.8% to SEK 84.7 m, EBITDA was up 36% to SEK 34.6 m and EBIT increased by 50% to SEK 24.0 m compared to the same period last year. During the quarter we acquired and welcomed two new development studios to the THQ Nordic family; Black Forest Games and Pieces Interactive. Both are developing products that are soon to be announced and released. In August, during Gamescom, we announced the upcoming title Biomutant. The feedback for the title – from both press and the gaming community – was beyond our expectations. We now expect Biomutant to be one of our future key titles. During the end of the period, we raised SEK 598.0 m before transaction costs in a new share issue direct- ed to reputable institutional investors. We continue to work intensely to evaluate interesting investment opportunities to strengthen our position and long-term growth. THQ Nordic has a unique position and strategy in the market and we will leverage this over the coming years. We are now focusing on executing our plan for the final quarter of the year, as well as planning for the year ahead. I have great confidence that 2018 will be our most exciting year so far. – LARS WINGEFORS, FOUNDER & CEO THIRD QUARTER 2017 INTERIM PERIOD JANUARY-SEPTEMBER 2017 > Net sales increased by 8.8% to SEK 84.7 m (77.9). -
The Game Inspector: a Case Study in Gameplay Preservation
Special issue Preserving Play August 2018 120-148 The Game Inspector: a case study in gameplay preservation James Newman Bath Spa University Abstract : This paper presents the development of the Game Inspector at the National Videogame Arcade (United Kingdom) and the implementation of this device through a case study of Super Mario Bros. This development has been influenced by previous research and ongoing debates about the preservation of the playable experience. Considering the accessibility issues emerging from the difficulty and complexity of video games, I explain the benefits of annotated audiovisual documentation in the context of museum exhibitions. Keywords : Video game preservation, Video game exhibition, Super Mario Bros., National Videogame Arcade On 28 March 2015, the UK’s National Videogame Arcade (NVA) opened its doors to the public. Located in the centre of Nottingham, it is a ‘cultural centre for video games…equal parts art gallery, museum exhibit and educational centre’ (Parkin 2015a). Alongside myriad consoles, computers and Coin-Op cabinets, objects and artefacts specifically collected and donated by The Game Inspector: a case study in gameplay preservation members of the public and industry veterans alike, a new category of interpretative exhibit was unveiled: The Game Inspector. Bespoke devices designed and fabricated by the NVA’s curatorial and engineering teams, the Game Inspectors allow visitors to explore a variety of videogames, investigating their level designs, object and enemy placement, discovering multiple routes and exits, and revealing hidden items, power-ups, secret rooms and even secret stages - with one important twist. All of this discovery and investigation is achieved without actually playing the games themselves.